Mercurial > mm7
changeset 446:096c9a146ed0
Слияние
author | Ritor1 |
---|---|
date | Sat, 23 Feb 2013 21:42:43 +0600 |
parents | d0355e4f9be8 (current diff) d8b3056df4e2 (diff) |
children | 7c6e68307484 |
files | mm7_4.cpp |
diffstat | 7 files changed, 128 insertions(+), 159 deletions(-) [+] |
line wrap: on
line diff
--- a/Actor.cpp Sat Feb 23 21:41:54 2013 +0600 +++ b/Actor.cpp Sat Feb 23 21:42:43 2013 +0600 @@ -1991,87 +1991,42 @@ v9->UpdateAnimation(); } else - Actor::_402F87(v5, v4, a4); + Actor::AI_Bored(v5, v4, a4); } //----- (00403F58) -------------------------------------------------------- -void Actor::_403F58(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) +void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) { - unsigned int v4; // esi@1 - //unsigned int result; // eax@2 - AIDirection *v6; // eax@3 - unsigned int v7; // edi@3 - Actor *v8; // ebx@3 - AIDirection *v9; // esi@4 - AIDirection a3; // [sp+4h] [bp-3Ch]@4 - AIDirection v11; // [sp+20h] [bp-20h]@4 - signed int a2; // [sp+3Ch] [bp-4h]@1 - - a2 = uObjID; - v4 = uActorID; - if ( rand() % 2 ) - { - Actor::_402F87(v4, a2, a4); - return; - } - - v6 = a4; - v7 = 0; - v8 = &pActors[v4]; - if ( !a4 ) - { - v9 = Actor::GetDirectionInfo(8 * v4 | 3, a2, &a3, 0); - v6 = &v11; - memcpy(&v11, v9, sizeof(v11)); - v7 = 0; - } - v8->uYawAngle = LOWORD(v6->uYawAngle); - v8->uPitchAngle = LOWORD(v6->uPitchAngle); - if ( uActionLength == v7 ) - v8->uCurrentActionLength = rand() % 256 + 256; - else - v8->uCurrentActionLength = uActionLength; - v8->uCurrentActionTime = v7; - v8->uAIState = Standing; - v8->vVelocity.z = v7; - v8->vVelocity.y = v7; - v8->vVelocity.x = v7; - v8->UpdateAnimation(); + if (rand() % 2) + AI_Bored(uActorID, uObjID, a4); + else + AI_Stand(uActorID, uObjID, uActionLength, a4); } //----- (00403EB6) -------------------------------------------------------- -void Actor::_403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, AIDirection *a4) +void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) { - AIDirection *v4; // eax@1 - unsigned int v5; // esi@1 - Actor *v6; // ebx@1 - AIDirection *v7; // esi@2 - AIDirection a3; // [sp+Ch] [bp-38h]@2 - AIDirection v10; // [sp+28h] [bp-1Ch]@2 + assert(uActorID < uNumActors); + auto actor = pActors + uActorID; + + AIDirection a3; + if (!a4) + a4 = Actor::GetDirectionInfo(8 * uActorID | 3, object_to_face_pid, &a3, 0); - v4 = a4; - v5 = 0; - v6 = &pActors[uActorID]; - if ( !a4 ) - { - v7 = Actor::GetDirectionInfo(8 * uActorID | 3, a2, &a3, 0); - v4 = &v10; - memcpy(&v10, v7, sizeof(v10)); - v5 = 0; - } - v6->uYawAngle = LOWORD(v4->uYawAngle); - if ( uActionLength == v5 ) - v6->uCurrentActionLength = rand() % 256 + 256; + actor->uAIState = Standing; + if (!uActionLength) + actor->uCurrentActionLength = rand() % 256 + 256; else - v6->uCurrentActionLength = uActionLength; - v6->uCurrentActionTime = v5; - v6->uAIState = Standing; - v6->vVelocity.z = v5; - v6->vVelocity.y = v5; - v6->vVelocity.x = v5; - v6->UpdateAnimation(); + actor->uCurrentActionLength = uActionLength; + actor->uCurrentActionTime = 0; + actor->uYawAngle = a4->uYawAngle; + actor->uPitchAngle = a4->uPitchAngle; + actor->vVelocity.z = 0; + actor->vVelocity.y = 0; + actor->vVelocity.x = 0; + actor->UpdateAnimation(); } @@ -2123,7 +2078,7 @@ v24 = uActorID; if ( v4 && v3->pMonsterInfo.uAIType == 1 ) { - Actor::_403EB6(uActorID, edx0, 0, arg0); + Actor::AI_Stand(uActorID, edx0, 0, arg0); return; } @@ -2929,6 +2884,8 @@ unsigned int uActorID; // [sp+34h] [bp-8h]@1 int v19; // [sp+38h] [bp-4h]@1 + //v14 never filled, maybe it is passed to function but optimized away as local variable + uActorID = a1; v4 = a1; v5 = &pActors[a1]; @@ -2946,14 +2903,14 @@ { if ( !uActionLength ) uActionLength = 256; - Actor::_403F58(uActorID, 4, uActionLength, &v14); + Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); return; } if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) { v13 = &v14; v12 = 256; - Actor::_403EB6(uActorID, v16, v12, v13); + Actor::AI_Stand(uActorID, v16, v12, v13); return; } v15 = (rand() & 0xF) << 12; @@ -2969,7 +2926,7 @@ { v13 = &v14; v12 = 256; - Actor::_403EB6(uActorID, v16, v12, v13); + Actor::AI_Stand(uActorID, v16, v12, v13); return; } v11 = v5->uMovementSpeed; @@ -3096,54 +3053,59 @@ } //----- (00402F87) -------------------------------------------------------- -void Actor::_402F87(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) +void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) { - int v3; // edi@1 - AIDirection *v4; // esi@1 - Actor *v5; // ebx@1 - SpriteFrame *v6; // ecx@3 + //int v3; // edi@1 + //AIDirection *v4; // esi@1 + //Actor *v5; // ebx@1 + //SpriteFrame *v6; // ecx@3 unsigned int v7; // eax@3 - int v8; // edx@3 + //int v8; // edx@3 unsigned int v9; // eax@3 //int result; // eax@4 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 - AIDirection v12; // [sp+28h] [bp-40h]@2 - AIDirection v13; // [sp+44h] [bp-24h]@2 - unsigned int v14; // [sp+60h] [bp-8h]@1 - unsigned int v15; // [sp+64h] [bp-4h]@1 + //AIDirection v12; // [sp+28h] [bp-40h]@2 + //AIDirection v13; // [sp+44h] [bp-24h]@2 + //unsigned int v14; // [sp+60h] [bp-8h]@1 + //unsigned int v15; // [sp+64h] [bp-4h]@1 + + assert(uActorID < uNumActors); + auto actor = pActors + uActorID; - v3 = uActorID; - v4 = a4; - v5 = &pActors[uActorID]; - v14 = uObjID; - v15 = uActorID; - if ( !a4 ) - { - memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | AI_OBJECT_ACTOR, uObjID, &a3, (int)a4), sizeof(v13)); + //v3 = uActorID; + //v4 = a4; + //v5 = &pActors[uActorID]; + //v14 = uObjID; + //v15 = uActorID; + if (!a4) + a4 = Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, 0); + /*{ + memcpy(&v13, Actor::GetDirectionInfo(8 * uActorID | OBJECT_Actor, uObjID, &a3, (int)a4), sizeof(v13)); memcpy(&v12, &v13, sizeof(v12)); v3 = v15; v4 = &v12; - } - v6 = pSpriteFrameTable->pSpriteSFrames; - v5->uYawAngle = LOWORD(v4->uYawAngle); - v5->uCurrentActionLength = 8 * v6[v5->pSpriteIDs[ANIM_Bored]].uAnimLength; - v7 = stru_5C6E00->Atan2(v5->vPosition.x - pIndoorCamera->pos.x, v5->vPosition.y - pIndoorCamera->pos.y); - LOWORD(v8) = v5->uYawAngle; - v9 = stru_5C6E00->uIntegerPi + v8 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; - if ( BYTE1(v9) & 7 ) + }*/ + + //v6 = pSpriteFrameTable->pSpriteSFrames; + actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; + + v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); + //LOWORD(v8) = actor->uYawAngle; + v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; + + if ( BYTE1(v9) & 7 ) // turned away - just stand + Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); + else // facing player - play bored anim { - Actor::_403EB6(v3, v14, v5->uCurrentActionLength, v4); - } - else - { - v5->uAIState = Fidgeting; - v5->uCurrentActionTime = 0; - v5->vVelocity.z = 0; - v5->vVelocity.y = 0; - v5->vVelocity.x = 0; + actor->uAIState = Fidgeting; + actor->uCurrentActionTime = 0; + actor->uYawAngle = a4->uYawAngle; + actor->vVelocity.z = 0; + actor->vVelocity.y = 0; + actor->vVelocity.x = 0; if ( rand() % 100 < 5 ) - Actor::PlaySound(v3, 3u); - v5->UpdateAnimation(); + Actor::PlaySound(uActorID, 3); + actor->UpdateAnimation(); } } @@ -3335,19 +3297,19 @@ { if ( !uActionLength ) uActionLength = 256; - Actor::_403F58(v5, 4, uActionLength, v10); + Actor::AI_StandOrBored(v5, 4, uActionLength, v10); return; } if ( (double)(signed int)v10->uDistance < 307.2 ) { if ( !uActionLength ) uActionLength = 256; - Actor::_403EB6(v5, v18, uActionLength, v10); + Actor::AI_Stand(v5, v18, uActionLength, v10); return; } if ( !v7->uMovementSpeed ) { - Actor::_403EB6(v5, v18, uActionLength, v10); + Actor::AI_Stand(v5, v18, uActionLength, v10); return; } v18 = 16; @@ -3411,7 +3373,7 @@ { if ( !uActionLength ) uActionLength = 256; - Actor::_403F58(v15, 4, uActionLength, &v13); + Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); } else { @@ -3482,7 +3444,7 @@ v16 = v10; v15 = uActionLength; v11 = 4; - Actor::_403F58(v5, v11, v15, v16); + Actor::AI_StandOrBored(v5, v11, v15, v16); return; } if ( (signed int)v10->uDistance < a5 ) @@ -3492,7 +3454,7 @@ v11 = v19; v16 = v10; v15 = uActionLength; - Actor::_403F58(v5, v11, v15, v16); + Actor::AI_StandOrBored(v5, v11, v15, v16); return; } if ( uActionLength ) @@ -3569,7 +3531,7 @@ v18 = v9; v17 = uActionLength; v10 = 4; - return Actor::_403F58(v4, v10, v17, v18); + return Actor::AI_StandOrBored(v4, v10, v17, v18); } if ( (double)(signed int)v9->uDistance < 307.2 ) { @@ -3578,7 +3540,7 @@ v10 = v21; v18 = v9; v17 = uActionLength; - return Actor::_403F58(v4, v10, v17, v18); + return Actor::AI_StandOrBored(v4, v10, v17, v18); } if ( uActionLength ) {
--- a/Actor.h Sat Feb 23 21:41:54 2013 +0600 +++ b/Actor.h Sat Feb 23 21:42:43 2013 +0600 @@ -209,7 +209,7 @@ static void PlaySound(unsigned int uActorID, unsigned int uSoundID); static void Die(unsigned int uActorID); static void Resurrect(unsigned int uActorID); - static void _402F87(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); + static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); static void _4030AD(unsigned int uActorID, signed int edx0, int arg0); static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3); static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength); @@ -219,8 +219,8 @@ static void _403A60(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); static void _403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0); static void __fastcall StandAwhile(unsigned int uActorID); - static void _403EB6(unsigned int uActorID, unsigned int a2, unsigned int uActionLength, struct AIDirection *a4); - static void _403F58(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); + static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); + static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); static signed int __fastcall Explode(unsigned int uActorID);
--- a/Indoor.cpp Sat Feb 23 21:41:54 2013 +0600 +++ b/Indoor.cpp Sat Feb 23 21:42:43 2013 +0600 @@ -4345,7 +4345,7 @@ goto LABEL_119; } } - Actor::_403F58(v63, 4, v22, &v53); + Actor::AI_StandOrBored(v63, 4, v22, &v53); goto LABEL_119; } if ( v0->vPosition.x & 1 ) @@ -4359,7 +4359,7 @@ goto LABEL_123; if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) { - Actor::_403F58(v63, 4, v22, &v52); + Actor::AI_StandOrBored(v63, 4, v22, &v52); goto LABEL_123; } }
--- a/mm7_3.cpp Sat Feb 23 21:41:54 2013 +0600 +++ b/mm7_3.cpp Sat Feb 23 21:42:43 2013 +0600 @@ -1229,7 +1229,7 @@ if ( v71 == v34 ) goto LABEL_99; LABEL_101: - Actor::_403F58(v75, 4, v34, (AIDirection *)v34); + Actor::AI_StandOrBored(v75, 4, v34, (AIDirection *)v34); break; } if ( v71 != v34 ) @@ -17754,7 +17754,7 @@ float v80; // [sp+98h] [bp-18h]@33 int v81; // [sp+9Ch] [bp-14h]@100 int v82; // [sp+A0h] [bp-10h]@45 - unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 + //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 unsigned int v84; // [sp+A8h] [bp-8h]@11 signed int a2; // [sp+ACh] [bp-4h]@83 @@ -17911,7 +17911,7 @@ { if (actor->uAIState != Summoned) { - Actor::_403F58(i, Dying, 256, 0); + Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); continue; } actor->uAIState = Standing; @@ -17929,14 +17929,17 @@ v78 = 0; + int actor_id = -1; if ( ai_arrays_size > 0 ) { while ( 1 ) { - uActorID = ai_near_actors_ids[v78]; - v20 = &dword_4F6E08[uActorID]; - v21 = &pActors[uActorID]; - Actor::_401221(uActorID, &dword_4F6E08[uActorID], 1u); + actor_id = ai_near_actors_ids[v78]; + assert(actor_id < uNumActors); + + v20 = &dword_4F6E08[actor_id]; + v21 = &pActors[actor_id]; + Actor::_401221(actor_id, &dword_4F6E08[actor_id], 1u); if ( v21->pMonsterInfo.uHostilityType && !*v20 ) v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; a2 = *v20; @@ -17949,7 +17952,7 @@ if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) goto LABEL_254; if ( !v21->sCurrentHP ) - Actor::Die(uActorID); + Actor::Die(actor_id); if ( (signed __int64)v21->pActorBuffs[3].uExpireTime <= 0 ) { v84 = 0; @@ -18017,8 +18020,8 @@ v29 = v21->uAttributes; if ( !(v29 & 0x8000) ) v21->uAttributes = v29 | 0x8000; - a1 = 8 * uActorID | 3; - v30 = Actor::GetDirectionInfo(8 * uActorID | 3, a2, &a3, 0); + a1 = 8 * actor_id | OBJECT_Actor; + v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, a2, &a3, 0); v49 = v21->pMonsterInfo.uHostilityType == 0; memcpy(&v75, v30, sizeof(v75)); memcpy(&pDir, &v75, sizeof(pDir)); @@ -18028,7 +18031,7 @@ && ((v31 = v21->uAIState, v31 == 6) || !v31 || v31 == 1 || v31 == 9) || v21->pMonsterInfo.uMissleAttack1Type && v21->uAIState == 8 ) { - v32 = uActorID; + v32 = actor_id; goto LABEL_152; } } @@ -18036,8 +18039,8 @@ goto LABEL_254; if ( v21->uAIState == 2 ) { - v32 = uActorID; - v35 = stru_50C198.special_ability_use_check(v21, uActorID); + v32 = actor_id; + v35 = stru_50C198.special_ability_use_check(v21, actor_id); stru_50FE08.Add( a1, 5120, @@ -18059,11 +18062,11 @@ v34 = v21->pMonsterInfo.uMissleAttack2Type; v66 = 1; LABEL_149: - v32 = uActorID; - Actor::_404874(uActorID, &pDir, v34, v66); + v32 = actor_id; + Actor::_404874(actor_id, &pDir, v34, v66); goto LABEL_152; } - v32 = uActorID; + v32 = actor_id; if ( v21->uAIState == 13 ) break; if ( v21->uAIState == 18 ) @@ -18072,7 +18075,7 @@ v60 = 3; v33 = v21->pMonsterInfo.uSpell2ID; LABEL_146: - Actor::_404AC7(uActorID, &pDir, v33, v60, v65); + Actor::_404AC7(actor_id, &pDir, v33, v60, v65); } LABEL_152: v36 = v75.uDistance; @@ -18136,7 +18139,7 @@ v67 = &pDir; if ( v21->pMonsterInfo.uMovementType != 5 ) goto LABEL_181; - Actor::_403EB6( + Actor::AI_Stand( v32, a2, (signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333), @@ -18252,7 +18255,7 @@ v64 = (signed __int64)v47; v52 = v32; LABEL_247: - Actor::_403EB6(v52, v51, v64, v69); + Actor::AI_Stand(v52, v51, v64, v69); goto LABEL_254; } v69 = &pDir; @@ -18321,7 +18324,7 @@ memcpy(&v74, v57, sizeof(v74)); memcpy(&pDir, &v74, sizeof(pDir)); v69 = &pDir; - v52 = uActorID; + v52 = actor_id; v64 = (signed __int64)v58; v51 = 4; goto LABEL_247; @@ -18699,7 +18702,7 @@ v33 = 8 * v5 | OBJECT_Actor; memcpy(&v31, Actor::GetDirectionInfo(8 * v5 | OBJECT_Actor, v8, &a3, 0), sizeof(v31)); memcpy(&v30, &v31, sizeof(v30)); - Actor::_403F58(v37, 4, 32, &v30); + Actor::AI_StandOrBored(v37, 4, 32, &v30); *(&v1->field_0 + 4 * (v1->uActorQueueSize + 2)) = v33; v1->pQueue[v1->uActorQueueSize].field_C = 2; v1->pQueue[v1->uActorQueueSize++].uActionLength = 0;
--- a/mm7_4.cpp Sat Feb 23 21:41:54 2013 +0600 +++ b/mm7_4.cpp Sat Feb 23 21:42:43 2013 +0600 @@ -14389,7 +14389,7 @@ if ( v10 ) { if ( v10 != 8 ) - Actor::_403F58(v20, v17, 32, &v14); + Actor::AI_StandOrBored(v20, v17, 32, &v14); } } }
--- a/mm7_5.cpp Sat Feb 23 21:41:54 2013 +0600 +++ b/mm7_5.cpp Sat Feb 23 21:42:43 2013 +0600 @@ -9721,7 +9721,7 @@ if ( v6 != 8 ) goto LABEL_19; v3 = 0; - Actor::_403F58(v2->uPackedID >> 3, dword_4F6E08[v2->uPackedID >> 3], 32, 0); + Actor::AI_StandOrBored(v2->uPackedID >> 3, dword_4F6E08[v2->uPackedID >> 3], 32, 0); } } } @@ -9755,7 +9755,7 @@ { v12 = dword_4F6E08[v10]; v9->uActionLength = v3; - Actor::_403F58(v10, v12, 32, (AIDirection *)v3); + Actor::AI_StandOrBored(v10, v12, 32, (AIDirection *)v3); } } } @@ -10099,12 +10099,12 @@ v16 = a2a; if ( !(v14 % 2) ) { - Actor::_402F87(v4, a2a, &a4); + Actor::AI_Bored(v4, a2a, &a4); return; } v21 = 64; LABEL_26: - Actor::_403EB6(v15, v16, v21, v23); + Actor::AI_Stand(v15, v16, v21, v23); return; } LABEL_21: @@ -10300,7 +10300,7 @@ goto LABEL_48; } LABEL_47: - Actor::_403EB6(v13, v22, 0x40u, &v18); + Actor::AI_Stand(v13, v22, 0x40u, &v18); v3 = v21; v21->field_C = 0; goto LABEL_48; @@ -10343,7 +10343,7 @@ v8 = dword_4F6E08[v5 >> 3]; memcpy(&v7, Actor::GetDirectionInfo(v5, v8, &a3, v2), sizeof(v7)); if ( !v1->_406D10(a2) ) - Actor::_403EB6(v10->uPackedID >> 3, v8, 0x20u, &v7); + Actor::AI_Stand(v10->uPackedID >> 3, v8, 0x20u, &v7); } ++a2; ++v10; @@ -10386,7 +10386,7 @@ v4 = v2->uPackedID; v9 = dword_4F6E08[v3]; memcpy(&v6, Actor::GetDirectionInfo(v4, v9, &a3, 0), sizeof(v6)); - Actor::_403EB6(v8, v9, 0x20u, &v6); + Actor::AI_Stand(v8, v9, 0x20u, &v6); v2->field_C = 0; v2->uActionLength = 0; v1 = v7; @@ -10467,7 +10467,7 @@ } if ( !thisa->_406D10(a2) ) LABEL_26: - Actor::_403EB6(v12, v13, 0x20u, &v9); + Actor::AI_Stand(v12, v13, 0x20u, &v9); } } } @@ -10609,7 +10609,7 @@ v21 = 32; if ( v4->pMonsterInfo.uMovementType == 5 ) { - Actor::_403EB6(uActorID, a2a, 0x20u, 0); + Actor::AI_Stand(uActorID, a2a, 0x20u, 0); goto LABEL_25; } LABEL_24: @@ -10668,7 +10668,7 @@ } if ( v4->pMonsterInfo.uMovementType == 5 ) { - Actor::_403EB6(uActorID, a2a, 0x20u, 0); + Actor::AI_Stand(uActorID, a2a, 0x20u, 0); LABEL_53: v17 = v29; v29->field_C = 2; @@ -10742,9 +10742,9 @@ return; } if ( rand() % 2 ) - Actor::_403EB6(uActorID, a2, 0x40u, &a4); + Actor::AI_Stand(uActorID, a2, 0x40u, &a4); else - Actor::_402F87(uActorID, a2, &a4); + Actor::AI_Bored(uActorID, a2, &a4); } } } @@ -12098,6 +12098,8 @@ v7 = 1; if (_449B57_test_bit(pParty->_award_bits, 100)) v5 = 1; + + Log::Warning(L"%S %S %u", __FILE__, __FUNCTION__, __LINE__); // dword_4F6E08[i] for AI_Stand seems always 0; original code behaviour is identical for (uint i = 0; i < uNumActors; ++i) { auto actor = pActors + i; @@ -12109,7 +12111,9 @@ actor->vPosition.z = actor->vInitialPosition.z; actor->sCurrentHP = actor->pMonsterInfo.uHP; if (actor->uAIState != Disabled) - Actor::_403EB6(i, dword_4F6E08[i], actor->pMonsterInfo.uRecoveryTime, 0); + { + Actor::AI_Stand(i, dword_4F6E08[i], actor->pMonsterInfo.uRecoveryTime, 0); + } } actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
--- a/mm7_6.cpp Sat Feb 23 21:41:54 2013 +0600 +++ b/mm7_6.cpp Sat Feb 23 21:42:43 2013 +0600 @@ -3860,7 +3860,7 @@ v721 = (int)&pActors[a2 >> 3], !stru_50C198.GetMagicalResistance(&pActors[a2 >> 3], 9u)) ) goto LABEL_1056; - Actor::_403EB6(v730, 4u, 0x80u, (AIDirection *)v1); + Actor::AI_Stand(v730, 4u, 0x80u, (AIDirection *)v1); v726 = (Player *)(23040 * v2); v54 = (signed __int64)((double)(23040 * v2) * 0.033333335); v55 = v721;