# HG changeset patch # User Ritor1 # Date 1364532226 -21600 # Node ID 6dd2b94efce797352425b478757ec6a684d951c1 # Parent d061180f2b42d68f510430089c1036eb094f5993 DrawFan diff -r d061180f2b42 -r 6dd2b94efce7 Render.cpp --- a/Render.cpp Thu Mar 28 00:37:58 2013 +0400 +++ b/Render.cpp Fri Mar 29 10:43:46 2013 +0600 @@ -7601,12 +7601,12 @@ //----- (004A2DA3) -------------------------------------------------------- void Render::DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture) { - int v4; // ebx@1 + //int v4; // ebx@1 int v7; // eax@7 float v12; // ST3C_4@8 int i; - v4 = (int)this; + //v4 = (int)this; if (!this->uNumD3DSceneBegins) return; @@ -7639,19 +7639,20 @@ pVertices[i].texcoord.y = array_50AC10[i].v; } pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); - pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); + pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, + pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); } } //----- (004A2DA3) -------------------------------------------------------- void Render::DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture) { - int v4; // ebx@1 + //int v4; // ebx@1 int v7; // eax@7 float v13; // ST3C_4@8 int i; - v4 = (int)this; + //v4 = (int)this; if ( !this->uNumD3DSceneBegins ) return; if ( uNumVertices >= 3 ) @@ -7663,14 +7664,14 @@ this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); } - for (i = 0; i < uNumVertices; ++i) + for ( i = 0; i < uNumVertices; ++i ) { pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX; pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY; pVertices[i].pos.z = 0.99989998; pVertices[i].rhw = array_50AC10[i]._rhw; - pVertices[i].diffuse = GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); + pVertices[i].diffuse = ::GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0); v7 = 0; if (this->bUsingSpecular) { @@ -7683,7 +7684,7 @@ } pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture); pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, - pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); + pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); } } diff -r d061180f2b42 -r 6dd2b94efce7 mm7_3.cpp --- a/mm7_3.cpp Thu Mar 28 00:37:58 2013 +0400 +++ b/mm7_3.cpp Fri Mar 29 10:43:46 2013 +0600 @@ -6035,12 +6035,12 @@ array_50AC10[1].vWorldViewProjY = v38; array_50AC10[2].vWorldViewProjX = pViewport->uViewportBR_X; - array_50AC10[2].vWorldViewProjY = pViewport->uViewportTL_Y; + array_50AC10[2].vWorldViewProjY = v38; array_50AC10[3].vWorldViewProjX = pViewport->uViewportBR_X; - array_50AC10[3].vWorldViewProjY = v38; - - /*v36 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5; + array_50AC10[3].vWorldViewProjY = pViewport->uViewportTL_Y; + + v36 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5; v33 = 65536 / (signed int)(v36 / tan(0.6457717418670654) + 0.5); for (int i = 0; i < _this.uNumVertices; ++i) @@ -6060,10 +6060,10 @@ v10 = 0; v39 = 0; } - v11 = (signed __int64)array_50AC10[i].vWorldViewProjX; + //v11 = (signed __int64)array_50AC10[i].vWorldViewProjX; v38 = v10; v12 = array_50AC10[i].vWorldViewProjY - 1.0; - v13 = v33 * (pViewport->uScreenCenterX - v11); + v13 = v33 * (pViewport->uScreenCenterX - (signed __int64)array_50AC10[i].vWorldViewProjX); v34 = -_this.field_24; v32 = (signed __int64)v12; v14 = v33 * (v30 - v32); @@ -6083,7 +6083,7 @@ } v37 = abs(v34 >> 14); v15 = abs(v10); - if ( v37 <= v15 || v32 <= pViewport->uViewportY ) + if ( v37 <= v15 || v32 <= pViewport->uViewportTL_Y ) { if ( v39 <= 0 ) break; @@ -6108,38 +6108,28 @@ v36 += ((unsigned __int64)(_this.ptr_38->field_1C * v13) >> 16); v35 = 224 * pMiscTimer->uTotalGameTimeElapsed + (signed int)((unsigned __int64)(v37 * v18) >> 16) / 8; v36 = 224 * pMiscTimer->uTotalGameTimeElapsed + (signed int)((unsigned __int64)(v36 * v18) >> 16) / 8; - */ + //array_50AC10[i].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist; - //array_50AC10[i]._rhw = 1; - //array_50AC10[i].u = (double)v35 / (65536.0 * pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID].uTextureWidth); - //array_50AC10[i].v = (double)v36 / (65536.0 * pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID].uTextureWidth); - //} - if ( _this.uNumVertices > 0) - { - float t = (GetTickCount() % 96000) / 96000.0f; - - array_50AC10[0].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist; - array_50AC10[0]._rhw = 1; - array_50AC10[0].u = 0; - array_50AC10[0].v = 0 + t; - - array_50AC10[1].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist; - array_50AC10[1]._rhw = 1; - array_50AC10[1].u = 0; - array_50AC10[1].v = 1 + t; - - array_50AC10[2].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist; - array_50AC10[2]._rhw = 1; - array_50AC10[2].u = 1; - array_50AC10[2].v = 0 + t; - - array_50AC10[3].vWorldViewPosition.x = pOutdoorCamera->shading_dist_mist; - array_50AC10[3]._rhw = 1; - array_50AC10[3].u = 1; - array_50AC10[3].v = 1 + t; - pRenderer->DrawStrip(_this.uNumVertices, &_this, pBitmaps_LOD->pHardwareTextures[_this.uTileBitmapID]); + //array_50AC10[i].vWorldPosition.x = v36 / (_this.pTexture->uTextureHeight * 65536.0); + //array_50AC10[i].vWorldPosition.y = 1.0 / (pOutdoorCamera->shading_dist_mist >> 16); + //array_50AC10[i].vWorldPosition.z = v35 / (_this.pTexture->uTextureWidth * 65536.0); + array_50AC10[i]._rhw = 1; + //array_50AC10[i].u = (double)v35 / (65536.0 * _this.pTexture->uTextureWidth); + //array_50AC10[i].v = (double)v36 / (65536.0 * _this.pTexture->uTextureHeight); + //float t = (GetTickCount() % 96000) / 96000.0f; + //array_50AC10[i].u += t; + if ( i == _this.uNumVertices - 1 ) + { + pRenderer->DrawFan(_this.uNumVertices, &_this, pBitmaps_LOD->pHardwareTextures[_this.uTileBitmapID]); + + //array_50AC10[0].vWorldViewProjY = v38; + //array_50AC10[1].vWorldViewProjY = array_50AC10[1].vWorldViewProjY + 30.0; + //array_50AC10[2].vWorldViewProjY = array_50AC10[2].vWorldViewProjY + 30.0; + //array_50AC10[3].vWorldViewProjY = v38; + + pRenderer->DrawFan(_this.uNumVertices, &_this, pBitmaps_LOD->pHardwareTextures[_this.uTileBitmapID]); return; - //} + } } }