Mercurial > mm7
changeset 1999:079f2abf54e4
DrawIndoorSky() fix
author | Ritor1 |
---|---|
date | Tue, 05 Nov 2013 12:58:19 +0600 |
parents | 1175adbf8c58 |
children | 985fff9fb62d bb1e7b0780d8 |
files | Indoor.cpp Render.cpp |
diffstat | 2 files changed, 45 insertions(+), 75 deletions(-) [+] |
line wrap: on
line diff
--- a/Indoor.cpp Sun Nov 03 22:42:37 2013 +0600 +++ b/Indoor.cpp Tue Nov 05 12:58:19 2013 +0600 @@ -487,7 +487,7 @@ //int v25; // eax@38 //char *v26; // edi@38 IDirect3DTexture2 *v27; // eax@42 - Texture *v28; // [sp+Ch] [bp-1Ch]@15 + //Texture *v28; // [sp+Ch] [bp-1Ch]@15 //int i; // [sp+10h] [bp-18h]@38 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 @@ -497,9 +497,6 @@ int a4a; // [sp+34h] [bp+Ch]@25 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 - //v4 = uFaceID; - //a7 = pVertices; - //uFaceID_ = uFaceID; if (uFaceID >= pIndoor->uNumFaces) return; @@ -507,7 +504,6 @@ static RenderVertexSoft static_vertices_F7B628[64]; static stru154 stru_F7B60C; // idb - //v9 = &pIndoor->pFaces[uFaceID]; BLVFace* pFace = &pIndoor->pFaces[uFaceID]; if (pFace->uNumVertices < 3) return; @@ -522,8 +518,6 @@ if (!pFace->GetTexture()) return; - v28 = pFace->GetTexture(); - if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) { uNumVerticesa = pFace->uNumVertices; @@ -551,8 +545,7 @@ pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); pGame->pLightmapBuilder->std__vector_000004_size = 0; - if (stru_F8AD28.uNumLightsApplied > 0 || - pDecalBuilder->uNumDecals > 0) + if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) { stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; stru_F7B60C.polygonType = pFace->uPolygonType; @@ -570,10 +563,7 @@ if (pFace->Fluid()) { if (pFace->uBitmapID == pRenderer->hd_water_tile_id) - { - v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; - v27 = pBitmaps_LOD->pHardwareTextures[v23]; - } + v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; else { //auto v24 = GetTickCount() / 4; @@ -585,72 +575,52 @@ for (uint i = 0; i < uNumVerticesa; ++i) //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); - v23 = pFace->uBitmapID; - v27 = pBitmaps_LOD->pHardwareTextures[v23]; + v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; } } else if (pFace->uAttributes & 0x4000) - { - v23 = pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_); - v27 = pBitmaps_LOD->pHardwareTextures[v23]; - } + v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; else { v17 = 0xFF808080; - v23 = pFace->uBitmapID; - v27 = pBitmaps_LOD->pHardwareTextures[v23]; + v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; } if (pFace->uAttributes & FACE_INDOOR_SKY) pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); else - pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, PID(OBJECT_BModel, uFaceID), v17, 0); + pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); return; } } } } - - - //----- (004B0E07) -------------------------------------------------------- unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) { - BLVFace *v1; // edi@1 - BLVFaceExtra *v2; // ecx@1 - Texture *v3; // esi@1 - unsigned int v4; // eax@1 - unsigned int v5; // ecx@1 unsigned int result; // eax@1 - unsigned int v7; // ecx@5 - - v1 = &pIndoor->pFaces[uFaceID]; - v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID]; - v3 = pBitmaps_LOD->GetTexture(v1->uBitmapID); - stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU; - stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV; - v4 = GetTickCount(); - v5 = v1->uAttributes; - result = v4 >> 3; - if ( v5 & 4 ) + + stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; + stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; + result = GetTickCount() >> 3; + if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) { - stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1; + stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; } else { - if ( v5 & 0x20 ) - stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1; + if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) + stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; } - v7 = v1->uAttributes; - if ( BYTE1(v7) & 8 ) + if ( BYTE1(pIndoor->pFaces[uFaceID].uAttributes) & 8 ) { - stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1; + stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; } else { - if ( v7 & 0x40 ) - stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1; + if ( pIndoor->pFaces[uFaceID].uAttributes & 0x40 ) + stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; } return result; }
--- a/Render.cpp Sun Nov 03 22:42:37 2013 +0600 +++ b/Render.cpp Tue Nov 05 12:58:19 2013 +0600 @@ -4978,7 +4978,7 @@ { d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; - d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / array_507D30[i].vWorldViewPosition.y; + d3d_vertex_buffer[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894); d3d_vertex_buffer[i].rhw = array_507D30[i]._rhw; d3d_vertex_buffer[i].diffuse = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8); d3d_vertex_buffer[i].specular = 0; @@ -5051,6 +5051,7 @@ int v72; // [sp+14Ch] [bp-28h]@7 float v73; // [sp+150h] [bp-24h]@16 unsigned int v74; // [sp+154h] [bp-20h]@3 + unsigned int v74_; // [sp+154h] [bp-20h]@3 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 float v76; // [sp+15Ch] [bp-18h]@9 int v77; // [sp+160h] [bp-14h]@9 @@ -5085,8 +5086,8 @@ * 65535.0) * (sin(v5) * -16192.0 - (double)pGame->pIndoorCameraD3D->vPartyPos.z)); + stru_8019C8._48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); pSkyPolygon.Create_48607B(&stru_8019C8); - pSkyPolygon.ptr_38->_48653D_frustum_blv(65536, 0, 0, 0, 65536, 0); pSkyPolygon.uTileBitmapID = pFace->uBitmapID; pSkyPolygon.pTexture = pBitmaps_LOD->GetTexture(pSkyPolygon.uTileBitmapID); @@ -5113,21 +5114,20 @@ v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; v78 = 0; - v81 = 0; + //v81 = 0; float v68 = 1.0 / (double)pSkyPolygon.pTexture->uTextureHeight; if ( (signed int)pSkyPolygon.uNumVertices <= 0 ) return; - //v14 = (char *)&array_507D30[0].vWorldViewProjY; int _507D30_idx = 0; - while ( 2 ) + for ( _507D30_idx; _507D30_idx < pSkyPolygon.uNumVertices; _507D30_idx++ ) { //v15 = (void *)(v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY)); v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_west_east * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; v74 = v77 + pSkyPolygon.ptr_38->angle_from_north; v77 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle_from_north_south * (signed __int64)(v72 * (v70 - array_507D30[_507D30_idx].vWorldViewProjY))) >> 16; - v75 = (RenderVertexSoft *)(v77 + pSkyPolygon.ptr_38->angle_from_east); + v74_ = v77 + pSkyPolygon.ptr_38->angle_from_east; v79 = (void *)(((unsigned __int64)(pSkyPolygon.v_18.z * (signed __int64)v72 * (v70 - (int)array_507D30[_507D30_idx].vWorldViewProjY))) >> 16); v17 = v72 * (pBLVRenderParams->uViewportCenterX - (int)array_507D30[_507D30_idx].vWorldViewProjX); @@ -5143,7 +5143,7 @@ if ( !X ) goto LABEL_14; v21 = abs(v19 >> 14); - if ( v21 <= abs(X) ) + if ( v21 <= abs(X) )//0x800 <= 0x28652 break; if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) break; @@ -5163,34 +5163,34 @@ HIDWORD(v23) = v77 >> 16;//v23 = 0xfffffe0000000000 v79 = (void *)(v23 / X);//X = FFFF9014(-28652) v77 = v17; - LODWORD(v76) = v74 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16); - LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); - //v24 = (double)SLODWORD(v80) * 0.000015259022; + signed __int64 s = v74 + ((pSkyPolygon.ptr_38->angle_from_west * (signed __int64)v17) >> 16);// s = 0xFFFFFFFF FFFF3EE6 + LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16) >> 4); array_507D30[_507D30_idx].u = ((double)SLODWORD(v80) * 0.000015259022) * (1.0 / (double)pSkyPolygon.pTexture->uTextureWidth); - v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); - LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); + signed __int64 s2 = (signed __int64)(v74_ + ((unsigned __int64)(pSkyPolygon.ptr_38->angle_from_south * (signed __int64)v17) >> 16)); + LODWORD(v80) = v63 + ((signed int)((unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16) >> 4); array_507D30[_507D30_idx].v = ((double)SLODWORD(v80) * 0.000015259022) * v68; - v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; - LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; - //v14 += 48; - v81 = (char *)v81 + 1; - //v26 = __OFSUB__((int)v81, pSkyPolygon.uNumVertices); - //v25 = (signed int)((char *)v81 - pSkyPolygon.uNumVertices) < 0; + v77 = (unsigned __int64)(SLODWORD(s) * (v23 / X)) >> 16; + LODWORD(v73) = (unsigned __int64)(SLODWORD(s2) * (v23 / X)) >> 16; array_507D30[_507D30_idx]._rhw = 65536.0 / (double)(signed int)v79; - _507D30_idx++; - if ( (int)v81 >= pSkyPolygon.uNumVertices ) - { - pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, - pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); - return; - } + + //if ( (int)v81 >= pSkyPolygon.uNumVertices ) + //{ + // pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, + // pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); + // return; + //} continue; } break; } - + if ( _507D30_idx >= pSkyPolygon.uNumVertices ) + { + pRenderer->DrawIndoorSkyPolygon(pSkyPolygon.uNumVertices, &pSkyPolygon, + pBitmaps_LOD->pHardwareTextures[(signed __int16)pSkyPolygon.uTileBitmapID]); + return; + } LODWORD(v73) = 0; v80 = v76; if ( (signed int)pSkyPolygon.uNumVertices > 0 )