# HG changeset patch # User Grumpy7 # Date 1379487988 -7200 # Node ID 56847118d50ca303d4ee89952280ee7c1fe9fbcf # Parent b0a2b8525483e101ee70d3bb6872b05d76f53348 DamagePlayerFromMonster continuing cleanup, part 2 diff -r b0a2b8525483 -r 56847118d50c Player.cpp --- a/Player.cpp Wed Sep 18 06:32:15 2013 +0200 +++ b/Player.cpp Wed Sep 18 09:06:28 2013 +0200 @@ -7509,7 +7509,7 @@ int v41; // eax@77 int v42; // eax@78 Player *v43; // eax@81 - Actor *v44; // esi@82 + //Actor *actorPtr; // esi@82 Player *v45; // edi@84 unsigned __int16 v46; // ax@84 int v47; // ebx@105 @@ -7521,7 +7521,7 @@ int v53; // eax@128 signed int v54; // eax@134 unsigned __int16 v55; // cx@137 - signed int v56; // eax@139 + signed int recvdMagicDmg; // eax@139 int v57; // eax@144 float v58; // ST18_4@148 double v59; // st7@148 @@ -7537,12 +7537,12 @@ int v69; // ecx@170 int v70; // eax@171 enum SoundID v71; // [sp+20h] [bp-34h]@12 - int v72; // [sp+30h] [bp-24h]@164 + int v72[4]; // [sp+30h] [bp-24h]@164 double v73; // [sp+40h] [bp-14h]@72 signed int v74; // [sp+44h] [bp-10h]@1 - unsigned int v75; // [sp+48h] [bp-Ch]@3 + int healthBeforeRecvdDamage; // [sp+48h] [bp-Ch]@3 unsigned int uActorID; // [sp+4Ch] [bp-8h]@1 - int v77; // [sp+50h] [bp-4h]@26 + int dmgToReceive; // [sp+50h] [bp-4h]@26 signed int a4a; // [sp+60h] [bp+Ch]@162 Player *a4b; // [sp+60h] [bp+Ch]@168 @@ -7554,7 +7554,7 @@ { playerPtr = &pParty->pPlayers[a4]; actorPtr = &pActors[v4]; - v75 = playerPtr->sHealth; + healthBeforeRecvdDamage = playerPtr->sHealth; if ( v5 != 1 || !stru_50C198.ActorHitOrMiss(actorPtr, playerPtr) ) return; v8 = playerPtr->pEquipment.uArmor; @@ -7587,15 +7587,12 @@ } } pAudioPlayer->PlaySound(v17, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0); - v18 = Actor::_43B3E0_CalcDamage(actorPtr, v74); - v19 = HIDWORD(actorPtr->pActorBuffs[3].uExpireTime) == 0; - v20 = SHIDWORD(actorPtr->pActorBuffs[3].uExpireTime) < 0; - v77 = v18; - if ( !v20 && (!(v20 | v19) || LODWORD(actorPtr->pActorBuffs[3].uExpireTime) > 0) ) + dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, v74); + if ( actorPtr->pActorBuffs[3].uExpireTime > 0 ) { v21 = actorPtr->pActorBuffs[3].uPower; if ( v21 ) - v77 /= (signed int)v21; + dmgToReceive /= (signed int)v21; } switch (v74) { @@ -7617,16 +7614,15 @@ } if ( !(dword_6BE368_debug_settings_2 & 0x10) ) { - v24 = playerPtr->ReceiveDamage(v77, (DAMAGE_TYPE)v22); - if ( SHIDWORD(playerPtr->pPlayerBuffs[10].uExpireTime) >= 0 - && (SHIDWORD(playerPtr->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(playerPtr->pPlayerBuffs[10].uExpireTime)) ) + v24 = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)v22); + if ( playerPtr->pPlayerBuffs[10].uExpireTime > 0 ) { v25 = actorPtr->uAIState; if ( v25 != Dying && v25 != Dead) { v26 = stru_50C198.CalcMagicalDamageToActor(actorPtr, v22, v24); actorPtr->sCurrentHP -= v26; - if ( v26 ) + if ( v26 >= 0 ) { if ( actorPtr->sCurrentHP >= 1 ) { @@ -7635,16 +7631,10 @@ } else { - if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 ) + if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS) { v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius; - if ( pRenderer->pRenderD3D ) - { - if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) - { - pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, v27, 0, 0); - } - } + pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, v27, 0, 0); } Actor::Die(uActorID); Actor::ApplyFineForKillingPeasant(uActorID); @@ -7662,25 +7652,20 @@ if ( !(dword_6BE368_debug_settings_2 & 0x10) && actorPtr->pMonsterInfo.uSpecialAttack && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType ) + { playerPtr->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr); + } } if ( !pParty->bTurnBasedModeOn ) { v35 = playerPtr->GetActualEndurance(); - v36 = (double)(20 - playerPtr->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; - playerPtr->SetRecoveryTime((signed __int64)v36); - } - if ( v77 ) - { - v73 = (double)(signed int)v75; - if ( (double)playerPtr->GetMaxHealth() * 0.25 < v73 ) - { - if ( playerPtr->sHealth > 0 ) - { - if ( (double)playerPtr->GetMaxHealth() * 0.25 >= (double)playerPtr->sHealth ) - playerPtr->PlaySound(SPEECH_48, 0); - } - } + v36 = (20 - playerPtr->GetParameterBonus(v35)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; + playerPtr->SetRecoveryTime(v36); + } + int yellThreshold = playerPtr->GetMaxHealth() * 0.25; + if ( yellThreshold < playerPtr->sHealth && yellThreshold >= healthBeforeRecvdDamage && playerPtr->sHealth > 0 ) + { + playerPtr->PlaySound(SPEECH_48, 0); } viewparams->bRedrawGameUI = 1; return; @@ -7698,17 +7683,16 @@ v42 = v41 - 1; if ( !v42 ) { - v44 = &pActors[v39]; + actorPtr = &pActors[v39]; if ( a4 == -1 ) - a4 = stru_50C198.which_player_would_attack(v44); + a4 = stru_50C198.which_player_would_attack(actorPtr); v45 = &pParty->pPlayers[a4]; - v77 = Actor::_43B3E0_CalcDamage(v44, v74); + dmgToReceive = Actor::_43B3E0_CalcDamage(actorPtr, v74); v46 = v37->uType; if ( v37->uType == 545 ) { - LOBYTE(v51) = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED); - v52 = v51; - if ( (signed int)SkillToMastery(v51) >= 4 && rand() % 100 < (v52 & 0x3F) ) + v51 = v45->GetActualSkillLevel(PLAYER_SKILL_UNARMED); + if ( SkillToMastery(v51) >= 4 && rand() % 100 < (v51 & 0x3F) ) { sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], v45->pName); ShowStatusBarString(pTmpBuf.data(), 2u); @@ -7730,125 +7714,111 @@ && v46 != 540 ) goto LABEL_115; } - if ( !stru_50C198.ActorHitOrMiss(v44, v45) ) + if ( !stru_50C198.ActorHitOrMiss(actorPtr, v45) ) return; if ( (signed __int64)v45->pPlayerBuffs[13].uExpireTime > 0 ) - v77 >>= 1; + dmgToReceive >>= 1; if ( v45->HasEnchantedItemEquipped(36) ) - v77 >>= 1; + dmgToReceive >>= 1; if ( v45->HasEnchantedItemEquipped(69) ) - v77 >>= 1; + dmgToReceive >>= 1; if ( v45->HasItemEquipped(EQUIP_ARMOUR) && v45->pInventoryItemList[v45->pEquipment.uArmor-1].uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR ) - v77 >>= 1; + dmgToReceive >>= 1; if ( v45->HasItemEquipped(EQUIP_MAIN_HAND)) { v48 = v45->pInventoryItemList[v45->pEquipment.uMainHand - 1].uItemID; if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_MAIN_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4)) - v77 >>= 1; + dmgToReceive >>= 1; } if ( v45->HasItemEquipped(EQUIP_OFF_HAND)) { v48 = v45->pInventoryItemList[v45->pEquipment.uShield - 1].uItemID; if ( v48 == ITEM_RELIC_KELEBRIM || v48 == ITEM_ARTIFACT_ELFBANE || (v45->GetEquippedItemEquipType(EQUIP_OFF_HAND) == EQUIP_SHIELD && SkillToMastery(v45->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4)) - v77 >>= 1; + dmgToReceive >>= 1; } LABEL_115: - if ( (signed __int64)v44->pActorBuffs[3].uExpireTime > 0 ) - { - v49 = v44->pActorBuffs[3].uPower; - if ( v49 ) - v77 /= (signed int)v49; - } - if ( !v74 ) + if ( actorPtr->pActorBuffs[3].uExpireTime > 0 ) { - v50 = v44->pMonsterInfo.uAttack1Type; - goto LABEL_133; + v49 = actorPtr->pActorBuffs[3].uPower; + if ( v49 ) + dmgToReceive /= (signed int)v49; } - if ( v74 == 1 ) - { - v50 = v44->pMonsterInfo.uAttack2Type; - goto LABEL_133; - } - if ( v74 == 2 ) + switch(v47) { - v53 = v44->pMonsterInfo.uSpell1ID; + case 0: + v50 = actorPtr->pMonsterInfo.uAttack1Type; + break; + case 1: + v50 = actorPtr->pMonsterInfo.uAttack2Type; + break; + case 2: + v53 = actorPtr->pMonsterInfo.uSpell1ID; + v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); + break; + case 3: + v53 = actorPtr->pMonsterInfo.uSpell2ID; + v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); + break; + case 4: + v50 = actorPtr->pMonsterInfo.field_3C_some_special_attack; + break; + case 5: + v50 = 4; + break; } - else + if ( !(dword_6BE368_debug_settings_2 & 0x10) ) { - if ( v74 != 3 ) + v54 = v45->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)v50); + if ( v45->pPlayerBuffs[10].uExpireTime > 0 ) { - if ( v74 == 4 ) - v50 = v44->pMonsterInfo.field_3C_some_special_attack; - else - v50 = 4; - LABEL_133: - if ( !(dword_6BE368_debug_settings_2 & 0x10) ) + v55 = actorPtr->uAIState; + if ( v55 != Dying && v55 != Dead) { - v54 = v45->ReceiveDamage(v77, (DAMAGE_TYPE)v50); - if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) >= 0 ) + recvdMagicDmg = stru_50C198.CalcMagicalDamageToActor(actorPtr, v50, v54); + actorPtr->sCurrentHP -= recvdMagicDmg; + if ( recvdMagicDmg >= 0 ) { - if ( SHIDWORD(v45->pPlayerBuffs[10].uExpireTime) > 0 || LODWORD(v45->pPlayerBuffs[10].uExpireTime) ) + if ( actorPtr->sCurrentHP >= 1 ) { - v55 = v44->uAIState; - if ( v55 != Dying && v55 != Dead) + Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); + Actor::AggroSurroundingPeasants(uActorID, 1); + } + else + { + if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pRenderer->pRenderD3D && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) { - v56 = stru_50C198.CalcMagicalDamageToActor(v44, v50, v54); - v44->sCurrentHP -= v56; - if ( v56 ) - { - if ( v44->sCurrentHP >= 1 ) - { - Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); - Actor::AggroSurroundingPeasants(uActorID, 1); - } - else - { - if ( pMonsterStats->pInfos[v44->pMonsterInfo.uID].bQuestMonster & 1 ) - { - v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius; - if ( pRenderer->pRenderD3D ) - { - if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) - { - pDecalBuilder->AddBloodsplat(v44->vPosition.x, v44->vPosition.y, v44->vPosition.z, 1.0, 0.0, 0.0, v57, 0, 0); - } - } - } - Actor::Die(uActorID); - Actor::ApplyFineForKillingPeasant(uActorID); - Actor::AggroSurroundingPeasants(uActorID, 1); - if ( v44->pMonsterInfo.uExp ) - GivePartyExp(pMonsterStats->pInfos[v44->pMonsterInfo.uID].uExp); - v64 = SPEECH_51; - if ( rand() % 100 < 20 ) - v64 = ((signed int)v44->pMonsterInfo.uHP >= 100) + 1; - v45->PlaySound((PlayerSpeech)v64, 0); - } - } + v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius; + pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, v57, 0, 0); } + Actor::Die(uActorID); + Actor::ApplyFineForKillingPeasant(uActorID); + Actor::AggroSurroundingPeasants(uActorID, 1); + if ( actorPtr->pMonsterInfo.uExp ) + GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp); + v64 = SPEECH_51; + if ( rand() % 100 < 20 ) + v64 = ((signed int)actorPtr->pMonsterInfo.uHP >= 100) + 1; + v45->PlaySound((PlayerSpeech)v64, 0); } } } - if ( !v74 - && !(dword_6BE368_debug_settings_2 & 0x10) - && v44->pMonsterInfo.uSpecialAttack - && rand() % 100 < v44->pMonsterInfo.uLevel * v44->pMonsterInfo.uSpecialAttackType ) - v45->_48DCF6(v44->pMonsterInfo.uSpecialAttack, v44); - if ( !pParty->bTurnBasedModeOn ) - { - v65 = v45->GetActualEndurance(); - v66 = (double)(20 - v45->GetParameterBonus(v65)) - * flt_6BE3A4_debug_recmod1 - * 2.133333333333333; - v45->SetRecoveryTime((signed __int64)v66); - } - return; } - v53 = v44->pMonsterInfo.uSpell2ID; } - v50 = LOBYTE(pSpellStats->pInfos[v53].uSchool); - goto LABEL_133; + if ( !v74 + && !(dword_6BE368_debug_settings_2 & 0x10) + && actorPtr->pMonsterInfo.uSpecialAttack + && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackType ) + v45->_48DCF6(actorPtr->pMonsterInfo.uSpecialAttack, actorPtr); + if ( !pParty->bTurnBasedModeOn ) + { + v65 = v45->GetActualEndurance(); + v66 = (double)(20 - v45->GetParameterBonus(v65)) + * flt_6BE3A4_debug_recmod1 + * 2.133333333333333; + v45->SetRecoveryTime((signed __int64)v66); + } + return; } if ( v42 != 1 ) return; @@ -7856,7 +7826,20 @@ if ( a4 != -1 ) { v43 = &pParty->pPlayers[a4]; - LABEL_168: + } + else + { + v74 = 0; + for (int i = 1; i <= 4; i++) + { + v72[v74] = i; + v74++; + } + if ( v74 ) + { + v43 = &pParty->pPlayers[v72[rand() % v74]];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; + } + } a4b = v43; if ( v38 != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW) { @@ -7878,23 +7861,6 @@ } return; } - v74 = 0; - a4a = 1; - do - { - if ( pPlayers[a4a]->CanAct() ) - { - v67 = v74++; - *(&v72 + v67) = a4a; - } - ++a4a; - } - while ( a4a <= 4 ); - if ( v74 ) - { - v43 = &pParty->pPlayers[*(&v72+rand()%v74)-1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552]; - goto LABEL_168; - } } } //----- (00421EA6) --------------------------------------------------------