Mercurial > mm7
changeset 1766:110727780974
Player::SetVariable restarting function refatcoring
author | Grumpy7 |
---|---|
date | Tue, 01 Oct 2013 07:29:30 +0200 |
parents | a2ea57410b15 |
children | 3ee4a4d592af |
files | Player.cpp |
diffstat | 1 files changed, 340 insertions(+), 309 deletions(-) [+] |
line wrap: on
line diff
--- a/Player.cpp Tue Oct 01 06:19:58 2013 +0200 +++ b/Player.cpp Tue Oct 01 07:29:30 2013 +0200 @@ -5417,15 +5417,15 @@ void Player::SetVariable(enum VariableType var_type, signed int var_value) { signed int currPlayerId; // ebx@1 - Player *v4_unused; // esi@1 - unsigned int v5_unused; // edi@1 + Player *v4; // esi@1 + unsigned int v5; // edi@1 unsigned int v6; // esi@13 unsigned int v7; // esi@14 - signed int v8_unused; // eax@17 + signed int v8; // eax@17 ItemGen *v9; // ecx@17 int v10; // eax@21 signed int v11; // eax@30 - Player *unused12; // ecx@44 + Player *v12; // ecx@44 char *v13; // ecx@45 Player *v14; // ecx@49 int v15; // ecx@86 @@ -5440,23 +5440,23 @@ DDM_DLV_Header *v24; // ecx@148 signed int v25; // eax@172 int v26; // [sp-8h] [bp-3Ch]@84 - signed int unused27; // [sp-4h] [bp-38h]@4 - int v28_unused; // [sp-4h] [bp-38h]@84 + signed int v27; // [sp-4h] [bp-38h]@4 + int v28; // [sp-4h] [bp-38h]@84 ItemGen item; // [sp+Ch] [bp-28h]@52 - char v30_unused; // [sp+32h] [bp-2h]@1 - char v31_unused; // [sp+33h] [bp-1h]@1 - - currPlayerId = -1; - for (int i = 1; i <= 4; i++) //TODO: add a member variable for playerid in the future - { - if ( this == pPlayers[i] ) - { - currPlayerId = i - 1; - break; - } - } - - Assert(currPlayerId != -1); + char v30; // [sp+32h] [bp-2h]@1 + char v31; // [sp+33h] [bp-1h]@1 + + currPlayerId = 0; + v30 = 0; + v31 = 0; + v4 = this; + v5 = 0; + if ( this == pPlayers[2] ) + currPlayerId = 1; + else if ( this == pPlayers[3] ) + currPlayerId = 2; + else if ( this == pPlayers[4] ) + currPlayerId = 3; if ( var_type > VAR_AutoNotes ) { if ( var_type <= VAR_GoldInBank ) @@ -5518,247 +5518,271 @@ return; bFlashHistoryBook = 1; } +LABEL_172: v25 = 8 * currPlayerId + 400; LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); + pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); return; } - switch ( var_type ) - { - case VAR_NumDeaths: - pParty->uNumDeaths = var_value; - break; - case VAR_NumBounties: - pParty->uNumBountiesCollected = var_value; - break; - case VAR_PrisonTerms: - pParty->uNumPrisonTerms = var_value; - break; - case VAR_ArenaWinsPage: - pParty->uNumArenaPageWins = var_value; - break; - case VAR_ArenaWinsSquire: - pParty->uNumArenaSquireWins = var_value; - break; - case VAR_ArenaWinsKnight: - pParty->uNumArenaKnightWins = var_value; - break; - case VAR_ArenaWinsLord: - pParty->uNumArenaLordWins = var_value; - break; - } - return; + if ( var_type != 307 ) + { + switch ( var_type ) + { + case 308: + pParty->uNumBountiesCollected = var_value; + break; + case 309: + pParty->uNumPrisonTerms = var_value; + break; + case 310: + pParty->uNumArenaPageWins = var_value; + break; + case 311: + pParty->uNumArenaSquireWins = var_value; + break; + case 312: + pParty->uNumArenaKnightWins = var_value; + break; + case 313: + pParty->uNumArenaLordWins = var_value; + break; + } + return; + } + pParty->uNumDeaths = var_value; +LABEL_168: + if ( v30 != 1 ) + { +LABEL_170: + if ( v31 != 1 ) + return; + v5 = 0; + goto LABEL_172; + } +LABEL_169: + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + goto LABEL_170; } if ( var_type == VAR_AutoNotes ) { if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_autonote_bits[((signed __int16)var_value - 1) >> 3]) //&& (&dword_723718_autonote_related)[8 * a3] ) - && pAutonoteTxt[var_value].pText ) + && pAutonoteTxt[var_value-1].pText ) { v20 = pPlayers[currPlayerId + 1]; + v30 = 1; v20->PlaySound(SPEECH_96, 0); - //v21 = pAutonoteTxt[var_value].eType;// dword_72371C[2 * a3]; + v21 = pAutonoteTxt[var_value-1].eType;// dword_72371C[2 * a3]; bFlashAutonotesBook = 1; - _506568_autonote_type = pAutonoteTxt[var_value].eType; - DrawPlayerBuffAnimBasedOnCondition(currPlayerId); - } - _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1); - PlaySoundBasedOnCondition(currPlayerId); - return; - } - if ( var_type <= VAR_BaseLuck ) - { - switch ( var_type ) - { - case VAR_Sex: - this->uSex = (PLAYER_SEX)var_value; - goto LABEL_124; - case VAR_Class: - this->classType = (PLAYER_CLASS_TYPE)var_value; - if ( (char)var_value == PLAYER_CLASS_LICH ) - { - for (int i = 0; i < 138; i++) - { - v9 = &this->pInventoryItemList[i]; - if (v9->uItemID == ITEM_LICH_JAR_EMPTY) - { - v9->uItemID = ITEM_LICH_JAR_FULL; - v9->uHolderPlayer = currPlayerId + 1; - v10 = (int)((char *)this + 36 * 138); - *(int *)(v10 + 532) = 601; - *(char *)(v10 + 558) = currPlayerId + 1; - break; - } - } - if ( this->sResFireBase < 20 ) - this->sResFireBase = 20; - if ( this->sResAirBase < 20 ) - this->sResAirBase = 20; - if ( this->sResWaterBase < 20 ) - this->sResWaterBase = 20; - if ( this->sResEarthBase < 20 ) - this->sResEarthBase = 20; - this->sResMindBase = 200; - this->sResBodyBase = 200; - this->uPrevVoiceID = this->uVoiceID; - this->uPrevFace = this->uCurrentFace; - if ( IsFemale() ) - { - this->uCurrentFace = 21; - this->uVoiceID = 21; - } - else - { - this->uCurrentFace = 20; - this->uVoiceID = 20; - } - ReloadPlayerPortraits(currPlayerId, this->uCurrentFace); - } - goto LABEL_124; - case VAR_CurrentHP: - this->sHealth = var_value; - goto LABEL_124; - case VAR_MaxHP: - this->sHealth = GetMaxHealth(); - return; - case VAR_CurrentSP: - this->sMana = var_value; - goto LABEL_124; - case VAR_MaxSP: - this->sMana = GetMaxMana(); - return; - case VAR_ACModifier: - this->sACModifier = (unsigned __int8)var_value; - goto LABEL_124; - case VAR_BaseLevel: - this->uLevel = (unsigned __int8)var_value; - goto LABEL_124; - case VAR_LevelModifier: - this->sLevelModifier = (unsigned __int8)var_value; - goto LABEL_124; - case VAR_Age: - this->sAgeModifier = var_value; - return; - case VAR_Award: - if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & + _506568_autonote_type = v21; + } + _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1u); + v31 = 1; + goto LABEL_168; + } + if ( var_type <= VAR_ActualMight ) + { + if ( var_type != VAR_ActualMight ) + { + switch ( var_type ) + { + case VAR_RandomGold: + v6 = rand() % var_value + 1; + Party::SetGold(v6); + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold + ShowStatusBarString(pTmpBuf.data(), 2u); + GameUI_DrawFoodAndGold(); + return; + case VAR_RandomFood: + v7 = rand() % var_value + 1; + Party::SetFood(v7); + sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food + ShowStatusBarString(pTmpBuf.data(), 2u); + GameUI_DrawFoodAndGold(); + goto LABEL_124; + case VAR_Sex: + this->uSex = (PLAYER_SEX)var_value; + goto LABEL_124; + case VAR_Class: + this->classType = (PLAYER_CLASS_TYPE)var_value; + if ( (char)var_value != 35 ) + goto LABEL_124; + v8 = 0; + v9 = this->pInventoryItemList; + break; + case VAR_CurrentHP: + this->sHealth = var_value; + goto LABEL_124; + case VAR_MaxHP: + this->sHealth = GetMaxHealth(); + return; + case VAR_CurrentSP: + this->sMana = var_value; + goto LABEL_124; + case VAR_MaxSP: + this->sMana = GetMaxMana(); + return; + case VAR_ACModifier: + this->sACModifier = (unsigned __int8)var_value; + goto LABEL_124; + case VAR_BaseLevel: + this->uLevel = (unsigned __int8)var_value; + goto LABEL_124; + case VAR_LevelModifier: + this->sLevelModifier = (unsigned __int8)var_value; + goto LABEL_124; + case VAR_Age: + this->sAgeModifier = var_value; + return; + case VAR_Award: + if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pPlayers[currPlayerId + 1]->_achieved_awards_bits[((signed __int16)var_value - 1)/ 8]) - //&& dword_723E80_award_related[2 * a3] ) - && pAwards[var_value].pText ) - { - pPlayers[currPlayerId + 1]->PlaySound(SPEECH_96, 0); - DrawPlayerBuffAnimBasedOnCondition(currPlayerId); - PlaySoundBasedOnCondition(currPlayerId); - } - _449B7E_toggle_bit((unsigned char *)this->_achieved_awards_bits, var_value, 1u); - return; - case VAR_Experience: - this->uExperience = var_value; - goto LABEL_124; - case VAR_QBits_QuestsDone: - if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_quest_bits[((signed __int16)var_value - 1) >> 3]) - // && (&dword_722F10)[4 * a3] ) - && pQuestTable[var_value] ) + //&& dword_723E80_award_related[2 * a3] ) + && pAwards[var_value].pText ) + { + v30 = 1; + v31 = 1; + pPlayers[currPlayerId + 1]->PlaySound(SPEECH_96, 0); + } + _449B7E_toggle_bit((unsigned char *)v4->_achieved_awards_bits, var_value, 1u); + goto LABEL_168; + case VAR_Experience: + this->uExperience = var_value; + goto LABEL_124; + case VAR_QBits_QuestsDone: + if ( !((unsigned __int8)(0x80u >> ((signed __int16)var_value - 1) % 8) & pParty->_quest_bits[((signed __int16)var_value - 1) >> 3]) + // && (&dword_722F10)[4 * a3] ) + && pQuestTable[var_value-1] ) { - v14 = pPlayers[currPlayerId + 1]; - bFlashQuestBook = 1; - v14->PlaySound(SPEECH_93, 0); - DrawPlayerBuffAnimBasedOnCondition(currPlayerId); - PlaySoundBasedOnCondition(currPlayerId); - } - v13 = (char *)pParty->_quest_bits; - _449B7E_toggle_bit((unsigned char *)v13, var_value, 1u); - return; - case VAR_PlayerItemInHands: - item.Reset(); - item.Reset(); - item.uItemID = var_value; - item.uAttributes = 1; - pParty->SetHoldingItem(&item); - if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER ) - pParty->pIsArtifactFound[var_value-500] = 1; - return; - case VAR_FixedGold: - Party::SetGold(var_value); - return; - case VAR_RandomGold: - v6 = rand() % var_value + 1; - Party::SetGold(v6); - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold - ShowStatusBarString(pTmpBuf.data(), 2u); - GameUI_DrawFoodAndGold(); - return; - case VAR_FixedFood: - Party::SetFood(var_value); - goto LABEL_124; - case VAR_RandomFood: - v7 = rand() % var_value + 1; - Party::SetFood(v7); - sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food - ShowStatusBarString(pTmpBuf.data(), 2u); - GameUI_DrawFoodAndGold(); - goto LABEL_124; - case VAR_MightBonus: - goto LABEL_64; - case VAR_IntellectBonus: - goto LABEL_68; - case VAR_PersonalityBonus: - goto LABEL_69; - case VAR_EnduranceBonus: - goto LABEL_70; - case VAR_SpeedBonus: - goto LABEL_71; - case VAR_AccuracyBonus: - goto LABEL_72; - case VAR_LuckBonus: - goto LABEL_73; - case VAR_BaseMight: - this->uMight = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; - case VAR_BaseIntellect: - this->uIntelligence = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; - case VAR_BasePersonality: - this->uWillpower = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; - case VAR_BaseEndurance: - this->uEndurance = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; - case VAR_BaseSpeed: - this->uSpeed = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; - case VAR_BaseAccuracy: - this->uAccuracy = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; - case VAR_BaseLuck: - this->uLuck = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; - default: - return; - } + v14 = pPlayers[currPlayerId + 1]; + bFlashQuestBook = 1; + v30 = 1; + v31 = 1; + v14->PlaySound(SPEECH_93, 0); + } + v13 = (char *)pParty->_quest_bits; +LABEL_51: + _449B7E_toggle_bit((unsigned char *)v13, var_value, 1u); + if (( v30 != 1 )&&( v31 != 1 )) + return; + else + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + if ( v31 != 1 ) + return; + v25 = 8 * currPlayerId + 400; + LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); + pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); + return; + case VAR_PlayerItemInHands: + item.Reset(); + item.Reset(); + item.uItemID = var_value; + item.uAttributes = 1; + pParty->SetHoldingItem(&item); + if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER ) + pParty->pIsArtifactFound[var_value-500] = 1; + return; + case VAR_FixedGold: + Party::SetGold(var_value); + return; + case VAR_BaseMight: + this->uMight = (unsigned __int8)var_value; + goto LABEL_84; + case VAR_BaseIntellect: + this->uIntelligence = (unsigned __int8)var_value; + goto LABEL_84; + case VAR_BasePersonality: + this->uWillpower = (unsigned __int8)var_value; + goto LABEL_84; + case VAR_BaseEndurance: + this->uEndurance = (unsigned __int8)var_value; + goto LABEL_84; + case VAR_BaseSpeed: + this->uSpeed = (unsigned __int8)var_value; + goto LABEL_84; + case VAR_BaseAccuracy: + this->uAccuracy = (unsigned __int8)var_value; + goto LABEL_84; + case VAR_BaseLuck: + this->uLuck = (unsigned __int8)var_value; + goto LABEL_84; + case VAR_FixedFood: + Party::SetFood(var_value); + goto LABEL_124; + case VAR_MightBonus: + goto LABEL_64; + case VAR_IntellectBonus: + goto LABEL_68; + case VAR_PersonalityBonus: + goto LABEL_69; + case VAR_EnduranceBonus: + goto LABEL_70; + case VAR_SpeedBonus: + goto LABEL_71; + case VAR_AccuracyBonus: + goto LABEL_72; + case VAR_LuckBonus: + goto LABEL_73; + default: + return; + } + while ( v9->uItemID != 615 ) + { + ++v8; + ++v9; + if ( v8 >= 138 ) + goto LABEL_22; + } + v10 = (int)((char *)v4 + 36 * v8); + *(int *)(v10 + 532) = 601; + *(char *)(v10 + 558) = currPlayerId + 1; +LABEL_22: + if ( v4->sResFireBase < 20 ) + v4->sResFireBase = 20; + if ( v4->sResAirBase < 20 ) + v4->sResAirBase = 20; + if ( v4->sResWaterBase < 20 ) + v4->sResWaterBase = 20; + if ( v4->sResEarthBase < 20 ) + v4->sResEarthBase = 20; + v4->sResMindBase = 200; + v4->sResBodyBase = 200; + v11 = v4->GetSexByVoice(); + v4->uPrevVoiceID = v4->uVoiceID; + v4->uPrevFace = v4->uCurrentFace; + if ( v11 ) + { + v4->uCurrentFace = 21; + v4->uVoiceID = 21; + } + else + { + v4->uCurrentFace = 20; + v4->uVoiceID = 20; + } + ReloadPlayerPortraits(currPlayerId, v4->uCurrentFace); + goto LABEL_124; + } +LABEL_64: + this->uMightBonus = (unsigned __int8)var_value; LABEL_111: + v28 = 0; v26 = SPEECH_91; LABEL_112: v19 = pPlayers[currPlayerId + 1]; - v19->PlaySound((PlayerSpeech)v26, 0); - DrawPlayerBuffAnimBasedOnCondition(currPlayerId); - PlaySoundBasedOnCondition(currPlayerId); - return; - } - if ( var_type <= VAR_MagicResistance ) - { + v31 = 1; + v19->PlaySound((PlayerSpeech)v26, v28); + goto LABEL_169; + } + if ( var_type <= VAR_FireResistanceBonus ) + { + if ( var_type == VAR_FireResistanceBonus ) + { + this->sResFireBonus = (unsigned __int8)var_value; + goto LABEL_111; + } switch ( var_type ) { - case VAR_ActualMight: -LABEL_64: - this->uMightBonus = (unsigned __int8)var_value; - goto LABEL_111; case VAR_ActualIntellect: LABEL_68: this->uIntelligenceBonus = (unsigned __int8)var_value; @@ -5785,42 +5809,35 @@ goto LABEL_111; case VAR_FireResistance: this->sResFireBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_AirResistance: this->sResAirBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_WaterResistance: this->sResWaterBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_EarthResistance: this->sResEarthBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_SpiritResistance: this->sResSpiritBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_MindResistance: this->sResMindBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_BodyResistance: this->sResBodyBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_LightResistance: this->sResLightBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_DarkResistance: this->sResDarkBase = (unsigned __int8)var_value; - v26 = 92; - goto LABEL_112; + goto LABEL_84; case VAR_MagicResistance: this->sResMagicBase = (unsigned __int8)var_value; +LABEL_84: + v28 = 0; v26 = 92; goto LABEL_112; default: @@ -5837,7 +5854,7 @@ return; if ( var_type <= VAR_Eradicated ) { - this->SetCondition(var_type - 105, 1); + v4->SetCondition(var_type - 105, 1); } else { @@ -5847,78 +5864,92 @@ byte_5E4C15[var_type] = var_value; return; } - memset(this, 0, 0xA0u); + memset(v4, 0, 0xA0u); } +LABEL_124: + v31 = 1; + goto LABEL_169; + } +LABEL_106: + v16 = (int)((char *)&v4->pConditions[16] + 2 * var_type); + v17 = *(char *)v16; + if ( var_value <= VAR_BodyResistanceBonus ) + { + LOWORD(v15) = (unsigned __int8)var_value; + v18 = v15 | v17 & VAR_BodyResistanceBonus; } else { - v16 = (int)((char *)&this->pConditions[16] + 2 * var_type); - v17 = *(char *)v16; - if ( var_value <= 63 ) - { - LOWORD(v15) = (unsigned __int8)var_value; - v18 = v15 | v17 & 63; - } - else - { - LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0); - } - *(short *)v16 = v18; - } -LABEL_124: - DrawPlayerBuffAnimBasedOnCondition(currPlayerId); - PlaySoundBasedOnCondition(currPlayerId); - return; - } - if ( var_type <= VAR_MagicResistanceBonus ) + LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0); + } + *(short *)v16 = v18; + goto LABEL_124; + } + if ( var_type == VAR_DisarmTrapSkill ) + if ( v30 != 1 ) + { + if ( v31 != 1 ) + return; + v5 = 0; + goto LABEL_172; + } + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + goto LABEL_170; + if ( var_type <= VAR_BodyResistanceBonus ) { switch ( var_type ) { - case VAR_FireResistanceBonus: - this->sResFireBonus = (unsigned __int8)var_value; + case VAR_BodyResistanceBonus: + v4->sResBodyBonus = (unsigned __int8)var_value; break; case VAR_AirResistanceBonus: - this->sResAirBonus = (unsigned __int8)var_value; + v4->sResAirBonus = (unsigned __int8)var_value; break; case VAR_WaterResistanceBonus: - this->sResWaterBonus = (unsigned __int8)var_value; + v4->sResWaterBonus = (unsigned __int8)var_value; break; case VAR_EarthResistanceBonus: - this->sResEarthBonus = (unsigned __int8)var_value; + v4->sResEarthBonus = (unsigned __int8)var_value; break; case VAR_SpiritResistanceBonus: - this->sResSpiritBonus = (unsigned __int8)var_value; - break; - case VAR_MindResistanceBonus: - this->sResMindBonus = (unsigned __int8)var_value; - break; - case VAR_BodyResistanceBonus: - this->sResBodyBonus = (unsigned __int8)var_value; - break; - case VAR_LightResistanceBonus: - this->sResLightBonus = (unsigned __int8)var_value; - break; - case VAR_DarkResistanceBonus: - this->sResDarkBonus = (unsigned __int8)var_value; - break; - case VAR_PhysicalResistanceBonus: - Assert("VAR_PhysicalResistanceBonus variable unsupported" && false); - return; - break; - case VAR_MagicResistanceBonus: - this->sResMagicBonus = (unsigned __int8)var_value; + v4->sResSpiritBonus = (unsigned __int8)var_value; break; default: - Error("Unexpected var_type: %u", var_type); + if ( var_type != 62 ) return; + v4->sResMindBonus = (unsigned __int8)var_value; break; } goto LABEL_111; } - if ( var_type > VAR_MagicResistanceBonus && var_type <= VAR_DiplomacySkill || var_type == VAR_DisarmTrapSkill) //VAR_ThieverySkill wasn't present in the original function - { - return; - } + if ( var_type == VAR_LightResistanceBonus ) + { + v4->sResLightBonus = (unsigned __int8)var_value; + goto LABEL_111; + } + if ( var_type == VAR_DarkResistanceBonus ) + { + v4->sResDarkBonus = (unsigned __int8)var_value; + goto LABEL_111; + } + if ( var_type == VAR_MagicResistanceBonus ) + { + v4->sResMagicBonus = (unsigned __int8)var_value; + goto LABEL_111; + } + if ( var_type > VAR_MagicResistanceBonus && var_type <= VAR_DiplomacySkill ) + if ( v30 != 1 ) + { + if ( v31 != 1 ) + return; + v5 = 0; + v25 = 8 * currPlayerId + 400; + LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); + pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); + return; + } + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + goto LABEL_170; }