# HG changeset patch # User zipi # Date 1362434191 0 # Node ID 5eb2c6286c49b7e16eaa8d68fa44a525062599c6 # Parent b23f19fc0d1b81db13525b01e9ac0e6a68241de4 GUI_UpdateWindows clean diff -r b23f19fc0d1b -r 5eb2c6286c49 mm7_5.cpp --- a/mm7_5.cpp Tue Mar 05 00:25:08 2013 +0200 +++ b/mm7_5.cpp Mon Mar 04 21:56:31 2013 +0000 @@ -15063,542 +15063,241 @@ pWindowType = pWindow->eWindowType; switch (pWindow->eWindowType) { - case WINDOW_MainMenu_Load: - GameUI_MainMenu_DrawLoad(); - continue; - case WINDOW_5E: // window that initiates savegame loading - { - if (pWindow->Hint != (char *)1) - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - auto pGUIButton3 = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton3->pTextures[0]); - pHint = pWindow->Hint; - viewparams->bRedrawGameUI = 1; - if ( pHint && pHint != (char *)1 ) - pGUIButton3->DrawLabel(pHint, pFontCreate, 0, 0); - pWindow->Release(); - if (pCurrentScreen == SCREEN_SAVEGAME) - pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); - else - pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); - } - continue; - } - if ( (signed int)pWindowType > 70 ) - { - if ( (signed int)pWindowType > 95 ) - { - v33 = pWindowType - 96; - if ( pWindowType == WINDOW_60 )//96 - { - if ( pWindow->Hint != (char *)1 ) - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - pGUIButton = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton->pTextures[0]); - pHint = pWindow->Hint; - viewparams->bRedrawGameUI = 1; - if ( pHint && pHint != (char *)1 ) - pGUIButton->DrawLabel(pHint, pFontCreate, 0, 0); - pWindow->Release(); - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 ) - continue; - pNumMessages = pMessageQueue_50CBD0->uNumMessages; -//LABEL_151: - pMessageQueue_50CBD0->pMessages[pNumMessages].eType = (UIMessageType)113; -//LABEL_152: - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages;*/ - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); - continue; - } - v34 = v33 - 1; - if ( v34 )//pWindowType > 97 - { - v35 = v34 - 1; - if ( v35 )//pWindowType > 98 - { - v36 = v35 - 1; - if ( v36 )//pWindowType > 99 - { - v37 = v36 - 4; - if ( v37 )//pWindowType > 103 - { - v38 = v37 - 2; - if ( v38 )//pWindowType > 105 - { - if ( pWindowType == WINDOW_VideoOptions ) - GameMenuUI_DrawVideoOptions(); - } - else if ( pWindowType == WINDOW_KeyMappingOptions ) - { - GameMenuUI_DrawKeyBindings(); - } - } - else//pWindowType == WINDOW_67 - { - pWindow->DrawMessageBox(0); - pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); - pWindow->DrawText(pFontLucida, 10, 40, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); - if ( !pKeyActionMap->field_204 ) - { - ItemGen2.Reset(); - pWindow->Release(); - pEventTimer->Resume(); - pCurrentScreen = SCREEN_GAME; - viewparams->bRedrawGameUI = 1; - v39 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); - if ( v39 > 0 ) - { - if ( v39 < 800 ) - SpawnActor(v39); - } - } - } - continue; - } - pTexture = (Texture *)*((_DWORD *)pWindow->ptr_1C + 15);//pWindowType == 99 (0x63) WINDOW_63 + case WINDOW_MainMenu_Load: + { + GameUI_MainMenu_DrawLoad(); + break; + } + case WINDOW_5E: // window that initiates savegame loading + { + if (pWindow->Hint != (char *)1) + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + auto pGUIButton3 = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton3->pTextures[0]); + pHint = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint && pHint != (char *)1 ) + pGUIButton3->DrawLabel(pHint, pFontCreate, 0, 0); + pWindow->Release(); + if (pCurrentScreen == SCREEN_SAVEGAME) + pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0); + else + pMessageQueue_50CBD0->AddMessage(UIMSG_LoadGame, 0, 0); + break; + } + case WINDOW_3: + { + pTexture = (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0);//pWindowType == 3 (0x3) + pY = pViewport->uViewportY; + pX = pViewport->uViewportX; + pRenderer->DrawTextureIndexed(pX, pY, pTexture); + viewparams->bRedrawGameUI = 1; + break; + } + case WINDOW_CharacterRecord: + { + CharacterUI_CharacterScreen_Draw(uActiveCharacter); + break; + } + case WINDOW_Options: + { + DrawGameOptions(); + break; + } + case WINDOW_Book: + { + SellectDrawBook((unsigned int)pWindow->ptr_1C); + break; + } + case WINDOW_QuickReference: + { + QuickRefDraw(); + break; + } + case WINDOW_Rest: + { + RestUI_Draw(); + break; + } + case WINDOW_Dialogue: + { + DrawDialogueUI(); + break; + } + case WINDOW_ChangeLocation: + { + TravelUI_Draw(); + break; + } + case WINDOW_SpellBook: + { + DrawSpellBookContent(); + break; + } + case WINDOW_GreetingNPC: + { + DrawBranchlessDialogueUI(); + break; + } + case WINDOW_Transition: + { + TransitionUI_Draw(); + break; + } + case WINDOW_Scroll: + { + CreateScrollWindow(); + break; + } + case WINDOW_FinalWindow: + { + sub_41420D_press_esc(); + break; + } + case WINDOW_VideoOptions: + { + GameMenuUI_DrawVideoOptions(); + break; + } + case WINDOW_KeyMappingOptions: + { + GameMenuUI_DrawKeyBindings(); + break; + } + case WINDOW_17: + { + sub_4606FE(); + break; + } + case WINDOW_1F: + { + pRenderer->ClearZBuffer(0, 479); + draw_leather(); + CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + CharacterUI_DrawPaperdoll(uActiveCharacter); + pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, + (Texture *)(uTextureID_x_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_x_u] : 0)); + break; + } + case WINDOW_RestWindow: + { + memset(&GUIButton2, 0, 0xBCu);//pWindowType == 98 (0x62) WINDOW_RestWindow + GUIButton2.uZ = 197; + GUIButton2.uW = 197; + GUIButton2.uX = 27; + GUIButton2.uY = 161; + GUIButton2.uWidth = 171; + GUIButton2.uHeight = 37; + GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent; + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15)); + viewparams->bRedrawGameUI = 1; + GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);//Отдых и лечение 8 часов + GUIButton2.pParent = 0; + pGUIWindow2 = pWindow; + pGUIWindow2->Release(); + break; + } + case WINDOW_60: + { + if ( pWindow->Hint != (char *)1 ) + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + pGUIButton = (GUIButton *)pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pGUIButton->pTextures[0]); + pHint = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint && pHint != (char *)1 ) + pGUIButton->DrawLabel(pHint, pFontCreate, 0, 0); + pWindow->Release(); + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); + break; + } + case WINDOW_61: + { + if ( pWindow->Hint != (char *)1 )//pWindowType == WINDOW_61 + pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); + v32 = pWindow->ptr_1C; + pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 16)); + pHint = pWindow->Hint; + viewparams->bRedrawGameUI = 1; + if ( pHint && pHint != (char *)1 ) + ((GUIButton *)v32)->DrawLabel(pHint, pFontCreate, 0, 0); + pWindow->Release(); + pNumMessages = pMessageQueue_50CBD0->uNumMessages; + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); + break; + } + case WINDOW_63: + { + pTexture = (Texture *)*((_DWORD *)pWindow->ptr_1C + 15);//pWindowType == 99 (0x63) WINDOW_63 pY = pWindow->uFrameY; pX = pWindow->uFrameX; -//LABEL_18: pRenderer->DrawTextureIndexed(pX, pY, pTexture); -//LABEL_114: viewparams->bRedrawGameUI = 1; - continue; - } - memset(&GUIButton2, 0, 0xBCu);//pWindowType == 98 (0x62) WINDOW_RestWindow - GUIButton2.uZ = 197; - GUIButton2.uW = 197; - GUIButton2.uX = 27; - GUIButton2.uY = 161; - GUIButton2.uWidth = 171; - GUIButton2.uHeight = 37; - GUIButton2.pParent = pButton_RestUI_WaitUntilDawn->pParent; - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 15)); - viewparams->bRedrawGameUI = 1; - GUIButton2.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, 0, 0);//Отдых и лечение 8 часов - GUIButton2.pParent = 0; - //goto LABEL_134; - pGUIWindow2 = pWindow; - //goto LABEL_110; - pGUIWindow2->Release(); - continue; - } - if ( pWindow->Hint != (char *)1 )//pWindowType == WINDOW_61 - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - v32 = pWindow->ptr_1C; - pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 16)); - //goto LABEL_138; - pHint = pWindow->Hint; - viewparams->bRedrawGameUI = 1; - if ( pHint && pHint != (char *)1 ) - ((GUIButton *)v32)->DrawLabel(pHint, pFontCreate, 0, 0); - pWindow->Release(); - pNumMessages = pMessageQueue_50CBD0->uNumMessages; - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pNumMessages].eType = (UIMessageType)113; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - continue; - }*/ - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); - continue; - } - - if ( pWindowType == WINDOW_5F ) - { - if ( pWindow->Hint != (char *)1 ) - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - v32 = pWindow->ptr_1C; - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)v32 + 15)); -//LABEL_138: - pHint = pWindow->Hint; - viewparams->bRedrawGameUI = 1; - if ( pHint && pHint != (char *)1 ) - ((GUIButton *)v32)->DrawLabel(pHint, pFontCreate, 0, 0); - pWindow->Release(); -//LABEL_142: - pNumMessages = pMessageQueue_50CBD0->uNumMessages; - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - //goto LABEL_151; - { - pMessageQueue_50CBD0->pMessages[pNumMessages].eType = (UIMessageType)113; //0x71 - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - continue; - }*/ - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); - continue; - } - v14 = pWindowType - 80; - if ( v14 )//pWindowType > 80 - { - v15 = v14 - 9; - if ( pWindowType == WINDOW_59) - { - pWindow->DrawMessageBox(0); - pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); - pWindow->DrawText(pFontLucida, 10, 40, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); - if ( !pKeyActionMap->field_204 ) - { - pItemGen.Reset(); - pWindow->Release(); - pEventTimer->Resume(); - pCurrentScreen = SCREEN_GAME; - viewparams->bRedrawGameUI = 1; - v26 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); - if ( v26 > 0 ) - { - if ( v26 < 800 ) - { - pItemGen.SetIdentified(); - pItemGen.uItemID = v26; - if ( pItemsTable->pItems[v26].uEquipType == 12 ) + break; + } + case WINDOW_CharacterWindow_Inventory: + { + pWindow->DrawMessageBox(0); + pWindow->DrawText(pFontLucida, 10, 20, 0, "Making item number", 0, 0, 0); + pWindow->DrawText(pFontLucida, 10, 40, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); + if ( !pKeyActionMap->field_204 ) + { + ItemGen2.Reset(); + pWindow->Release(); + pEventTimer->Resume(); + pCurrentScreen = SCREEN_GAME; + viewparams->bRedrawGameUI = 1; + v39 = atoi((const char *)pKeyActionMap->pPressedKeysBuffer); + if ( v39 > 0 ) { - pItemGen.uNumCharges = rand() % 6 + pItemsTable->pItems[pItemGen.uItemID].uDamageMod + 1; - pItemGen.uMaxCharges = LOBYTE(pItemGen.uNumCharges); - } - else - { - if ( v26 >= 221 && v26 < 271 ) - pItemGen.uEncantmentType = rand() % 10 + 1; - } - pItemsTable->SetSpecialBonus(&pItemGen); - pParty->SetHoldingItem(&pItemGen); - } - } - } - continue; - } - v16 = v15 - 1; - if ( pWindowType == WINDOW_5A ) // Press buttons in title menu and in game, and escape in game - { - if ( pWindow->Hint != (char *)1 ) - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C; - if ( pButtonPtr_1C->uX >= 0 )//if ( (pButtonPtr_1C->uX & 0x80000000u) == 0 ) - { - if ( (signed int)pButtonPtr_1C->uX <= 640 ) - { - //v25 = pButtonPtr_1C->uY; - if ( pButtonPtr_1C->uY >= 0 ) //if ( (pButtonPtr_1C->uY & 0x80000000u) == 0 ) - { - if ( (signed int)pButtonPtr_1C->uY <= 480 ) - { - pTexture2 = pButtonPtr_1C->pTextures[0]; - //goto LABEL_94; - pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pTexture2); - pHint1 = pWindow->Hint; - viewparams->bRedrawGameUI = 1; - if ( pHint1 ) - { - v24 = pHint1 == (char *)1; - if ( !v24 ) - pButtonPtr_1C->DrawLabel(pHint1, pFontCreate, 0, 0); - } - pGUIWindow2 = pWindow; - pGUIWindow2->Release(); - continue; + if ( v39 < 800 ) + SpawnActor(v39); } - } - } - } - pHint1 = pWindow->Hint; - viewparams->bRedrawGameUI = 1; - if ( pHint1 ) - { - v24 = pHint1 == (char *)1; - //goto LABEL_82; - if ( !v24 ) - pButtonPtr_1C->DrawLabel(pHint1, pFontCreate, 0, 0); - pGUIWindow2 = pWindow; - pGUIWindow2->Release(); - continue; - } -//LABEL_134: - pGUIWindow2 = pWindow; - //goto LABEL_110; - pGUIWindow2->Release(); - continue; - } - v17 = v16 - 1; - if ( pWindowType == WINDOW_5B )//Change button in Character window - { - if ( pWindow->Hint != (char *)1 ) - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C; - pTexture2 = pButtonPtr_1C->pTextures[1]; -//LABEL_94: - pRenderer->DrawTextureIndexed(pWindow->uFrameX, pWindow->uFrameY, pTexture2); -//LABEL_80: - pHint1 = pWindow->Hint; - viewparams->bRedrawGameUI = 1; - if ( pHint1 ) - { - v24 = pHint1 == (char *)1; -//LABEL_82: - if ( !v24 ) - pButtonPtr_1C->DrawLabel(pHint1, pFontCreate, 0, 0); - } - //goto LABEL_134; - pGUIWindow2 = pWindow; - //goto LABEL_110; - pGUIWindow2->Release(); - continue; - } - v18 = v17 - 1; - if ( pWindowType == WINDOW_VoiceSwitcherButton ) // Change page in AutonotesBook - { - if ( pWindow->Hint != (char *)1 ) - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - pButtonPtr_1C = (GUIButton *)pWindow->ptr_1C; - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, pButtonPtr_1C->pTextures[0]); - //goto LABEL_80; - pHint1 = pWindow->Hint; - viewparams->bRedrawGameUI = 1; - if ( pHint1 ) - { - v24 = pHint1 == (char *)1; - if ( !v24 ) - pButtonPtr_1C->DrawLabel(pHint1, pFontCreate, 0, 0); - } - pGUIWindow2 = pWindow; - pGUIWindow2->Release(); - continue; - } - v19 = v18 - 1; - if ( pWindowType == WINDOW_5D ) - { - if ( pWindow->Hint != (char *)1 ) - pAudioPlayer->PlaySound(SOUND_Button2, 0, 0, -1, 0, 0, 0, 0); - pRenderer->DrawTextureTransparent(pWindow->uFrameX, pWindow->uFrameY, *((Texture **)pWindow->ptr_1C + 16)); - viewparams->bRedrawGameUI = 1; - //goto LABEL_134; - pGUIWindow2 = pWindow; - //goto LABEL_110; - pGUIWindow2->Release(); - continue; - } - } - else if ( pWindowType == WINDOW_50 ) - { - v27 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - if ( ptr_507BD0->field_40 == 1 ) - { - ptr_507BD0->DrawMessageBox(0); - ptr_507BD0->DrawText(pFontCreate, 30, 40, v27, (const char *)pKeyActionMap->pPressedKeysBuffer, 0, 0, 0); - pGUIFont = pFontCreate; - v31 = pFontCreate->GetLineWidth((const char *)pKeyActionMap->pPressedKeysBuffer); - ptr_507BD0->DrawFlashingInputCursor(v31 + 30, 40, pGUIFont); - continue; - } - if ( ptr_507BD0->field_40 == 2 ) - { - v29 = pMessageQueue_50CBD0->uNumMessages; - pWindow->field_40 = 0; - /*if ( (signed int)v29 < 40 ) - { - pMessageQueue_50CBD0->pMessages[v29].eType = (UIMessageType)(int)ptr_507BD0->ptr_1C; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - }*/ - pMessageQueue_50CBD0->AddMessage((UIMessageType)(int)ptr_507BD0->ptr_1C, 0, 0); - pEventTimer->Resume(); - ptr_507BD0->Release(); - pCurrentScreen = SCREEN_GAME; - //goto LABEL_114; - viewparams->bRedrawGameUI = 1; - continue; - } - if ( ptr_507BD0->field_40 == 3 ) - { - pWindow->field_40 = 0; - pEventTimer->Resume(); - pGUIWindow2 = ptr_507BD0; -//LABEL_110: - pGUIWindow2->Release(); - continue; - } - } - } - else - { - if ( pWindowType == WINDOW_FinalWindow ) - { - sub_41420D_press_esc(); - continue; - } - if ( (signed int)pWindowType > 18 ) - { - if ( (signed int)pWindowType > 25 ) - { - v12 = pWindowType - 26; - if ( v12 )// pWindowType > 26 - { - v13 = v12 - 4; - if ( v13 )//pWindowType > 30 - { - if ( pWindowType == WINDOW_1F) - { - pRenderer->ClearZBuffer(0, 479); - draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); - CharacterUI_DrawPaperdoll(uActiveCharacter); - pRenderer->DrawTextureTransparent(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uTextureID_x_x_u != -1 ? &pIcons_LOD->pTextures[uTextureID_x_x_u] : 0)); - } - } - else if( pWindowType == WINDOW_Scroll) - { - CreateScrollWindow(); - } - } - else if ( pWindowType == WINDOW_Transition ) - { - TransitionUI_Draw(); - } - continue; - } - if ( pWindowType != 25 ) - { - v7 = pWindowType - 19; - if ( v7 )// pWindowType > 19 - { - v8 = v7 - 1; - if ( v8 )// pWindowType > 20 - { - v9 = v8 - 3; - if ( v9 )//pWindowType > 23 - { - //if ( v9 == 1 ) //pWindowType == 24 (0x18) WINDOW_MainMenu_Load - // sub_4606F7(); - } - else if ( pWindowType == WINDOW_17 ) - { - sub_4606FE(); - } - } - else if ( pWindowType == WINDOW_Chest ) - { - if ( pCurrentScreen == SCREEN_CHEST ) - { - Chest::DrawChestUI((unsigned int)pWindow->ptr_1C); - } - else - { - if ( pCurrentScreen == SCREEN_F ) - { - pRenderer->ClearZBuffer(0, 479); - draw_leather(); - CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); - pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, - (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); - } - } - } - } - else if (pWindowType == WINDOW_GreetingNPC ) - { - DrawBranchlessDialogueUI(); - } - continue; - } - pWindowList[pVisibleWindowsIdxs[i] - 1].HouseDialogManager(); - if ( !window_SpeakInHouse ) - continue; - v10 = window_SpeakInHouse->ptr_1C; - if ( (signed int)v10 >= 53 ) - continue; - if ( pParty->field_3C._shop_ban_times[(signed int)v10] <=pParty->uTimePlayed ) - { - if ( (signed int)v10 < 53 ) - { - pParty->field_3C._shop_ban_times[(signed int)v10] = 0; - } - continue; - } - //goto LABEL_142; - pNumMessages = pMessageQueue_50CBD0->uNumMessages; - /*if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) - { - pMessageQueue_50CBD0->pMessages[pNumMessages].eType = (UIMessageType)113; - pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; - *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; - ++pMessageQueue_50CBD0->uNumMessages; - continue; - }*/ - pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); - continue; - } - if ( pWindowType == WINDOW_SpellBook ) - { - DrawSpellBookContent(); - } - else - { - if ( (signed int)pWindowType > 10 ) - { - v5 = pWindowType - 12; - if ( v5 )//pWindowType >12 - { - v6 = v5 - 4; - if ( v6 )//pWindowType > 16 - { - if ( pWindowType == WINDOW_ChangeLocation ) - TravelUI_Draw(); - } - else if ( pWindowType == WINDOW_Rest ) - { - RestUI_Draw(); - } - } - else if (pWindowType == WINDOW_QuickReference ) - { - QuickRefDraw(); - } - continue; - } - if ( pWindowType != 10 ) //pWindowType == 10 - { - v2 = pWindowType - 3; - if ( v2 )//pWindowType > 3 - { - v3 = v2 - 1; - if ( v3 )// pWindowType > 4 - { - v4 = v3 - 2; - if ( v4 )//pWindowType > 6 - { - if ( pWindowType == WINDOW_Book ) - SellectDrawBook((unsigned int)pWindow->ptr_1C); - } - else if (pWindowType == WINDOW_Options) - { - DrawGameOptions(); - } - } - else if (pWindowType == WINDOW_CharacterRecord) - { - CharacterUI_CharacterScreen_Draw(uActiveCharacter); - } - continue; - } - pTexture = (Texture *)(uTextureID_Options != -1 ? &pIcons_LOD->pTextures[uTextureID_Options] : 0);//pWindowType == 3 (0x3) - pY = pViewport->uViewportY; - pX = pViewport->uViewportX; - //goto LABEL_18; - pRenderer->DrawTextureIndexed(pX, pY, pTexture); - viewparams->bRedrawGameUI = 1; - continue; - } - DrawDialogueUI(); - } - } + } + break; + } + case WINDOW_Chest: + { + if ( pCurrentScreen == SCREEN_CHEST ) + { + Chest::DrawChestUI((unsigned int)pWindow->ptr_1C); + } + else if ( pCurrentScreen == SCREEN_F ) + { + pRenderer->ClearZBuffer(0, 479); + draw_leather(); + CharacterUI_InventoryTab_Draw(uActiveCharacter, 1); + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, + (Texture *)(uExitCancelTextureId != -1 ? (int)&pIcons_LOD->pTextures[uExitCancelTextureId] : 0)); + } + break; + } + case WINDOW_HouseInterior: + { + pWindowList[pVisibleWindowsIdxs[i] - 1].HouseDialogManager(); + if ( !window_SpeakInHouse ) + continue; + v10 = window_SpeakInHouse->ptr_1C; + if ( (signed int)v10 >= 53 ) + continue; + if ( pParty->field_3C._shop_ban_times[(signed int)v10] <=pParty->uTimePlayed ) + { + if ( (signed int)v10 < 53 ) + { + pParty->field_3C._shop_ban_times[(signed int)v10] = 0; + } + continue; + } + pNumMessages = pMessageQueue_50CBD0->uNumMessages; + pMessageQueue_50CBD0->AddMessage(UIMSG_Escape, 0, 0); + break; + } + default: + { + break; + } + } } if ( GetCurrentMenuID() == -1 ) GameUI_DrawFoodAndGold();