changeset 1214:0d6c7ff3cddd

simplified stru193_math constructor and class definition GAME_STATE_3 to GAME_STATE_LOADING_GAME
author Grumpy7
date Sun, 09 Jun 2013 16:06:12 +0200
parents 8192b25d356c
children 68655becb94b
files Game.cpp Game.h Math.h mm7_2.cpp mm7_5.cpp
diffstat 5 files changed, 23 insertions(+), 50 deletions(-) [+]
line wrap: on
line diff
--- a/Game.cpp	Sun Jun 09 16:04:02 2013 +0200
+++ b/Game.cpp	Sun Jun 09 16:06:12 2013 +0200
@@ -550,7 +550,7 @@
     dword_6BE340 = 0;
     pEventTimer->Pause();
     ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
-    if ( uGameState == GAME_STATE_3 )
+    if ( uGameState == GAME_STATE_LOADING_GAME )
     {
       sub_491E3A();
       LoadPlayerPortraintsAndVoices();
--- a/Game.h	Sun Jun 09 16:04:02 2013 +0200
+++ b/Game.h	Sun Jun 09 16:06:12 2013 +0200
@@ -16,7 +16,7 @@
   GAME_STATE_PLAYING = 0,
   GAME_FINISHED = 1,
   GAME_STATE_2 = 2,
-  GAME_STATE_3 = 3,
+  GAME_STATE_LOADING_GAME = 3,
   GAME_STATE_NEWGAME_OUT_GAMEMENU = 4,
   GAME_STATE_5 = 5,
   GAME_STATE_STARTING_NEW_GAME = 6,
--- a/Math.h	Sun Jun 09 16:04:02 2013 +0200
+++ b/Math.h	Sun Jun 09 16:06:12 2013 +0200
@@ -16,12 +16,12 @@
   int pTanTable[520];
   int pCosTable[520];
   int pInvCosTable[520];
-  unsigned int uIntegerPi;
-  unsigned int uIntegerHalfPi;
-  unsigned int uIntegerDoublePi;
-  unsigned int uDoublePiMask;
-  unsigned int uPiMask;
-  unsigned int uHalfPiMask;
+  static const unsigned int uIntegerPi = 1024;
+  static const unsigned int uIntegerHalfPi = 512;
+  static const unsigned int uIntegerDoublePi = 2048;
+  static const unsigned int uDoublePiMask = 2047;
+  static const unsigned int uPiMask = 1023;
+  static const unsigned int uHalfPiMask = 511;
 };
 #pragma pack(pop)
 
--- a/mm7_2.cpp	Sun Jun 09 16:04:02 2013 +0200
+++ b/mm7_2.cpp	Sun Jun 09 16:06:12 2013 +0200
@@ -3769,50 +3769,23 @@
 //----- (00452969) --------------------------------------------------------
 stru193_math::stru193_math()
 {
-  stru193_math *v1; // esi@1
-  char *v2; // edi@1
   double v3; // ST18_8@2
-  signed int v4; // edx@3
-  int v5; // eax@4
-  int v6; // ecx@4
-  signed int v7; // [sp+20h] [bp-4h]@1
-
-  v1 = this;
-  this->uIntegerDoublePi = 2048;
-  this->uIntegerPi = 1024;
-  this->uIntegerHalfPi = 512;
-  this->uDoublePiMask = 2047;
-  this->uPiMask = 1023;
-  this->uHalfPiMask = 511;
+
   this->pTanTable[0] = 0;
   this->pCosTable[0] = 65536;
   this->pInvCosTable[0] = 65536;
-  v7 = 1;
-  v2 = (char *)&this->pInvCosTable[1];
-  do
-  {
-    v3 = (double)v7 * 3.141592653589793 * 0.0009765625;
-    *((int *)v2 - 1040) = (signed __int64)(tan(v3) * (double)v1->pCosTable[0] + 0.5);
-    *((int *)v2 - 520) = (signed __int64)(cos(v3) * (double)v1->pCosTable[0] + 0.5);
-    ++v7;
-    *(int *)v2 = (signed __int64)(1.0 / cos(v3) * (double)v1->pCosTable[0] + 0.5);
-    v2 += 4;
-  }
-  while ( v7 < (signed int)v1->uIntegerHalfPi );
-  v4 = v1->uIntegerHalfPi;
-  if ( v4 < 520 )
-  {
-    v5 = (int)&v1->pCosTable[v4];
-    v6 = 520 - v4;
-    do
-    {
-      *(int *)v5 = 0;
-      *(int *)(v5 + 2080) = 0xEFFFFFFFu;
-      *(int *)(v5 - 2080) = 0xEFFFFFFFu;
-      v5 += 4;
-      --v6;
-    }
-    while ( v6 );
+  for(int i = 1; i < (signed int)this->uIntegerHalfPi; i++)
+  {
+    v3 = (double)i * 3.141592653589793 / (double)uIntegerPi;
+    pTanTable[i] = (signed __int64)(tan(v3) * (double)this->pCosTable[0] + 0.5);
+    pCosTable[i] = (signed __int64)(cos(v3) * (double)this->pCosTable[0] + 0.5);
+    pInvCosTable[i] = (signed __int64)(1.0 / cos(v3) * (double)this->pCosTable[0] + 0.5);
+  }
+  for(int i = this->uIntegerHalfPi; i < 520; i++)
+  {
+    this->pTanTable[i] = 0xEFFFFFFFu;
+    this->pCosTable[i] = 0;
+    this->pInvCosTable[i] = 0xEFFFFFFFu;
   }
 }
 
@@ -8218,7 +8191,7 @@
 //LABEL_48:
         pGame->Loop();
 LABEL_49:
-        if ( uGameState == GAME_STATE_3 )
+        if ( uGameState == GAME_STATE_LOADING_GAME )
         {
           SetCurrentMenuID(MENU_5);
           uGameState = GAME_STATE_PLAYING;
--- a/mm7_5.cpp	Sun Jun 09 16:04:02 2013 +0200
+++ b/mm7_5.cpp	Sun Jun 09 16:06:12 2013 +0200
@@ -486,7 +486,7 @@
           if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
           {
             LoadGame(uLoadGameUI_SelectedSlot);
-            uGameState = GAME_STATE_3;
+            uGameState = GAME_STATE_LOADING_GAME;
           }
           stru_506E40.Release();
           continue;