# HG changeset patch # User Grumpy7 # Date 1393112078 -3600 # Node ID fd0b2a69741675de30045b2fe3319430e88a7dd2 # Parent a9fa57fda3ae1fe078d5fe95eec34bd6ca116f4f fixing inverted guild greetings diff -r a9fa57fda3ae -r fd0b2a697416 UI/UIHouses.cpp --- a/UI/UIHouses.cpp Sat Feb 22 19:55:54 2014 +0100 +++ b/UI/UIHouses.cpp Sun Feb 23 00:34:38 2014 +0100 @@ -892,7 +892,7 @@ v19 = guild_mambership_flags[uHouseID - HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE]; //guilds flags //v20 = uHouseID; //if ( !((unsigned __int8)(0x80u >> v19 % 8) & pPlayers[uActiveCharacter]->_guilds_member_bits[v19 /8]) ) - if(_449B57_test_bit(pPlayers[uActiveCharacter]->_achieved_awards_bits,v19)) + if(!_449B57_test_bit(pPlayers[uActiveCharacter]->_achieved_awards_bits,v19)) { PlayHouseSound(uHouseID, HouseSound_Greeting_2); return 1;