# HG changeset patch # User Ritor1 # Date 1359432171 -21600 # Node ID 3b2fbcf8d9cc01db112d606808d5b96e260bf7da # Parent 5b9ef61560cf71c4a672c2da403614da229a5b2e 29.01.13 diff -r 5b9ef61560cf -r 3b2fbcf8d9cc Game.cpp --- a/Game.cpp Mon Jan 28 14:52:18 2013 +0600 +++ b/Game.cpp Tue Jan 29 10:02:51 2013 +0600 @@ -78,10 +78,10 @@ | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel ) pParty->uFlags |= 2u; pParty->vPrevPosition = pParty->vPosition; - pParty->vPrevPosition.y = pParty->vPosition.y; + //pParty->vPrevPosition.y = pParty->vPosition.y; //v0 = &pRenderer; pParty->sPrevRotationY = pParty->sRotationY; - pParty->vPrevPosition.z = pParty->vPosition.y; + //pParty->vPrevPosition.z = pParty->vPosition.y; pParty->sPrevRotationX = pParty->sRotationX; pParty->sPrevEyelevel = pParty->sEyelevel; pRenderer->BeginSceneD3D();