# HG changeset patch # User Ritor1 # Date 1379561370 -21600 # Node ID 2a5f2aaec36735ad651307c2824e8c6a75be4fe9 # Parent 53291e8f3848255640d94b1b3c5a148cd8ca18cd# Parent f3986fd1a122a8566fe13055ab13cda2469c7fc9 Слияние diff -r 53291e8f3848 -r 2a5f2aaec367 UI/UIHouses.cpp diff -r 53291e8f3848 -r 2a5f2aaec367 UI/UIMainMenu.cpp diff -r 53291e8f3848 -r 2a5f2aaec367 UI/UiGame.cpp --- a/UI/UiGame.cpp Thu Sep 19 09:29:04 2013 +0600 +++ b/UI/UiGame.cpp Thu Sep 19 09:29:30 2013 +0600 @@ -347,16 +347,12 @@ int pGreetType; // eax@2 int pTextHeight; // esi@39 GUIButton *pButton; // eax@43 - int v32; // ebx@93 - int v38; // eax@95 - signed int v39; // esi@99 - signed int v40; // eax@102 - unsigned int v41; // ebx@102 + int all_text_height; // ebx@93 + signed int index; // esi@99 int v42; // edi@102 - unsigned int v45; // ecx@104 + int v45; unsigned __int16 pTextColor; // ax@104 GUIWindow window; // [sp+ACh] [bp-68h]@42 - char *Str; // [sp+100h] [bp-14h]@104 GUIFont *pOutString; // [sp+10Ch] [bp-8h]@39 char *pInString=NULL; // [sp+110h] [bp-4h]@32 @@ -590,49 +586,38 @@ } // Install Buttons( )-------- - v32 = 0; - //v35 = (uint)pDialogueWindow->pStartingPosActiveItem; - for ( int i = pDialogueWindow->pStartingPosActiveItem; i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) + index = 0; + all_text_height = 0; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pStartingPosActiveItem + pDialogueWindow->pNumPresenceButton; ++i ) { pButton = pDialogueWindow->GetControl(i); if ( !pButton ) break; - v38 = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); - v32 += v38; - //++v35; + all_text_height += pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); + index++; } - v39 = pDialogueWindow->pNumPresenceButton; - if ( v39 ) + if ( index ) { - pOutString = (GUIFont *)((174 - v32) / v39); - if ( (174 - v32) / v39 > 32 ) - pOutString = (GUIFont *)32; - int v55 = 1; - v40 = 174 - (int)pOutString * v39 - v32; - v41 = pDialogueWindow->pStartingPosActiveItem; - v42 = v40 / 2 - (signed int)pOutString / 2 + 138; - if ( (signed int)v41 < (signed int)(v41 + v39) ) + v45 = (174 - all_text_height) / index; + if ( v45 > 32 ) + v45 = 32; + v42 = (174 - v45 * index - all_text_height)/ 2 - v45 / 2 + 138; + for ( int i = pDialogueWindow->pStartingPosActiveItem; + i < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem; ++i ) { - do - { - pButton = pDialogueWindow->GetControl(v41); - if ( !pButton ) - break; - pButton->uY = (unsigned int)((char *)pOutString + v42); - Str = pButton->pButtonName; - pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); - v45 = pButton->uY; - pButton->uHeight = pTextHeight; - v42 = v45 + pTextHeight - 1; - pButton->uW = v42; - pTextColor = ui_game_dialogue_option_highlight_color; - if ( pDialogueWindow->pCurrentPosActiveItem != v55 ) - pTextColor = ui_game_dialogue_option_normal_color; - window.DrawTitleText(pFontArrus, 0, v45, pTextColor, Str, 3); - ++v55; - ++v41; - } - while ( (signed int)v41 < pDialogueWindow->pNumPresenceButton + pDialogueWindow->pStartingPosActiveItem ); + pButton = pDialogueWindow->GetControl(i); + if ( !pButton ) + break; + pButton->uY = (unsigned int)(v45 + v42); + pTextHeight = pFontArrus->CalcTextHeight(pButton->pButtonName, &window, 0, 0); + pButton->uHeight = pTextHeight; + v42 = pButton->uY + pTextHeight - 1; + pButton->uW = v42; + pTextColor = ui_game_dialogue_option_highlight_color; + if ( pDialogueWindow->pCurrentPosActiveItem != i ) + pTextColor = ui_game_dialogue_option_normal_color; + window.DrawTitleText(pFontArrus, 0, pButton->uY, pTextColor, pButton->pButtonName, 3); } } pRenderer->DrawTextureIndexed(471, 445, pIcons_LOD->GetTexture(uExitCancelTextureId));