# HG changeset patch # User Grumpy7 # Date 1404949719 -7200 # Node ID ecd1dd95ec499ee04d7f494391c09c6e992d3409 # Parent aad4f31aa2972e834b4e59d672050570a2605b47 fixing 2 polishing bugs in GameUI_WritePointedObjectStatusString diff -r aad4f31aa297 -r ecd1dd95ec49 UI/UiGame.cpp --- a/UI/UiGame.cpp Thu Jul 10 01:37:41 2014 +0200 +++ b/UI/UiGame.cpp Thu Jul 10 01:48:39 2014 +0200 @@ -1203,11 +1203,8 @@ if ( pObjectList->pObjects[pSpriteObjects[pickedObjectID].uObjectDescID].uFlags & 0x10 ) { pMouse->uPointingObjectID = 0; - if ( uLastPointedObjectID != 0 ) - { - pFooterString[0] = 0; - bForceDrawFooter = 1; - } + pFooterString[0] = 0; + bForceDrawFooter = 1; uLastPointedObjectID = 0; return; } @@ -1268,6 +1265,7 @@ } if (newString) { + GameUI_SetFooterString(newString); if ( pMouse->uPointingObjectID == 0 && uLastPointedObjectID != 0) { pFooterString[0] = 0;