# HG changeset patch # User zipi # Date 1369510276 -3600 # Node ID 81a30c2e3e0add15fc6fc8b5740cfd05c928bfb0 # Parent b44dee7e70e8dd9559f89f80cc5cf7d040d6d1cd DecalBuilder small error diff -r b44dee7e70e8 -r 81a30c2e3e0a DecalBuilder.cpp --- a/DecalBuilder.cpp Sat May 25 20:18:23 2013 +0100 +++ b/DecalBuilder.cpp Sat May 25 20:31:16 2013 +0100 @@ -449,6 +449,7 @@ { double v7; // st7@12 + uNumDecals = 0; if (!pBloodsplatContainer->std__vector_pBloodsplats_size) return true; @@ -458,7 +459,6 @@ return true; if (pFace->Fluid()) return true; - for (uint i = 0; i < pBloodsplatContainer->std__vector_pBloodsplats_size; ++i) { auto pBloodsplat = pBloodsplatContainer->std__vector_pBloodsplats + i; diff -r b44dee7e70e8 -r 81a30c2e3e0a mm7_1.cpp --- a/mm7_1.cpp Sat May 25 20:18:23 2013 +0100 +++ b/mm7_1.cpp Sat May 25 20:31:16 2013 +0100 @@ -1572,7 +1572,7 @@ signed int ic; // [sp+24h] [bp-4h]@41 signed int id; // [sp+24h] [bp-4h]@51 signed int ie; // [sp+24h] [bp-4h]@61 - return 0; + v1 = &pIndoor->pFaces[uFaceID]; //this = pGame->pIndoorCameraD3D; v2 = &pIndoor->pVertices[v1->pVertexIDs[0]];