# HG changeset patch # User Grumpy7 # Date 1382725265 25200 # Node ID 592d604088b384804f8068bd8d0ea61950779c1b # Parent f92fc67d66cb4f82db46514fd42c1bb3b464bb94 pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS] diff -r f92fc67d66cb -r 592d604088b3 Actor.cpp --- a/Actor.cpp Fri Oct 25 11:20:24 2013 -0700 +++ b/Actor.cpp Fri Oct 25 11:21:05 2013 -0700 @@ -504,7 +504,7 @@ v42 = 1200 * realPoints + 3840; else v42 = 0; - actorPtr->pActorBuffs[17].Apply( + actorPtr->pActorBuffs[ACTOR_BUFF_BLESS].Apply( pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), masteryLevel, realPoints + 5, diff -r f92fc67d66cb -r 592d604088b3 mm7_6.cpp --- a/mm7_6.cpp Fri Oct 25 11:20:24 2013 -0700 +++ b/mm7_6.cpp Fri Oct 25 11:21:05 2013 -0700 @@ -345,12 +345,12 @@ } case 46: { - if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) < 0 ) + if ( SHIDWORD(pActor->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime) < 0 ) return 1; - if ( SHIDWORD(pActor->pActorBuffs[17].uExpireTime) > 0 ) + if ( SHIDWORD(pActor->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime) > 0 ) return 0; v3 = 0; - v4 = LODWORD(pActor->pActorBuffs[17].uExpireTime) == 0; + v4 = LODWORD(pActor->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime) == 0; break; } case 47: @@ -473,8 +473,8 @@ v10 = v7 + v6; if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) a2a = pActor->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; - if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > a2a ) - a2a = pActor->pActorBuffs[17].uPower; + if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && pActor->pActorBuffs[ACTOR_BUFF_BLESS].uPower > a2a ) + a2a = pActor->pActorBuffs[ACTOR_BUFF_BLESS].uPower; if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) { a2a += pActor->pActorBuffs[ACTOR_BUFF_FATE].uPower; @@ -493,8 +493,8 @@ v3 = 0; if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) v3 = pActor->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uPower; - if ( (signed __int64)pActor->pActorBuffs[17].uExpireTime > 0 && pActor->pActorBuffs[17].uPower > v3 ) - v3 = pActor->pActorBuffs[17].uPower; + if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_BLESS].uExpireTime > 0 && pActor->pActorBuffs[ACTOR_BUFF_BLESS].uPower > v3 ) + v3 = pActor->pActorBuffs[ACTOR_BUFF_BLESS].uPower; if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_FATE].uExpireTime > 0 ) { v3 += pActor->pActorBuffs[ACTOR_BUFF_FATE].uPower;