# HG changeset patch # User Grumpy7 # Date 1396388585 -7200 # Node ID 4791895e439618b3f1435b150745bdfb2cdd7ca7 # Parent 04efed9483ff7deeb3957116734804d7fc33d723 EventCastSpell extracting comming code from projectile spell events diff -r 04efed9483ff -r 4791895e4396 Spells.cpp --- a/Spells.cpp Tue Apr 01 23:32:14 2014 +0200 +++ b/Spells.cpp Tue Apr 01 23:43:05 2014 +0200 @@ -363,28 +363,19 @@ uint skillMasteryPlusOne; // ebx@9 uint v16; // edx@15 int i; // esi@42 - uint v25; // edx@55 int j; // esi@60 - unsigned __int16 v31; // ax@70 unsigned __int64 v36; // qax@99 SpellBuff *v37; // ecx@99 int v38; // esi@103 signed __int64 v39; // qax@105 int v42; // esi@111 int v43; // ebx@111 - unsigned __int16 v46; // [sp-8h] [bp-BCh]@99 int v47; // [sp-4h] [bp-B8h]@35 - unsigned __int16 v48; // [sp-4h] [bp-B8h]@99 int v49; // [sp+0h] [bp-B4h]@35 - int v50; // [sp+0h] [bp-B4h]@99 - unsigned __int8 v52; // [sp+4h] [bp-B0h]@99 int v55; // [sp+28h] [bp-8Ch]@7 unsigned int yaw; // [sp+30h] [bp-84h]@7 int pitch; // [sp+34h] [bp-80h]@7 - //SpriteObject a1; // [sp+38h] [bp-7Ch]@12 int v60; // [sp+ACh] [bp-8h]@1 - //int spellnum_; // [sp+B0h] [bp-4h]@1 - //signed int levela; // [sp+BCh] [bp+8h]@80 int a6_4; // [sp+C8h] [bp+14h]@117 int a7c; // [sp+CCh] [bp+18h]@29 int a7d; // [sp+CCh] [bp+18h]@55 @@ -430,7 +421,6 @@ SpriteObject a1; // [sp+38h] [bp-7Ch]@12 //SpriteObject::SpriteObject(&a1); - a1.uType = stru_4E3ACC[uSpellID].uType; switch ( uSpellID ) { case SPELL_FIRE_FIRE_BOLT: @@ -441,11 +431,15 @@ case SPELL_WATER_ICE_BLAST: case SPELL_EARTH_BLADES: case SPELL_EARTH_ROCK_BLAST: + case SPELL_WATER_POISON_SPRAY: + case SPELL_AIR_SPARKS: + case SPELL_EARTH_DEATH_BLOSSOM: + a1.uType = stru_4E3ACC[uSpellID].uType; a1.stru_24.Reset(); - v16 = 0; a1.spell_id = uSpellID; a1.spell_level = uSkill; a1.spell_skill = skillMasteryPlusOne; + v16 = 0; while (v16 < pObjectList->uNumObjects) { if ( a1.uType == pObjectList->pObjects[v16].uObjectID) @@ -455,14 +449,29 @@ v16++; } a1.uObjectDescID = v16; - *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); a1.vPosition.x = fromx; + a1.vPosition.y = fromy; + a1.vPosition.z = fromz; a1.uAttributes = 16; a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); a1.field_60_distance_related_prolly_lod = v55; - //v20 = yaw; a1.uSpriteFrameID = 0; a1.spell_caster_pid = 8000 | OBJECT_Item; + a1.uSoundID = 0; + break; + } + + switch ( uSpellID ) + { + case SPELL_FIRE_FIRE_BOLT: + case SPELL_FIRE_FIREBALL: + case SPELL_AIR_LIGHNING_BOLT: + case SPELL_WATER_ICE_BOLT: + case SPELL_WATER_ACID_BURST: + case SPELL_WATER_ICE_BLAST: + case SPELL_EARTH_BLADES: + case SPELL_EARTH_ROCK_BLAST: + //v20 = yaw; a1.spell_target_pid = 0; a1.uFacing = yaw; a1.uSoundID = 0; @@ -486,36 +495,11 @@ v60 = 7; break; } - a1.stru_24.Reset(); - a1.spell_id = uSpellID; - a1.spell_level = uSkill; - a1.spell_skill = skillMasteryPlusOne; - v16 = 0; - while (v16 < pObjectList->uNumObjects) - { - if ( a1.uType == pObjectList->pObjects[v16].uObjectID) - { - break; - } - v16++; - } - a1.uObjectDescID = v16; - *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); - a1.vPosition.x = fromx; - a1.uAttributes = 16; - a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); - a1.field_60_distance_related_prolly_lod = v55; - //v20 = yaw; - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = 8000 | OBJECT_Item; a1.spell_target_pid = 0; a1.uFacing = yaw; - a1.uSoundID = 0; - //v51 = 0; if ( v60 == 1 ) { v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - //v47 = pitch; a1.Create(yaw, pitch, v49, 0); } else @@ -548,29 +532,7 @@ } a7d = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1); - a1.stru_24.Reset(); - v25 = 0; - a1.spell_id = uSpellID; - a1.spell_level = uSkill; - a1.spell_skill = skillMasteryPlusOne; - while (v25 < pObjectList->uNumObjects) - { - if ( a1.uType == pObjectList->pObjects[v25].uObjectID) - { - break; - } - v25++; - } - a1.uObjectDescID = v25; - *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); - a1.vPosition.x = fromx; - a1.uAttributes = 16; - a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); - a1.field_60_distance_related_prolly_lod = v55; - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = 8000 | OBJECT_Item; a1.spell_target_pid = 4; - a1.uSoundID = 0; for ( j = a7d / -2; j <= a7d / 2; j += a8c ) { a1.uFacing = j + yaw; @@ -581,32 +543,8 @@ case SPELL_EARTH_DEATH_BLOSSOM: if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) return; - a1.stru_24.Reset(); - v31 = 0; - a1.spell_id = uSpellID; - a1.spell_level = uSkill; - a1.spell_skill = skillMasteryPlusOne; - while (v31 < pObjectList->uNumObjects) - { - if ( a1.uType == pObjectList->pObjects[v31].uObjectID) - { - break; - } - v31++; - } - a1.uObjectDescID = v31; - *(_QWORD *)&a1.vPosition.y = __PAIR__(fromz, fromy); - a1.vPosition.x = fromx; - a1.uAttributes = 16; - a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); - a1.field_60_distance_related_prolly_lod = v55; - a1.uSpriteFrameID = 0; - a1.spell_caster_pid = 8000 | OBJECT_Item; a1.spell_target_pid = 4; - a1.uSoundID = 0; - //v51 = 0; v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; - //v20 = yaw; v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; a1.Create(yaw, v47, v49, 0); pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); @@ -622,18 +560,10 @@ else if ( skillMasteryPlusOne == 4 ) v9 = 240 * (uSkill + 15); } - //levela = 1; - //v32 = pParty->pPlayers;//[0].pConditions[1]; - //do for (uint i = 0; i < 4; ++i) if (pParty->pPlayers[i].IsWeak()) return; - //while ( v32 <= &pParty->pPlayers[3] ); - //if ( !levela ) - // return; - pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 * 128) * 0.033333335), - skillMasteryPlusOne, 0, 0, 0); - //v33 = spellnum_; + pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 * 128) * 0.033333335), skillMasteryPlusOne, 0, 0, 0); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); @@ -675,12 +605,7 @@ pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); - //v52 = 0; - //v50 = 0; - //v48 = v60; - //v46 = v15; v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335); - //v37 = &pParty->pPartyBuffs[uSkill]; pParty->pPartyBuffs[uSkill].Apply(v36, skillMasteryPlusOne, v60, 0, 0); pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); return; @@ -693,14 +618,9 @@ pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); - v52 = 0; - v50 = 0; - v48 = uSkill; - v46 = skillMasteryPlusOne; v39 = (signed __int64)((double)(v38 << 7) * 0.033333335); - v37 = &pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION]; v36 = pParty->uTimePlayed + v39; - v37->Apply(v36, v46, v48, v50, v52); + pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(v36, skillMasteryPlusOne, uSkill, 0, 0); pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); return; case SPELL_FIRE_PROTECTION_FROM_FIRE: @@ -746,16 +666,11 @@ uSkill = PARTY_BUFF_RESIST_BODY; break; } - //v45 = spellnum_; pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), skillMasteryPlusOne, v60, 0, 0); - //levela = 1; - //LABEL_138: - //if ( levela ) - //LABEL_139: pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); return; case SPELL_LIGHT_DAY_OF_THE_GODS : @@ -779,9 +694,8 @@ pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); v39 = (signed __int64)((double)(v42 << 7) * 0.033333335); - v37 = &pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS]; v36 = pParty->uTimePlayed + v39; - v37->Apply(v36, skillMasteryPlusOne, v43, 0, 0); + pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(v36, skillMasteryPlusOne, v43, 0, 0); pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); return; default: