# HG changeset patch # User Grumpy7 # Date 1380089589 -7200 # Node ID bc0fa6153fe1f8c656015f1ea85e93645c8fb374 # Parent 8da2af197e110d62338338c18805fc883d104451 fixing itemequiptype instead of playerskilltype diff -r 8da2af197e11 -r bc0fa6153fe1 UI/UICharacter.cpp --- a/UI/UICharacter.cpp Wed Sep 25 07:11:43 2013 +0200 +++ b/UI/UICharacter.cpp Wed Sep 25 08:13:09 2013 +0200 @@ -2348,7 +2348,7 @@ if ( pParty->pPickedItem.uItemID ) { pEquipType = pParty->pPickedItem.GetItemEquipType(); - pSkillType = pParty->pPickedItem.GetItemEquipType(); + pSkillType = pParty->pPickedItem.GetPlayerSkillType(); if ( pSkillType == 4 ) { if ( v2 )