Mercurial > mm7
changeset 1776:0f273c459f78
Player::SetVariable PlaySound and SetPlayerBuffAnim labels restored to original state
author | Grumpy7 |
---|---|
date | Wed, 02 Oct 2013 05:47:30 +0200 |
parents | 0abc0db1ea56 |
children | 47606ed5ffba |
files | Player.cpp |
diffstat | 1 files changed, 119 insertions(+), 149 deletions(-) [+] |
line wrap: on
line diff
--- a/Player.cpp Tue Oct 01 09:51:33 2013 +0200 +++ b/Player.cpp Wed Oct 02 05:47:30 2013 +0200 @@ -6305,157 +6305,127 @@ pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); return; } -LABEL_106: - v16 = (int)((char *)&v4->pConditions[16] + 2 * var_type); - v17 = *(char *)v16; - if ( var_value <= VAR_BodyResistanceBonus ) - { - LOWORD(v15) = (unsigned __int8)var_value; - v18 = v15 | v17 & VAR_BodyResistanceBonus; - } - else - { - LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0); - } - *(short *)v16 = v18; - v31 = 1; - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); - return; - } - if ( var_type == VAR_DisarmTrapSkill ) - if ( v30 != 1 ) - { - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); - return; - } - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); - return; - if ( var_type <= VAR_BodyResistanceBonus ) - { - switch ( var_type ) - { - case VAR_BodyResistanceBonus: - v4->sResBodyBonus = (unsigned __int8)var_value; - break; - case VAR_AirResistanceBonus: - v4->sResAirBonus = (unsigned __int8)var_value; - break; - case VAR_WaterResistanceBonus: - v4->sResWaterBonus = (unsigned __int8)var_value; - break; - case VAR_EarthResistanceBonus: - v4->sResEarthBonus = (unsigned __int8)var_value; - break; - case VAR_SpiritResistanceBonus: - v4->sResSpiritBonus = (unsigned __int8)var_value; - break; - default: - if ( var_type != 62 ) + } + else + { + if (var_type != VAR_DisarmTrapSkill) + { + if ( var_type <= VAR_BodyResistanceBonus ) + { + switch ( var_type ) + { + case VAR_BodyResistanceBonus: + v4->sResBodyBonus = (unsigned __int8)var_value; + break; + case VAR_AirResistanceBonus: + v4->sResAirBonus = (unsigned __int8)var_value; + break; + case VAR_WaterResistanceBonus: + v4->sResWaterBonus = (unsigned __int8)var_value; + break; + case VAR_EarthResistanceBonus: + v4->sResEarthBonus = (unsigned __int8)var_value; + break; + case VAR_SpiritResistanceBonus: + v4->sResSpiritBonus = (unsigned __int8)var_value; + break; + default: + if ( var_type != 62 ) + return; + v4->sResMindBonus = (unsigned __int8)var_value; + break; + } + v28 = 0; + v26 = SPEECH_91; + v19 = pPlayers[currPlayerId + 1]; + v31 = 1; + v19->PlaySound((PlayerSpeech)v26, v28); + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + if ( v31 != 1 ) + return; + v5 = 0; + v25 = 8 * currPlayerId + 400; + LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); + pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); + return; + } + if ( var_type == VAR_LightResistanceBonus ) + { + v4->sResLightBonus = (unsigned __int8)var_value; + v28 = 0; + v26 = SPEECH_91; + v19 = pPlayers[currPlayerId + 1]; + v31 = 1; + v19->PlaySound((PlayerSpeech)v26, v28); + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + if ( v31 != 1 ) return; - v4->sResMindBonus = (unsigned __int8)var_value; - break; - } - v28 = 0; - v26 = SPEECH_91; - v19 = pPlayers[currPlayerId + 1]; - v31 = 1; - v19->PlaySound((PlayerSpeech)v26, v28); - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); - return; - } - if ( var_type == VAR_LightResistanceBonus ) - { - v4->sResLightBonus = (unsigned __int8)var_value; - v28 = 0; - v26 = SPEECH_91; - v19 = pPlayers[currPlayerId + 1]; - v31 = 1; - v19->PlaySound((PlayerSpeech)v26, v28); - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); + v5 = 0; + v25 = 8 * currPlayerId + 400; + LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); + pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); + return; + } + if ( var_type == VAR_DarkResistanceBonus ) + { + v4->sResDarkBonus = (unsigned __int8)var_value; + v28 = 0; + v26 = SPEECH_91; + v19 = pPlayers[currPlayerId + 1]; + v31 = 1; + v19->PlaySound((PlayerSpeech)v26, v28); + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + if ( v31 != 1 ) + return; + v5 = 0; + v25 = 8 * currPlayerId + 400; + LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); + pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); + return; + } + if ( var_type == VAR_MagicResistanceBonus ) + { + v4->sResMagicBonus = (unsigned __int8)var_value; + v28 = 0; + v26 = SPEECH_91; + v19 = pPlayers[currPlayerId + 1]; + v31 = 1; + v19->PlaySound((PlayerSpeech)v26, v28); + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + if ( v31 != 1 ) + return; + v5 = 0; + v25 = 8 * currPlayerId + 400; + LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); + pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); + return; + } + if ( var_type <= 67 || var_type > 95 ) + return; + } + } + + v16 = (int)((char *)&v4->pConditions[16] + 2 * var_type); + v17 = *(char *)v16; + if ( var_value <= VAR_BodyResistanceBonus ) + { + LOWORD(v15) = (unsigned __int8)var_value; + v18 = v15 | v17 & VAR_BodyResistanceBonus; + } + else + { + LOWORD(v18) = (unsigned __int8)(var_value | v17 & 0xC0); + } + *(short *)v16 = v18; + v31 = 1; + pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); + if ( v31 != 1 ) return; - } - if ( var_type == VAR_DarkResistanceBonus ) - { - v4->sResDarkBonus = (unsigned __int8)var_value; - v28 = 0; - v26 = SPEECH_91; - v19 = pPlayers[currPlayerId + 1]; - v31 = 1; - v19->PlaySound((PlayerSpeech)v26, v28); - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); - return; - } - if ( var_type == VAR_MagicResistanceBonus ) - { - v4->sResMagicBonus = (unsigned __int8)var_value; - v28 = 0; - v26 = SPEECH_91; - v19 = pPlayers[currPlayerId + 1]; - v31 = 1; - v19->PlaySound((PlayerSpeech)v26, v28); - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); - return; - } - if ( var_type > VAR_MagicResistanceBonus && var_type <= VAR_DiplomacySkill ) - if ( v30 != 1 ) - { - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0); - return; - } - pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, currPlayerId); - if ( v31 != 1 ) - return; - v5 = 0; - v25 = 8 * currPlayerId + 400; - LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); - pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); - return; + v5 = 0; + v25 = 8 * currPlayerId + 400; + LOBYTE(v25) = PID(OBJECT_Player,currPlayerId - 112); + pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); + return; }