Mercurial > mm7
changeset 2166:00bd098f6435
fixpoint_mul in different functions and others
author | Ritor1 |
---|---|
date | Fri, 17 Jan 2014 17:58:48 +0600 |
parents | 47ac9e87690c |
children | 7cd99cb12911 919ca19c5466 |
files | Indoor.cpp Indoor.h Outdoor.cpp Render.cpp SpriteObject.cpp TileFrameTable.h UI/Books/UIMapBook.cpp UI/UiGame.cpp Viewport.cpp mm7_2.cpp mm7_3.cpp mm7_5.cpp |
diffstat | 12 files changed, 479 insertions(+), 793 deletions(-) [+] |
line wrap: on
line diff
--- a/Indoor.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/Indoor.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -4016,21 +4016,13 @@ //----- (0043FDED) -------------------------------------------------------- void PrepareActorRenderList_BLV() { - RenderBillboard *v0; // esi@0 unsigned __int16 v3; // ax@3 unsigned int v4; // eax@5 - unsigned __int16 v5; // cx@5 int v6; // esi@5 unsigned int v7; // eax@7 int v8; // eax@10 SpriteFrame *v9; // eax@16 - SpriteFrame *v10; // ebx@18 - //int *v11; // eax@18 int v12; // ecx@28 - //IndoorCameraD3D **v14; // eax@36 - double v15; // st7@36 - float v16; // eax@36 - //double v17; // ST30_8@36 signed __int64 v18; // qtt@36 int v19; // ST5C_4@36 signed __int64 v20; // qtt@37 @@ -4040,16 +4032,8 @@ signed int v24; // ecx@40 int v25; // edx@44 __int16 v26; // ax@44 - //MonsterDesc *v27; // edx@44 - //int v28; // ecx@44 - unsigned __int8 v29; // zf@44 unsigned __int8 v30; // sf@44 - unsigned int v31; // [sp-8h] [bp-5Ch]@15 - int v32; // [sp+1Ch] [bp-38h]@5 int a3; // [sp+20h] [bp-34h]@5 - int a2; // [sp+24h] [bp-30h]@5 - int a1a; // [sp+28h] [bp-2Ch]@5 - __int16 a5; // [sp+2Ch] [bp-28h]@5 int a5a; // [sp+2Ch] [bp-28h]@36 int a5b; // [sp+2Ch] [bp-28h]@40 __int16 v41; // [sp+3Ch] [bp-18h]@18 @@ -4061,200 +4045,130 @@ for (uint i = 0; i < uNumActors; ++i) { - Actor* p = &pActors[i]; - - if (p->uAIState == Removed || - p->uAIState == Disabled) + if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) continue; - a5 = p->uSectorID; - a2 = p->vPosition.y; - a1a = p->vPosition.x; - a3 = p->vPosition.z; - v4 = stru_5C6E00->Atan2(a1a - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); - LOWORD(v0) = p->uYawAngle; - v5 = p->uCurrentActionAnimation; - v6 = ((signed int)((char *)v0 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; - v32 = v6; + v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; + v8 = pActors[i].uCurrentActionTime; if ( pParty->bTurnBasedModeOn ) { - if ( v5 == 1 ) - { - v7 = pMiscTimer->uTotalGameTimeElapsed; - goto LABEL_10; - } + if ( pActors[i].uCurrentActionAnimation == 1 ) + v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; } else { - if ( v5 == 1 ) - { - v7 = pBLVRenderParams->field_0_timer_; -LABEL_10: - v8 = i * 32 + v7; - goto LABEL_12; - } + if ( pActors[i].uCurrentActionAnimation == 1 ) + v8 = i * 32 + pBLVRenderParams->field_0_timer_; } - v8 = p->uCurrentActionTime; -LABEL_12: - if (p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0i64 || p->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0i64 ) + if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) v8 = 0; - v31 = p->pSpriteIDs[v5]; - if (p->uAIState == Resurrected) - v9 = pSpriteFrameTable->GetFrameBy_x(v31, v8); + + if (pActors[i].uAIState == Resurrected) + v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); else - v9 = pSpriteFrameTable->GetFrame(v31, v8); + v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); + v41 = 0; - v10 = v9; - //v11 = (int *)v9->uFlags; if (v9->uFlags & 2) v41 = 2; if (v9->uFlags & 0x40000) v41 |= 0x40u; if (v9->uFlags & 0x20000) LOBYTE(v41) = v41 | 0x80; - v0 = (RenderBillboard *)(256 << v6); - if ( (unsigned int)v0 & v9->uFlags) - v41 |= 4u; - if ( v10->uGlowRadius ) + if ( (256 << v6) & v9->uFlags) + v41 |= 4; + if ( v9->uGlowRadius ) { //LOBYTE(v11) = _4E94D3_light_type; - pMobileLightsStack->AddLight( - a1a, - a2, - a3, - a5, - v10->uGlowRadius, - 0xFFu, - 0xFFu, - 0xFFu, - _4E94D3_light_type); - } - v12 = 0; - if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 ) - continue; - while (pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) - { - ++v12; - if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors ) - goto _continue; + pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); } - if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1a, a2, a3, &x, &y, &z, 1) - || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) - continue; - pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); - v0 = &pBillboardRenderList[uNumBillboardsToDraw]; - if (uNumBillboardsToDraw >= 500) - break; - ++uNumBillboardsToDraw; - ++uNumSpritesDrawnThisFrame; - p->uAttributes |= 8u; - //v29 = pRenderer->pRenderD3D == 0; - v0->uHwSpriteID = v10->pHwSpriteIDs[v32]; - v0->uPalette = v10->uPaletteIndex; - v0->uIndoorSectorID = a5; - /*if ( v29 ) + for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) { - LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; - HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; - v21 = v20 / x; - v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v20 / x) >> 16; - a5a = (unsigned __int64)(v10->scale * (signed __int64)v21) >> 16; - } - else*/ - { - //v14 = &pGame->pIndoorCameraD3D; - v0->fov_x = pGame->pIndoorCameraD3D->fov_x; - v15 = pGame->pIndoorCameraD3D->fov_y; - v16 = v0->fov_x; - v0->fov_y = v15; - //v17 = v16 + 6.7553994e15; - LODWORD(v18) = 0; - HIDWORD(v18) = floorf(v16 + 0.5f); - v19 = v18 / x; - v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v18 / x) >> 16; - a5a = (unsigned __int64)(v10->scale * (signed __int64)v19) >> 16; - } - v0->_screenspace_y_scaler_packedfloat = a5a; - if ( (signed __int64)p->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) - { - if ( (signed __int64)p->pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) + if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) { - a5b = (unsigned __int64)(pGame->pStru6Instance->_4A806F(p) * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; - goto LABEL_43; + if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) + || abs(x) < abs(y) ) + continue; + pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); + if (uNumBillboardsToDraw >= 500) + break; + ++uNumBillboardsToDraw; + ++uNumSpritesDrawnThisFrame; + pActors[i].uAttributes |= 8; + pBillboardRenderList[uNumBillboardsToDraw - 1].uHwSpriteID = v9->pHwSpriteIDs[v6]; + pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; + pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; + /*if ( !pRenderer->pRenderD3D ) + { + LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; + HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; + v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); + a5a = fixpoint_mul(v10->scale, v20 / x); + } + else + {*/ + pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; + pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; + LODWORD(v18) = 0; + HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); + a5a = fixpoint_mul(v9->scale, v18 / x); + //} + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; + if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) + { + if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); + } + else + { + if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); + } + HIWORD(v25) = HIWORD(x); + pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; + LOWORD(v25) = 0; + LOBYTE(v26) = v41; + + //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); + pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); + pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); + + //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; + //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; + pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; + pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; + if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) + { + HIBYTE(v26) = HIBYTE(v41) | 1; + pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; + } } } - else - { - v22 = p->pActorBuffs[ACTOR_BUFF_SHRINK].uPower; - if ( v22 ) - { - v23 = (unsigned __int64)(65536 / (unsigned __int16)v22 * (signed __int64)v0->_screenspace_x_scaler_packedfloat) >> 16; - v24 = p->pActorBuffs[ACTOR_BUFF_SHRINK].uPower; - v0->_screenspace_x_scaler_packedfloat = v23; - a5b = (unsigned __int64)(65536 / v24 * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; -LABEL_43: - v0->_screenspace_y_scaler_packedfloat = a5b; - goto LABEL_44; - } - } -LABEL_44: - HIWORD(v25) = HIWORD(x); - v0->world_x = a1a; - v0->world_y = a2; - v0->world_z = a3; - v0->uScreenSpaceX = v43; - v0->uScreenSpaceY = a6; - LOWORD(v25) = 0; - LOBYTE(v26) = v41; - - //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); - v0->actual_z = HIWORD(x); - v0->object_pid = PID(OBJECT_Actor,i); - - v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; - v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; - v0->field_1E = v41; - v0->pSpriteFrame = v10; - v0->sTintColor = pMonsterList->pMonsters[p->pMonsterInfo.uID - 1].sTintColor; - if ( !v30 && (!(v30 | v29) || LODWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)) ) - { - HIBYTE(v26) = HIBYTE(v41) | 1; - v0->field_1E = v26; - } - -_continue: - ; } } //----- (0044028F) -------------------------------------------------------- void PrepareItemsRenderList_BLV() { - ObjectDesc *v1; // ebx@4 - __int16 v2; // ax@5 - RenderBillboard *v3; // esi@12 SpriteFrame *v4; // eax@12 - SpriteFrame *v5; // ebx@12 unsigned int v6; // eax@12 int v7; // ecx@12 - int v8; // edx@12 int v9; // ecx@12 unsigned __int16 v10; // ax@12 - int *v11; // eax@20 - //char v12; // zf@26 + //int *v11; // eax@20 __int64 v18; // ST5C_4@27 signed __int64 v19; // qtt@28 int v20; // ST5C_4@28 - //int v21; // edx@29 __int16 v22; // ax@29 - //int v23; // eax@29 - SpriteFrame *v24; // [sp+1Ch] [bp-40h]@12 - //__int16 a5; // [sp+28h] [bp-34h]@12 int a6; // [sp+2Ch] [bp-30h]@12 - int a2; // [sp+30h] [bp-2Ch]@12 - int a1; // [sp+34h] [bp-28h]@12 - int v30; // [sp+38h] [bp-24h]@12 int v31; // [sp+38h] [bp-24h]@27 - int a3; // [sp+40h] [bp-1Ch]@12 signed __int16 v34; // [sp+44h] [bp-18h]@14 int v35; // [sp+48h] [bp-14h]@25 int v36; // [sp+4Ch] [bp-10h]@25 @@ -4264,71 +4178,45 @@ for (uint i = 0; i < uNumSpriteObjects; ++i) { - SpriteObject* p = &pSpriteObjects[i]; - if (p->uObjectDescID) + if (pSpriteObjects[i].uObjectDescID) { - v1 = &pObjectList->pObjects[p->uObjectDescID]; - if ( !(v1->uFlags & 1) ) + if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) { - if ( ((v2 = p->uType, v2 < 1000) || v2 >= 10000) - && (v2 < 500 || v2 >= 600) - && (v2 < 811 || v2 >= 815) - || pGame->pStru6Instance->_4A81CA(p)) + if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) + && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) + && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) + || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) { - //a5 = p->uSectorID; - a1 = p->vPosition.x; - a2 = p->vPosition.y; - a3 = p->vPosition.z; - v3 = &pBillboardRenderList[uNumBillboardsToDraw]; - v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, p->uSpriteFrameID); - v5 = v4; - v24 = v4; - v30 = v4->uFlags; - a6 = v4->uGlowRadius * p->field_22_glow_radius_multiplier; - v6 = stru_5C6E00->Atan2(p->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, - p->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); - LOWORD(v7) = p->uFacing; - v8 = v30; + v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); + a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; + v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, + pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + LOWORD(v7) = pSpriteObjects[i].uFacing; v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; - v10 = v5->pHwSpriteIDs[v9]; - v3->uHwSpriteID = v10; - if ( v30 & 0x20 ) - { - v8 = v30; - a3 -= (signed int)((unsigned __int64)(v5->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; - } + pBillboardRenderList[uNumBillboardsToDraw].uHwSpriteID = v4->pHwSpriteIDs[v9]; + if ( v4->uFlags & 0x20 ) + pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) / 2); + v34 = 0; - if ( v8 & 2 ) + if ( v4->uFlags & 2 ) v34 = 2; - if ( v8 & 0x40000 ) + if ( v4->uFlags & 0x40000 ) v34 |= 0x40u; - if ( v8 & 0x20000 ) + if ( v4->uFlags & 0x20000 ) LOBYTE(v34) = v34 | 0x80; - v11 = (int *)(256 << v9); - if ( (256 << v9) & v8 ) - v34 |= 4u; + //v11 = (int *)(256 << v9); + if ( (256 << v9) & v4->uFlags ) + v34 |= 4; if ( a6 ) { - LOBYTE(v11) = _4E94D3_light_type; - pMobileLightsStack->AddLight( - a1, - a2, - a3, - p->uSectorID, - a6, - v1->uParticleTrailColorR, - v1->uParticleTrailColorG, - v1->uParticleTrailColorB, - _4E94D3_light_type); + //LOBYTE(v11) = _4E94D3_light_type; + pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, + pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, + pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, + pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); } - if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( - a1, - a2, - a3, - &x, - &y, - &z, - 1) ) + if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, + pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) { pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); @@ -4337,19 +4225,17 @@ // return; ++uNumBillboardsToDraw; ++uNumSpritesDrawnThisFrame; - p->uAttributes |= 1u; - //v12 = pRenderer->pRenderD3D == 0; - v3->uPalette = v24->uPaletteIndex; - v3->uIndoorSectorID = p->uSectorID; + pSpriteObjects[i].uAttributes |= 1; + pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; + pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; //if ( pRenderer->pRenderD3D ) { - v3->fov_x = pGame->pIndoorCameraD3D->fov_x; - v3->fov_y = pGame->pIndoorCameraD3D->fov_y; + pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; + pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; LODWORD(v18) = 0; - HIDWORD(v18) = (int)floorf(v3->fov_x + 0.5f); - v18 = v18 / x; - v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v18) >> 16; - v31 = (unsigned __int64)(v24->scale * v18) >> 16; + HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); + v31 = fixpoint_mul(v4->scale, v18 / x); } /*else { @@ -4357,31 +4243,30 @@ LODWORD(v19) = pBLVRenderParams->field_40 << 16; HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; v20 = v19 / x; - v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; - v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16; + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); + v31 = fixpoint_mul(v24->scale, v20); }*/ //HIWORD(v21) = HIWORD(x); //LOWORD(v21) = 0; - v3->_screenspace_y_scaler_packedfloat = v31; - v3->field_1E = v34; - v3->world_x = a1; - v3->world_y = a2; - v3->world_z = a3; - v3->uScreenSpaceX = v36; - v22 = v35; - v3->sTintColor = 0; - v3->uScreenSpaceY = v22; + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; + pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; + pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; //v23 = 8 * i; //LOBYTE(v23) = PID(OBJECT_Item,i); - v3->pSpriteFrame = v24; + pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; //v12 = (p->uAttributes & 0x20) == 0; - //v3->sZValue = v21 + v23; - v3->actual_z = HIWORD(x); - v3->object_pid = PID(OBJECT_Item,i); - /*if (p->uAttributes & 0x20) + //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; + pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); + pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); + /*if (pSpriteObjects[i].uAttributes & 0x20) { if ( !pRenderer->pRenderD3D ) - v3->sZValue = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; }*/ } } @@ -4472,36 +4357,15 @@ //----- (0043FA33) -------------------------------------------------------- void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) { - LevelDecoration *v2; // esi@1 - DecorationDesc *v3; // ebx@2 - __int16 v4; // ax@2 - double v5; // st7@3 - int v6; // eax@5 - int v7; // edx@5 unsigned int v8; // edi@5 int v9; // edi@5 int v10; // eax@7 SpriteFrame *v11; // eax@7 - SpriteFrame *v12; // esi@7 - int v13; // eax@7 - int v14; // ebx@16 - RenderBillboard *v15; // ecx@17 char v16; // zf@18 - IndoorCameraD3D **v17; // eax@19 - double v18; // st7@19 - //float v19; // eax@19 signed __int64 v20; // qtt@19 signed __int64 v21; // qtt@20 - //int v22; // edx@21 - //int v23; // eax@21 - Particle_sw local_0; // [sp+Ch] [bp-A0h]@3 - //double v25; // [sp+74h] [bp-38h]@19 - //unsigned int v26; // [sp+7Ch] [bp-30h]@1 - int a2; // [sp+80h] [bp-2Ch]@5 - int a3; // [sp+84h] [bp-28h]@5 - int a1; // [sp+88h] [bp-24h]@5 + Particle_sw particle; // [sp+Ch] [bp-A0h]@3 int v30; // [sp+8Ch] [bp-20h]@7 - //float v31; // [sp+90h] [bp-1Ch]@1 int a5; // [sp+94h] [bp-18h]@17 int z; // [sp+98h] [bp-14h]@15 int a6; // [sp+9Ch] [bp-10h]@17 @@ -4509,132 +4373,103 @@ int x; // [sp+A4h] [bp-8h]@15 int v37; // [sp+A8h] [bp-4h]@5 - //v26 = uDecorationID; - //LODWORD(v31) = uSectorID; - v2 = &pLevelDecorations[uDecorationID]; - if (v2->uFlags & LEVEL_DECORATION_INVISIBLE) + if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) + return; + + if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) + { + memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern + particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; + particle.uDiffuse = 0xFF3C1E; + particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; + particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; + particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; + particle.r = 0.0; + particle.g = 0.0; + particle.b = 0.0; + particle.flt_28 = 1.0; + particle.timeToLive = (rand() & 0x80) + 128; + particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); + pGame->pParticleEngine->AddParticle(&particle); + return; + } + + + if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) return; - v3 = &pDecorationList->pDecorations[v2->uDecorationDescID]; - v4 = v3->uFlags; - if (v3->uFlags & DECORATION_DESC_EMITS_FIRE) + v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) + - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, + pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); + v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; + v37 = pBLVRenderParams->field_0_timer_; + if (pParty->bTurnBasedModeOn) + v37 = pMiscTimer->uTotalGameTimeElapsed; + v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); + v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); + v30 = 0; + if ( v11->uFlags & 2 ) + v30 = 2; + if ( v11->uFlags & 0x40000 ) + v30 |= 0x40u; + if ( v11->uFlags & 0x20000 ) + LOBYTE(v30) = v30 | 0x80; + if ( (256 << v9) & v11->uFlags ) + v30 |= 4; + if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, + pLevelDecorations[uDecorationID].vPosition.y, + pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) + { + if ( abs(x) >= abs(y) ) { - memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern - v5 = (double)v2->vPosition.x; - local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; - local_0.uDiffuse = 0xFF3C1E; - local_0.x = v5; - local_0.y = (double)v2->vPosition.y; - local_0.z = (double)v2->vPosition.z; - local_0.r = 0.0; - local_0.g = 0.0; - local_0.b = 0.0; - local_0.flt_28 = 1.0; - local_0.timeToLive = (rand() & 0x80) + 128; - local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); - pGame->pParticleEngine->AddParticle(&local_0); - return; + pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); + + assert(uNumBillboardsToDraw < 500); + + ++uNumBillboardsToDraw; + ++uNumDecorationsDrawnThisFrame; + pBillboardRenderList[uNumBillboardsToDraw - 1].uHwSpriteID = v11->pHwSpriteIDs[v9]; + pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; + pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; + /*if ( !pRenderer->pRenderD3D ) + { + LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; + HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; + //LODWORD(v31) = v12->scale; + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); + v37 = fixpoint_mul(v12->scale, v21 / x); + } + else + {*/ + pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; + pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; + LODWORD(v20) = 0; + HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); + LODWORD(v20) = 0; + HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); + v37 = fixpoint_mul(v11->scale, v20 / x); + //} + //HIWORD(v22) = HIWORD(x); + //LOWORD(v22) = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; + pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; + //v23 = 8 * uDecorationID; + //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); + + //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; + pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); + pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); + + pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; } - - - if (v4 & DECORATION_DESC_DONT_DRAW) - return; - - v6 = v2->vPosition.x; - v7 = v2->vPosition.z; - a2 = v2->vPosition.y; - a1 = v6; - a3 = v7; - v8 = v2->field_10_y_rot - + ((signed int)stru_5C6E00->uIntegerPi >> 3) - - stru_5C6E00->Atan2(v6 - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); - v37 = pBLVRenderParams->field_0_timer_; - v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; - if (pParty->bTurnBasedModeOn) - v37 = pMiscTimer->uTotalGameTimeElapsed; - v10 = abs(v2->vPosition.x + v2->vPosition.y); - v11 = pSpriteFrameTable->GetFrame(v3->uSpriteID, v37 + v10); - v30 = 0; - v12 = v11; - v13 = v11->uFlags; - if ( v13 & 2 ) - v30 = 2; - if ( v13 & 0x40000 ) - v30 |= 0x40u; - if ( v13 & 0x20000 ) - LOBYTE(v30) = v30 | 0x80; - if ( (256 << v9) & v13 ) - v30 |= 4u; - if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1, a2, a3, &x, &y, &z, 1) ) - { - v14 = abs(x); - if ( v14 >= abs(y) ) - { - pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); - - v15 = &pBillboardRenderList[uNumBillboardsToDraw]; - assert(uNumBillboardsToDraw < 500); - - ++uNumBillboardsToDraw; - ++uNumDecorationsDrawnThisFrame; - //v16 = pRenderer->pRenderD3D == 0; - v15->uHwSpriteID = v12->pHwSpriteIDs[v9]; - v15->uPalette = v12->uPaletteIndex; - v15->uIndoorSectorID = uSectorID; - /*if ( v16 ) - { - LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; - HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; - v37 = v21 / x; - //LODWORD(v31) = v12->scale; - v37 = v21 / x; - v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v21 / x) >> 16; - v37 = (unsigned __int64)(v12->scale * (signed __int64)v37) >> 16; - } - else*/ - { - v17 = &pGame->pIndoorCameraD3D; - v15->fov_x = pGame->pIndoorCameraD3D->fov_x; - v18 = (*v17)->fov_y; - //v19 = v15->fov_x; - v15->fov_y = v18; - //v31 = v19; - //v25 = v19 + 6.7553994e15; - //v25 = floorf(v15->fov_x + 0.5f); - LODWORD(v20) = 0; - HIDWORD(v20) = floorf(v15->fov_x + 0.5f); - v37 = v20 / x; - //LODWORD(v31) = v12->scale; - v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; - v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v20 / x) >> 16; - //v31 = v15->fov_y; - //v25 = v31 + 6.7553994e15; - //v25 = floorf(v15->fov_y + 0.5f); - LODWORD(v20) = 0; - HIDWORD(v20) = floorf(v15->fov_y + 0.5f); - v37 = v20 / x; - v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; - } - //HIWORD(v22) = HIWORD(x); - //LOWORD(v22) = 0; - v15->_screenspace_y_scaler_packedfloat = v37; - v15->field_1E = v30; - v15->world_x = a1; - v15->world_y = a2; - v15->world_z = a3; - v15->uScreenSpaceX = a5; - v15->uScreenSpaceY = a6; - //v23 = 8 * uDecorationID; - //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); - - //v15->sZValue = v22 + v23; - v15->actual_z = HIWORD(x); - v15->object_pid = PID(OBJECT_Decoration,uDecorationID); - - v15->sTintColor = 0; - v15->pSpriteFrame = v12; - } - } + } } //----- (0043F953) -------------------------------------------------------- void PrepareBspRenderList_BLV() @@ -6114,12 +5949,12 @@ PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; - current_vertices_flag = PortalFace._view_transformed_z[3] >= 524288;// 8.0(0x80000) + current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 if ( pFace->uNumVertices >= 1 ) { for ( uint i = 1; i <= pFace->uNumVertices; ++i) { - next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 524288;// 8.0(0x80000) + next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 if ( current_vertices_flag ^ next_vertices_flag )//èëè òåêóùàÿ èëè ñëåäóþùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé { if ( next_vertices_flag )//ñëåäóþùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé @@ -6127,26 +5962,26 @@ //t = near_clip - v0.z / v1.z - v0.z t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); //New_x = (v1.x - v0.x)*t + v0.x - PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 3] - - PortalFace._view_transformed_x[i + 2]) * t) >> 16) + PortalFace._view_transformed_x[i + 2]; + PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) + + PortalFace._view_transformed_x[i + 2]; //New_y = (v1.y - v0.y)*t + v0.y - PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]) - * t) >> 16) + PortalFace._view_transformed_y[i + 2]; + PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) + + PortalFace._view_transformed_y[i + 2]; //New_z = 8.0(0x80000) - PortalFace._view_transformed_z[depth_num_vertices] = 524288; + PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 } else// òåêóùàÿ âåðøèíà çà áëèæíåé ãðàíèöåé { //t = near_clip - v1.z / v0.z - v1.z t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); //New_x = (v0.x - v1.x)*t + v1.x - PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 2] - - PortalFace._view_transformed_x[i + 3]) * t) >> 16) + PortalFace._view_transformed_x[i + 3]; + PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) + + PortalFace._view_transformed_x[i + 3]; //New_y = (v0.x - v1.y)*t + v1.y - PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]) - * t) >> 16) + PortalFace._view_transformed_y[i + 3]; + PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) + + PortalFace._view_transformed_y[i + 3]; //New_z = 8.0(0x80000) - PortalFace._view_transformed_z[depth_num_vertices] = 524288; + PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 } depth_num_vertices++; } @@ -6207,8 +6042,8 @@ pScreenY = 0x400000; // 64.0 } } - PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenX) >> 16); - PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenY) >> 16); + PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); + PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); } // ðåçóëüòàò: ïðè ïîâîðîòå êàìåðû, êîãäà ãðàíèöà ïîðòàëà ñäâèãàåòñÿ ê êðàþ ýêðàíà, ïîðòàë îñòàåòñÿ ïðîçðà÷íûì(âèäèìûì) //****************************************************************************************************************************************** @@ -6232,8 +6067,8 @@ //t = left_clip - v0.x / v1.x - v0.x t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); //New_y = (v1.y - v0.y)*t + v0.y - PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]) - * t) >> 16) + PortalFace._screen_space_y[i + 11]; + PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) + + PortalFace._screen_space_y[i + 11]; //New_x = left_clip PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; } @@ -6242,8 +6077,8 @@ //t = left_clip - v1.x / v0.x - v1.x t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); //New_y = (v0.y - v1.y)*t + v1.y - PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)(( PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]) - * t) >> 16) + PortalFace._screen_space_y[i + 12]; + PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) + + PortalFace._screen_space_y[i + 12]; //New_x = left_clip PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; } @@ -6275,8 +6110,8 @@ //t = right_clip - v1.x / v0.x - v1.x t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); //New_y = (v0.y - v1.y)*t + v1.y - PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]) - * t) >> 16) + PortalFace._screen_space_y[i + 8]; + PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) + + PortalFace._screen_space_y[i + 8]; //New_x = right_clip PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; } @@ -6285,8 +6120,8 @@ //t = right_clip - v0.x / v1.x - v0.x t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); //New_y = (v1.y - v0.y)*t + v0.y - PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]) - * t) >> 16) + PortalFace._screen_space_y[i + 9]; + PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) + + PortalFace._screen_space_y[i + 9]; //New_x = right_clip PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; } @@ -6324,8 +6159,8 @@ else { t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); - PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]) - * t) >> 16) + PortalFace._screen_space_x[i + 6]; + PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) + + PortalFace._screen_space_x[i + 6]; PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; } top_num_vertices++; @@ -6354,15 +6189,15 @@ if ( next_vertices_flag ) { t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); - PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]) - * t) >> 16) + PortalFace._screen_space_x[i + 2]; + PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) + + PortalFace._screen_space_x[i + 2]; PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; } else { t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); - PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]) - * t) >> 16) + PortalFace._screen_space_x[i + 3]; + PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) + + PortalFace._screen_space_x[i + 3]; PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; } bottom_num_vertices++; @@ -6868,83 +6703,74 @@ v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); } - //else - //{ - else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) + else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) + { + pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; + if ( pFace->uPolygonType == POLYGON_Floor ) { - pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; - if ( pFace->uPolygonType == POLYGON_Floor ) + if ( pParty->uFallSpeed < 0 ) + pParty->uFallSpeed = 0; + v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; + if ( pParty->uFallStartY - v87 < 512 ) + pParty->uFallStartY = v87; + if ( v2 * v2 + v1 * v1 < 400 ) { - if ( pParty->uFallSpeed < 0 ) - pParty->uFallSpeed = 0; - v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; - if ( pParty->uFallStartY - v87 < 512 ) - pParty->uFallStartY = v87; - if ( v2 * v2 + v1 * v1 < 400 ) + v1 = 0; + v2 = 0; + } + if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) + uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; + } + else + { + v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; + if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall ) + { + v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; + if ((stru_721530.speed >> 3) > v80 ) + v80 = stru_721530.speed >> 3; + v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); + v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); + pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); + //v80 = pFace->pFacePlane_old.vNormal.y; + v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist + + v87 * pFace->pFacePlane_old.vNormal.z + + new_party_y * pFace->pFacePlane_old.vNormal.y + + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); + if ( v52 > 0 ) { - v1 = 0; - v2 = 0; + new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); + new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); + v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); } if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; } - else + if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) { - v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; - if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall ) + v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; + if ((stru_721530.speed >> 3) > v80 ) + v80 = stru_721530.speed >> 3; + v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); + v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); + pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); + if ( v2 * v2 + v1 * v1 >= 400 ) { - v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; - if ((stru_721530.speed >> 3) > v80 ) - v80 = stru_721530.speed >> 3; - v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); - v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); - pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); - //v80 = pFace->pFacePlane_old.vNormal.y; - v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist - + v87 * pFace->pFacePlane_old.vNormal.z - + new_party_y * pFace->pFacePlane_old.vNormal.y - + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); - if ( v52 > 0 ) - { - new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); - new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); - v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); - } if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; } - if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) + else { - v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; - if ((stru_721530.speed >> 3) > v80 ) - v80 = stru_721530.speed >> 3; - v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); - v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); - pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); - if ( v2 * v2 + v1 * v1 >= 400 ) - { - if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) - uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; - } - else - { - v2 = 0; - v1 = 0; - pParty->uFallSpeed = 0; - } + v2 = 0; + v1 = 0; + pParty->uFallSpeed = 0; } } } - //} + } v2 = fixpoint_mul(58500, v2); v1 = fixpoint_mul(58500, v1); - //++v83; pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); - //if ( v83 >= 100 ) - //{ - //new_party_z = v87; - //break; - //} } // //Âîñïðîèçâåäåíèå çâóêîâ õîäüáû/áåãà------------------------- @@ -6960,7 +6786,7 @@ { if ( on_water ) pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); - else if ( BYTE2(pIndoor->pFaces[uFaceID].uAttributes) & 0x20 ) + else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//ïî êîâðó pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); else pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); @@ -6973,7 +6799,7 @@ { if ( on_water ) pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); - else if ( BYTE2(pIndoor->pFaces[uFaceID].uAttributes) & 0x20 ) + else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//ïî êîâðó pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); else pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); @@ -6993,7 +6819,7 @@ pParty->vPosition.z = new_party_z; pParty->vPosition.y = new_party_y; //pParty->uFallSpeed = v89; - if ( !bJumping && BYTE3(pIndoor->pFaces[uFaceID].uAttributes) & 0x40 ) + if ( !bJumping && pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW5 ) pParty->uFlags |= 0x200; if (uFaceEvent) EventProcessor(uFaceEvent, 0, 1);
--- a/Indoor.h Thu Jan 16 17:34:48 2014 +0600 +++ b/Indoor.h Fri Jan 17 17:58:48 2014 +0600 @@ -226,24 +226,30 @@ #define FACE_PORTAL 0x00000001 // portal/two-sided #define FACE_CAN_SATURATE_COLOR 0x00000002 +#define FACE_UNKNOW8 0x00000004 #define FACE_FLUID 0x00000010 // wavy animated water or lava +#define FACE_UNKNOW9 0x00000020 #define FACE_DONT_CACHE_TEXTURE 0x00000040 // do not load face texture if it isn't loaded already #define FACE_UNKNOW4 0x00000080 #define FACE_XY_PLANE 0x00000100 #define FACE_XZ_PLANE 0x00000200 #define FACE_YZ_PLANE 0x00000400 +#define FACE_UNKNOW10 0x00000800 #define FACE_UNKNOW3 0x00001000 #define FACE_INVISIBLE 0x00002000 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID #define FACE_OUTLINED 0x00010000 // outline face edges +#define FACE_UNKNOW7 0x00020000 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. #define FACE_UNKNOW 0x00100000 +#define FACE_UNKNOW6 0x00200000 #define FACE_INDOOR_SKY 0x00400000 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet. #define FACE_INDICATE 0x06000000 // Event can be triggered by indicating on the facet. #define FACE_UNKNOW2 0x10000000 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it. +#define FACE_UNKNOW5 0x40000000 #define FACE_PICKED 0x80000000 /* 93 */
--- a/Outdoor.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/Outdoor.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -80,10 +80,6 @@ //----- (0047A59E) -------------------------------------------------------- void OutdoorLocation::ExecDraw(unsigned int bRedraw) { - //unsigned int v2; // ebx@1 - int v3; // ST18_4@3 - int v4; // ST04_4@19 - int v5; // eax@19 pGame->pIndoorCameraD3D->debug_flags = 0; if (viewparams->draw_d3d_outlines) @@ -138,14 +134,10 @@ pGame->PushStationaryLights(-1); pGame->PrepareBloodsplats(); if (bRedraw) - { - v4 = WorldPosToGridCellZ(pParty->vPosition.y); - v5 = WorldPosToGridCellX(pParty->vPosition.x); - pOutdoor->UpdateDiscoveredArea(v5, v4, 1); - } + pOutdoor->UpdateDiscoveredArea(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y), 1); pGame->uFlags2 &= 0xFFFFFFFEu; if (/*pRenderer->pRenderD3D*/true && pRenderer->bUsingSpecular) - pGame->pLightmapBuilder->uFlags |= 1u; + pGame->pLightmapBuilder->uFlags |= 1; else pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; @@ -178,35 +170,31 @@ //----- (00488E23) -------------------------------------------------------- double OutdoorLocation::GetFogDensityByTime() { - int v1; // eax@3 - double v2; // st7@3 - - if ( pParty->uCurrentHour < 5 ) - goto LABEL_9; - if ( pParty->uCurrentHour >= 6 ) + if ( pParty->uCurrentHour < 5 )//íî÷ü + { + pWeather->bNight = true; + return 60.0 * 0.016666668; + } + else if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 6 )//ðàññâåò + { + pWeather->bNight = false; + return (60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300)) * 0.016666668; + } + else if ( pParty->uCurrentHour >= 6 && pParty->uCurrentHour < 20 )//äåíü { - if ( pParty->uCurrentHour < 0x14 ) - { - pWeather->bNight = 0; - v2 = 0.0; - return v2 * 0.016666668; - } - if ( pParty->uCurrentHour < 0x15 ) - { - v1 = 0; - v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; - goto LABEL_4; - } -LABEL_9: - v2 = 60.0; - pWeather->bNight = 1; - return v2 * 0.016666668; + pWeather->bNight = false; + return 0.0; } - v1 = 0; - v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); -LABEL_4: - pWeather->bNight = v1; - return v2 * 0.016666668; + else if ( pParty->uCurrentHour >= 20 && pParty->uCurrentHour < 21 )//ñóìåðêè + { + pWeather->bNight = false; + return ((double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute) * 0.016666668; + } + else//íî÷ü + { + pWeather->bNight = true; + return 60.0 * 0.016666668; + } } //----- (00488EB1) -------------------------------------------------------- @@ -573,49 +561,34 @@ //----- (004893CF) -------------------------------------------------------- int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) { - OutdoorLocation *v4; // ebx@1 - signed int v5; // edi@4 - int v6; // eax@4 int v7; // eax@4 - int v8; // eax@4 - int v9; // eax@5 - int v10; // eax@6 - int v11; // eax@7 - int v12; // eax@8 - int v15; // [sp+8h] [bp-8h]@2 - int v16; // [sp+Ch] [bp-4h]@2 - - v4 = this; - if ( pParty->uFlags & 8 - || (v15 = 0, - v16 = 0, - ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), - v16) - || v15 ) + int is_on_water; // [sp+8h] [bp-8h]@2 + int bmodel_standing_on_pid; // [sp+Ch] [bp-4h]@2 + + is_on_water = 0; + bmodel_standing_on_pid = 0; + ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &is_on_water, &bmodel_standing_on_pid, 0); + if ( pParty->uFlags & 8 || bmodel_standing_on_pid || is_on_water )//íà bmodel,è èëè íà âîäå return 2; - v5 = WorldPosToGridCellX(pParty->vPosition.x); - v6 = WorldPosToGridCellZ(pParty->vPosition.y); - v7 = _47ED83(v5, v6 - 1); - v8 = pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset; - if ( v8 ) + v7 = _47ED83(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1); + switch ( pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset ) { - v9 = v8 - 1; - if ( !v9 ) + case Tileset_Grass://íà òðàâå + return 1; + case Tileset_Snow://íà ñíåãó return 3; - v10 = v9 - 1; - if ( !v10 ) + case Tilset_Desert://íà ïåñêå return 5; - v11 = v10 - 1; - if ( !v11 || (v12 = v11 - 3) == 0 ) + case Tileset_3: + case Tileset_Dirt:// íà ãðÿçè return 4; - if ( v12 == 1 ) - return 3; - return 2; + case Tileset_Water:// on water(íà âîäå) + return 3;//åäåíèöû åäû + default: + return 2; } - return 1; } - //----- (00489487) -------------------------------------------------------- void OutdoorLocation::SetFog() { @@ -769,7 +742,6 @@ return result; } - //----- (0047C7A9) -------------------------------------------------------- void OutdoorLocationTerrain::_47C7A9() { @@ -1083,20 +1055,17 @@ //----- (0047CCE2) -------------------------------------------------------- bool OutdoorLocationTerrain::ZeroLandscape() { - OutdoorLocationTerrain *v1; // esi@1 - - v1 = this; memset(this->pHeightmap, 0, 0x4000u); - memset(v1->pTilemap, 90, 0x4000u); - memset(v1->pAttributemap, 0, 0x4000u); - memset(v1->pDmap, 0, 0x8000u); - v1->field_12 = 128; - v1->field_10 = 128; - v1->field_16 = 7; - v1->field_14 = 7; - v1->field_1C = 127; - v1->field_18 = 127; - return 1; + memset(this->pTilemap, 90, 0x4000u); + memset(this->pAttributemap, 0, 0x4000u); + memset(this->pDmap, 0, 0x8000u); + this->field_12 = 128; + this->field_10 = 128; + this->field_16 = 7; + this->field_14 = 7; + this->field_1C = 127; + this->field_18 = 127; + return true; } //----- (0047CD44) -------------------------------------------------------- @@ -1172,19 +1141,9 @@ Error("Invalid Ground Tex Handle"); } - - //----- (0047CF9C) -------------------------------------------------------- void OutdoorLocation::Release() { - //OutdoorLocation *v1; // esi@1 - //signed int v2; // edi@1 - //int v3; // ebx@2 - //void *v4; // ST24_4@4 - //char *v5; // ebx@4 - //void **v6; // esi@4 - - //v1 = this; strcpy(pLevelFilename, "blank"); strcpy(pLocationFileName, "default.odm"); strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); @@ -1926,9 +1885,9 @@ if (pBModels[i].pFaces[j].sCogTriggeredID) { if (pBModels[i].pFaces[j].HasEventHint()) - pBModels[i].pFaces[j].uAttributes |= 0x100000; + pBModels[i].pFaces[j].uAttributes |= FACE_UNKNOW; else - pBModels[i].pFaces[j].uAttributes &= ~0x100000; + pBModels[i].pFaces[j].uAttributes &= ~FACE_UNKNOW; } //++v144; //v60 = pBModels; @@ -2039,7 +1998,7 @@ strcpy(Str + strlen(Str) - 4, ".ddm"); //strcpy((char *)v141 + v73, (const char *)v108); v39 = pNew_LOD->FindContainer(Str, 1);//error - fread(&header, 0x10u, 1u, v39); + fread(&header, 0x10u, 1, v39); Str2 = 0; if (header.uVersion != 91969 || header.pMagic[0] != 'm' || @@ -2079,8 +2038,6 @@ pSrc += sizeof(DDM_DLV_Header); //v74 = (int)((char *)v75 + 40); } - //v76 = uNumBModels; - //v77 = actualNumFacesInLevel = 0; uint actualNumFacesInLevel = 0; for (uint i = 0; i < uNumBModels; ++i) actualNumFacesInLevel += pBModels[i].uNumFaces; @@ -2166,89 +2123,40 @@ memcpy(uDicovered_area, Src, 0x3C8u); } - //v25 = uNumBModels == 0; - //v26 = (uNumBModels & 0x80000000u) != 0; - //v151 = 0; for (uint i = 0; i < uNumBModels; ++i) { BSPModel model = pBModels[i]; - //pNumItems = 0; - //do - //{ - //v86 = pBModels; - //thisa = 0; - //v87 = (unsigned int)((char *)v86 + pNumItems); for (uint j = 0; j < model.uNumFaces; ++j) { ODMFace face = model.pFaces[j]; - - //if ( *(int *)(v87 + 76) > 0 ) - //{ - //File = 0; - //do - //{ - //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); memcpy(&face.uAttributes, pSrc, 4); pSrc += 4; - //v88 = pBModels; - //++File; - //v85 = (char *)v85 + 4; - //++thisa; - //v87 = (unsigned int)((char *)v88 + pNumItems); - //} - //while ( thisa < *(int *)(v87 + 76) ); } - //v89 = pBModels; - //thisa = 0; for (uint j = 0; j < model.uNumFaces; ++j) { ODMFace face = model.pFaces[j]; - //pFilename = 0; - //do - //{ - //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; - //File = v90; if (face.sCogTriggeredID) { if (face.HasEventHint()) - face.uAttributes |= 0x1000u; + face.uAttributes |= FACE_UNKNOW3; else face.uAttributes &= 0xFFFFEFFFu; } - //++thisa; - //v89 = pBModels; - //pFilename += 308; - //} - //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); } - //++v151; - //pNumItems += 188; - //} - //while ( v151 < (signed int)uNumBModels ); } pGameLoadingUI_ProgressBar->Progress(); - //v151 = 0; for (uint i = 0; i < uNumLevelDecorations; ++i) { - //thisa = (int)&pLevelDecorations[0].field_2; - //do - //{ memcpy(&pLevelDecorations[i].uFlags, pSrc, 2); pSrc += 2; - //thisa += 32; - //v85 = (char *)v85 + 2; - //++v151; - //} - //while ( v151 < (signed int)uNumLevelDecorations ); } pGameLoadingUI_ProgressBar->Progress(); memcpy(&uNumActors, pSrc, 4); - //v91 = (char *)v85 + 4; if (uNumActors > 500) MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); @@ -2300,19 +2208,12 @@ pTileTable->InitializeTileset(Tileset_Dirt); pTileTable->InitializeTileset(Tileset_Snow); - //v108 = pTileTypes[0].uTileGroup; pTileTable->InitializeTileset(pTileTypes[0].tileset); - //v108 = pTileTypes[1].uTileGroup; pTileTable->InitializeTileset(pTileTypes[1].tileset); - //v108 = pTileTypes[2].uTileGroup; pTileTable->InitializeTileset(pTileTypes[2].tileset); - //v108 = pTileTypes[3].uTileGroup; pTileTable->InitializeTileset(pTileTypes[3].tileset); strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); - //v97 = pTileTypes[0].uTileID; - //v108 = 0; TileDesc* v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); - //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); sMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); if (sMainTile_BitmapID != -1) pBitmaps_LOD->pTextures[sMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[sMainTile_BitmapID].palette_id1); @@ -2320,10 +2221,7 @@ _47F0E2(); LABEL_150: - //v100 = HIDWORD(uLastVisitDay); - //LODWORD(v142) = LODWORD(uLastVisitDay); - //HIDWORD(v142) = v100; - if ( pWeather->bRenderSnow ) //Ritor1: it's include + if ( pWeather->bRenderSnow ) //Ritor1: it's include for snow strcpy(loc_time.sky_texture_name, "sky19"); else if (loc_time.uLastVisitDay) { @@ -2363,7 +2261,7 @@ pSoundList->LoadSound(58, 0); pSoundList->LoadSound(97, 0); break; - case Tileset_2: + case Tilset_Desert: pSoundList->LoadSound(52, 0); pSoundList->LoadSound(91, 0); break; @@ -2399,20 +2297,16 @@ v3 = (a2 - 90) / 36; if ( v3 && v3 != 1 && v3 != 2 ) { - if ( v3 == 3 ) + if ( v3 == Tileset_3 ) result = this->pTileTypes[3].uTileID; else result = a2; } else - { result = this->pTileTypes[v3].uTileID; - } } else - { result = 0; - } return result; } @@ -2859,15 +2753,15 @@ signed __int64 v25; // qtt@45 int v26; // ST54_4@45 int v27; // ecx@45 - RenderBillboard *v28; // esi@45 + //RenderBillboard *v28; // esi@45 //__int16 v29; // ax@46 unsigned __int8 v30; // zf@46 unsigned __int8 v31; // sf@46 signed __int16 v32; // ax@49 signed int v33; // ecx@50 int v34; // ecx@54 - MonsterDesc *v35; // edx@54 - int v36; // ecx@54 + //MonsterDesc *v35; // edx@54 + //int v36; // ecx@54 //unsigned __int8 v37; // zf@54 //unsigned __int8 v38; // sf@54 //unsigned int v39; // [sp-8h] [bp-68h]@23 @@ -2976,34 +2870,29 @@ if (pGame->pIndoorCameraD3D->sRotationX) { v18 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; - v47 = ((unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - + ((unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16); - v50 = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; - v53 = (unsigned __int64)(v18 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; + v47 = (fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y) + fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_sine_y)); + v50 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_sine_y); + v53 = fixpoint_mul(v18, pGame->pIndoorCameraD3D->int_cosine_y); v44 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; - v19 = ((unsigned __int64)(v44 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16) - + ((unsigned __int64)(v47 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16); - X = ((unsigned __int64)(v44 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16) - + ((unsigned __int64)(v47 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16); + v19 = (fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_cosine_x)); + X = fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_sine_x) + fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_cosine_x); if ( v19 < 262144 || v19 > pODMRenderParams->shading_dist_mist << 16 ) continue; v20 = v53 - v50; v42 = v53 - v50; - v21 = ((unsigned __int64)(v44 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_x) >> 16) - - ((unsigned __int64)(v47 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_x) >> 16); + v21 = (fixpoint_mul(v44, pGame->pIndoorCameraD3D->int_cosine_x) - fixpoint_mul(v47, pGame->pIndoorCameraD3D->int_sine_x)); } else { v48 = (y - pGame->pIndoorCameraD3D->vPartyPos.y) << 16; - v51 = (unsigned __int64)(v17 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16; - v22 = (unsigned __int64)(v48 * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; + v51 = fixpoint_mul(v17, pGame->pIndoorCameraD3D->int_cosine_y); + v22 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_sine_y); X = v22 + v51; if ( v22 + v51 < 262144 || v22 + v51 > pODMRenderParams->shading_dist_mist << 16 ) continue; - v23 = (unsigned __int64)(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16) - * (signed __int64)pGame->pIndoorCameraD3D->int_sine_y) >> 16; - v20 = ((unsigned __int64)(v48 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v23; - v42 = ((unsigned __int64)(v48 * (signed __int64)pGame->pIndoorCameraD3D->int_cosine_y) >> 16) - v23; + v23 = fixpoint_mul(((x - pGame->pIndoorCameraD3D->vPartyPos.x) << 16), pGame->pIndoorCameraD3D->int_sine_y); + v20 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_cosine_y) - v23; + v42 = fixpoint_mul(v48, pGame->pIndoorCameraD3D->int_cosine_y) - v23; v21 = (z - pGame->pIndoorCameraD3D->vPartyPos.z) << 16; } v45 = v21; @@ -3017,64 +2906,56 @@ LODWORD(v25) = 0; HIDWORD(v25) = SLOWORD(pODMRenderParams->int_fov_rad); v57 = v25 / X; - v27 = pViewport->uScreenCenterX - - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); - v43 = pViewport->uScreenCenterX - - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); - v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); + v27 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v26, v42) + 32768) >> 16); + v43 = pViewport->uScreenCenterX - ((signed int)(fixpoint_mul(v26, v42) + 32768) >> 16); + v46 = pViewport->uScreenCenterY - ((signed int)(fixpoint_mul(v25 / X, v45) + 32768) >> 16); result = uNumBillboardsToDraw; - v28 = &pBillboardRenderList[uNumBillboardsToDraw]; + //v28 = &pBillboardRenderList[uNumBillboardsToDraw]; if (uNumBillboardsToDraw >= 500) return; ++uNumBillboardsToDraw; ++uNumSpritesDrawnThisFrame; - pActors[i].uAttributes |= 8u; - v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; - v28->uIndoorSectorID = 0; - v28->uPalette = v15->uPaletteIndex; - v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; - v30 = HIDWORD(pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) == 0; - v31 = SHIDWORD(pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) < 0; - v28->_screenspace_y_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; - if ( v31 || v31 | v30 && LODWORD(pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime) <= 0u ) + pActors[i].uAttributes |= 8; + pBillboardRenderList[uNumBillboardsToDraw - 1].uHwSpriteID = v15->pHwSpriteIDs[v41]; + pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v15->uPaletteIndex; + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v15->scale, v58); + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(v15->scale, v57); + if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) { - if ( (signed __int64)pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0i64 ) + if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) { - v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(&pActors[i]) - * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; -LABEL_53: + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); LOWORD(v27) = v43; - v28->_screenspace_y_scaler_packedfloat = v52; } } else { - v32 = pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; - if ( v32 ) + if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower ) { - v33 = pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower; - v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->_screenspace_x_scaler_packedfloat) >> 16; - v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; - goto LABEL_53; + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, + pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); + LOWORD(v27) = v43; } } - v28->uScreenSpaceX = v27; - v28->uScreenSpaceY = v46; - v28->world_x = x; - v28->world_y = y; - v28->world_z = z; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v27; + pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v46; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = x; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = y; + pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = z; HIWORD(v34) = HIWORD(X); LOWORD(v34) = 0; - v28->dimming_level = 0; - v28->sZValue = v34 + PID(OBJECT_Actor, i); - v28->field_14_actor_id = i; - v35 = pMonsterList->pMonsters; - v36 = pActors[i].pMonsterInfo.uID; - v28->field_1E = v62 | 0x200; - v28->pSpriteFrame = v15; - v28->sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID-1].sTintColor;//*((int *)&v35[v36] - 36); + pBillboardRenderList[uNumBillboardsToDraw - 1].dimming_level = 0; + pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v34 + PID(OBJECT_Actor, i); + pBillboardRenderList[uNumBillboardsToDraw - 1].field_14_actor_id = i; + //v35 = pMonsterList->pMonsters; + //v36 = pActors[i].pMonsterInfo.uID; + pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v62 | 0x200; + pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v15; + pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor;//*((int *)&v35[v36] - 36); if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) - v28->field_1E = v62 | 0x200; + pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v62 | 0x200; } //LABEL_58: //++v59; @@ -4430,8 +4311,7 @@ { if ( integer_sqrt(v122 * v122 + pY_ * pY_ + v62 * v62) >= 16 ) { - if ( !is_not_on_bmodel - && !(BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20) ) + if ( !is_not_on_bmodel && pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].Visible() ) pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0);//áåã íà 3D Modelè else { @@ -4445,14 +4325,13 @@ { if ( integer_sqrt(v122 * v122 + pY_ * pY_ + v62 * v62) >= 8 ) { - if ( is_not_on_bmodel - || BYTE1(pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].uAttributes) & 0x20 ) + if ( !is_not_on_bmodel && pOutdoor->pBModels[pParty->floor_face_pid >> 9].pFaces[(pParty->floor_face_pid >> 3) & 0x3F].Visible() ) + pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0);// õîæäåíèå íà 3D Modelè + else { v87 = pOutdoor->GetSoundIdByPosition(WorldPosToGridCellX(pParty->vPosition.x), WorldPosToGridCellZ(pParty->vPosition.y) - 1, 0); pAudioPlayer->PlaySound((SoundID)v87, 804, 1, -1, 0, 0, 0, 0);// õîæäåíèå ïî çåìëå } - else - pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0);// õîæäåíèå íà 3D Modelè pParty->walk_sound_timer = 144;//òàéìåð äëÿ õîäüáû } } @@ -4675,7 +4554,7 @@ { if ( (pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_Ceiling || pOutdoor->pBModels[i].pFaces[j].uPolygonType == POLYGON_InBetweenCeilingAndWall) - && !(BYTE3(pOutdoor->pBModels[i].pFaces[j].uAttributes) & 0x20) + && !pOutdoor->pBModels[i].pFaces[j].Ethereal() && Party_X <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x2 && Party_X >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.x1 && Party_Y <= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y2 && Party_Y >= pOutdoor->pBModels[i].pFaces[j].pBoundingBox.y1 ) {
--- a/Render.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/Render.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -4323,18 +4323,8 @@ //----- (004A1B22) -------------------------------------------------------- unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(float z) { - //unsigned int v2; // ebx@1 - //double v4; // st7@5 - //unsigned int v5; // esi@5 - //int v6; // ecx@5 unsigned int v7; // edx@6 - char *v8; // ecx@12 - void *v9; // edi@16 - unsigned int v10; // eax@16 - void *v11; // edi@21 - unsigned int v12; // eax@21 - - //v2 = uNumBillboardsToDraw; + if (uNumBillboardsToDraw >= 999 ) return 0; if (!uNumBillboardsToDraw) @@ -4343,9 +4333,6 @@ return 0; } - //v4 = *(float *)&a1; - //v5 = pRenderer->uNumBillboardsToDraw; - //v6 = 0; for (int left = 0, right = uNumBillboardsToDraw; left < right; ) // binsearch { v7 = left + (right - left) / 2; @@ -4355,48 +4342,37 @@ left = v7 + 1; } - v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].z_order; - if (z > *(float *)v8 ) + if (z > pRenderer->pBillboardRenderListD3D[v7].z_order ) { if ( v7 == pRenderer->uNumBillboardsToDraw - 1 ) - { v7 = pRenderer->uNumBillboardsToDraw; - } else { if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) { - v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; - v10 = pRenderer->uNumBillboardsToDraw - v7; - do + for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) { - memcpy(v9, (char *)v9 - 156, 0x9Cu); - v9 = (char *)v9 - 156; - --v10; + memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], + &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - (i + 1)], + sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); } - while ( v10 ); } ++v7; } -//LABEL_23: uNumBillboardsToDraw++; return v7; } - if (z <= *(float *)v8 ) + if (z <= pRenderer->pBillboardRenderListD3D[v7].z_order ) { if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 ) { - v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw]; - v12 = pRenderer->uNumBillboardsToDraw - v7; - do - { - memcpy(v11, (char *)v11 - 156, 0x9Cu); - v11 = (char *)v11 - 156; - --v12; - } - while ( v12 ); - } - //goto LABEL_23; + for ( uint i = 0; i < pRenderer->uNumBillboardsToDraw - v7; i++ ) + { + memcpy(&pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i], + &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw -(i + 1)], + sizeof(pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw - i])); + } + } uNumBillboardsToDraw++; return v7; } @@ -8587,7 +8563,6 @@ { if (pBillboardRenderListD3D[i].opacity != RenderBillboardD3D::NoBlend) SetBillboardBlendOptions(pBillboardRenderListD3D[i].opacity); - pRenderD3D->pDevice->SetTexture(0, pBillboardRenderListD3D[i].pTexture); ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, @@ -8817,14 +8792,14 @@ array_77EC08[pODMRenderParams->uNumPolygons].flags |= 2; if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_INDOOR_SKY ) HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; - if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 4 ) + if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW8 ) HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 4; else { - if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x20 ) + if ( pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW9 ) HIBYTE(array_77EC08[pODMRenderParams->uNumPolygons].flags) |= 8; } - if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & 0x0800) + if (pOutdoor->pBModels[model_id].pFaces[face_id].uAttributes & FACE_UNKNOW10) array_77EC08[pODMRenderParams->uNumPolygons].flags |= 0x2000; else {
--- a/SpriteObject.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/SpriteObject.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -717,7 +717,7 @@ v22 = fixpoint_mul(32000, v39); } pSpriteObject->vVelocity.z += v22; - if ( BYTE3(pIndoor->pFaces[v15].uAttributes) & 0x10 ) + if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); @@ -730,7 +730,7 @@ pSpriteObject->vVelocity.z = v17; if ( (signed __int16)v17 < 10 ) pSpriteObject->vVelocity.z = 0; - if ( BYTE3(pIndoor->pFaces[v15].uAttributes) & 0x10 ) + if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); @@ -740,7 +740,7 @@ pSpriteObject->vVelocity.z = 0; if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y >= 400 ) { - if ( BYTE3(pIndoor->pFaces[v15].uAttributes) & 0x10 ) + if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y);
--- a/TileFrameTable.h Thu Jan 16 17:34:48 2014 +0600 +++ b/TileFrameTable.h Fri Jan 17 17:58:48 2014 +0600 @@ -26,7 +26,7 @@ { Tileset_Grass = 0, Tileset_Snow = 1, - Tileset_2 = 2, + Tilset_Desert = 2, Tileset_3 = 3, Tileset_Dirt = 4, Tileset_Water = 5,
--- a/UI/Books/UIMapBook.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/UI/Books/UIMapBook.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -416,16 +416,16 @@ { if ( !(pIndoor->pMapOutlines->pOutlines[i].uFlags & 1) ) { - if ( !(!(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace1ID].uAttributes & 0x80) - && !(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace2ID].uAttributes & 0x80) )) + if ( !(!(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace1ID].uAttributes & FACE_UNKNOW4) + && !(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace2ID].uAttributes & FACE_UNKNOW4) )) { pIndoor->pMapOutlines->pOutlines[i].uFlags = pIndoor->pMapOutlines->pOutlines[i].uFlags | 1; pIndoor->_visible_outlines[i >> 3] |= 1 << (7 - i % 8); } } if ( (!(pIndoor->pMapOutlines->pOutlines[i].uFlags & 1) - && !(!(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace1ID].uAttributes & 0x80) - && !(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace2ID].uAttributes & 0x80) )) + && !(!(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace1ID].uAttributes & FACE_UNKNOW4) + && !(pIndoor->pFaces[pIndoor->pMapOutlines->pOutlines[i].uFace2ID].uAttributes & FACE_UNKNOW4) )) || pIndoor->pMapOutlines->pOutlines[i].uFlags & 1) { v93 = (unsigned __int16 *)(pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x - viewparams->sViewCenterX); @@ -687,7 +687,7 @@ { if ( pOutdoor->pBModels[i].pFaces[j].sCogTriggeredID ) { - if ( !(pOutdoor->pBModels[i].pFaces[j].uAttributes & 0x100000) ) + if ( !(pOutdoor->pBModels[i].pFaces[j].uAttributes & FACE_UNKNOW) ) { if ( GetEventHintString(pOutdoor->pBModels[i].pFaces[j].sCogTriggeredID) ) {
--- a/UI/UiGame.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/UI/UiGame.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -1985,10 +1985,10 @@ long long _a = (uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x); uint _b = ((unsigned int)((unsigned __int64)_a >> 16) << 16); int _c = ((signed int)(_b - uZoom * pParty->vPosition.x) >> 16); - pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); - pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); - pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); - pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)(uZoom * (signed __int64)pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + pX = uCenterX + fixpoint_mul((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].x) << 16) - uZoom, pParty->vPosition.x); + pY = uCenterY - fixpoint_mul((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex1ID].y) << 16) - uZoom, pParty->vPosition.y); + pZ = uCenterX + fixpoint_mul((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].x) << 16) - uZoom, pParty->vPosition.x); + pW = uCenterY - fixpoint_mul((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pIndoor->pMapOutlines->pOutlines[i].uVertex2ID].y) << 16) - uZoom, pParty->vPosition.y); v15 = abs(pOutline->sZ - pParty->vPosition.z) / 8; if ( v15 > 100 ) v15 = 100; @@ -2001,10 +2001,10 @@ for (uint i = 0; i < uNumBlueFacesInBLVMinimap; ++i) { BLVMapOutline* pOutline = &pIndoor->pMapOutlines->pOutlines[pBlueFacesInBLVMinimapIDs[i]]; - pX = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); - pY = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex1ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); - pZ = uCenterX + ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].x) >> 16) << 16) - uZoom * pParty->vPosition.x) >> 16); - pW = uCenterY - ((signed int)(((unsigned int)((unsigned __int64)((signed int)uZoom * (signed __int64)pIndoor->pVertices[pOutline->uVertex2ID].y) >> 16) << 16) - uZoom * pParty->vPosition.y) >> 16); + pX = uCenterX + fixpoint_mul((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex1ID].x) << 16) - uZoom, pParty->vPosition.x); + pY = uCenterY - fixpoint_mul((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex1ID].y) << 16) - uZoom, pParty->vPosition.y); + pZ = uCenterX + fixpoint_mul((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex2ID].x) << 16) - uZoom, pParty->vPosition.x); + pW = uCenterY - fixpoint_mul((unsigned int)(fixpoint_mul(uZoom, pIndoor->pVertices[pOutline->uVertex2ID].y) << 16) - uZoom, pParty->vPosition.y); pRenderer->RasterLine2D(pX, pY, pZ, pW, ui_game_minimap_outline_color); } } @@ -2040,8 +2040,8 @@ if ( !pSpriteObjects[i].uType || !pSpriteObjects[i].uObjectDescID ) continue; //if (uWizardEyeSkillLevel == 1 - pPoint_X = uCenterX + ((unsigned __int64)((pSpriteObjects[i].vPosition.x - pParty->vPosition.x) * (signed __int64)uZoom) >> 16); - pPoint_Y = uCenterY - ((signed __int64)((pSpriteObjects[i].vPosition.y - pParty->vPosition.y) * (signed __int64)uZoom) >> 16); + pPoint_X = uCenterX + fixpoint_mul((pSpriteObjects[i].vPosition.x - pParty->vPosition.x), uZoom); + pPoint_Y = uCenterY - fixpoint_mul((pSpriteObjects[i].vPosition.y - pParty->vPosition.y), uZoom); //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z && // pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w) { @@ -2068,15 +2068,15 @@ for ( uint i = 0; i < uNumActors; ++i )//draw actors(îòðèñîâêà ìîíñòðîâ è íïñ) { if ( pActors[i].uAIState != Removed && pActors[i].uAIState != Disabled - && (pActors[i].uAIState == Dead || BYTE1(pActors[i].uAttributes) & 0x80) ) + && (pActors[i].uAIState == Dead || pActors[i].uAttributes & 0x8000) ) { - pPoint_X = uCenterX + ((unsigned __int64)(( pActors[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); - pPoint_Y = uCenterY - ((unsigned __int64)(( pActors[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); + pPoint_X = uCenterX + (fixpoint_mul((pActors[i].vPosition.x - pParty->vPosition.x), uZoom)); + pPoint_Y = uCenterY - (fixpoint_mul((pActors[i].vPosition.y - pParty->vPosition.y), uZoom)); //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z // && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) { pColor = ui_game_minimap_actor_friendly_color; - if ( BYTE3(pActors[i].uAttributes) & 1 ) + if ( pActors[i].uAttributes & 0x1000000 ) pColor = ui_game_minimap_actor_hostile_color; if ( pActors[i].uAIState == Dead) pColor = ui_game_minimap_actor_corpse_color; @@ -2100,8 +2100,8 @@ { if ( pLevelDecorations[i].uFlags & 8 ) { - pPoint_X = uCenterX + ((unsigned __int64)((pLevelDecorations[i].vPosition.x - pParty->vPosition.x) * (signed __int64)(signed int)uZoom) >> 16); - pPoint_Y = uCenterY - ((unsigned __int64)((pLevelDecorations[i].vPosition.y - pParty->vPosition.y) * (signed __int64)(signed int)uZoom) >> 16); + pPoint_X = uCenterX + (fixpoint_mul((pLevelDecorations[i].vPosition.x - pParty->vPosition.x), uZoom)); + pPoint_Y = uCenterY - (fixpoint_mul((pLevelDecorations[i].vPosition.y - pParty->vPosition.y), uZoom)); //if ( pPoint_X >= pRenderer->raster_clip_x && pPoint_X <= pRenderer->raster_clip_z // && pPoint_Y >= pRenderer->raster_clip_y && pPoint_Y <= pRenderer->raster_clip_w ) {
--- a/Viewport.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/Viewport.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -406,7 +406,7 @@ } if ( GetAsyncKeyState(VK_SHIFT) >= 0 ) { - if ( !pActors[v16].GetActorsRelation(0) && !(BYTE2(pActors[v16].uAttributes) & 8) ) + if ( !pActors[v16].GetActorsRelation(0) && !(pActors[v16].uAttributes & 0x80000) ) { if ( HIWORD(v0) >= clickable_distance) { @@ -558,7 +558,7 @@ { if ( uCurrentlyLoadedLevelType == LEVEL_Indoor) { - if ( !(pIndoor->pFaces[PID_ID(v0)].uAttributes & 0x2000000) ) + if ( !pIndoor->pFaces[PID_ID(v0)].Clickable() ) { if ( !pParty->pPickedItem.uItemID ) {
--- a/mm7_2.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/mm7_2.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -4791,7 +4791,7 @@ if ( PID_TYPE(a2) == OBJECT_BModel && PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player) { if (PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) < 500) //bugfix PID_ID(v2->spell_caster_pid)==1000 - BYTE2(pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].uAttributes) |= 4; + pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].uAttributes |= 0x40000; } //v6 = v2->uType; @@ -4936,7 +4936,7 @@ if ( v152 >= 3 ) v150 = 4; } - BYTE2(pActors[v139].uAttributes) |= 8u; + pActors[v139].uAttributes |= 0x80000; } if ( pSpriteObjects[uLayingItemID].uType == 6040 ) {
--- a/mm7_3.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/mm7_3.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -4087,7 +4087,7 @@ { if ( pIndoor->pFaceExtras[i].sCogNumber == uFaceCog ) { - if ( BYTE1(pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes) & 0x40 ) + if ( pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes & FACE_TEXTURE_FRAME ) { pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = pTextureFrameTable->FindTextureByName(pFilename); if ( pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID) @@ -4097,7 +4097,7 @@ else { pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uBitmapID = texture; - BYTE1(pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes) &= 0xBFu; + pIndoor->pFaces[pIndoor->pFaceExtras[i].field_C].uAttributes &= 0xBF00; } } else @@ -4117,7 +4117,7 @@ { if ( pOutdoor->pBModels[j].pFaces[i].sCogNumber == uFaceCog ) { - if ( BYTE1(pOutdoor->pBModels[j].pFaces[i].uAttributes) & 0x40 ) + if ( pOutdoor->pBModels[j].pFaces[i].uAttributes & FACE_TEXTURE_FRAME ) { pOutdoor->pBModels[j].pFaces[i].uTextureID = pTextureFrameTable->FindTextureByName(pFilename); if ( pOutdoor->pBModels[j].pFaces[i].uTextureID ) @@ -4125,7 +4125,7 @@ else { pOutdoor->pBModels[j].pFaces[i].uTextureID = texture; - BYTE1(pOutdoor->pBModels[j].pFaces[i].uAttributes) &= 0xBFu; + pOutdoor->pBModels[j].pFaces[i].uAttributes &= 0xBF00; } } else
--- a/mm7_5.cpp Thu Jan 16 17:34:48 2014 +0600 +++ b/mm7_5.cpp Fri Jan 17 17:58:48 2014 +0600 @@ -328,7 +328,7 @@ { pActors[actor_id].uLastCharacterIDToHit = v17; if ( pActors[actor_id].uAIState == Fleeing ) - BYTE2(pActors[actor_id].uAttributes) |= 2; + pActors[actor_id].uAttributes |= FACE_UNKNOW7; if ( pActors[PID_ID(v17)]._4273BB_DoesHitOtherActor(&pActors[actor_id], v4, 0) ) { v10 = (unsigned int)pActors[PID_ID(v17)]._43B3E0_CalcDamage(a4);