# HG changeset patch # User Ritor1 # Date 1361291859 -21600 # Node ID 2503214e52582b670869466457063815166c7174 # Parent 4776715a964b117a0e02266d3fa4bb3f92397fc7 m diff -r 4776715a964b -r 2503214e5258 Player.cpp --- a/Player.cpp Mon Feb 18 20:47:41 2013 +0600 +++ b/Player.cpp Tue Feb 19 22:37:39 2013 +0600 @@ -6822,14 +6822,14 @@ { __int16 uWhite; // si@1 int attribute_value; // edx@1 - unsigned __int8 v8; // of@1 + unsigned __int8 pBaseValue; // of@1 __int16 uGreen; // [sp+8h] [bp-8h]@1 __int16 uRed; // [sp+Ch] [bp-4h]@1 uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); - v8 = StatTable[GetRace()][uStat].uBaseValue; + pBaseValue = StatTable[GetRace()][uStat].uBaseValue; switch (uStat) { @@ -6842,9 +6842,9 @@ case 6: attribute_value = uLuck; break; }; - if ( attribute_value == v8 ) + if ( attribute_value == pBaseValue ) return uWhite; - else if ( attribute_value > v8 ) + else if ( attribute_value > pBaseValue ) return uGreen; else return uRed;