# HG changeset patch # User Nomad # Date 1379681144 -7200 # Node ID 4da5644df18f8c2c7d678bdb1753ef20ce194240 # Parent 483cc7f0d86ce669ecddbae988b880df833cdde0 Cosmetics diff -r 483cc7f0d86c -r 4da5644df18f Arcomage.cpp --- a/Arcomage.cpp Thu Sep 19 17:58:56 2013 +0600 +++ b/Arcomage.cpp Fri Sep 20 14:45:44 2013 +0200 @@ -47,25 +47,25 @@ void DrawCards(); void DrawCardAnimation(int a1); int GetPlayerHandCardCount(int player_num); -signed int DrawCardsRectangles(int player_num); -bool DiscardCard(int player_num, signed int card_slot_index); -bool PlayCard(int player_num, signed int card_slot_num); +int DrawCardsRectangles(int player_num); +bool DiscardCard(int player_num, int card_slot_index); +bool PlayCard(int player_num, int card_slot_num); bool CanCardBePlayed(int player_num, int hand_card_indx); void ApplyCardToPlayer(int player_num, unsigned int uCardID); int am_40D2B4(POINT* a1, int a2); // weak int ApplyDamageToBuildings(int player_num, int damage); // weak void GameResultsApply(); -void pPrimaryWindow_draws_text(int a1, const char *pText, POINT *pXY); +void am_DrawText(int a1, const char *pText, POINT *pXY); void am_BeginScene(unsigned __int16 *pPcxPixels, int a2, int a3); // idb void __fastcall Blt_Chroma(RECT *pSrcXYZW, POINT *pTargetXY, int a3, int a4); void Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3); void am_EndScene(); void DrawRect(RECT *pXYZW, unsigned __int16 uColor, char bSolidFill); -void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor ); -void SetPixel(POINT *pTargetXY, unsigned __int16 uColor); +void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor ); +void DrawPixel(POINT *pTargetXY, unsigned __int16 uColor); int rand_interval(int min, int max); // idb -void __fastcall intToString(int val, char *pOut); +void __fastcall am_IntToString(int val, char *pOut); //----- (0040DEDB) -------------------------------------------------------- unsigned int R8G8B8_to_TargetFormat(int uColor) @@ -112,17 +112,16 @@ ArcomageGame *pArcomageGame = new ArcomageGame; -ArcomagePlayer am_Players[2]; -Acromage_st1 shown_cards[10]; //amuint_4FAA78; // weak -stru272 array_4FABD0[10]; - - -ArcomageDeck playDeck; -ArcomageDeck deckMaster; +ArcomagePlayer am_Players[2]; // 00505708 +AcromageCardOnTable shown_cards[10]; // 004FAA78 +stru272 array_4FABD0[10]; // 4FABD0 + + +ArcomageDeck playDeck; // 00505288 +ArcomageDeck deckMaster; // 005054C8 char Player2Name[] = "Enemy"; char Player1Name[] = "Player"; -char pDeckMaster[] = "Master Deck"; /* 267 */ #pragma pack(push, 1) @@ -163,7 +162,7 @@ int start_zoo_level; -int minimum_cards_at_hand = 5; +int minimum_cards_at_hand = 5; // 004E1874 int quarry_bonus = 1; int magic_bonus = 1; int zoo_bonus = 1; @@ -173,17 +172,17 @@ int opponent_mastery = 1 ; // weak -char byte_4FAA2C; // weak +bool am_gameover; // 004FAA2C char byte_4FAA2D; // weak -int current_player_num; // idb -char need_to_discard_card; // weak - -signed int current_card_slot_index; -int played_card_id; // idb 4FABC0 -int uCardID; // idb 4FAA50 - -int deck_walk_index; +int current_player_num; // 004FAA6C +char need_to_discard_card; // 04FAA77 + +int current_card_slot_index; // 004FABBC +int played_card_id; // 4FABC0 +int uCardID; // 4FAA50 + +int deck_walk_index; // 004FABC8 int start_bricks_amount; int start_gems_amount; @@ -242,20 +241,20 @@ } //----- (0040DFD1) -------------------------------------------------------- -void stru272_stru0::Ctor(stru272_stru0 **a1) - { - stru272_stru0 *v2; // eax@1 - v2 = (stru272_stru0 *)malloc(0x5Cu); - *a1 = v2; +stru272_stru0 *stru272_stru0::New() +{ + stru272_stru0 *v2 = (stru272_stru0 *)malloc(0x5Cu); v2->signature = SIG_trpg; v2->position_in_sparks_arr = 0; v2->field_30 = 0.0; v2->field_58 = 0; v2->field_59 = 0; - } + + return v2; +} //----- (0040DFFE) -------------------------------------------------------- -int stru272_stru0::Dtor() +int stru272_stru0::Free() { if ( this->signature == SIG_trpg ) @@ -299,7 +298,7 @@ } //----- (0040E0F5) -------------------------------------------------------- -int stru272_stru0::Empty(char a2, char a3) +int stru272_stru0::Clear(char a2, char a3) { if ( signature == SIG_trpg) { @@ -982,7 +981,6 @@ //----- (00408BB4) -------------------------------------------------------- bool OpponentsAITurn(int player_num) { - char result; // al@3 signed int v2; // ebx@8 int v3; // esi@8 @@ -1269,7 +1267,7 @@ pArcomageGame->GameOver = 1; } GameResultsApply(); - if ( byte_4FAA2C ) + if ( am_gameover ) { dword_4FAA70 = 0; } @@ -1277,23 +1275,21 @@ { dword_4FAA70 = -1; } - pVideoPlayer->BinkUpdatePalette(dword_4FAA28); for(int i=0; i<10; ++i) - { - array_4FABD0[i].field_40->Empty(1,1); - array_4FABD0[i].field_40->Dtor(); - } + { + array_4FABD0[i].field_40->Clear(1, 1); + array_4FABD0[i].field_40->Free(); + } pArcomageGame->pGameBackground.Release(); pArcomageGame->pSprites.Release(); - pArcomageGame->bGameInProgress = 0; - viewparams->bRedrawGameUI = 1; + pArcomageGame->bGameInProgress = false; + viewparams->bRedrawGameUI = true; if ( pVideoPlayer->AnyMovieLoaded() ) pVideoPlayer->_4BF5B2(); for(int i=0; i<12; ++i) pSoundList->UnloadSound(am_sounds[i], 1); - } @@ -1301,8 +1297,7 @@ //----- (00409FE9) -------------------------------------------------------- void SetStartGameData() - { - +{ signed int j; // edx@7 int card_id_counter; // edx@13 signed int i; // ecx@13 @@ -1349,7 +1344,7 @@ } } } - strcpy(deckMaster.name, pDeckMaster); + strcpy(deckMaster.name, "Master Deck"); for (i=0, card_dispenser_counter=-2, card_id_counter=0; i= 2 ) @@ -1548,13 +1542,13 @@ // v4 = 0; v11.y = 260; v11.x = 320;// - 12 * v4 / 2; - pPrimaryWindow_draws_text(-1, player_name, &v11); + am_DrawText(-1, player_name, &v11); /* v6.left = 0; v6.right = 640; v6.top = 0; v6.bottom = 480;*/ //nullsub_1(); - CallRenderPresent(); + pRenderer->Present(); //nullsub_1(); while ( 1 ) { @@ -1583,7 +1577,7 @@ v6.top = 0; v6.bottom = 480;*/ //nullsub_1(); - CallRenderPresent(); + pRenderer->Present(); } } } @@ -1591,7 +1585,7 @@ //----- (0040A514) -------------------------------------------------------- bool IsGameOver() - { +{ bool result; // eax@1 result = false; @@ -1606,10 +1600,8 @@ || am_Players[i].resource_beasts >= max_resources_amount ) result = true; } - - if ( result ) - byte_4FAA2C = 1; - return result; + + return am_gameover = result; } @@ -1649,7 +1641,7 @@ } while (v3 < 6); - pArcomageGame->event_timer_time = (unsigned int )pEventTimer->Time(); + pArcomageGame->event_timer_time = (unsigned int)pEventTimer->Time(); if ( pArcomageGame->field_F4 ) break_loop = 1; ArcomageGame::MsgLoop(0, &a2); @@ -1834,8 +1826,7 @@ //----- (0040A9AF) -------------------------------------------------------- void DrawGameUI( int animation_stage ) - { - +{ am_BeginScene(pArcomageGame->pSpritesPixels, -1, 1); DrawRectanglesForText(); am_EndScene(); @@ -1880,9 +1871,9 @@ if (array_4FABD0[i].effect_sparks[j].have_spark > 0) { if (j%2) - SetPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color); + DrawPixel(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color); else - SetPixel2sq(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color); + DrawSquare(&array_4FABD0[i].effect_sparks[j].spark_position, pixel_color); } } } @@ -1892,10 +1883,10 @@ //----- (0040AB0A) -------------------------------------------------------- void DrawRectanglesForText() - { - +{ RECT pSrcRect; // [sp+Ch] [bp-18h]@1 POINT pTargetXY; // [sp+1Ch] [bp-8h]@1 + //resources rectangles pSrcRect.left = 765; pSrcRect.top = 0; @@ -1963,46 +1954,46 @@ strcpy(text_buff, pGlobalTXT_LocalizationStrings[266]);// DISCARD A CARD text_position.x = 320 - pArcomageGame->pfntArrus->GetLineWidth(text_buff) / 2; text_position.y = 306; - pPrimaryWindow_draws_text(-1, text_buff, &text_position); + am_DrawText(-1, text_buff, &text_position); } strcpy( text_buff, am_Players[0].pPlayerName); if ( !current_player_num ) strcat(text_buff, "***"); text_position.x = 47 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 21; - pPrimaryWindow_draws_text(-1, text_buff, &text_position); + am_DrawText(-1, text_buff, &text_position); strcpy(text_buff, am_Players[1].pPlayerName); if ( current_player_num == 1 ) strcat(text_buff, "***" ); text_position.x = 595 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 21; - pPrimaryWindow_draws_text(-1, text_buff, &text_position); - - intToString(am_Players[0].tower_height, text_buff); + am_DrawText(-1, text_buff, &text_position); + + am_IntToString(am_Players[0].tower_height, text_buff); text_position.x = 123 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 305; - pPrimaryWindow_draws_text(-1, text_buff, &text_position); - - intToString(am_Players[1].tower_height, text_buff); + am_DrawText(-1, text_buff, &text_position); + + am_IntToString(am_Players[1].tower_height, text_buff); text_position.x = 515 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 305; - pPrimaryWindow_draws_text(-1, text_buff, &text_position); - - intToString(am_Players[0].wall_height, text_buff); + am_DrawText(-1, text_buff, &text_position); + + am_IntToString(am_Players[0].wall_height, text_buff); text_position.x = 188 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 305; - pPrimaryWindow_draws_text(-1, text_buff, &text_position); - - intToString(am_Players[1].wall_height, text_buff); + am_DrawText(-1, text_buff, &text_position); + + am_IntToString(am_Players[1].wall_height, text_buff); text_position.x = 451 - pArcomageGame->pfntComic->GetLineWidth(text_buff) / 2; text_position.y = 305; - pPrimaryWindow_draws_text(-1, text_buff, &text_position); + am_DrawText(-1, text_buff, &text_position); res_value = am_Players[0].quarry_level; if ( use_start_bonus ) res_value =am_Players[0].quarry_level + quarry_bonus; - intToString(res_value, text_buff); + am_IntToString(res_value, text_buff); text_position.x = 14;// - 6 * 0 / 2; text_position.y = 92; DrawPlayerLevels(-1, text_buff, &text_position); @@ -2010,7 +2001,7 @@ res_value = am_Players[1].quarry_level; if ( use_start_bonus ) res_value = am_Players[1].quarry_level + quarry_bonus; - intToString(res_value, text_buff); + am_IntToString(res_value, text_buff); // v2 = 0; text_position.y = 92; text_position.x = 561; //- 6 * v2 / 2; @@ -2019,7 +2010,7 @@ res_value = am_Players[0].magic_level; if ( use_start_bonus ) res_value = am_Players[0].magic_level + magic_bonus; - intToString(res_value, text_buff); + am_IntToString(res_value, text_buff); // v4 = 0; text_position.y = 164; text_position.x = 14; //- 6 * v4 / 2; @@ -2028,7 +2019,7 @@ res_value = am_Players[1].magic_level; if ( use_start_bonus ) res_value = am_Players[1].magic_level + magic_bonus; - intToString(res_value, text_buff); + am_IntToString(res_value, text_buff); // v6 = 0; text_position.y = 164; text_position.x = 561; //- 6 * v6 / 2; @@ -2037,7 +2028,7 @@ res_value = am_Players[0].zoo_level; if ( use_start_bonus ) res_value = am_Players[0].zoo_level + zoo_bonus; - intToString(res_value, text_buff); + am_IntToString(res_value, text_buff); // v8 = 0; text_position.y = 236; text_position.x = 14;// - 6 * v8 / 2; @@ -2046,38 +2037,38 @@ res_value = am_Players[1].zoo_level; if ( use_start_bonus ) res_value = am_Players[1].zoo_level + zoo_bonus; - intToString(res_value, text_buff); + am_IntToString(res_value, text_buff); // v10 = 0; text_position.y = 236; text_position.x = 561;// - 6 * v10 / 2; DrawPlayerLevels(-1, text_buff, &text_position); - intToString(am_Players[0].resource_bricks, text_buff); + am_IntToString(am_Players[0].resource_bricks, text_buff); text_position.y = 114; text_position.x = 10; DrawBricksCount(-1, text_buff, &text_position); - intToString(am_Players[1].resource_bricks, text_buff); + am_IntToString(am_Players[1].resource_bricks, text_buff); text_position.x = 557; text_position.y = 114; DrawBricksCount(-1, text_buff, &text_position); - intToString(am_Players[0].resource_gems, text_buff); + am_IntToString(am_Players[0].resource_gems, text_buff); text_position.x = 10; text_position.y = 186; DrawGemsCount(-1, text_buff, &text_position); - intToString(am_Players[1].resource_gems, text_buff); + am_IntToString(am_Players[1].resource_gems, text_buff); text_position.x = 557; text_position.y = 186; DrawGemsCount(-1, text_buff, &text_position); - intToString(am_Players[0].resource_beasts, text_buff); + am_IntToString(am_Players[0].resource_beasts, text_buff); text_position.x = 10; text_position.y = 258; DrawBeastsCount(-1, text_buff, &text_position); - intToString(am_Players[1].resource_beasts, text_buff); + am_IntToString(am_Players[1].resource_beasts, text_buff); text_position.x = 557; text_position.y = 258; DrawBeastsCount(-1, text_buff, &text_position); @@ -2344,7 +2335,7 @@ int v16; // ecx@25 POINT *v17; // esi@26 signed int v18; // eax@29 -Acromage_st1 *v19; // ecx@29 +AcromageCardOnTable *v19; // ecx@29 int v20; // ecx@31 int v21; // [sp-4h] [bp-2Ch]@8 RECT pSrcXYZW; // [sp+Ch] [bp-1Ch]@8 @@ -2475,7 +2466,7 @@ RECT *v6; // ecx@6 int v8; // eax@15 -Acromage_st1 *v9; // ecx@15 +AcromageCardOnTable *v9; // ecx@15 int v10; // ecx@19 int v11; // eax@20 int v12; // ecx@20 @@ -2702,9 +2693,7 @@ //----- (0040BB67) -------------------------------------------------------- signed int DrawCardsRectangles( int player_num ) - { -//need do fix rectangle not fit to card - +{ //int v1; // esi@1 signed int result; // eax@1 int v3; // ebx@1 @@ -2738,6 +2727,7 @@ char v32; // [sp+45h] [bp-3h]@12 char v33; // [sp+46h] [bp-2h]@12 +__debugbreak(); // need do fix rectangle not fit to card v30 = 0; result = -1; @@ -2900,9 +2890,8 @@ //----- (0040BE0E) -------------------------------------------------------- -bool PlayCard( int player_num, signed int card_slot_num ) - { - +bool PlayCard( int player_num, int card_slot_num ) +{ int v3; // ebp@1 int v4; // ecx@2 ArcomagePlayer *v5; // esi@2 @@ -2962,8 +2951,8 @@ } //----- (0040BF15) -------------------------------------------------------- -bool CanCardBePlayed( int player_num, int hand_card_indx ) - { +bool CanCardBePlayed(int player_num, int hand_card_indx) +{ bool result; // eax@1 ArcomageCard *test_card; // ecx@1 ArcomagePlayer *pPlayer; // esi@1 @@ -2975,7 +2964,7 @@ result = false; if ( test_card->needed_magic_level > pPlayer->magic_level ) result = false; - if ( test_card->needed_might_level > pPlayer->zoo_level ) + if ( test_card->needed_zoo_level > pPlayer->zoo_level ) result = false; if ( test_card->needed_bricks > pPlayer->resource_bricks ) result = false; @@ -3766,7 +3755,7 @@ // v2 = 0; xy.y = 160; xy.x = 320; //- 12 * v2 / 2; -// pPrimaryWindow_draws_text(-1, pText, xy); +// am_DrawText(-1, pText, xy); if ( am_Players[0].tower_height < max_tower_height ) { if ( am_Players[1].tower_height < max_tower_height ) @@ -4001,20 +3990,20 @@ am_EndScene(); pRenderer->Present(); ArcomageGame::LoadSprites(); - CallRenderPresent(); + pRenderer->Present(); v4 = 120; for (int i=0; i<12; ++i) am_sounds[i] = pSoundList->LoadSound(v4++, 0); for (int i=0; i<10; ++i) - stru272_stru0::Ctor(&array_4FABD0[i].field_40); + array_4FABD0[i].field_40 = stru272_stru0::New(); current_card_slot_index = -1; amuint_4FAA4C = -1; byte_4FAA74 = 0; pArcomageGame->field_F4 = 0; - byte_4FAA2C = 0; + am_gameover = false; byte_505880 = 0; dword_4FAA70 = 0; need_to_discard_card = 0; @@ -4066,7 +4055,7 @@ //----- (0040D75D) -------------------------------------------------------- -void pPrimaryWindow_draws_text( int a1, const char *pText, POINT *pXY ) +void am_DrawText( int a1, const char *pText, POINT *pXY ) { pPrimaryWindow->DrawText( pFontComic, pXY->x, pXY->y - ((pFontComic->uFontHeight - 3) >> 1) + 3, 0, pText, 0, 0, 0); } @@ -4095,7 +4084,7 @@ pRenderer->EndScene(); } -void SetPixel2sq( POINT *pTargetXY, unsigned __int16 uColor ) +void DrawSquare( POINT *pTargetXY, unsigned __int16 uColor ) { pRenderer->BeginScene(); if ( pRenderer->uNumSceneBegins ) @@ -4114,7 +4103,7 @@ } //----- (0040DBD3) -------------------------------------------------------- -void SetPixel( POINT *pTargetXY, unsigned __int16 uColor ) +void DrawPixel( POINT *pTargetXY, unsigned __int16 uColor ) { pRenderer->BeginScene(); if ( pRenderer->uNumSceneBegins ) @@ -4138,9 +4127,9 @@ //----- (0040DEC8) -------------------------------------------------------- -void __fastcall intToString(int val, char *pOut) +void __fastcall am_IntToString(int val, char *pOut) { - sprintf(pOut, "%d", val); + sprintfex(pOut, "%d", val); } void set_stru1_field_8_InArcomage(int inValue) diff -r 483cc7f0d86c -r 4da5644df18f Arcomage.h --- a/Arcomage.h Thu Sep 19 17:58:56 2013 +0600 +++ b/Arcomage.h Fri Sep 20 14:45:44 2013 +0200 @@ -4,18 +4,6 @@ #include "Texture.h" -/* 401 */ -#pragma pack(push, 1) -struct Acromage_st1 -{ - int uCardId; - int field_4; - POINT field_8; - int field_10_xplus; - int field_14_y_plus; - POINT field_18_point; -}; -#pragma pack(pop) /* 272 */ @@ -27,11 +15,11 @@ char field_24; char needed_quarry_level; char needed_magic_level; - char needed_might_level; + char needed_zoo_level; char needed_bricks; char needed_gems; char needed_beasts; - char can_be_discarded; + bool can_be_discarded; int compare_param; char field_30; char draw_extra_card_count; @@ -97,6 +85,18 @@ #pragma pack(pop) +/* 401 */ +#pragma pack(push, 1) +struct AcromageCardOnTable +{ + int uCardId; + int field_4; + POINT field_8; + int field_10_xplus; + int field_14_y_plus; + POINT field_18_point; +}; +#pragma pack(pop) #pragma pack(push, 1) @@ -232,10 +232,11 @@ #pragma pack(push, 1) struct stru272_stru0 // ARCOMAGE stuff { - static void Ctor(stru272_stru0 **a1); - int Dtor(); + static stru272_stru0 *New(); + + int Free(); int StartFill(stru272_stru2* a2); - int Empty(char a2, char a3); + int Clear(char a2, char a3); int DrawEffect(); int _40E2A7(); diff -r 483cc7f0d86c -r 4da5644df18f Chest.cpp --- a/Chest.cpp Thu Sep 19 17:58:56 2013 +0600 +++ b/Chest.cpp Fri Sep 20 14:45:44 2013 +0200 @@ -801,7 +801,7 @@ } // 506128: using guessed type int areWeLoadingTexture; //----- (00420E01) -------------------------------------------------------- -void OnChestLeftClick() +void OnChestLeftClick() { int chest_id; // edi@1 POINT *v1; // esi@2 diff -r 483cc7f0d86c -r 4da5644df18f Render.cpp --- a/Render.cpp Thu Sep 19 17:58:56 2013 +0600 +++ b/Render.cpp Fri Sep 20 14:45:44 2013 +0200 @@ -8717,9 +8717,4 @@ assert(false); break; } -} -//----- (0040DF3D) -------------------------------------------------------- -void CallRenderPresent() -{ - pRenderer->Present(); -} +} \ No newline at end of file diff -r 483cc7f0d86c -r 4da5644df18f Spells.cpp --- a/Spells.cpp Thu Sep 19 17:58:56 2013 +0600 +++ b/Spells.cpp Fri Sep 20 14:45:44 2013 +0200 @@ -1168,8 +1168,8 @@ { bool result; // eax@2 - __debugbreak(); // refactor - if ( *(&pSpellDatas[0].field_12 + 20 * uSpellID) & 0xC ) + __debugbreak(); // wut is dat? + if ( pSpellDatas[uSpellID].field_12 & 0xC ) result = 1; else result = 0; diff -r 483cc7f0d86c -r 4da5644df18f TurnEngine.cpp --- a/TurnEngine.cpp Thu Sep 19 17:58:56 2013 +0600 +++ b/TurnEngine.cpp Fri Sep 20 14:45:44 2013 +0200 @@ -545,8 +545,8 @@ } //----- (004063A1) -------------------------------------------------------- - int stru262_TurnBased::StepTurnQueue() - { + bool stru262_TurnBased::StepTurnQueue() + { int v9; // dx@12 int j; @@ -564,7 +564,7 @@ } --turn_initiative; if (turn_initiative == 0) - return 1; + return true; } while (pQueue[0].actor_initiative != 0); } @@ -586,14 +586,14 @@ } --turn_initiative; if (turn_initiative == 0) - return 1; + return true; } while (pQueue[0].actor_initiative > 0); } } } } - return 0; + return false; } //----- (00406457) -------------------------------------------------------- diff -r 483cc7f0d86c -r 4da5644df18f TurnEngine.h --- a/TurnEngine.h Thu Sep 19 17:58:56 2013 +0600 +++ b/TurnEngine.h Fri Sep 20 14:45:44 2013 +0200 @@ -54,14 +54,14 @@ pending_actions = 0; } - void SortTurnQueue(); + void SortTurnQueue(); void ApplyPlayerAction(); - void Start(); + void Start(); void End(bool bPlaySound); void AITurnBasedAction(); void StartTurn(); void NextTurn(); - int StepTurnQueue(); + bool StepTurnQueue(); void _406457(int a2); void SetAIRecoveryTimes(); void _4065B0(); diff -r 483cc7f0d86c -r 4da5644df18f mm7_data.h --- a/mm7_data.h Thu Sep 19 17:58:56 2013 +0600 +++ b/mm7_data.h Fri Sep 20 14:45:44 2013 +0200 @@ -1103,7 +1103,6 @@ unsigned int SearchActorByID(unsigned int *pTotalActors, unsigned int a2); void PrepareArcomage(); unsigned short TargetColor(unsigned __int16 r, unsigned __int16 g, unsigned __int16 b); // idb -void CallRenderPresent(); void DoBlt_Copy(unsigned __int16 *pPixels); // idb void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue); void __fastcall ZBuffer_DoFill(int *pZBuffer, struct Texture *pTex, int uZValue);