Mercurial > mm7
changeset 827:085eb19b7ffd
mr.Malvik
author | Ritor1 |
---|---|
date | Wed, 27 Mar 2013 01:39:54 +0600 |
parents | 1133e34a7560 |
children | d5b1870df3ab 3233927402e5 |
files | Events.cpp GUIWindow.cpp UIHouses.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_data.cpp mm7_data.h |
diffstat | 8 files changed, 926 insertions(+), 959 deletions(-) [+] |
line wrap: on
line diff
--- a/Events.cpp Tue Mar 26 23:19:12 2013 +0600 +++ b/Events.cpp Wed Mar 27 01:39:54 2013 +0600 @@ -197,11 +197,11 @@ LevelDecoration *v26; // eax@55 int v27; // eax@57 int v28; // ecx@57 - int v29; // edx@58 - int v30; // eax@58 - int v31; // ecx@58 - int v32; // esi@58 - NPCData *v33; // ecx@58 + //int v29; // edx@58 + int pEventID; // eax@58 + int pNPC_ID; // ecx@58 + int pIndex; // esi@58 + NPCData *pNPC; // ecx@58 int v34; // esi@59 int v35; // esi@60 int v36; // esi@61 @@ -571,82 +571,49 @@ //v6 = v123; //v7 = ""; break; - case EVENT_SetNPCTopic: - { - - v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v30 = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); - v31 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); - v32 = _evt->v9; - v33 = &pNPCStats->pNewNPCData[v31]; - if ( v32 ) - { - v34 = v32 - 1; - if ( v34 ) - { - v35 = v34 - 1; - if ( v35 ) - { - v36 = v35 - 1; - if ( v36 ) - { - v37 = v36 - 1; - if ( v37 ) - { - if ( v37 == 1 ) - v33->evt_F = v30; - } - else - { - v33->evt_E = v30; - } - } - else - { - v33->evt_D = v30; - } - } - else - { - v33->evt_C = v30; - } - } - else - { - v33->evt_B = v30; - } - } - else - { - v33->evt_A = v30; - } - if ( v29 == 8 ) - { - if ( v30 == 78 ) - { - sub_4BD8B5(); - window_SpeakInHouse->Release(); - pParty->uFlags &= ~2; - if ( EnterHouse(HOUSE_DARK_GUILD_PIT) ) - { - pAudioPlayer->StopChannels(-1, -1); - window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 170, 0); - window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); - window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); - window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); - window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); - window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); - ptr_F8B1E8 = pNPCTopics[90].pText; - } - } - } - ++curr_seq_num; - } - v4 = v124; - - //v6 = v123; - //v7 = ""; - break; + case EVENT_SetNPCTopic: + { + //v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); + pEventID = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); + pNPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); + pIndex = _evt->v9; + pNPC = &pNPCStats->pNewNPCData[pNPC_ID]; + if ( pIndex == 0 ) + pNPC->evt_A = pEventID; + if ( pIndex == 1 ) + pNPC->evt_B = pEventID; + if ( pIndex == 2 ) + pNPC->evt_C = pEventID; + if ( pIndex == 3 ) + pNPC->evt_D = pEventID; + if ( pIndex == 4 ) + pNPC->evt_E = pEventID; + if ( pIndex == 5 ) + pNPC->evt_F = pEventID; + if ( pNPC_ID == 8 ) + { + if ( pEventID == 78 ) + { + sub_4BD8B5(); + window_SpeakInHouse->Release(); + pParty->uFlags &= ~2; + if ( EnterHouse(HOUSE_DARK_GUILD_PIT) ) + { + pAudioPlayer->StopChannels(-1, -1); + window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 170, 0); + window_SpeakInHouse->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + window_SpeakInHouse->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + window_SpeakInHouse->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + window_SpeakInHouse->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + window_SpeakInHouse->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, "", 0); + current_npc_text = pNPCTopics[90].pText; + } + } + } + ++curr_seq_num; + } + v4 = v124; + break; case EVENT_NPCSetItem: sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); ++curr_seq_num; @@ -1180,7 +1147,7 @@ { if ( activeLevelDecoration == (LevelDecoration*)1 ) { - ptr_F8B1E8 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; + current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; } if ( canShowMessages == 1 ) { @@ -1209,7 +1176,7 @@ { v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; byte_5B0938[0] = 0; - ptr_F8B1E8 = v93; + current_npc_text = v93; } else {
--- a/GUIWindow.cpp Tue Mar 26 23:19:12 2013 +0600 +++ b/GUIWindow.cpp Wed Mar 27 01:39:54 2013 +0600 @@ -1075,15 +1075,15 @@ JailDialog(); goto LABEL_58; } - if ( ptr_F8B1E8 ) + if ( current_npc_text ) { w.uFrameWidth = 458; w.uFrameZ = 457; - v5 = pFontArrus->CalcTextHeight(ptr_F8B1E8, &w, 13, 0); + v5 = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0); v6 = v5 + 7; pRenderer->_4A6A68(8, 352 - (v5 + 7), &pIcons_LOD->pTextures[uTextureID_Leather], pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight - (v5 + 7)); pRenderer->DrawTextureIndexed(8u, 347 - v6, pTexture_591428); - v7 = FitTextInAWindow(ptr_F8B1E8, pFontArrus, &w, 0xDu, 0); + v7 = FitTextInAWindow(current_npc_text, pFontArrus, &w, 0xDu, 0); window_SpeakInHouse->DrawText(pFontArrus, 13, 354 - v6, 0, v7, 0, 0, 0); } v8 = 0; @@ -1797,7 +1797,7 @@ num_menu_buttons = 0; v11 = LOBYTE(pFontArrus->uFontHeight) - 3; speakingNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); - if ( sub_445C8B(sDialogue_SpeakingActorNPC_ID) == 1 ) + if ( GetGreetType(sDialogue_SpeakingActorNPC_ID) == 1 )//QuestsNPC_greet { if ( speakingNPC->joins ) {
--- a/UIHouses.cpp Tue Mar 26 23:19:12 2013 +0600 +++ b/UIHouses.cpp Wed Mar 27 01:39:54 2013 +0600 @@ -484,7 +484,7 @@ } uOpenTime = p2DEvents[uHouseID - 1].uOpenTime; uCloseTime = p2DEvents[uHouseID - 1].uCloseTime; - ptr_F8B1E8 = 0; + current_npc_text = 0; dword_F8B1E4 = 0; dword_F8B1F4 = 0; memset(byte_F8B1F0, 0, 4); @@ -2147,7 +2147,7 @@ v8 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, &byte_4F0F98, v8, v7, v6); sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * v5->uLevel); - ptr_F8B1E8 = pTmpBuf2; + current_npc_text = pTmpBuf2; memcpy(&a1, pDialogueWindow, sizeof(a1)); w.uFrameWidth = 458; w.uFrameZ = 457; @@ -2156,13 +2156,13 @@ if ( 352 - v9 < 8 ) { pOutString = pFontCreate; - v9 = pFontCreate->CalcTextHeight(ptr_F8B1E8, &w, 13, 0) + 7; + v9 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } auto pTex = (uTextureID_Leather != -1 ? &pIcons_LOD->pTextures[uTextureID_Leather] : 0); pRenderer->_4A6A68(8u, 352 - v9, pTex, (pTex ? pTex->uTextureHeight : 26) - v9); pRenderer->DrawTextureIndexed(8u, 347 - v9, pTexture_591428); - v10 = FitTextInAWindow(ptr_F8B1E8, pOutString, &w, 0xDu, 0); + v10 = FitTextInAWindow(current_npc_text, pOutString, &w, 0xDu, 0); a1.DrawText(pOutString, 13, 354 - v9, 0, v10, 0, 0, 0); break; }
--- a/mm7_2.cpp Tue Mar 26 23:19:12 2013 +0600 +++ b/mm7_2.cpp Wed Mar 27 01:39:54 2013 +0600 @@ -827,7 +827,7 @@ pKeyActionMap->_459ED1(3); pKeyActionMap->ResetKeys(); activeLevelDecoration = NULL; - ptr_F8B1E8 = 0; + current_npc_text = 0; if ( pDialogueNPCCount ) { v0 = dialog_menu_id;
--- a/mm7_3.cpp Tue Mar 26 23:19:12 2013 +0600 +++ b/mm7_3.cpp Wed Mar 27 01:39:54 2013 +0600 @@ -12426,8 +12426,8 @@ v0 = pFontArrus; pFont = pFontArrus; - if ( ptr_F8B1E8 && !byte_5B0938[0] ) - strcpy(byte_5B0938, ptr_F8B1E8); + if ( current_npc_text && !byte_5B0938[0] ) + strcpy(byte_5B0938, current_npc_text); v5.uFrameWidth = game_viewport_width; v5.uFrameZ = 452; v1 = pFontArrus->CalcTextHeight(byte_5B0938, &v5, 12, 0) + 7; @@ -12540,7 +12540,7 @@ void __cdecl DrawDialogueUI() { NPCData *pNPC; // ebx@2 - int v1; // eax@2 + int pGreetType; // eax@2 unsigned __int16 v2; // di@2 //unsigned int v3; // eax@2 char *v4; // esi@3 @@ -12591,7 +12591,7 @@ return; memcpy(&v51, pDialogueWindow, sizeof(v51)); pNPC = GetNPCData(sDialogue_SpeakingActorNPC_ID); - v1 = sub_445C8B(sDialogue_SpeakingActorNPC_ID); + pGreetType = GetGreetType(sDialogue_SpeakingActorNPC_ID); v51.uFrameWidth -= 10; v51.uFrameZ -= 10; //v54 = v1; @@ -12655,9 +12655,9 @@ default: if (uDialogueType > DIALOGUE_18 && uDialogueType < DIALOGUE_23 && !byte_5B0938[0]) { - pInString = (char *)ptr_F8B1E8; - } - else if (v1 == 1)//QuestNPCDialogue + pInString = (char *)current_npc_text; + } + else if (pGreetType == 1)//QuestNPC_greet { if (pNPC->greet) { @@ -12667,7 +12667,7 @@ pInString = pNPCStats->pNPCGreetings[pNPC->greet - 1].pGreeting1; } } - else if (v1 == 2)//HiredNPCDialogue + else if (pGreetType == 2)//HiredNPC_greet { auto prof = pNPCStats->pProfessions + pNPC->uProfession - 1; @@ -12891,7 +12891,7 @@ } //----- (00445C8B) -------------------------------------------------------- -int __fastcall sub_445C8B(signed int a1) +int __fastcall GetGreetType(signed int SpeakingNPC_ID) { signed int v1; // ebx@1 int v3; // edi@6 @@ -12902,13 +12902,13 @@ NPCData *v8; // esi@11 v1 = 0; - if ( a1 >= 0 ) - { - if ( a1 < 5000 ) - return 1; - return 2; - } - if ( a1 >= 5000 ) + if ( SpeakingNPC_ID >= 0 ) + { + if ( SpeakingNPC_ID < 5000 ) + return 1;//QuestNPC_greet + return 2;//HiredNPC_greet + } + if ( SpeakingNPC_ID >= 5000 ) return 2; v3 = abs((int)sDialogue_SpeakingActorNPC_ID) - 1; v4 = 0; @@ -12938,7 +12938,7 @@ } while ( v1 < (signed int)pNPCStats->uNumNewNPCs ); } - return ((unsigned __int8)pTmpBuf[v3] < 2u) + 1; + return ((unsigned __int8)pTmpBuf[v3] < 2) + 1; } //----- (0044603D) -------------------------------------------------------- @@ -14931,834 +14931,834 @@ // 4F75D8: using guessed type int ai_arrays_size; //----- (00401A91) -------------------------------------------------------- -void __cdecl UpdateActorAI() -{ - //unsigned int v0; // esi@4 - int v1; // eax@7 - int v2; // ecx@7 - int v3; // eax@7 - signed int v4; // edi@10 - Actor *v5; // esi@12 - signed int v6; // eax@14 - __int16 v7; // cx@14 - Player **v8; // esi@20 - Player *pPlayer; // ecx@21 - //Actor *pActor; // esi@34 - //__int16 v11; // ax@34 - //unsigned int v12; // eax@47 - //signed int v13; // edi@47 - //SpellBuff *v14; // ebx@47 - //unsigned int v15; // edi@67 - //char *v16; // eax@67 - //unsigned int v17; // edx@67 - //unsigned int v18; // ecx@67 - //unsigned __int16 v19; // ax@72 - //int *v20; // esi@80 - Actor *v21; // ebx@80 - unsigned __int16 v22; // ax@86 - //signed int v23; // eax@94 - //unsigned int v24; // eax@102 - signed int v25; // edi@102 - SpellBuff *v26; // esi@102 - unsigned int v27; // ecx@123 - unsigned int v28; // eax@123 - unsigned int v29; // eax@127 - AIDirection *v30; // eax@129 - unsigned __int16 v31; // ax@132 - unsigned int v32; // esi@142 - int v33; // eax@144 - int v34; // eax@147 - char v35; // al@150 - unsigned int v36; // edi@152 - signed int v37; // eax@154 - unsigned __int8 v38; // sf@158 - unsigned __int8 v39; // of@158 - signed int v40; // edx@166 - unsigned int v41; // ecx@166 - double v42; // st7@176 - double v43; // st6@176 - bool v44; // eax@189 - bool v45; // eax@192 - unsigned __int8 v46; // cl@197 - double v47; // st7@206 - double v48; // st7@207 - char v49; // zf@208 - char v50; // zf@214 - signed int v51; // edx@219 - unsigned int v52; // ecx@219 - __int16 v53; // fps@224 - unsigned __int8 v54; // c0@224 - unsigned __int8 v55; // c3@224 - double v56; // st7@226 - AIDirection *v57; // eax@246 - double v58; // st7@246 - signed int v59; // [sp-18h] [bp-C8h]@213 - int v60; // [sp-14h] [bp-C4h]@144 - int v61; // [sp-14h] [bp-C4h]@168 - AIDirection *v62; // [sp-14h] [bp-C4h]@213 - signed int v63; // [sp-14h] [bp-C4h]@216 - unsigned int v64; // [sp-14h] [bp-C4h]@219 - unsigned int v65; // [sp-10h] [bp-C0h]@144 - char v66; // [sp-10h] [bp-C0h]@147 - AIDirection *v67; // [sp-10h] [bp-C0h]@167 - int v68; // [sp-10h] [bp-C0h]@168 - AIDirection *v69; // [sp-10h] [bp-C0h]@206 - int v70; // [sp-10h] [bp-C0h]@213 - AIDirection *v71; // [sp-10h] [bp-C0h]@216 - AIDirection v72; // [sp+0h] [bp-B0h]@246 - AIDirection a3; // [sp+1Ch] [bp-94h]@129 - AIDirection v74; // [sp+38h] [bp-78h]@246 - AIDirection v75; // [sp+54h] [bp-5Ch]@129 - int v76; // [sp+70h] [bp-40h]@83 - signed int a1; // [sp+74h] [bp-3Ch]@129 - int v78; // [sp+78h] [bp-38h]@79 - AIDirection pDir; // [sp+7Ch] [bp-34h]@129 - float v80; // [sp+98h] [bp-18h]@33 - int v81; // [sp+9Ch] [bp-14h]@100 - int v82; // [sp+A0h] [bp-10h]@45 - //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 - unsigned int v84; // [sp+A8h] [bp-8h]@11 - signed int a2; // [sp+ACh] [bp-4h]@83 - - if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) - MakeActorAIList_ODM(); - else - MakeActorAIList_BLV(); - - //v0 = 0; - if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) - { - if ( pParty->armageddon_timer > 417 ) - { - pParty->armageddon_timer = 0; - } - else - { - pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); - v1 = rand(); - v2 = 128; - v3 = pParty->sRotationX + v1 % 16 - 8; - pParty->sRotationX = v3; - if ( v3 > 128 || (v2 = -128, v3 < -128) ) - pParty->sRotationX = v2; - pParty->uFlags |= 2u; - pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; - v4 = pParty->field_16140 + 50; - if ( pParty->armageddon_timer <= 0 ) - { - pParty->armageddon_timer = 0; - v84 = 0; - if ( (signed int)uNumActors > 0 ) - { - v5 = pActors;//[0].sCurrentHP; - do - { - if ( v5->CanAct() ) - { - v6 = stru_50C198.CalcMagicalDamageToActor(v5, 5, v4); - v7 = v5->sCurrentHP - v6; - v5->sCurrentHP = v7; - if ( v6 ) - { - if ( v7 >= 0 ) - { - Actor::_4030AD(v84, 4, 0); - } - else - { - Actor::Die(v84); - if ( v5->pMonsterInfo.uExp ) - GivePartyExp(pMonsterStats->pInfos[v5->pMonsterInfo.uID].uExp); - } - } - } - ++v84; - ++v5; - } - while ( (signed int)v84 < (signed int)uNumActors ); - } - v8 = &pPlayers[1]; - do - { - pPlayer = *v8; - if ( !(*v8)->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) - pPlayer->ReceiveDamage(v4, 5); - ++v8; - } - while ( (signed int)v8 <= (signed int)&pPlayers[4] ); - //v0 = 0; - } - if (pTurnEngine->field_1C) - --pTurnEngine->field_1C; - } - } - - if (pParty->bTurnBasedModeOn) - { - pTurnEngine->_405E14(); - return; - } - - - //uActorID = v0; - for (uint i = 0; i < uNumActors; ++i) - { - auto actor = pActors + i; - //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState - //do - //{ - //pActor = (Actor *)(LODWORD(v80) - 176); - //v11 = *(unsigned int *)LODWORD(v80); - //v49 = *(unsigned int *)LODWORD(v80) == 5; - ai_near_actors_targets_pid[i] = OBJECT_Player; - if (actor->uAIState == Dead || actor->uAIState == Removed || actor->uAIState == Disabled || actor->uAttributes & 0x0400) - continue; - - if (!actor->sCurrentHP && actor->uAIState != Dying) - Actor::Die(i); - - //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; - //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; - //v12 = 0; - //v13 = 0; - //v14 = (SpellBuff *)(LODWORD(v80) + 36); - for (uint j = 0; j < 22; ++j) - { - if (j != 10) - actor->pActorBuffs[j]._4585CA(pParty->uTimePlayed); - } - /*do - { - if ( v13 != 10 ) - { - v14->_4585CA(pParty->uTimePlayed); - v12 = 0; - } - ++v13; - ++v14; - } - while ( v13 < 22 );*/ - if (!actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) - //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 - // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) - actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight; - if (actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime) - actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - else - actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType; - - if (actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime || - actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) - continue; - - //v15 = pMiscTimer->uTimeElapsed; - //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; - //v17 = pActor->uCurrentActionTime; - //v18 = pActor->pMonsterInfo.uRecoveryTime; - if (actor->pMonsterInfo.uRecoveryTime) - { - if (actor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) - actor->pMonsterInfo.uRecoveryTime = 0; - else actor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; - } - - actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; - if (actor->uCurrentActionTime < actor->uCurrentActionLength) - continue; - - //v19 = actor->uAIState; - if (actor->uAIState == Dying) - actor->uAIState = Dead; - else - { - if (actor->uAIState != Summoned) - { - Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); - continue; - } - actor->uAIState = Standing; - } - - actor->uCurrentActionTime = 0; - actor->uCurrentActionLength = 0; - actor->UpdateAnimation(); - //LABEL_78: - //++uActorID; - //LODWORD(v80) += 836; - //} - //while ( (signed int)uActorID < (signed int)uNumActors ); - } - - - v78 = 0; - int actor_id = -1; - if ( ai_arrays_size > 0 ) - { - //while ( 1 ) - for(v78 = 0; v78 < ai_arrays_size; ++v78) - { - actor_id = ai_near_actors_ids[v78]; - assert(actor_id < uNumActors); - - //v20 = &ai_near_actors_targets_pid[actor_id]; - v21 = &pActors[actor_id]; - Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); - if (v21->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - a2 = ai_near_actors_targets_pid[actor_id]; - v76 = a2 & 7; - if ( (a2 & 7) == OBJECT_Actor) - v80 = 0.5; - else - v80 = 1.0; - v22 = v21->uAIState; - if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) - { - continue; - } - else - { - if ( !v21->sCurrentHP ) - Actor::Die(actor_id); - v25 = 0; - v26 = v21->pActorBuffs; - do - { - if ( v25 != 10 ) - { - v26->_4585CA(pParty->uTimePlayed); - //v24 = 0; - } - ++v25; - ++v26; - } - while ( v25 < 22 ); - if ( (signed __int64)v21->pActorBuffs[3].uExpireTime > 0 - && SHIDWORD(v21->pActorBuffs[3].uExpireTime) <= 0 - && (SHIDWORD(v21->pActorBuffs[3].uExpireTime) < 0 - || LODWORD(v21->pActorBuffs[3].uExpireTime) <= 0) ) - v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight; - if ( (signed __int64)v21->pActorBuffs[1].uExpireTime > 0 ) - { - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; - if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) <= 0 ) - { - if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) < 0 - || LODWORD(v21->pActorBuffs[1].uExpireTime) <= 0 ) - v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType; - } - } - if ( (signed __int64)v21->pActorBuffs[2].uExpireTime > 0 - && SHIDWORD(v21->pActorBuffs[2].uExpireTime) <= 0 - && (SHIDWORD(v21->pActorBuffs[2].uExpireTime) < 0 - || LODWORD(v21->pActorBuffs[2].uExpireTime) <= 0) ) - { - v21->uAIState = Removed; - continue; - } - else if ( v21->pActorBuffs[5].uExpireTime || v21->pActorBuffs[6].uExpireTime ) - { - continue; - } - else - { - v27 = pMiscTimer->uTimeElapsed; - v28 = v21->pMonsterInfo.uRecoveryTime; - v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; - if ( (signed int)v28 > 0 ) - v21->pMonsterInfo.uRecoveryTime = v28 - v27; - if ( v21->pMonsterInfo.uRecoveryTime< 0 ) - v21->pMonsterInfo.uRecoveryTime = 0; - v29 = v21->uAttributes; - if ( !(v29 & 0x8000) ) - v21->uAttributes = v29 | 0x8000; - a1 = 8 * actor_id | OBJECT_Actor; - v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, a2, &a3, 0); - v49 = v21->pMonsterInfo.uHostilityType == 0; - memcpy(&v75, v30, sizeof(v75)); - memcpy(&pDir, &v75, sizeof(pDir)); - if ( !v49 - && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 - && v80 * 307.2 >= (double)(signed int)v75.uDistance - && ((v31 = v21->uAIState, v31 == 6) || !v31 || v31 == 1 || v31 == 9) - || v21->pMonsterInfo.uMissleAttack1Type && v21->uAIState == 8 ) - { - v32 = actor_id; - } - else - { - if ( (signed int)v21->uCurrentActionTime < v21->uCurrentActionLength ) - { - continue; - } - else if ( v21->uAIState == 2 ) - { - v32 = actor_id; - v35 = stru_50C198.special_ability_use_check(v21, actor_id); - stru_50FE08.Add( - a1, - 5120, - v21->vPosition.x, - v21->vPosition.y, - v21->vPosition.z + ((signed int)v21->uActorHeight >> 1), - v35, - 1 - ); - } - else if ( v21->uAIState == 3 ) - { - v34 = v21->pMonsterInfo.uMissleAttack1Type; - v66 = 0; - v32 = actor_id; - Actor::_404874(actor_id, &pDir, v34, v66); - } - else if ( v21->uAIState == 12 ) - { - v34 = v21->pMonsterInfo.uMissleAttack2Type; - v66 = 1; - v32 = actor_id; - Actor::_404874(actor_id, &pDir, v34, v66); - } - else - { - v32 = actor_id; - if ( v21->uAIState == 13 ) - { - v65 = v21->pMonsterInfo.uSpellSkillAndMastery1; - v60 = 2; - v33 = v21->pMonsterInfo.uSpell1ID; - Actor::_404AC7(actor_id, &pDir, v33, v60, v65); - } - else if ( v21->uAIState == 18 ) - { - v65 = v21->pMonsterInfo.uSpellSkillAndMastery2; - v60 = 3; - v33 = v21->pMonsterInfo.uSpell2ID; - Actor::_404AC7(actor_id, &pDir, v33, v60, v65); - } - } - } - } - } - v36 = v75.uDistance; - if ( !v21->pMonsterInfo.uHostilityType ) - { - if ( v76 == 3 ) - { - v36 = v75.uDistance; - v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (v21->pMonsterInfo.uID - 1) / 3] - + (pActors[a2 >> 3].pMonsterInfo.uID - 1) / 3); - } - else - { - v37 = 4; - } - if ( v37 == 2 ) - { - v39 = __OFSUB__(v36, 1024); - v38 = ((v36 - 1024) & 0x80000000u) != 0; - } - else if ( v37 == 3 ) - { - v39 = __OFSUB__(v36, 2560); - v38 = ((v36 - 2560) & 0x80000000u) != 0; - } - else if ( v37 == 4 ) - { - v39 = __OFSUB__(v36, 5120); - v38 = ((v36 - 5120) & 0x80000000u) != 0; - } - if ( v37 >= 1 && v37 <= 4 && v38 ^ v39 || v37 == 1 ) - v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; - } - if ( (signed __int64)v21->pActorBuffs[4].uExpireTime > 0 ) - { - v40 = a2; - v41 = v32; - if ( (signed int)v36 >= 10240 ) - { - v68 = 0; - v61 = 1024; - Actor::_4032B2(v41, v40, v61, v68); - continue; - } - v67 = &pDir; - Actor::_402968(v41, v40, 0, v67); - continue; - } - if ( v21->pMonsterInfo.uHostilityType == 4 && a2 ) - { - if ( !(v21->uAttributes & 0x020000) || v21->pMonsterInfo.uAIType == 1 ) - { - if ( v21->pMonsterInfo.uAIType == 1 ) - { - v67 = &pDir; - if ( v21->pMonsterInfo.uMovementType != 5 ) - { - v40 = a2; - v41 = v32; - Actor::_402968(v41, v40, 0, v67); - continue; - } - Actor::AI_Stand( - v32, - a2, - (signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333), - &pDir); - } - else - { - if ( v21->pMonsterInfo.uAIType == 2 ) - { - v84 = v21->sCurrentHP; - v42 = (double)(signed int)v84; - v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.2; - } - else - { - v84 = v21->sCurrentHP; - v42 = (double)(signed int)v84; - v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.1; - } - if ( v21->pMonsterInfo.uAIType == 2 || v21->pMonsterInfo.uAIType == 3 ) - if ( v43 > v42 && (signed int)v36 < 10240 ) - { - v67 = &pDir; - v40 = a2; - v41 = v32; - Actor::_402968(v41, v40, 0, v67); - continue; - } - } - } - v81 = v36 - v21->uActorRadius; - if ( v76 == 3 ) - v81 -= pActors[a2 >> 3].uActorRadius; - if ( v81 < 0 ) - v81 = 0; - rand(); - v44 = (signed int)v21->pMonsterInfo.uRecoveryTime <= 0; - v21->uAttributes &= 0xFBFFFF; - v82 = 0; - v49 = v21->pMonsterInfo.uMovementType == 5; - v84 = v44; - if ( v49 ) - v82 = 1; - if ( v81 < 5120 ) - { - v45 = stru_50C198.special_ability_use_check(v21, v32); - if ( !v45 ) - { - if ( v21->pMonsterInfo.uMissleAttack1Type ) - { - if ( v84 ) - { - Actor::_403476(v32, a2, &pDir); - continue; - - } - if ( v82 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - //UNDEF(v53); - v69 = &pDir; - if ( !(v54 | v55) ) - { - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); - continue; - } - v56 = v80 * 307.2; - if ( (double)v81 >= v56 ) - { - if ( v81 >= 1024 ) - { - if ( v82 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - v71 = &pDir; - v63 = 0; - - Actor::_402686(v32, a2, v63, v71); - continue; - } - if ( v82 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - v70 = (signed __int64)v56; - v62 = &pDir; - v59 = 0; - Actor::_40281C(v32, a2, v59, v62, v70); - continue; - } - v49 = v84 == 0; - v69 = &pDir; - if ( v49 ) - { - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - Actor::_403C6C(v32, a2, &pDir); - continue; - } - if ( v45 != 1 ) - { - if ( v45 > 1 && v45 <= 3 ) - { - if ( v45 == 2 ) - v46 = v21->pMonsterInfo.uSpell1ID; - else - v46 = v21->pMonsterInfo.uSpell2ID; - if ( v46 ) - { - if ( v84 ) - { - if ( v45 == 2 ) - Actor::_403854(v32, a2, &pDir); - else - Actor::_403A60(v32, a2, &pDir); - continue; - } - if ( v80 * 307.2 > (double)v81 || v82 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - - } - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); - continue; - } - v48 = v80 * 307.2; - if ( (double)v81 >= v48 ) - { - if ( v81 >= 1024 ) - { - v50 = v82 == 0; - if ( !v50 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - v71 = &pDir; - v63 = 256; - Actor::_402686(v32, a2, v63, v71); - continue; - - } - if ( v82 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - v70 = (signed __int64)v48; - v62 = &pDir; - v59 = 0; - Actor::_40281C(v32, a2, v59, v62, v70); - continue; - } - v49 = v84 == 0; - v69 = &pDir; - if ( v49 ) - { - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - Actor::_403C6C(v32, a2, &pDir); - continue; - } - } - } - } - if ( v21->pMonsterInfo.uHostilityType != 4 || !a2 || v81 >= 5120 || v45 != 1 ) - { - if ( !v21->pMonsterInfo.uMovementType ) - { - v68 = 0; - v61 = 1024; - v41 = v32; - v40 = 4; - Actor::_4032B2(v41, v40, v61, v68); - continue; - - } - if ( v21->pMonsterInfo.uMovementType == 1 ) - { - v68 = 0; - v61 = 2560; - v41 = v32; - v40 = 4; - Actor::_4032B2(v41, v40, v61, v68); - continue; - } - if ( v21->pMonsterInfo.uMovementType == 2 ) - { - v68 = 0; - v61 = 5120; - v41 = v32; - v40 = 4; - Actor::_4032B2(v41, v40, v61, v68); - continue; - } - if ( v21->pMonsterInfo.uMovementType == 4 ) - { - v68 = 0; - v61 = 10240; - v41 = v32; - v40 = 4; - Actor::_4032B2(v41, v40, v61, v68); - continue; - } - if ( v21->pMonsterInfo.uMovementType == 5 ) - { - v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); - v58 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - memcpy(&v74, v57, sizeof(v74)); - memcpy(&pDir, &v74, sizeof(pDir)); - v69 = &pDir; - v52 = actor_id; - v64 = (signed __int64)v58; - v51 = 4; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - continue; - - } - if ( !v21->pMonsterInfo.uMissleAttack2Type ) - { - v56 = v80 * 307.2; - if ( (double)v81 >= v56 ) - { - if ( v81 >= 1024 ) - { - v50 = v82 == 0; - if ( !v50 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - v71 = &pDir; - v63 = 256; - Actor::_402686(v32, a2, v63, v71); - continue; - } - if ( v82 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - v70 = (signed __int64)v56; - v62 = &pDir; - v59 = 0; - Actor::_40281C(v32, a2, v59, v62, v70); - continue; - - } - v49 = v84 == 0; - v69 = &pDir; - if ( v49 ) - { - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - Actor::_403C6C(v32, a2, &pDir); - continue; - } - if ( !v84 ) - { - if ( v82 ) - { - v69 = &pDir; - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; - //UNDEF(v53); - v69 = &pDir; - if ( !(v54 | v55) ) - { - v51 = a2; - v64 = (signed __int64)v47; - v52 = v32; - Actor::AI_Stand(v52, v51, v64, v69); - continue; - } - Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); - continue; - } - Actor::_40368B(v32, a2, &pDir); - } - } +void __cdecl UpdateActorAI() +{ + //unsigned int v0; // esi@4 + int v1; // eax@7 + int v2; // ecx@7 + int v3; // eax@7 + signed int v4; // edi@10 + Actor *v5; // esi@12 + signed int v6; // eax@14 + __int16 v7; // cx@14 + Player **v8; // esi@20 + Player *pPlayer; // ecx@21 + //Actor *pActor; // esi@34 + //__int16 v11; // ax@34 + //unsigned int v12; // eax@47 + //signed int v13; // edi@47 + //SpellBuff *v14; // ebx@47 + //unsigned int v15; // edi@67 + //char *v16; // eax@67 + //unsigned int v17; // edx@67 + //unsigned int v18; // ecx@67 + //unsigned __int16 v19; // ax@72 + //int *v20; // esi@80 + Actor *v21; // ebx@80 + unsigned __int16 v22; // ax@86 + //signed int v23; // eax@94 + //unsigned int v24; // eax@102 + signed int v25; // edi@102 + SpellBuff *v26; // esi@102 + unsigned int v27; // ecx@123 + unsigned int v28; // eax@123 + unsigned int v29; // eax@127 + AIDirection *v30; // eax@129 + unsigned __int16 v31; // ax@132 + unsigned int v32; // esi@142 + int v33; // eax@144 + int v34; // eax@147 + char v35; // al@150 + unsigned int v36; // edi@152 + signed int v37; // eax@154 + unsigned __int8 v38; // sf@158 + unsigned __int8 v39; // of@158 + signed int v40; // edx@166 + unsigned int v41; // ecx@166 + double v42; // st7@176 + double v43; // st6@176 + bool v44; // eax@189 + bool v45; // eax@192 + unsigned __int8 v46; // cl@197 + double v47; // st7@206 + double v48; // st7@207 + char v49; // zf@208 + char v50; // zf@214 + signed int v51; // edx@219 + unsigned int v52; // ecx@219 + __int16 v53; // fps@224 + unsigned __int8 v54; // c0@224 + unsigned __int8 v55; // c3@224 + double v56; // st7@226 + AIDirection *v57; // eax@246 + double v58; // st7@246 + signed int v59; // [sp-18h] [bp-C8h]@213 + int v60; // [sp-14h] [bp-C4h]@144 + int v61; // [sp-14h] [bp-C4h]@168 + AIDirection *v62; // [sp-14h] [bp-C4h]@213 + signed int v63; // [sp-14h] [bp-C4h]@216 + unsigned int v64; // [sp-14h] [bp-C4h]@219 + unsigned int v65; // [sp-10h] [bp-C0h]@144 + char v66; // [sp-10h] [bp-C0h]@147 + AIDirection *v67; // [sp-10h] [bp-C0h]@167 + int v68; // [sp-10h] [bp-C0h]@168 + AIDirection *v69; // [sp-10h] [bp-C0h]@206 + int v70; // [sp-10h] [bp-C0h]@213 + AIDirection *v71; // [sp-10h] [bp-C0h]@216 + AIDirection v72; // [sp+0h] [bp-B0h]@246 + AIDirection a3; // [sp+1Ch] [bp-94h]@129 + AIDirection v74; // [sp+38h] [bp-78h]@246 + AIDirection v75; // [sp+54h] [bp-5Ch]@129 + int v76; // [sp+70h] [bp-40h]@83 + signed int a1; // [sp+74h] [bp-3Ch]@129 + int v78; // [sp+78h] [bp-38h]@79 + AIDirection pDir; // [sp+7Ch] [bp-34h]@129 + float v80; // [sp+98h] [bp-18h]@33 + int v81; // [sp+9Ch] [bp-14h]@100 + int v82; // [sp+A0h] [bp-10h]@45 + //unsigned int uActorID; // [sp+A4h] [bp-Ch]@32 + unsigned int v84; // [sp+A8h] [bp-8h]@11 + signed int a2; // [sp+ACh] [bp-4h]@83 + + if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor) + MakeActorAIList_ODM(); + else + MakeActorAIList_BLV(); + + //v0 = 0; + if ( uCurrentlyLoadedLevelType != LEVEL_Indoor && pParty->armageddon_timer > 0 ) + { + if ( pParty->armageddon_timer > 417 ) + { + pParty->armageddon_timer = 0; + } + else + { + pParty->sRotationY = (stru_5C6E00->uIntegerDoublePi - 1) & (pParty->sRotationY + rand() % 16 - 8); + v1 = rand(); + v2 = 128; + v3 = pParty->sRotationX + v1 % 16 - 8; + pParty->sRotationX = v3; + if ( v3 > 128 || (v2 = -128, v3 < -128) ) + pParty->sRotationX = v2; + pParty->uFlags |= 2u; + pParty->armageddon_timer -= pMiscTimer->uTimeElapsed; + v4 = pParty->field_16140 + 50; + if ( pParty->armageddon_timer <= 0 ) + { + pParty->armageddon_timer = 0; + v84 = 0; + if ( (signed int)uNumActors > 0 ) + { + v5 = pActors;//[0].sCurrentHP; + do + { + if ( v5->CanAct() ) + { + v6 = stru_50C198.CalcMagicalDamageToActor(v5, 5, v4); + v7 = v5->sCurrentHP - v6; + v5->sCurrentHP = v7; + if ( v6 ) + { + if ( v7 >= 0 ) + { + Actor::_4030AD(v84, 4, 0); + } + else + { + Actor::Die(v84); + if ( v5->pMonsterInfo.uExp ) + GivePartyExp(pMonsterStats->pInfos[v5->pMonsterInfo.uID].uExp); + } + } + } + ++v84; + ++v5; + } + while ( (signed int)v84 < (signed int)uNumActors ); + } + v8 = &pPlayers[1]; + do + { + pPlayer = *v8; + if ( !(*v8)->pConditions[14] && !pPlayer->pConditions[15] && !pPlayer->pConditions[16] ) + pPlayer->ReceiveDamage(v4, 5); + ++v8; + } + while ( (signed int)v8 <= (signed int)&pPlayers[4] ); + //v0 = 0; + } + if (pTurnEngine->field_1C) + --pTurnEngine->field_1C; + } + } + + if (pParty->bTurnBasedModeOn) + { + pTurnEngine->_405E14(); + return; + } + + + //uActorID = v0; + for (uint i = 0; i < uNumActors; ++i) + { + auto actor = pActors + i; + //LODWORD(v80) = (int)(char *)pActors + 176; // uAIState + //do + //{ + //pActor = (Actor *)(LODWORD(v80) - 176); + //v11 = *(unsigned int *)LODWORD(v80); + //v49 = *(unsigned int *)LODWORD(v80) == 5; + ai_near_actors_targets_pid[i] = OBJECT_Player; + if (actor->uAIState == Dead || actor->uAIState == Removed || actor->uAIState == Disabled || actor->uAttributes & 0x0400) + continue; + + if (!actor->sCurrentHP && actor->uAIState != Dying) + Actor::Die(i); + + //v84 = *(_QWORD *)(LODWORD(v80) + 84) <= 0i64 ? 0 : 1; + //v82 = *(_QWORD *)(LODWORD(v80) + 52) <= 0i64 ? 0 : 1; + //v12 = 0; + //v13 = 0; + //v14 = (SpellBuff *)(LODWORD(v80) + 36); + for (uint j = 0; j < 22; ++j) + { + if (j != 10) + actor->pActorBuffs[j]._4585CA(pParty->uTimePlayed); + } + /*do + { + if ( v13 != 10 ) + { + v14->_4585CA(pParty->uTimePlayed); + v12 = 0; + } + ++v13; + ++v14; + } + while ( v13 < 22 );*/ + if (!actor->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) + //&& SHIDWORD(pActor->pActorBuffs[3].uExpireTime) <= (signed int)v12 && (SHIDWORD(pActor->pActorBuffs[3].uExpireTime) < (signed int)v12 + // || LODWORD(pActor->pActorBuffs[3].uExpireTime) <= v12) ) + actor->uActorHeight = pMonsterList->pMonsters[actor->pMonsterInfo.uID - 1].uMonsterHeight; + if (actor->pActorBuffs[ACTOR_BUFF_CHARM].uExpireTime) + actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + else + actor->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[actor->pMonsterInfo.uID].uHostilityType; + + if (actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime || + actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) + continue; + + //v15 = pMiscTimer->uTimeElapsed; + //v16 = (char *)&pActor->pMonsterInfo.uRecoveryTime; + //v17 = pActor->uCurrentActionTime; + //v18 = pActor->pMonsterInfo.uRecoveryTime; + if (actor->pMonsterInfo.uRecoveryTime) + { + if (actor->pMonsterInfo.uRecoveryTime < pMiscTimer->uTimeElapsed) + actor->pMonsterInfo.uRecoveryTime = 0; + else actor->pMonsterInfo.uRecoveryTime -= pMiscTimer->uTimeElapsed; + } + + actor->uCurrentActionTime += pMiscTimer->uTimeElapsed; + if (actor->uCurrentActionTime < actor->uCurrentActionLength) + continue; + + //v19 = actor->uAIState; + if (actor->uAIState == Dying) + actor->uAIState = Dead; + else + { + if (actor->uAIState != Summoned) + { + Actor::AI_StandOrBored(i, OBJECT_Player, 256, nullptr); + continue; + } + actor->uAIState = Standing; + } + + actor->uCurrentActionTime = 0; + actor->uCurrentActionLength = 0; + actor->UpdateAnimation(); + //LABEL_78: + //++uActorID; + //LODWORD(v80) += 836; + //} + //while ( (signed int)uActorID < (signed int)uNumActors ); + } + + + v78 = 0; + int actor_id = -1; + if ( ai_arrays_size > 0 ) + { + //while ( 1 ) + for(v78 = 0; v78 < ai_arrays_size; ++v78) + { + actor_id = ai_near_actors_ids[v78]; + assert(actor_id < uNumActors); + + //v20 = &ai_near_actors_targets_pid[actor_id]; + v21 = &pActors[actor_id]; + Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); + if (v21->pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[actor_id]) + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + a2 = ai_near_actors_targets_pid[actor_id]; + v76 = a2 & 7; + if ( (a2 & 7) == OBJECT_Actor) + v80 = 0.5; + else + v80 = 1.0; + v22 = v21->uAIState; + if ( v22 == Dying || v22 == Dead || v22 == Removed || v22 == Disabled || v22 == Summoned) + { + continue; + } + else + { + if ( !v21->sCurrentHP ) + Actor::Die(actor_id); + v25 = 0; + v26 = v21->pActorBuffs; + do + { + if ( v25 != 10 ) + { + v26->_4585CA(pParty->uTimePlayed); + //v24 = 0; + } + ++v25; + ++v26; + } + while ( v25 < 22 ); + if ( (signed __int64)v21->pActorBuffs[3].uExpireTime > 0 + && SHIDWORD(v21->pActorBuffs[3].uExpireTime) <= 0 + && (SHIDWORD(v21->pActorBuffs[3].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[3].uExpireTime) <= 0) ) + v21->uActorHeight = pMonsterList->pMonsters[v21->pMonsterInfo.uID - 1].uMonsterHeight; + if ( (signed __int64)v21->pActorBuffs[1].uExpireTime > 0 ) + { + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; + if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) <= 0 ) + { + if ( SHIDWORD(v21->pActorBuffs[1].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[1].uExpireTime) <= 0 ) + v21->pMonsterInfo.uHostilityType = pMonsterStats->pInfos[v21->pMonsterInfo.uID].uHostilityType; + } + } + if ( (signed __int64)v21->pActorBuffs[2].uExpireTime > 0 + && SHIDWORD(v21->pActorBuffs[2].uExpireTime) <= 0 + && (SHIDWORD(v21->pActorBuffs[2].uExpireTime) < 0 + || LODWORD(v21->pActorBuffs[2].uExpireTime) <= 0) ) + { + v21->uAIState = Removed; + continue; + } + else if ( v21->pActorBuffs[5].uExpireTime || v21->pActorBuffs[6].uExpireTime ) + { + continue; + } + else + { + v27 = pMiscTimer->uTimeElapsed; + v28 = v21->pMonsterInfo.uRecoveryTime; + v21->uCurrentActionTime += pMiscTimer->uTimeElapsed; + if ( (signed int)v28 > 0 ) + v21->pMonsterInfo.uRecoveryTime = v28 - v27; + if ( v21->pMonsterInfo.uRecoveryTime< 0 ) + v21->pMonsterInfo.uRecoveryTime = 0; + v29 = v21->uAttributes; + if ( !(v29 & 0x8000) ) + v21->uAttributes = v29 | 0x8000; + a1 = 8 * actor_id | OBJECT_Actor; + v30 = Actor::GetDirectionInfo(8 * actor_id | OBJECT_Actor, a2, &a3, 0); + v49 = v21->pMonsterInfo.uHostilityType == 0; + memcpy(&v75, v30, sizeof(v75)); + memcpy(&pDir, &v75, sizeof(pDir)); + if ( !v49 + && (signed int)v21->pMonsterInfo.uRecoveryTime <= 0 + && v80 * 307.2 >= (double)(signed int)v75.uDistance + && ((v31 = v21->uAIState, v31 == 6) || !v31 || v31 == 1 || v31 == 9) + || v21->pMonsterInfo.uMissleAttack1Type && v21->uAIState == 8 ) + { + v32 = actor_id; + } + else + { + if ( (signed int)v21->uCurrentActionTime < v21->uCurrentActionLength ) + { + continue; + } + else if ( v21->uAIState == 2 ) + { + v32 = actor_id; + v35 = stru_50C198.special_ability_use_check(v21, actor_id); + stru_50FE08.Add( + a1, + 5120, + v21->vPosition.x, + v21->vPosition.y, + v21->vPosition.z + ((signed int)v21->uActorHeight >> 1), + v35, + 1 + ); + } + else if ( v21->uAIState == 3 ) + { + v34 = v21->pMonsterInfo.uMissleAttack1Type; + v66 = 0; + v32 = actor_id; + Actor::_404874(actor_id, &pDir, v34, v66); + } + else if ( v21->uAIState == 12 ) + { + v34 = v21->pMonsterInfo.uMissleAttack2Type; + v66 = 1; + v32 = actor_id; + Actor::_404874(actor_id, &pDir, v34, v66); + } + else + { + v32 = actor_id; + if ( v21->uAIState == 13 ) + { + v65 = v21->pMonsterInfo.uSpellSkillAndMastery1; + v60 = 2; + v33 = v21->pMonsterInfo.uSpell1ID; + Actor::_404AC7(actor_id, &pDir, v33, v60, v65); + } + else if ( v21->uAIState == 18 ) + { + v65 = v21->pMonsterInfo.uSpellSkillAndMastery2; + v60 = 3; + v33 = v21->pMonsterInfo.uSpell2ID; + Actor::_404AC7(actor_id, &pDir, v33, v60, v65); + } + } + } + } + } + v36 = v75.uDistance; + if ( !v21->pMonsterInfo.uHostilityType ) + { + if ( v76 == 3 ) + { + v36 = v75.uDistance; + v37 = (unsigned __int8)*(&byte_5C8D1A[89 * (v21->pMonsterInfo.uID - 1) / 3] + + (pActors[a2 >> 3].pMonsterInfo.uID - 1) / 3); + } + else + { + v37 = 4; + } + if ( v37 == 2 ) + { + v39 = __OFSUB__(v36, 1024); + v38 = ((v36 - 1024) & 0x80000000u) != 0; + } + else if ( v37 == 3 ) + { + v39 = __OFSUB__(v36, 2560); + v38 = ((v36 - 2560) & 0x80000000u) != 0; + } + else if ( v37 == 4 ) + { + v39 = __OFSUB__(v36, 5120); + v38 = ((v36 - 5120) & 0x80000000u) != 0; + } + if ( v37 >= 1 && v37 <= 4 && v38 ^ v39 || v37 == 1 ) + v21->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; + } + if ( (signed __int64)v21->pActorBuffs[4].uExpireTime > 0 ) + { + v40 = a2; + v41 = v32; + if ( (signed int)v36 >= 10240 ) + { + v68 = 0; + v61 = 1024; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + v67 = &pDir; + Actor::_402968(v41, v40, 0, v67); + continue; + } + if ( v21->pMonsterInfo.uHostilityType == 4 && a2 ) + { + if ( !(v21->uAttributes & 0x020000) || v21->pMonsterInfo.uAIType == 1 ) + { + if ( v21->pMonsterInfo.uAIType == 1 ) + { + v67 = &pDir; + if ( v21->pMonsterInfo.uMovementType != 5 ) + { + v40 = a2; + v41 = v32; + Actor::_402968(v41, v40, 0, v67); + continue; + } + Actor::AI_Stand( + v32, + a2, + (signed __int64)((double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333), + &pDir); + } + else + { + if ( v21->pMonsterInfo.uAIType == 2 ) + { + v84 = v21->sCurrentHP; + v42 = (double)(signed int)v84; + v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.2; + } + else + { + v84 = v21->sCurrentHP; + v42 = (double)(signed int)v84; + v43 = (double)(signed int)v21->pMonsterInfo.uHP * 0.1; + } + if ( v21->pMonsterInfo.uAIType == 2 || v21->pMonsterInfo.uAIType == 3 ) + if ( v43 > v42 && (signed int)v36 < 10240 ) + { + v67 = &pDir; + v40 = a2; + v41 = v32; + Actor::_402968(v41, v40, 0, v67); + continue; + } + } + } + v81 = v36 - v21->uActorRadius; + if ( v76 == 3 ) + v81 -= pActors[a2 >> 3].uActorRadius; + if ( v81 < 0 ) + v81 = 0; + rand(); + v44 = (signed int)v21->pMonsterInfo.uRecoveryTime <= 0; + v21->uAttributes &= 0xFBFFFF; + v82 = 0; + v49 = v21->pMonsterInfo.uMovementType == 5; + v84 = v44; + if ( v49 ) + v82 = 1; + if ( v81 < 5120 ) + { + v45 = stru_50C198.special_ability_use_check(v21, v32); + if ( !v45 ) + { + if ( v21->pMonsterInfo.uMissleAttack1Type ) + { + if ( v84 ) + { + Actor::_403476(v32, a2, &pDir); + continue; + + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + //UNDEF(v53); + v69 = &pDir; + if ( !(v54 | v55) ) + { + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + v56 = v80 * 307.2; + if ( (double)v81 >= v56 ) + { + if ( v81 >= 1024 ) + { + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 0; + + Actor::_402686(v32, a2, v63, v71); + continue; + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v56; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + if ( v45 != 1 ) + { + if ( v45 > 1 && v45 <= 3 ) + { + if ( v45 == 2 ) + v46 = v21->pMonsterInfo.uSpell1ID; + else + v46 = v21->pMonsterInfo.uSpell2ID; + if ( v46 ) + { + if ( v84 ) + { + if ( v45 == 2 ) + Actor::_403854(v32, a2, &pDir); + else + Actor::_403A60(v32, a2, &pDir); + continue; + } + if ( v80 * 307.2 > (double)v81 || v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + + } + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + v48 = v80 * 307.2; + if ( (double)v81 >= v48 ) + { + if ( v81 >= 1024 ) + { + v50 = v82 == 0; + if ( !v50 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 256; + Actor::_402686(v32, a2, v63, v71); + continue; + + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v48; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + } + } + } + if ( v21->pMonsterInfo.uHostilityType != 4 || !a2 || v81 >= 5120 || v45 != 1 ) + { + if ( !v21->pMonsterInfo.uMovementType ) + { + v68 = 0; + v61 = 1024; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + + } + if ( v21->pMonsterInfo.uMovementType == 1 ) + { + v68 = 0; + v61 = 2560; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 2 ) + { + v68 = 0; + v61 = 5120; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 4 ) + { + v68 = 0; + v61 = 10240; + v41 = v32; + v40 = 4; + Actor::_4032B2(v41, v40, v61, v68); + continue; + } + if ( v21->pMonsterInfo.uMovementType == 5 ) + { + v57 = Actor::GetDirectionInfo(a1, 4u, &v72, 0); + v58 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + memcpy(&v74, v57, sizeof(v74)); + memcpy(&pDir, &v74, sizeof(pDir)); + v69 = &pDir; + v52 = actor_id; + v64 = (signed __int64)v58; + v51 = 4; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + continue; + + } + if ( !v21->pMonsterInfo.uMissleAttack2Type ) + { + v56 = v80 * 307.2; + if ( (double)v81 >= v56 ) + { + if ( v81 >= 1024 ) + { + v50 = v82 == 0; + if ( !v50 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v71 = &pDir; + v63 = 256; + Actor::_402686(v32, a2, v63, v71); + continue; + } + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v70 = (signed __int64)v56; + v62 = &pDir; + v59 = 0; + Actor::_40281C(v32, a2, v59, v62, v70); + continue; + + } + v49 = v84 == 0; + v69 = &pDir; + if ( v49 ) + { + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_403C6C(v32, a2, &pDir); + continue; + } + if ( !v84 ) + { + if ( v82 ) + { + v69 = &pDir; + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + v47 = (double)(signed int)v21->pMonsterInfo.uRecoveryTime * 2.133333333333333; + //UNDEF(v53); + v69 = &pDir; + if ( !(v54 | v55) ) + { + v51 = a2; + v64 = (signed __int64)v47; + v52 = v32; + Actor::AI_Stand(v52, v51, v64, v69); + continue; + } + Actor::_402AD7(v32, a2, v32, (signed __int64)v47, v69); + continue; + } + Actor::_40368B(v32, a2, &pDir); + } + } } //----- (0040261D) --------------------------------------------------------
--- a/mm7_4.cpp Tue Mar 26 23:19:12 2013 +0600 +++ b/mm7_4.cpp Wed Mar 27 01:39:54 2013 +0600 @@ -6472,7 +6472,7 @@ contract_approved = 0; v11 = 0; uDialogueType = 84; - ptr_F8B1E8 = (char *)pNPCTopics[667].pText; + current_npc_text = (char *)pNPCTopics[667].pText; v0 = _4F0882_evt_VAR_PlayerItemInHands_vals; while ( 1 ) { @@ -6499,7 +6499,7 @@ } if ( v0 <= &_4F0882_evt_VAR_PlayerItemInHands_vals[53] ) { - ptr_F8B1E8 = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful + current_npc_text = (char *)pNPCTopics[666].pText; // Here's %s that you lost. Be careful v4 = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; contract_approved = _4F0882_evt_VAR_PlayerItemInHands_vals[2 * v11]; pParty->pPlayers[0].AddVariable(VAR_PlayerItemInHands, v4); @@ -6587,8 +6587,8 @@ switch ( uMessageParam ) { case 13: - ptr_F8B1E8 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); - ptr_F8B1E8 = BuilDialogueString((char *)ptr_F8B1E8, uActiveCharacter - 1, 0, 0, 0, 0); + current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession].pJoinText;//(char *)*(&pNPCStats->field_13A64 + 5 * v2->uProfession); + current_npc_text = BuilDialogueString((char *)current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); NPCHireableDialogPrepare(); dialogue_show_profession_details = false; goto _return; @@ -6638,7 +6638,7 @@ } else { - ptr_F8B1E8 = 0; + current_npc_text = 0; activeLevelDecoration = (LevelDecoration*)1; EventProcessor(pEventNumber, 0, 1); activeLevelDecoration = NULL; @@ -6666,10 +6666,10 @@ v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pJoinText; else v17 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pBenefits; - ptr_F8B1E8 = v17; + current_npc_text = v17; v18 = BuilDialogueString(v17, uActiveCharacter - 1, 0, 0, 0, 0); dialogue_show_profession_details = ~dialogue_show_profession_details; - ptr_F8B1E8 = v18; + current_npc_text = v18; } else { @@ -6786,8 +6786,8 @@ ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); dialogue_show_profession_details = false; uDialogueType = 13; - ptr_F8B1E8 = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pJoinText; - ptr_F8B1E8 = BuilDialogueString((char *)ptr_F8B1E8, uActiveCharacter - 1, 0, 0, 0, 0); + current_npc_text = pNPCStats->pProfessions[pCurrentNPCInfo->uProfession - 1].pJoinText; + current_npc_text = BuilDialogueString((char *)current_npc_text, uActiveCharacter - 1, 0, 0, 0, 0); if ( uActiveCharacter ) pPlayers[uActiveCharacter]->PlaySound(SPEECH_NotEnoughGold, 0); ShowStatusBarString(pGlobalTXT_LocalizationStrings[155], 2); @@ -7365,7 +7365,7 @@ v32 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu); sprintf(pTmpBuf, &byte_4F0F98, v32, v31, v30); sprintf(pTmpBuf2, dword_F8B1A4, pTmpBuf, 100 * (unsigned __int8)v29[8]); - ptr_F8B1E8 = pTmpBuf2; + current_npc_text = pTmpBuf2; v15 = ""; goto LABEL_45; } @@ -7407,8 +7407,8 @@ if ( uDialogueType != 84 ) goto LABEL_49; sprintf(pTmpBuf, format_4E2D80, v55, pItemsTable->pItems[contract_approved].pUnidentifiedName); - sprintf(pTmpBuf2, ptr_F8B1E8, pTmpBuf); - ptr_F8B1E8 = pTmpBuf2; + sprintf(pTmpBuf2, current_npc_text, pTmpBuf); + current_npc_text = pTmpBuf2; goto LABEL_45; } v21 = v20 - 1; @@ -7495,16 +7495,16 @@ } } } - if ( ptr_F8B1E8 ) + if ( current_npc_text ) { w.uFrameWidth = 458; w.uFrameZ = 457; v47 = pFontArrus; - v48 = pFontArrus->CalcTextHeight(ptr_F8B1E8, &w, 13, 0) + 7; + v48 = pFontArrus->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; if ( 352 - v48 < 8 ) { v47 = pFontCreate; - v48 = pFontCreate->CalcTextHeight(ptr_F8B1E8, &w, 13, 0) + 7; + v48 = pFontCreate->CalcTextHeight(current_npc_text, &w, 13, 0) + 7; } pRenderer->_4A6A68( 8u, @@ -7512,7 +7512,7 @@ (Texture *)(uTextureID_Leather != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Leather] : 0), (uTextureID_Leather != -1 ? pIcons_LOD->pTextures[uTextureID_Leather].uTextureHeight : 26) - v48); pRenderer->DrawTextureIndexed(8u, 347 - v48, pTexture_591428); - v49 = FitTextInAWindow(ptr_F8B1E8, v47, &w, 0xDu, 0); + v49 = FitTextInAWindow(current_npc_text, v47, &w, 0xDu, 0); a1.DrawText(v47, 13, 354 - v48, 0, v49, 0, 0, 0); } } @@ -7792,7 +7792,7 @@ void DrawJoinGuildWindow( int pEventCode ) { uDialogueType = 81;//enum JoinGuildDialog - ptr_F8B1E8 = (char *)pNPCTopics[pEventCode + 99].pText; + current_npc_text = (char *)pNPCTopics[pEventCode + 99].pText; ContractSelectText(pEventCode); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15E, WINDOW_MainMenu, pEventCode, 0); @@ -7813,7 +7813,7 @@ v1 = a4; uDialogueType = 78; - ptr_F8B1E8 = (char *)pNPCTopics[a4 + 168].pText; + current_npc_text = (char *)pNPCTopics[a4 + 168].pText; _4B254D_SkillMasteryTeacher(a4); pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 0x15Eu, WINDOW_MainMenu, v1, 0); @@ -8214,7 +8214,7 @@ break; default: activeLevelDecoration = (LevelDecoration*)1; - ptr_F8B1E8 = 0; + current_npc_text = 0; EventProcessor(npc_event_id, 0, 1); activeLevelDecoration = NULL; break;
--- a/mm7_data.cpp Tue Mar 26 23:19:12 2013 +0600 +++ b/mm7_data.cpp Wed Mar 27 01:39:54 2013 +0600 @@ -1990,7 +1990,7 @@ int dword_F8B1DC; // weak int dword_F8B1E0; // weak int dword_F8B1E4; // weak -const char *ptr_F8B1E8; // idb +const char *current_npc_text; // idb char dialogue_show_profession_details = false; // F8B1EC char byte_F8B1EF[777]; // weak char byte_F8B1F0[4];
--- a/mm7_data.h Tue Mar 26 23:19:12 2013 +0600 +++ b/mm7_data.h Wed Mar 27 01:39:54 2013 +0600 @@ -1503,7 +1503,7 @@ extern int dword_F8B1DC; // weak extern int dword_F8B1E0; // weak extern int dword_F8B1E4; // weak -extern const char *ptr_F8B1E8; // idb +extern const char *current_npc_text; // 0xF8B1E8 extern char dialogue_show_profession_details; // weak extern char byte_F8B1EF[]; // weak extern char byte_F8B1F0[4]; @@ -1818,7 +1818,7 @@ void __cdecl DrawDialogueUI(); struct NPCData *__fastcall GetNPCData(signed int npcid); struct NPCData *__fastcall GetNewNPCData(signed int npcid, int a2); -int __fastcall sub_445C8B(signed int a1); +int __fastcall GetGreetType(signed int SpeakingNPC_ID); void __cdecl sub_44603D(); void PrepareHouse(enum HOUSE_ID house); // idb bool EnterHouse(enum HOUSE_ID uHouseID);