# HG changeset patch
# User Ritor1
# Date 1359432171 -21600
# Node ID 3b2fbcf8d9cc01db112d606808d5b96e260bf7da
# Parent  5b9ef61560cf71c4a672c2da403614da229a5b2e
29.01.13

diff -r 5b9ef61560cf -r 3b2fbcf8d9cc Game.cpp
--- a/Game.cpp	Mon Jan 28 14:52:18 2013 +0600
+++ b/Game.cpp	Tue Jan 29 10:02:51 2013 +0600
@@ -78,10 +78,10 @@
 		| pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel )
       pParty->uFlags |= 2u;
     pParty->vPrevPosition = pParty->vPosition;
-    pParty->vPrevPosition.y = pParty->vPosition.y;
+    //pParty->vPrevPosition.y = pParty->vPosition.y;
     //v0 = &pRenderer;
     pParty->sPrevRotationY = pParty->sRotationY;
-    pParty->vPrevPosition.z = pParty->vPosition.y;
+    //pParty->vPrevPosition.z = pParty->vPosition.y;
     pParty->sPrevRotationX = pParty->sRotationX;
     pParty->sPrevEyelevel = pParty->sEyelevel;
     pRenderer->BeginSceneD3D();