# HG changeset patch
# User a.parshin
# Date 1432127553 -7200
# Node ID 117c219bf91385546c1b68a811f25daca923308d
# Parent f9bdfe26d03d7442779b486d68e089bdcdaf0afa
Party, items and stuff are abstracted from savegame file representation
diff -r f9bdfe26d03d -r 117c219bf913 Build/Visual Studio 2013/World of Might and Magic.vcxproj
--- a/Build/Visual Studio 2013/World of Might and Magic.vcxproj Wed May 20 00:56:07 2015 +0200
+++ b/Build/Visual Studio 2013/World of Might and Magic.vcxproj Wed May 20 15:12:33 2015 +0200
@@ -137,6 +137,7 @@
+
@@ -314,6 +315,7 @@
+
diff -r f9bdfe26d03d -r 117c219bf913 Build/Visual Studio 2013/World of Might and Magic.vcxproj.filters
--- a/Build/Visual Studio 2013/World of Might and Magic.vcxproj.filters Wed May 20 00:56:07 2015 +0200
+++ b/Build/Visual Studio 2013/World of Might and Magic.vcxproj.filters Wed May 20 15:12:33 2015 +0200
@@ -112,6 +112,9 @@
{23305bbc-fe74-4523-88b2-155ca91d86f3}
+
+ {74f93afa-5a55-4c13-976b-a34e4c9aad04}
+
@@ -610,6 +613,9 @@
Game
+
+ Engine\Serialization
+
@@ -1387,6 +1393,9 @@
Game
+
+ Engine\Serialization
+
diff -r f9bdfe26d03d -r 117c219bf913 Engine/Engine.cpp
--- a/Engine/Engine.cpp Wed May 20 00:56:07 2015 +0200
+++ b/Engine/Engine.cpp Wed May 20 15:12:33 2015 +0200
@@ -1836,9 +1836,11 @@
}
else if (GetCurrentMenuID() == MENU_NEWGAME)
{
+ pOtherOverlayList->Reset();
if (!CreateParty_Loop())
break;
+ strcpy(pCurrentMapName, pStartingMapName);
bFlashQuestBook = true;
pMediaPlayer->PlayFullscreenMovie(MOVIE_Emerald, true);
SaveNewGame();
@@ -1876,7 +1878,7 @@
{
pMouse->ChangeActivation(0);
pParty->Reset();
- pParty->CreateDefaultParty(1);
+ pParty->CreateDefaultParty(true);
__debugbreak();
/*extern void CreateDefaultBLVLevel();
diff -r f9bdfe26d03d -r 117c219bf913 Engine/Objects/NPC.cpp
--- a/Engine/Objects/NPC.cpp Wed May 20 00:56:07 2015 +0200
+++ b/Engine/Objects/NPC.cpp Wed May 20 15:12:33 2015 +0200
@@ -381,7 +381,7 @@
}
//----- (00476C60) --------------------------------------------------------
-void NPCStats::_476C60()
+void NPCStats::_476C60_on_load_game()
{
for (unsigned int i = 1; i < uNumNewNPCs; ++i)
pNewNPCData[i].pName = pNPCUnicNames[i - 1];
diff -r f9bdfe26d03d -r 117c219bf913 Engine/Objects/NPC.h
--- a/Engine/Objects/NPC.h Wed May 20 00:56:07 2015 +0200
+++ b/Engine/Objects/NPC.h Wed May 20 15:12:33 2015 +0200
@@ -160,7 +160,7 @@
void Initialize();
void Release();
void InitializeAdditionalNPCs(NPCData *pNPCDataBuff, int npc_uid, int uLocation2D, int uMapId);
- void _476C60();
+ void _476C60_on_load_game();
char * sub_495366_MispronounceName(unsigned __int8 firstLetter, unsigned __int8 genderId);
diff -r f9bdfe26d03d -r 117c219bf913 Engine/Objects/Player.h
--- a/Engine/Objects/Player.h Wed May 20 00:56:07 2015 +0200
+++ b/Engine/Objects/Player.h Wed May 20 15:12:33 2015 +0200
@@ -760,7 +760,7 @@
};
unsigned char _achieved_awards_bits[64];
PlayerSpells spellbook;
- char field__1F5[2]; // used to be [31]
+ char _1F6_padding[2];
int pure_luck_used;
int pure_speed_used;
int pure_intellect_used;
diff -r f9bdfe26d03d -r 117c219bf913 Engine/Party.cpp
--- a/Engine/Party.cpp Wed May 20 00:56:07 2015 +0200
+++ b/Engine/Party.cpp Wed May 20 15:12:33 2015 +0200
@@ -272,7 +272,7 @@
}
//----- (0049137D) --------------------------------------------------------
-void Party::CreateDefaultParty(char bGiveItems)
+void Party::CreateDefaultParty(bool bDebugGiveItems)
{
Player *pCharacter; // esi@3
int uSkillIdx; // eax@11
@@ -285,7 +285,7 @@
this->hirelingScrollPosition = 0;
memset(&pHirelings, 0, sizeof(pHirelings));
- strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan
+ strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); // Zoltan
this->pPlayers[0].uPrevFace = 17;
this->pPlayers[0].uCurrentFace = 17;
this->pPlayers[0].uPrevVoiceID = 17;
@@ -297,15 +297,16 @@
this->pPlayers[0].uAccuracy = 13;
this->pPlayers[0].uSpeed = 14;
this->pPlayers[0].uLuck = 7;
- this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
- this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1; // armsmaster
- this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1; // bow
- this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1; // sword
+ this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1;
+ this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1;
+ this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1;
+ this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1;
+
+ strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); // Roderic
this->pPlayers[1].uPrevFace = 3;
this->pPlayers[1].uCurrentFace = 3;
this->pPlayers[1].uPrevVoiceID = 3;
this->pPlayers[1].uVoiceID = 3;
- strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic
this->pPlayers[1].uMight = 13;
this->pPlayers[1].uIntelligence = 9;
this->pPlayers[1].uWillpower = 9;
@@ -313,15 +314,16 @@
this->pPlayers[1].uAccuracy = 13;
this->pPlayers[1].uSpeed = 13;
this->pPlayers[1].uLuck = 13;
- this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
- this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1; // stealing
- this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1; // dagger
- this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1; // disarm trap
+ this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1;
+ this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1;
+ this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1;
+ this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1;
+
+ strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena
this->pPlayers[2].uPrevFace = 14;
this->pPlayers[2].uCurrentFace = 14;
this->pPlayers[2].uPrevVoiceID = 14;
this->pPlayers[2].uVoiceID = 14;
- strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena
this->pPlayers[2].uMight = 12;
this->pPlayers[2].uIntelligence = 9;
this->pPlayers[2].uWillpower = 20;
@@ -329,10 +331,11 @@
this->pPlayers[2].uAccuracy = 7;
this->pPlayers[2].uSpeed = 13;
this->pPlayers[2].uLuck = 7;
- this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1; // alchemy
- this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
- this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1; // body
- this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1; // mace
+ this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1;
+ this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1;
+ this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1;
+ this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1;
+
strcpy(this->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis
this->pPlayers[3].uPrevFace = 10;
this->pPlayers[3].uCurrentFace = 10;
@@ -349,24 +352,29 @@
this->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1; // air
this->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1; // fire
this->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1; // staff
+
for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++)
{
pCharacter = &pParty->pPlayers[uNumPlayers];
+
if (pCharacter->classType == PLAYER_CLASS_KNIGHT)
- pCharacter->sResMagicBase = 10; //player[i].pResMagicBase
+ pCharacter->sResMagicBase = 10;
+
pCharacter->lastOpenedSpellbookPage = 0;
for (int i = 0; i < 9; i++)//for Magic Book
{
- if (pPlayers[uNumPlayers].pActiveSkills[12+i])
+ if (pPlayers[uNumPlayers].pActiveSkills[12+i])
{
pCharacter->lastOpenedSpellbookPage = i;
break;
}
}
+
pCharacter->uExpressionTimePassed = 0;
- Dst.Reset();
- if ( bGiveItems )
+
+ if (bDebugGiveItems)
{
+ Dst.Reset();
pItemsTable->GenerateItem(2, 40, &Dst); //ring
pCharacter->AddItem2(-1, &Dst);
for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++)
@@ -457,13 +465,14 @@
pCharacter->pInventoryItemList[i].SetIdentified();
}
}
+
pCharacter->sHealth = pCharacter->GetMaxHealth();
pCharacter->sMana = pCharacter->GetMaxMana();
}
}
//----- (004917CE) --------------------------------------------------------
-int Party::Reset()
+void Party::Reset()
{
Zero();
@@ -472,11 +481,13 @@
uNumGold = 200;
uNumFoodRations = 7;
-
alignment = PartyAlignment_Neutral;
SetUserInterface(alignment, true);
- uTimePlayed = 0x21C00u;
+ // 0x21C00 = 138240
+ // 138240 x 0.234375 = 32400
+ // 32400 / 60 / 60 = 9 am
+ uTimePlayed = 0x21C00;
uLastRegenerationTime = 0x21C00;
bTurnBasedModeOn = false;
@@ -487,9 +498,6 @@
::pPlayers[i + 1] = &pPlayers[i];
pPlayers[0].Reset(PLAYER_CLASS_KNIGHT);
- pPlayers[1].Reset(PLAYER_CLASS_THEIF);
- pPlayers[2].Reset(PLAYER_CLASS_CLERIC);
- pPlayers[3].Reset(PLAYER_CLASS_SORCERER);
pPlayers[0].uCurrentFace = 17;
pPlayers[0].uPrevVoiceID = 17;
pPlayers[0].uVoiceID = 17;
@@ -500,6 +508,7 @@
strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]);
+ pPlayers[1].Reset(PLAYER_CLASS_THEIF);
pPlayers[1].uCurrentFace = 3;
pPlayers[1].uPrevVoiceID = 3;
pPlayers[1].uVoiceID = 3;
@@ -507,6 +516,8 @@
pPlayers[1].uSex = pPlayers[1].GetSexByVoice();
pPlayers[1].RandomizeName();
strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]);
+
+ pPlayers[2].Reset(PLAYER_CLASS_CLERIC);
pPlayers[2].uCurrentFace = 14;
pPlayers[2].uPrevVoiceID = 14;
pPlayers[2].uVoiceID = 14;
@@ -514,6 +525,8 @@
pPlayers[2].uSex = pPlayers[3].GetSexByVoice();
pPlayers[2].RandomizeName();
strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]);
+
+ pPlayers[3].Reset(PLAYER_CLASS_SORCERER);
pPlayers[3].uCurrentFace = 10;
pPlayers[3].uPrevVoiceID = 10;
pPlayers[3].uVoiceID = 10;
@@ -539,18 +552,11 @@
for (uint i = 1; i < 20; ++i)
pPartyBuffs[i].Reset();
-
current_character_screen_window = WINDOW_CharacterWindow_Stats; // default character ui - stats
uFlags = 0;
memset(_autonote_bits, 0, sizeof(_autonote_bits));
memset(_quest_bits, 0, sizeof(_quest_bits));
pIsArtifactFound.fill(0);
- _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1);
- _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1);
- _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1);
- _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1);
- _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1);
- _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1);
PartyTimes._shop_ban_times.fill(0);
@@ -559,7 +565,6 @@
pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret
_494035_timed_effects__water_walking_damage__etc();
pEventTimer->Pause();
- return 0;
}
diff -r f9bdfe26d03d -r 117c219bf913 Engine/Party.h
--- a/Engine/Party.h Wed May 20 00:56:07 2015 +0200
+++ b/Engine/Party.h Wed May 20 15:12:33 2015 +0200
@@ -181,8 +181,8 @@
void UpdatePlayersAndHirelingsEmotions();
void RestAndHeal();
unsigned int GetPartyFame();
- void CreateDefaultParty(char bGiveItems);
- int Reset();
+ void CreateDefaultParty(bool bDebugGiveItems = false);
+ void Reset();
void ResetPosMiscAndSpellBuffs();
bool HasItem(unsigned int uItemID);
void SetHoldingItem(ItemGen *pItem);
diff -r f9bdfe26d03d -r 117c219bf913 Engine/SaveLoad.cpp
--- a/Engine/SaveLoad.cpp Wed May 20 00:56:07 2015 +0200
+++ b/Engine/SaveLoad.cpp Wed May 20 15:12:33 2015 +0200
@@ -1,30 +1,31 @@
#define _CRTDBG_MAP_ALLOC
+#define _CRT_SECURE_NO_WARNINGS
#include
#include
-
-#define _CRT_SECURE_NO_WARNINGS
#include
#include
#include "Engine/Engine.h"
-
-#include "ZlibWrapper.h"
-#include "SaveLoad.h"
-#include "Party.h"
-#include "LOD.h"
+#include "Engine/texts.h"
+#include "Engine/ZlibWrapper.h"
+#include "Engine/SaveLoad.h"
+#include "Engine/Party.h"
+#include "Engine/LOD.h"
+#include "Engine/Timer.h"
+#include "Engine/stru123.h"
#include "Engine/Graphics/Outdoor.h"
-#include "Media/Audio/AudioPlayer.h"
+#include "Engine/Graphics/Overlays.h"
+#include "Engine/Graphics/Viewport.h"
+#include "Engine/Graphics/Level/Decoration.h"
#include "Engine/Objects/Actor.h"
#include "Engine/Objects/Chest.h"
-#include "Timer.h"
+#include "Engine/Objects/SpriteObject.h"
+#include "Engine/Serialization/LegacyImages.h"
+
#include "GUI/GUIWindow.h"
#include "GUI/GUIFont.h"
-#include "Engine/Graphics/Overlays.h"
-#include "Engine/Objects/SpriteObject.h"
-#include "Engine/Graphics/Viewport.h"
-#include "stru123.h"
-#include "texts.h"
-#include "Engine/Graphics/Level/Decoration.h"
+
+#include "Media/Audio/AudioPlayer.h"
#include "MMT.h"
@@ -36,6 +37,8 @@
std::array pSavegameThumbnails;
std::array pSavegameHeader;
+
+
//----- (0045EE8A) --------------------------------------------------------
void __fastcall LoadGame(unsigned int uSlot)
{
@@ -94,51 +97,76 @@
Assert(sizeof(SavegameHeader) == 100);
fread(&header, sizeof(SavegameHeader), 1, file);
- file = pNew_LOD->FindContainer("party.bin", 1);
- if (!file)
{
- sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);//Сохраненная игра повреждена! Code=%d
- Log::Warning(L"%S", Str);
- MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0);
+ file = pNew_LOD->FindContainer("party.bin", 1);
+ if (!file)
+ {
+ sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);//Сохраненная игра повреждена! Code=%d
+ Log::Warning(L"%S", Str);
+ MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0);
+ }
+ else
+ {
+ Party_Image_MM7 serialization;
+ fread(&serialization, sizeof(serialization), 1, file);
+
+ serialization.Deserialize(pParty);
+ }
}
- if (sizeof(Party) != 0x16238)
- Log::Warning(L"class Party: deserialization warning");
- fread(pParty, sizeof(Party), 1, file);
+ {
+ file = pNew_LOD->FindContainer("clock.bin", 1);
+ if (!file)
+ {
+ sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);//Сохраненная игра повреждена! Code=%d
+ Log::Warning(L"%S", Str);
+ MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0);
+ }
+ else
+ {
+ Timer_Image_MM7 serialization;
+ fread(&serialization, sizeof(serialization), 1, file);
- file = pNew_LOD->FindContainer("clock.bin", 1);
- if (!file)
- {
- sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);//Сохраненная игра повреждена! Code=%d
- Log::Warning(L"%S", Str);
- MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0);
- }
- if (sizeof(Timer) != 0x28)
- Log::Warning(L"class Timer: deserialization warning");
- fread(pEventTimer, sizeof(Timer), 1, file);
+ serialization.Deserialize(pEventTimer);
+ }
+ }
- file = pNew_LOD->FindContainer("overlay.bin", 1);
- if (!file)
- {
- sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);//Сохраненная игра повреждена! Code=%d
- Log::Warning(L"%S", Str);
- MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0);
- }
- if (sizeof(OtherOverlayList) != 0x3F0)
- Log::Warning(L"class OtherOverlayList: deserialization warning");
- fread(pOtherOverlayList, sizeof(OtherOverlayList), 1, file);
+ {
+ file = pNew_LOD->FindContainer("overlay.bin", 1);
+ if (!file)
+ {
+ sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);//Сохраненная игра повреждена! Code=%d
+ Log::Warning(L"%S", Str);
+ MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0);
+ }
+ else
+ {
+ OtherOverlayList_Image_MM7 serialization;
+ fread(&serialization, sizeof(serialization), 1, file);
+
+ serialization.Deserialize(pOtherOverlayList);
+ }
+ }
- file = pNew_LOD->FindContainer("npcdata.bin", 0);
- if (!file)
- {
- sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);//Сохраненная игра повреждена! Code=%d
- Log::Warning(L"%S", Str);
- MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0);
- }
- if (sizeof(pNPCStats->pNewNPCData) != 0x94BC)
- Log::Warning(L"NPCStats: deserialization warning");
- fread(pNPCStats->pNewNPCData, sizeof(pNPCStats->pNewNPCData), 1, file);
- pNPCStats->_476C60();
+ {
+ file = pNew_LOD->FindContainer("npcdata.bin", 0);
+ if (!file)
+ {
+ sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);//Сохраненная игра повреждена! Code=%d
+ Log::Warning(L"%S", Str);
+ MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0);
+ }
+ else
+ {
+ NPCData_Image_MM7 serialization[501];
+ fread(serialization, sizeof(serialization), 1, file);
+
+ for (unsigned int i = 0; i < 501; ++i)
+ serialization[i].Deserialize(pNPCStats->pNewNPCData + i);
+
+ pNPCStats->_476C60_on_load_game();
+ }
+ }
file = pNew_LOD->FindContainer("npcgroup.bin", 0);
if (!file)
@@ -219,121 +247,147 @@
}
//----- (0045F469) --------------------------------------------------------
-void SaveGame( bool IsAutoSAve, bool NotSaveWorld )
+void SaveGame(bool IsAutoSAve, bool NotSaveWorld)
{
- int text_pos; // eax@6
- FILE *pLLoidFile; // edi@24
- char* compressed_buf; // edi@30
- char *data_write_pos; // esi@41
- CHAR Buffer[128]; // [sp+Ch] [bp-264h]@59
- char Dir[255]; // [sp+8Ch] [bp-1E4h]@51
- char Drive[255]; // [sp+ACh] [bp-1C4h]@51
- SavegameHeader save_header; // [sp+CCh] [bp-1A4h]@10
- char Filename[255]; // [sp+130h] [bp-140h]@51
- char Ext[255]; // [sp+150h] [bp-120h]@51
- char Source[32]; // [sp+170h] [bp-100h]@51
- char work_string[120]; // [sp+190h] [bp-E0h]@8
- int pPositionY; // [sp+208h] [bp-68h]@2
- int pPositionX; // [sp+20Ch] [bp-64h]@2
- int sPRotationY; // [sp+210h] [bp-60h]@2
- int sPRotationX; // [sp+214h] [bp-5Ch]@2
- ODMHeader odm_data; // [sp+218h] [bp-58h]@30
- int res; // [sp+224h] [bp-4Ch]@30
- int pPositionZ; // [sp+228h] [bp-48h]@2
- size_t Size; // [sp+250h] [bp-20h]@26
- char *uncompressed_buff; // [sp+258h] [bp-18h]@2
- unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23
-
- //v66 = a2;
- strcpy(byte_6BE3B0.data(), pCurrentMapName);//byte_6BE3B0 - save_map_name
- if (!_stricmp(pCurrentMapName, "d05.blv")) // arena
- return;
+ int text_pos; // eax@6
+ FILE *pLLoidFile; // edi@24
+ char* compressed_buf; // edi@30
+ char *data_write_pos; // esi@41
+ CHAR Buffer[128]; // [sp+Ch] [bp-264h]@59
+ char Dir[255]; // [sp+8Ch] [bp-1E4h]@51
+ char Drive[255]; // [sp+ACh] [bp-1C4h]@51
+ SavegameHeader save_header; // [sp+CCh] [bp-1A4h]@10
+ char Filename[255]; // [sp+130h] [bp-140h]@51
+ char Ext[255]; // [sp+150h] [bp-120h]@51
+ char Source[32]; // [sp+170h] [bp-100h]@51
+ char work_string[120]; // [sp+190h] [bp-E0h]@8
+ int pPositionY; // [sp+208h] [bp-68h]@2
+ int pPositionX; // [sp+20Ch] [bp-64h]@2
+ int sPRotationY; // [sp+210h] [bp-60h]@2
+ int sPRotationX; // [sp+214h] [bp-5Ch]@2
+ ODMHeader odm_data; // [sp+218h] [bp-58h]@30
+ int res; // [sp+224h] [bp-4Ch]@30
+ int pPositionZ; // [sp+228h] [bp-48h]@2
+ size_t Size; // [sp+250h] [bp-20h]@26
+ char *uncompressed_buff; // [sp+258h] [bp-18h]@2
+ unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23
+
+ //v66 = a2;
+ strcpy(byte_6BE3B0.data(), pCurrentMapName);//byte_6BE3B0 - save_map_name
+ if (!_stricmp(pCurrentMapName, "d05.blv")) // arena
+ return;
+
+ uncompressed_buff = (char*)malloc(1000000);
- uncompressed_buff = (char*)malloc(1000000);
+ LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2
+ pPositionX = pParty->vPosition.x;
+ pPositionY = pParty->vPosition.y;
+ pPositionZ = pParty->vPosition.z;
+ sPRotationY = pParty->sRotationY;
+ sPRotationX = pParty->sRotationX;
+ pParty->vPosition.x = pParty->vPrevPosition.x;
+ pParty->vPosition.z = pParty->vPrevPosition.z;
+ pParty->vPosition.y = pParty->vPrevPosition.y;
- LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2
- pPositionX = pParty->vPosition.x;
- pPositionY = pParty->vPosition.y;
- pPositionZ = pParty->vPosition.z;
- sPRotationY = pParty->sRotationY;
- sPRotationX = pParty->sRotationX;
- pParty->vPosition.x = pParty->vPrevPosition.x;
- pParty->vPosition.z = pParty->vPrevPosition.z;
- pParty->vPosition.y = pParty->vPrevPosition.y;
+ pParty->uFallStartY = pParty->vPrevPosition.z;
- pParty->uFallStartY = pParty->vPrevPosition.z;
+ pParty->sRotationY = pParty->sPrevRotationY;
+ pParty->sRotationX = pParty->sPrevRotationX;
+ if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
+ pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed;
+ else
+ pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed;
+
+ pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize);//создание скриншота
+ strcpy(pLodDirectory.pFilename, "image.pcx");
- pParty->sRotationY = pParty->sPrevRotationY;
- pParty->sRotationX = pParty->sPrevRotationX;
- if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
- pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed;
- else
- pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed;
-
- pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize);//создание скриншота
- strcpy(pLodDirectory.pFilename, "image.pcx");
+ if (current_screen_type == SCREEN_SAVEGAME)
+ {
+ pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
+ pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up));
+ text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]);
+ pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //Сохранение
+ text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
+ pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, text_pos + 25, 259, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0);
+ text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]);
+ pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //Пожалуйста, подождите
+ pRenderer->Present();
+ }
- if (current_screen_type == SCREEN_SAVEGAME)
- {
- pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
- pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up));
- text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]);
- pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //Сохранение
- text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
- pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, text_pos + 25, 259, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0);
- text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]);
- pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //Пожалуйста, подождите
- pRenderer->Present();
- }
+ if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0))
+ {
+ sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 200); //Сохраненная игра повреждена! Code=%d
+ MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0);
+ }
- if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0))
- {
- sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 200); //Сохраненная игра повреждена! Code=%d
- MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0);
- }
+ Assert(sizeof(SavegameHeader) == 100);
+ memset(save_header.pName, 0, 20);
+ memset(save_header.pLocationName, 0, 20);
+ memset(save_header.field_30, 0, 52);
+ strcpy(save_header.pLocationName, pCurrentMapName);
+ save_header.uWordTime = pParty->uTimePlayed;
+ strcpy(pLodDirectory.pFilename, "header.bin");
+ pLodDirectory.uDataSize = sizeof(SavegameHeader);
+ if (pNew_LOD->Write(&pLodDirectory, &save_header, 0))
+ {
+ sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 201);
+ MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0);
+ }
+
+
+ {
+ Party_Image_MM7 serialization;
+ serialization.Serialize(pParty);
+
+ pLodDirectory.uDataSize = sizeof(serialization);
+ strcpy(pLodDirectory.pFilename, "party.bin");
+ if (pNew_LOD->Write(&pLodDirectory, &serialization, 0))
+ {
+ sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 202);//Save game corrupted! Code=%d
+ MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0);
+ }
+ }
- Assert(sizeof(SavegameHeader) == 100);
- memset(save_header.pName, 0, 20);
- memset(save_header.pLocationName, 0, 20);
- memset(save_header.field_30, 0, 52);
- strcpy(save_header.pLocationName, pCurrentMapName);
- save_header.uWordTime = pParty->uTimePlayed;
- strcpy(pLodDirectory.pFilename, "header.bin");
- pLodDirectory.uDataSize = sizeof(SavegameHeader);
- if (pNew_LOD->Write(&pLodDirectory, &save_header, 0))
- {
- sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 201);
- MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0);
- }
- strcpy(pLodDirectory.pFilename, "party.bin");
- pLodDirectory.uDataSize = sizeof(Party); //90680;
- if ( pNew_LOD->Write(&pLodDirectory, pParty, 0) )
- {
- sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 202);//Save game corrupted! Code=%d
- MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0);
- }
- strcpy(pLodDirectory.pFilename, "clock.bin");
- pLodDirectory.uDataSize =sizeof(Timer);// 40;
- if ( pNew_LOD->Write(&pLodDirectory, pEventTimer, 0) )
- {
- sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 203);
- MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0);
- }
- strcpy(pLodDirectory.pFilename, "overlay.bin");
- pLodDirectory.uDataSize =sizeof(OtherOverlayList);// 1008;
- if ( pNew_LOD->Write(&pLodDirectory, pOtherOverlayList, 0) )
- {
- sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 204);
- MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0);
- }
- strcpy(pLodDirectory.pFilename, "npcdata.bin");
- pLodDirectory.uDataSize = 501 * sizeof(NPCData);
- Assert(pLodDirectory.uDataSize == 38076);
- if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) )
- {
- sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205);
- MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0);
- }
+ {
+ Timer_Image_MM7 serialization;
+ serialization.Serialize(pEventTimer);
+
+ pLodDirectory.uDataSize = sizeof(serialization);
+ strcpy(pLodDirectory.pFilename, "clock.bin");
+ if (pNew_LOD->Write(&pLodDirectory, &serialization, 0))
+ {
+ sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 203);
+ MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0);
+ }
+ }
+
+ {
+ OtherOverlayList_Image_MM7 serialization;
+ serialization.Serialize(pOtherOverlayList);
+
+ pLodDirectory.uDataSize = sizeof(serialization);
+ strcpy(pLodDirectory.pFilename, "overlay.bin");
+ if (pNew_LOD->Write(&pLodDirectory, &serialization, 0))
+ {
+ sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 204);
+ MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0);
+ }
+ }
+
+ {
+ NPCData_Image_MM7 serialization[501];
+ for (unsigned int i = 0; i < 501; ++i)
+ serialization[i].Serialize(pNPCStats->pNewNPCData + i);
+
+ pLodDirectory.uDataSize = sizeof(serialization);
+ strcpy(pLodDirectory.pFilename, "npcdata.bin");
+ if (pNew_LOD->Write(&pLodDirectory, serialization, 0))
+ {
+ sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205);
+ MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0);
+ }
+ }
+
strcpy(pLodDirectory.pFilename, "npcgroup.bin");
pLodDirectory.uDataSize = 102;
if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pGroups_copy, 0) )
@@ -341,6 +395,7 @@
sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 206);
MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0);
}
+
for (int i = 1; i <= 4; ++i) // 4 - players
{
for (int j = 1; j <= 5; ++j) // 5 - images
@@ -367,6 +422,7 @@
}
}
}
+
if ( !NotSaveWorld )//autosave for change location
{
//__debugbreak();
diff -r f9bdfe26d03d -r 117c219bf913 Engine/Serialization/LegacyImages.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Serialization/LegacyImages.cpp Wed May 20 15:12:33 2015 +0200
@@ -0,0 +1,945 @@
+#include "Engine/Engine.h"
+#include "Engine/Timer.h"
+#include "Engine/Party.h"
+#include "Engine/Objects/NPC.h"
+#include "Engine/Graphics/Overlays.h"
+#include "Engine/Serialization/LegacyImages.h"
+
+NPCData_Image_MM7::NPCData_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x4C);
+ memset(this, 0, sizeof(*this));
+}
+
+ItemGen_Image_MM7::ItemGen_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x24);
+ memset(this, 0, sizeof(*this));
+}
+
+SpellBuff_Image_MM7::SpellBuff_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x10);
+ memset(this, 0, sizeof(*this));
+}
+
+PlayerSpellbookChapter_Image_MM7::PlayerSpellbookChapter_Image_MM7()
+{
+ Assert(sizeof(*this) == 0xB);
+ memset(this, 0, sizeof(*this));
+}
+
+PlayerSpells_Image_MM7::PlayerSpells_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x64);
+ memset(this, 0, sizeof(*this));
+}
+
+PlayerEquipment_Image_MM7::PlayerEquipment_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x40);
+ memset(this, 0, sizeof(*this));
+}
+
+LloydBeacon_Image_MM7::LloydBeacon_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x1C);
+ memset(this, 0, sizeof(*this));
+}
+
+Player_Image_MM7::Player_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x1B3C);
+ memset(this, 0, sizeof(*this));
+}
+
+PartyTimeStruct_Image_MM7::PartyTimeStruct_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x678);
+ memset(this, 0, sizeof(*this));
+}
+
+Party_Image_MM7::Party_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x16238);
+ memset(this, 0, sizeof(*this));
+}
+
+Timer_Image_MM7::Timer_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x28);
+ memset(this, 0, sizeof(*this));
+}
+
+OtherOverlay_Image_MM7::OtherOverlay_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x14);
+ memset(this, 0, sizeof(*this));
+}
+
+OtherOverlayList_Image_MM7::OtherOverlayList_Image_MM7()
+{
+ Assert(sizeof(*this) == 0x3F0);
+ memset(this, 0, sizeof(*this));
+}
+
+
+
+
+
+void Timer_Image_MM7::Serialize(Timer *timer)
+{
+ memset(this, 0, sizeof(*this));
+
+ this->bReady = timer->bReady;
+ this->bPaused = timer->bPaused;
+ this->bTackGameTime = timer->bTackGameTime;
+ this->uStartTime = timer->uStartTime;
+ this->uStopTime = timer->uStopTime;
+ this->uGameTimeStart = timer->uGameTimeStart;
+ this->field_18 = timer->field_18;
+ this->uTimeElapsed = timer->uTimeElapsed;
+ this->dt_in_some_format = timer->dt_in_some_format;
+ this->uTotalGameTimeElapsed = timer->uTotalGameTimeElapsed;
+}
+
+void Timer_Image_MM7::Deserialize(Timer *timer)
+{
+ timer->bReady = this->bReady;
+ timer->bPaused = this->bPaused;
+ timer->bTackGameTime = this->bTackGameTime;
+ timer->uStartTime = this->uStartTime;
+ timer->uStopTime = this->uStopTime;
+ timer->uGameTimeStart = this->uGameTimeStart;
+ timer->field_18 = this->field_18;
+ timer->uTimeElapsed = this->uTimeElapsed;
+ timer->dt_in_some_format = this->dt_in_some_format;
+ timer->uTotalGameTimeElapsed = this->uTotalGameTimeElapsed;
+}
+
+void NPCData_Image_MM7::Serialize(NPCData *npc)
+{
+ memset(this, 0, sizeof(*this));
+
+ this->pName = npc->pName;
+ this->uPortraitID = npc->uPortraitID;
+ this->uFlags = npc->uFlags;
+ this->fame = npc->fame;
+ this->rep = npc->rep;
+ this->Location2D = npc->Location2D;
+ this->uProfession = npc->uProfession;
+ this->greet = npc->greet;
+ this->joins = npc->joins;
+ this->field_24 = npc->field_24;
+ this->evt_A = npc->evt_A;
+ this->evt_B = npc->evt_B;
+ this->evt_C = npc->evt_C;
+ this->evt_D = npc->evt_D;
+ this->evt_E = npc->evt_E;
+ this->evt_F = npc->evt_F;
+ this->uSex = npc->uSex;
+ this->bHasUsedTheAbility = npc->bHasUsedTheAbility;
+ this->news_topic = npc->news_topic;
+}
+
+void NPCData_Image_MM7::Deserialize(NPCData *npc)
+{
+ npc->pName = this->pName;
+ npc->uPortraitID = this->uPortraitID;
+ npc->uFlags = this->uFlags;
+ npc->fame = this->fame;
+ npc->rep = this->rep;
+ npc->Location2D = this->Location2D;
+ npc->uProfession = this->uProfession;
+ npc->greet = this->greet;
+ npc->joins = this->joins;
+ npc->field_24 = this->field_24;
+ npc->evt_A = this->evt_A;
+ npc->evt_B = this->evt_B;
+ npc->evt_C = this->evt_C;
+ npc->evt_D = this->evt_D;
+ npc->evt_E = this->evt_E;
+ npc->evt_F = this->evt_F;
+ npc->uSex = this->uSex;
+ npc->bHasUsedTheAbility = this->bHasUsedTheAbility;
+ npc->news_topic = this->news_topic;
+}
+
+
+void OtherOverlayList_Image_MM7::Serialize(OtherOverlayList *list)
+{
+ memset(this, 0, sizeof(*this));
+
+ this->bRedraw = list->bRedraw;
+ this->field_3E8 = list->field_3E8;
+
+ for (unsigned int i = 0; i < 50; ++i)
+ {
+ memset(&this->pOverlays[i], 0, sizeof(this->pOverlays[i]));
+
+ this->pOverlays[i].field_0 = list->pOverlays[i].field_0;
+ this->pOverlays[i].field_2 = list->pOverlays[i].field_2;
+ this->pOverlays[i].field_4 = list->pOverlays[i].field_4;
+ this->pOverlays[i].field_6 = list->pOverlays[i].field_6;
+ this->pOverlays[i].field_8 = list->pOverlays[i].field_8;
+ this->pOverlays[i].field_A = list->pOverlays[i].field_A;
+ this->pOverlays[i].field_C = list->pOverlays[i].field_C;
+ this->pOverlays[i].field_E = list->pOverlays[i].field_E;
+ this->pOverlays[i].field_10 = list->pOverlays[i].field_10;
+ }
+}
+
+
+void OtherOverlayList_Image_MM7::Deserialize(OtherOverlayList *list)
+{
+ list->bRedraw = this->bRedraw;
+ list->field_3E8 = this->field_3E8;
+
+ for (unsigned int i = 0; i < 50; ++i)
+ {
+ memset(&list->pOverlays[i], 0, sizeof(list->pOverlays[i]));
+
+ list->pOverlays[i].field_0 = this->pOverlays[i].field_0;
+ list->pOverlays[i].field_2 = this->pOverlays[i].field_2;
+ list->pOverlays[i].field_4 = this->pOverlays[i].field_4;
+ list->pOverlays[i].field_6 = this->pOverlays[i].field_6;
+ list->pOverlays[i].field_8 = this->pOverlays[i].field_8;
+ list->pOverlays[i].field_A = this->pOverlays[i].field_A;
+ list->pOverlays[i].field_C = this->pOverlays[i].field_C;
+ list->pOverlays[i].field_E = this->pOverlays[i].field_E;
+ list->pOverlays[i].field_10 = this->pOverlays[i].field_10;
+ }
+}
+
+
+
+void SpellBuff_Image_MM7::Serialize(SpellBuff *buff)
+{
+ memset(this, 0, sizeof(*this));
+
+ this->uExpireTime = buff->uExpireTime;
+ this->uPower = buff->uPower;
+ this->uSkill = buff->uSkill;
+ this->uOverlayID = buff->uOverlayID;
+ this->uCaster = buff->uCaster;
+ this->uFlags = buff->uFlags;
+}
+
+void SpellBuff_Image_MM7::Deserialize(SpellBuff *buff)
+{
+ buff->uExpireTime = this->uExpireTime;
+ buff->uPower = this->uPower;
+ buff->uSkill = this->uSkill;
+ buff->uOverlayID = this->uOverlayID;
+ buff->uCaster = this->uCaster;
+ buff->uFlags = this->uFlags;
+}
+
+
+
+void ItemGen_Image_MM7::Serialize(ItemGen *item)
+{
+ memset(this, 0, sizeof(*this));
+
+ this->uItemID = item->uItemID;
+ this->uEnchantmentType = item->uEnchantmentType;
+ this->m_enchantmentStrength = item->m_enchantmentStrength;
+ this->uSpecEnchantmentType = item->uSpecEnchantmentType;
+ this->uNumCharges = item->uNumCharges;
+ this->uAttributes = item->uAttributes;
+ this->uBodyAnchor = item->uBodyAnchor;
+ this->uMaxCharges = item->uMaxCharges;
+ this->uHolderPlayer = item->uHolderPlayer;
+ this->field_1B = item->field_1B;
+ this->uExpireTime = item->uExpireTime;
+}
+
+void ItemGen_Image_MM7::Deserialize(ItemGen *item)
+{
+ item->uItemID = this->uItemID;
+ item->uEnchantmentType = this->uEnchantmentType;
+ item->m_enchantmentStrength = this->m_enchantmentStrength;
+ item->uSpecEnchantmentType = this->uSpecEnchantmentType;
+ item->uNumCharges = this->uNumCharges;
+ item->uAttributes = this->uAttributes;
+ item->uBodyAnchor = this->uBodyAnchor;
+ item->uMaxCharges = this->uMaxCharges;
+ item->uHolderPlayer = this->uHolderPlayer;
+ item->field_1B = this->field_1B;
+ item->uExpireTime = this->uExpireTime;
+}
+
+
+void Party_Image_MM7::Serialize(Party *party)
+{
+ memset(this, 0, sizeof(*this));
+
+ this->field_0 = party->field_0;
+ this->uPartyHeight = party->uPartyHeight;
+ this->uDefaultPartyHeight = party->uDefaultPartyHeight;
+ this->sEyelevel = party->sEyelevel;
+ this->uDefaultEyelevel = party->uDefaultEyelevel;
+ this->field_14_radius = party->field_14_radius;
+ this->y_rotation_granularity = party->y_rotation_granularity;
+ this->uWalkSpeed = party->uWalkSpeed;
+ this->y_rotation_speed = party->y_rotation_speed;
+ this->field_24 = party->field_24;
+ this->field_28 = party->field_28;
+ this->uTimePlayed = party->uTimePlayed;
+ this->uLastRegenerationTime = party->uLastRegenerationTime;
+
+ for (unsigned int i = 0; i < 10; ++i)
+ this->PartyTimes.bountyHunting_next_generation_time[i] = party->PartyTimes.bountyHunting_next_generation_time[i];
+ for (unsigned int i = 0; i < 85; ++i)
+ this->PartyTimes.Shops_next_generation_time[i] = party->PartyTimes.Shops_next_generation_time[i];
+ for (unsigned int i = 0; i < 53; ++i)
+ this->PartyTimes._shop_ban_times[i] = party->PartyTimes._shop_ban_times[i];
+ for (unsigned int i = 0; i < 10; ++i)
+ this->PartyTimes.CounterEventValues[i] = party->PartyTimes.CounterEventValues[i];
+ for (unsigned int i = 0; i < 29; ++i)
+ this->PartyTimes.HistoryEventTimes[i] = party->PartyTimes.HistoryEventTimes[i];
+ for (unsigned int i = 0; i < 20; ++i)
+ this->PartyTimes._s_times[i] = party->PartyTimes._s_times[i];
+
+ this->vPosition.x = party->vPosition.x;
+ this->vPosition.y = party->vPosition.y;
+ this->vPosition.z = party->vPosition.z;
+ this->sRotationY = party->sRotationY;
+ this->sRotationX = party->sRotationX;
+ this->vPrevPosition.x = party->vPrevPosition.x;
+ this->vPrevPosition.y = party->vPrevPosition.y;
+ this->vPrevPosition.z = party->vPrevPosition.z;
+ this->sPrevRotationY = party->sPrevRotationY;
+ this->sPrevRotationX = party->sPrevRotationX;
+ this->sPrevEyelevel = party->sPrevEyelevel;
+ this->field_6E0 = party->field_6E0;
+ this->field_6E4 = party->field_6E4;
+ this->uFallSpeed = party->uFallSpeed;
+ this->field_6EC = party->field_6EC;
+ this->field_6F0 = party->field_6F0;
+ this->floor_face_pid = party->floor_face_pid;
+ this->walk_sound_timer = party->walk_sound_timer;
+ this->field_6FC = party->field_6FC;
+ this->uFallStartY = party->uFallStartY;
+ this->bFlying = party->bFlying;
+ this->field_708 = party->field_708;
+ this->hirelingScrollPosition = party->hirelingScrollPosition;
+ this->field_70A = party->field_70A;
+ this->field_70B = party->field_70B;
+ this->uCurrentYear = party->uCurrentYear;
+ this->uCurrentMonth = party->uCurrentMonth;
+ this->uCurrentMonthWeek = party->uCurrentMonthWeek;
+ this->uDaysPlayed = party->uDaysPlayed;
+ this->uCurrentHour = party->uCurrentHour;
+ this->uCurrentMinute = party->uCurrentMinute;
+ this->uCurrentTimeSecond = party->uCurrentTimeSecond;
+ this->uNumFoodRations = party->uNumFoodRations;
+ this->field_72C = party->field_72C;
+ this->field_730 = party->field_730;
+ this->uNumGold = party->uNumGold;
+ this->uNumGoldInBank = party->uNumGoldInBank;
+ this->uNumDeaths = party->uNumDeaths;
+ this->field_740 = party->field_740;
+ this->uNumPrisonTerms = party->uNumPrisonTerms;
+ this->uNumBountiesCollected = party->uNumBountiesCollected;
+ this->field_74C = party->field_74C;
+
+ for (unsigned int i = 0; i < 5; ++i)
+ this->monster_id_for_hunting[i] = party->monster_id_for_hunting[i];
+ for (unsigned int i = 0; i < 5; ++i)
+ this->monster_for_hunting_killed[i] = party->monster_for_hunting_killed[i];
+
+ this->days_played_without_rest = party->days_played_without_rest;
+
+ for (unsigned int i = 0; i < 64; ++i)
+ this->_quest_bits[i] = party->_quest_bits[i];
+ for (unsigned int i = 0; i < 16; ++i)
+ this->pArcomageWins[i] = party->pArcomageWins[i];
+
+ this->field_7B5_in_arena_quest = party->field_7B5_in_arena_quest;
+ this->uNumArenaPageWins = party->uNumArenaPageWins;
+ this->uNumArenaSquireWins = party->uNumArenaSquireWins;
+ this->uNumArenaKnightWins = party->uNumArenaKnightWins;
+ this->uNumArenaLordWins = party->uNumArenaLordWins;
+
+ for (unsigned int i = 0; i < 29; ++i)
+ this->pIsArtifactFound[i] = party->pIsArtifactFound[i];
+ for (unsigned int i = 0; i < 39; ++i)
+ this->field_7d7[i] = party->field_7d7[i];
+ for (unsigned int i = 0; i < 26; ++i)
+ this->_autonote_bits[i] = party->_autonote_bits[i];
+ for (unsigned int i = 0; i < 60; ++i)
+ this->field_818[i] = party->field_818[i];
+ for (unsigned int i = 0; i < 32; ++i)
+ this->field_854[i] = party->field_854[i];
+
+ this->uNumArcomageWins = party->uNumArcomageWins;
+ this->uNumArcomageLoses = party->uNumArcomageLoses;
+ this->bTurnBasedModeOn = party->bTurnBasedModeOn;
+ this->field_880 = party->field_880;
+ this->uFlags2 = party->uFlags2;
+ this->alignment = party->alignment;
+
+ for (unsigned int i = 0; i < 20; ++i)
+ this->pPartyBuffs[i].Serialize(&party->pPartyBuffs[i]);
+ for (unsigned int i = 0; i < 4; ++i)
+ this->pPlayers[i].Serialize(&party->pPlayers[i]);
+ for (unsigned int i = 0; i < 2; ++i)
+ this->pHirelings[i].Serialize(&party->pHirelings[i]);
+
+ this->pPickedItem.Serialize(&party->pPickedItem);
+
+ this->uFlags = party->uFlags;
+
+ for (unsigned int i = 0; i < 53; ++i)
+ for (unsigned int j = 0; j < 12; ++j)
+ this->StandartItemsInShops[i][j].Serialize(&party->StandartItemsInShops[i][j]);
+
+ for (unsigned int i = 0; i < 53; ++i)
+ for (unsigned int j = 0; j < 12; ++j)
+ this->SpecialItemsInShops[i][j].Serialize(&party->SpecialItemsInShops[i][j]);
+
+ for (unsigned int i = 0; i < 32; ++i)
+ for (unsigned int j = 0; j < 12; ++j)
+ this->SpellBooksInGuilds[i][j].Serialize(&party->SpellBooksInGuilds[i][j]);
+
+ for (unsigned int i = 0; i < 24; ++i)
+ this->field_1605C[i] = party->field_1605C[i];
+
+ strcpy(this->pHireling1Name, party->pHireling1Name);
+ strcpy(this->pHireling2Name, party->pHireling2Name);
+
+ this->armageddon_timer = party->armageddon_timer;
+ this->armageddonDamage = party->armageddonDamage;
+
+ for (unsigned int i = 0; i < 4; ++i)
+ this->pTurnBasedPlayerRecoveryTimes[i] = party->pTurnBasedPlayerRecoveryTimes[i];
+
+ for (unsigned int i = 0; i < 53; ++i)
+ this->InTheShopFlags[i] = party->InTheShopFlags[i];
+
+ this->uFine = party->uFine;
+ this->flt_TorchlightColorR = party->flt_TorchlightColorR;
+ this->flt_TorchlightColorG = party->flt_TorchlightColorG;
+ this->flt_TorchlightColorB = party->flt_TorchlightColorB;
+}
+
+
+void Party_Image_MM7::Deserialize(Party *party)
+{
+ party->field_0 = this->field_0;
+ party->uPartyHeight = this->uPartyHeight;
+ party->uDefaultPartyHeight = this->uDefaultPartyHeight;
+ party->sEyelevel = this->sEyelevel;
+ party->uDefaultEyelevel = this->uDefaultEyelevel;
+ party->field_14_radius = this->field_14_radius;
+ party->y_rotation_granularity = this->y_rotation_granularity;
+ party->uWalkSpeed = this->uWalkSpeed;
+ party->y_rotation_speed = this->y_rotation_speed;
+ party->field_24 = this->field_24;
+ party->field_28 = this->field_28;
+ party->uTimePlayed = this->uTimePlayed;
+ party->uLastRegenerationTime = this->uLastRegenerationTime;
+
+ for (unsigned int i = 0; i < 10; ++i)
+ party->PartyTimes.bountyHunting_next_generation_time[i] = this->PartyTimes.bountyHunting_next_generation_time[i];
+ for (unsigned int i = 0; i < 85; ++i)
+ party->PartyTimes.Shops_next_generation_time[i] = this->PartyTimes.Shops_next_generation_time[i];
+ for (unsigned int i = 0; i < 53; ++i)
+ party->PartyTimes._shop_ban_times[i] = this->PartyTimes._shop_ban_times[i];
+ for (unsigned int i = 0; i < 10; ++i)
+ party->PartyTimes.CounterEventValues[i] = this->PartyTimes.CounterEventValues[i];
+ for (unsigned int i = 0; i < 29; ++i)
+ party->PartyTimes.HistoryEventTimes[i] = this->PartyTimes.HistoryEventTimes[i];
+ for (unsigned int i = 0; i < 20; ++i)
+ party->PartyTimes._s_times[i] = this->PartyTimes._s_times[i];
+
+ party->vPosition.x = this->vPosition.x;
+ party->vPosition.y = this->vPosition.y;
+ party->vPosition.z = this->vPosition.z;
+ party->sRotationY = this->sRotationY;
+ party->sRotationX = this->sRotationX;
+ party->vPrevPosition.x = this->vPrevPosition.x;
+ party->vPrevPosition.y = this->vPrevPosition.y;
+ party->vPrevPosition.z = this->vPrevPosition.z;
+ party->sPrevRotationY = this->sPrevRotationY;
+ party->sPrevRotationX = this->sPrevRotationX;
+ party->sPrevEyelevel = this->sPrevEyelevel;
+ party->field_6E0 = this->field_6E0;
+ party->field_6E4 = this->field_6E4;
+ party->uFallSpeed = this->uFallSpeed;
+ party->field_6EC = this->field_6EC;
+ party->field_6F0 = this->field_6F0;
+ party->floor_face_pid = this->floor_face_pid;
+ party->walk_sound_timer = this->walk_sound_timer;
+ party->field_6FC = this->field_6FC;
+ party->uFallStartY = this->uFallStartY;
+ party->bFlying = this->bFlying;
+ party->field_708 = this->field_708;
+ party->hirelingScrollPosition = this->hirelingScrollPosition;
+ party->field_70A = this->field_70A;
+ party->field_70B = this->field_70B;
+ party->uCurrentYear = this->uCurrentYear;
+ party->uCurrentMonth = this->uCurrentMonth;
+ party->uCurrentMonthWeek = this->uCurrentMonthWeek;
+ party->uDaysPlayed = this->uDaysPlayed;
+ party->uCurrentHour = this->uCurrentHour;
+ party->uCurrentMinute = this->uCurrentMinute;
+ party->uCurrentTimeSecond = this->uCurrentTimeSecond;
+ party->uNumFoodRations = this->uNumFoodRations;
+ party->field_72C = this->field_72C;
+ party->field_730 = this->field_730;
+ party->uNumGold = this->uNumGold;
+ party->uNumGoldInBank = this->uNumGoldInBank;
+ party->uNumDeaths = this->uNumDeaths;
+ party->field_740 = this->field_740;
+ party->uNumPrisonTerms = this->uNumPrisonTerms;
+ party->uNumBountiesCollected = this->uNumBountiesCollected;
+ party->field_74C = this->field_74C;
+
+ for (unsigned int i = 0; i < 5; ++i)
+ party->monster_id_for_hunting[i] = this->monster_id_for_hunting[i];
+ for (unsigned int i = 0; i < 5; ++i)
+ party->monster_for_hunting_killed[i] = this->monster_for_hunting_killed[i];
+
+ party->days_played_without_rest = this->days_played_without_rest;
+
+ for (unsigned int i = 0; i < 64; ++i)
+ party->_quest_bits[i] = this->_quest_bits[i];
+ for (unsigned int i = 0; i < 16; ++i)
+ party->pArcomageWins[i] = this->pArcomageWins[i];
+
+ party->field_7B5_in_arena_quest = this->field_7B5_in_arena_quest;
+ party->uNumArenaPageWins = this->uNumArenaPageWins;
+ party->uNumArenaSquireWins = this->uNumArenaSquireWins;
+ party->uNumArenaKnightWins = this->uNumArenaKnightWins;
+ party->uNumArenaLordWins = this->uNumArenaLordWins;
+
+ for (unsigned int i = 0; i < 29; ++i)
+ party->pIsArtifactFound[i] = this->pIsArtifactFound[i];
+ for (unsigned int i = 0; i < 39; ++i)
+ party->field_7d7[i] = this->field_7d7[i];
+ for (unsigned int i = 0; i < 26; ++i)
+ party->_autonote_bits[i] = this->_autonote_bits[i];
+ for (unsigned int i = 0; i < 60; ++i)
+ party->field_818[i] = this->field_818[i];
+ for (unsigned int i = 0; i < 32; ++i)
+ party->field_854[i] = this->field_854[i];
+
+ party->uNumArcomageWins = this->uNumArcomageWins;
+ party->uNumArcomageLoses = this->uNumArcomageLoses;
+ party->bTurnBasedModeOn = this->bTurnBasedModeOn;
+ party->field_880 = this->field_880;
+ party->uFlags2 = this->uFlags2;
+
+ switch (this->alignment)
+ {
+ case 0: party->alignment = PartyAlignment_Good; break;
+ case 1: party->alignment = PartyAlignment_Neutral; break;
+ case 2: party->alignment = PartyAlignment_Evil; break;
+ default:
+ Assert(false);
+ }
+
+ for (unsigned int i = 0; i < 20; ++i)
+ this->pPartyBuffs[i].Deserialize(&party->pPartyBuffs[i]);
+ for (unsigned int i = 0; i < 4; ++i)
+ this->pPlayers[i].Deserialize(&party->pPlayers[i]);
+ for (unsigned int i = 0; i < 2; ++i)
+ this->pHirelings[i].Deserialize(&party->pHirelings[i]);
+
+ this->pPickedItem.Deserialize(&party->pPickedItem);
+
+ party->uFlags = this->uFlags;
+
+ for (unsigned int i = 0; i < 53; ++i)
+ for (unsigned int j = 0; j < 12; ++j)
+ this->StandartItemsInShops[i][j].Deserialize(&party->StandartItemsInShops[i][j]);
+
+ for (unsigned int i = 0; i < 53; ++i)
+ for (unsigned int j = 0; j < 12; ++j)
+ this->SpecialItemsInShops[i][j].Deserialize(&party->SpecialItemsInShops[i][j]);
+
+ for (unsigned int i = 0; i < 32; ++i)
+ for (unsigned int j = 0; j < 12; ++j)
+ this->SpellBooksInGuilds[i][j].Deserialize(&party->SpellBooksInGuilds[i][j]);
+
+ for (unsigned int i = 0; i < 24; ++i)
+ party->field_1605C[i] = this->field_1605C[i];
+
+ strcpy(party->pHireling1Name, this->pHireling1Name);
+ strcpy(party->pHireling2Name, this->pHireling2Name);
+
+ party->armageddon_timer = this->armageddon_timer;
+ party->armageddonDamage = this->armageddonDamage;
+
+ for (unsigned int i = 0; i < 4; ++i)
+ party->pTurnBasedPlayerRecoveryTimes[i] = this->pTurnBasedPlayerRecoveryTimes[i];
+
+ for (unsigned int i = 0; i < 53; ++i)
+ party->InTheShopFlags[i] = this->InTheShopFlags[i];
+
+ party->uFine = this->uFine;
+ party->flt_TorchlightColorR = this->flt_TorchlightColorR;
+ party->flt_TorchlightColorG = this->flt_TorchlightColorG;
+ party->flt_TorchlightColorB = this->flt_TorchlightColorB;
+}
+
+
+void Player_Image_MM7::Serialize(Player *player)
+{
+ memset(this, 0, sizeof(*this));
+
+ for (unsigned int i = 0; i < 20; ++i)
+ this->pConditions[i] = player->pConditions[i];
+
+ this->uExperience = player->uExperience;
+
+ strcpy(this->pName, player->pName);
+
+ this->uSex = player->uSex;
+ this->classType = player->classType;
+ this->uCurrentFace = player->uCurrentFace;
+ this->field_BB = player->field_BB;
+ this->uMight = player->uMight;
+ this->uMightBonus = player->uMightBonus;
+ this->uIntelligence = player->uIntelligence;
+ this->uIntelligenceBonus = player->uIntelligenceBonus;
+ this->uWillpower = player->uWillpower;
+ this->uWillpowerBonus = player->uWillpowerBonus;
+ this->uEndurance = player->uEndurance;
+ this->uEnduranceBonus = player->uEnduranceBonus;
+ this->uSpeed = player->uSpeed;
+ this->uSpeedBonus = player->uSpeedBonus;
+ this->uAccuracy = player->uAccuracy;
+ this->uAccuracyBonus = player->uAccuracyBonus;
+ this->uLuck = player->uLuck;
+ this->uLuckBonus = player->uLuckBonus;
+ this->sACModifier = player->sACModifier;
+ this->uLevel = player->uLevel;
+ this->sLevelModifier = player->sLevelModifier;
+ this->sAgeModifier = player->sAgeModifier;
+ this->field_E0 = player->field_E0;
+ this->field_E4 = player->field_E4;
+ this->field_E8 = player->field_E8;
+ this->field_EC = player->field_EC;
+ this->field_F0 = player->field_F0;
+ this->field_F4 = player->field_F4;
+ this->field_F8 = player->field_F8;
+ this->field_FC = player->field_FC;
+ this->field_100 = player->field_100;
+ this->field_104 = player->field_104;
+
+ for (unsigned int i = 0; i < 37; ++i)
+ this->pActiveSkills[i] = player->pActiveSkills[i];
+
+ for (unsigned int i = 0; i < 64; ++i)
+ this->_achieved_awards_bits[i] = player->_achieved_awards_bits[i];
+
+ for (unsigned int i = 0; i < 99; ++i)
+ this->spellbook.bHaveSpell[i] = player->spellbook.bHaveSpell[i];
+
+ this->pure_luck_used = player->pure_luck_used;
+ this->pure_speed_used = player->pure_speed_used;
+ this->pure_intellect_used = player->pure_intellect_used;
+ this->pure_endurance_used = player->pure_endurance_used;
+ this->pure_willpower_used = player->pure_willpower_used;
+ this->pure_accuracy_used = player->pure_accuracy_used;
+ this->pure_might_used = player->pure_might_used;
+
+ for (unsigned int i = 0; i < 138; ++i)
+ this->pOwnItems[i].Serialize(&player->pOwnItems[i]);
+
+ for (unsigned int i = 0; i < 126; ++i)
+ this->pInventoryMatrix[i] = player->pInventoryMatrix[i];
+
+ this->sResFireBase = player->sResFireBase;
+ this->sResAirBase = player->sResAirBase;
+ this->sResWaterBase = player->sResWaterBase;
+ this->sResEarthBase = player->sResEarthBase;
+ this->field_177C = player->field_177C;
+ this->sResMagicBase = player->sResMagicBase;
+ this->sResSpiritBase = player->sResSpiritBase;
+ this->sResMindBase = player->sResMindBase;
+ this->sResBodyBase = player->sResBodyBase;
+ this->sResLightBase = player->sResLightBase;
+ this->sResDarkBase = player->sResDarkBase;
+ this->sResFireBonus = player->sResFireBonus;
+ this->sResAirBonus = player->sResAirBonus;
+ this->sResWaterBonus = player->sResWaterBonus;
+ this->sResEarthBonus = player->sResEarthBonus;
+ this->field_1792 = player->field_1792;
+ this->sResMagicBonus = player->sResMagicBonus;
+ this->sResSpiritBonus = player->sResSpiritBonus;
+ this->sResMindBonus = player->sResMindBonus;
+ this->sResBodyBonus = player->sResBodyBonus;
+ this->sResLightBonus = player->sResLightBonus;
+ this->sResDarkBonus = player->sResDarkBonus;
+
+ for (unsigned int i = 0; i < 24; ++i)
+ this->pPlayerBuffs[i].Serialize(&player->pPlayerBuffs[i]);
+
+ this->uVoiceID = player->uVoiceID;
+ this->uPrevVoiceID = player->uPrevVoiceID;
+ this->uPrevFace = player->uPrevFace;
+ this->field_192C = player->field_192C;
+ this->field_1930 = player->field_1930;
+ this->uTimeToRecovery = player->uTimeToRecovery;
+ this->field_1936 = player->field_1936;
+ this->field_1937 = player->field_1937;
+ this->uSkillPoints = player->uSkillPoints;
+ this->sHealth = player->sHealth;
+ this->sMana = player->sMana;
+ this->uBirthYear = player->uBirthYear;
+
+ for (unsigned int i = 0; i < 16; ++i)
+ this->pEquipment.pIndices[i] = player->pEquipment.pIndices[i];
+
+ for (unsigned int i = 0; i < 49; ++i)
+ this->field_1988[i] = player->field_1988[i];
+
+ this->field_1A4C = player->field_1A4C;
+ this->field_1A4D = player->field_1A4D;
+ this->lastOpenedSpellbookPage = player->lastOpenedSpellbookPage;
+ this->uQuickSpell = player->uQuickSpell;
+
+ for (unsigned int i = 0; i < 49; ++i)
+ this->playerEventBits[i] = player->playerEventBits[i];
+
+ this->_some_attack_bonus = player->_some_attack_bonus;
+ this->field_1A91 = player->field_1A91;
+ this->_melee_dmg_bonus = player->_melee_dmg_bonus;
+ this->field_1A93 = player->field_1A93;
+ this->_ranged_atk_bonus = player->_ranged_atk_bonus;
+ this->field_1A95 = player->field_1A95;
+ this->_ranged_dmg_bonus = player->_ranged_dmg_bonus;
+ this->field_1A97 = player->field_1A97;
+ this->uFullHealthBonus = player->uFullHealthBonus;
+ this->_health_related = player->_health_related;
+ this->uFullManaBonus = player->uFullManaBonus;
+ this->_mana_related = player->_mana_related;
+ this->expression = player->expression;
+ this->uExpressionTimePassed = player->uExpressionTimePassed;
+ this->uExpressionTimeLength = player->uExpressionTimeLength;
+ this->field_1AA2 = player->field_1AA2;
+ this->_expression21_animtime = player->_expression21_animtime;
+ this->_expression21_frameset = player->_expression21_frameset;
+
+ for (unsigned int i = 0; i < 5; ++i)
+ {
+ this->pInstalledBeacons[i].uBeaconTime = player->pInstalledBeacons[i].uBeaconTime;
+ this->pInstalledBeacons[i].PartyPos_X = player->pInstalledBeacons[i].PartyPos_X;
+ this->pInstalledBeacons[i].PartyPos_Y = player->pInstalledBeacons[i].PartyPos_Y;
+ this->pInstalledBeacons[i].PartyPos_Z = player->pInstalledBeacons[i].PartyPos_Z;
+ this->pInstalledBeacons[i].PartyRot_X = player->pInstalledBeacons[i].PartyRot_X;
+ this->pInstalledBeacons[i].PartyRot_Y = player->pInstalledBeacons[i].PartyRot_Y;
+ this->pInstalledBeacons[i].SaveFileID = player->pInstalledBeacons[i].SaveFileID;
+ }
+
+ this->uNumDivineInterventionCastsThisDay = player->uNumDivineInterventionCastsThisDay;
+ this->uNumArmageddonCasts = player->uNumArmageddonCasts;
+ this->uNumFireSpikeCasts = player->uNumFireSpikeCasts;
+ this->field_1B3B = player->field_1B3B;
+}
+
+void Player_Image_MM7::Deserialize(Player *player)
+{
+ for (unsigned int i = 0; i < 20; ++i)
+ player->pConditions[i] = this->pConditions[i];
+
+ player->uExperience = this->uExperience;
+
+ strcpy(player->pName, this->pName);
+
+ switch (this->uSex)
+ {
+ case 0: player->uSex = SEX_MALE; break;
+ case 1: player->uSex = SEX_FEMALE; break;
+ default:
+ Assert(false);
+ }
+
+ switch (this->classType)
+ {
+ case 0: classType = PLAYER_CLASS_KNIGHT; break;
+ case 1: classType = PLAYER_CLASS_CHEVALIER; break;
+ case 2: classType = PLAYER_CLASS_CHAMPION; break;
+ case 3: classType = PLAYER_CLASS_BLACK_KNIGHT; break;
+ case 4: classType = PLAYER_CLASS_THEIF; break;
+ case 5: classType = PLAYER_CLASS_ROGUE; break;
+ case 6: classType = PLAYER_CLASS_SPY; break;
+ case 7: classType = PLAYER_CLASS_ASSASSIN; break;
+ case 8: classType = PLAYER_CLASS_MONK; break;
+ case 9: classType = PLAYER_CLASS_INITIATE; break;
+ case 10: classType = PLAYER_CLASS_MASTER; break;
+ case 11: classType = PLAYER_CLASS_NINJA; break;
+ case 12: classType = PLAYER_CLASS_PALADIN; break;
+ case 13: classType = PLAYER_CLASS_CRUSADER; break;
+ case 14: classType = PLAYER_CLASS_HERO; break;
+ case 15: classType = PLAYER_CLASS_VILLIAN; break;
+ case 16: classType = PLAYER_CLASS_ARCHER; break;
+ case 17: classType = PLAYER_CLASS_WARRIOR_MAGE; break;
+ case 18: classType = PLAYER_CLASS_MASTER_ARCHER; break;
+ case 19: classType = PLAYER_CLASS_SNIPER; break;
+ case 20: classType = PLAYER_CLASS_RANGER; break;
+ case 21: classType = PLAYER_CLASS_HUNTER; break;
+ case 22: classType = PLAYER_CLASS_RANGER_LORD; break;
+ case 23: classType = PLAYER_CLASS_BOUNTY_HUNTER; break;
+ case 24: classType = PLAYER_CLASS_CLERIC; break;
+ case 25: classType = PLAYER_CLASS_PRIEST; break;
+ case 26: classType = PLAYER_CLASS_PRIEST_OF_SUN; break;
+ case 27: classType = PLAYER_CLASS_PRIEST_OF_MOON; break;
+ case 28: classType = PLAYER_CLASS_DRUID; break;
+ case 29: classType = PLAYER_CLASS_GREAT_DRUID; break;
+ case 30: classType = PLAYER_CLASS_ARCH_DRUID; break;
+ case 31: classType = PLAYER_CLASS_WARLOCK; break;
+ case 32: classType = PLAYER_CLASS_SORCERER; break;
+ case 33: classType = PLAYER_CLASS_WIZARD; break;
+ case 34: classType = PLAYER_CLASS_ARCHMAGE; break;
+ case 35: classType = PLAYER_CLASS_LICH; break;
+ default:
+ Assert(false);
+ }
+
+ player->uCurrentFace = this->uCurrentFace;
+ player->field_BB = this->field_BB;
+ player->uMight = this->uMight;
+ player->uMightBonus = this->uMightBonus;
+ player->uIntelligence = this->uIntelligence;
+ player->uIntelligenceBonus = this->uIntelligenceBonus;
+ player->uWillpower = this->uWillpower;
+ player->uWillpowerBonus = this->uWillpowerBonus;
+ player->uEndurance = this->uEndurance;
+ player->uEnduranceBonus = this->uEnduranceBonus;
+ player->uSpeed = this->uSpeed;
+ player->uSpeedBonus = this->uSpeedBonus;
+ player->uAccuracy = this->uAccuracy;
+ player->uAccuracyBonus = this->uAccuracyBonus;
+ player->uLuck = this->uLuck;
+ player->uLuckBonus = this->uLuckBonus;
+ player->sACModifier = this->sACModifier;
+ player->uLevel = this->uLevel;
+ player->sLevelModifier = this->sLevelModifier;
+ player->sAgeModifier = this->sAgeModifier;
+ player->field_E0 = this->field_E0;
+ player->field_E4 = this->field_E4;
+ player->field_E8 = this->field_E8;
+ player->field_EC = this->field_EC;
+ player->field_F0 = this->field_F0;
+ player->field_F4 = this->field_F4;
+ player->field_F8 = this->field_F8;
+ player->field_FC = this->field_FC;
+ player->field_100 = this->field_100;
+ player->field_104 = this->field_104;
+
+ for (unsigned int i = 0; i < 37; ++i)
+ player->pActiveSkills[i] = this->pActiveSkills[i];
+
+ for (unsigned int i = 0; i < 64; ++i)
+ player->_achieved_awards_bits[i] = this->_achieved_awards_bits[i];
+
+ for (unsigned int i = 0; i < 99; ++i)
+ player->spellbook.bHaveSpell[i] = this->spellbook.bHaveSpell[i];
+
+ player->pure_luck_used = this->pure_luck_used;
+ player->pure_speed_used = this->pure_speed_used;
+ player->pure_intellect_used = this->pure_intellect_used;
+ player->pure_endurance_used = this->pure_endurance_used;
+ player->pure_willpower_used = this->pure_willpower_used;
+ player->pure_accuracy_used = this->pure_accuracy_used;
+ player->pure_might_used = this->pure_might_used;
+
+ for (unsigned int i = 0; i < 138; ++i)
+ this->pOwnItems[i].Deserialize(&player->pOwnItems[i]);
+
+ for (unsigned int i = 0; i < 126; ++i)
+ player->pInventoryMatrix[i] = this->pInventoryMatrix[i];
+
+ player->sResFireBase = this->sResFireBase;
+ player->sResAirBase = this->sResAirBase;
+ player->sResWaterBase = this->sResWaterBase;
+ player->sResEarthBase = this->sResEarthBase;
+ player->field_177C = this->field_177C;
+ player->sResMagicBase = this->sResMagicBase;
+ player->sResSpiritBase = this->sResSpiritBase;
+ player->sResMindBase = this->sResMindBase;
+ player->sResBodyBase = this->sResBodyBase;
+ player->sResLightBase = this->sResLightBase;
+ player->sResDarkBase = this->sResDarkBase;
+ player->sResFireBonus = this->sResFireBonus;
+ player->sResAirBonus = this->sResAirBonus;
+ player->sResWaterBonus = this->sResWaterBonus;
+ player->sResEarthBonus = this->sResEarthBonus;
+ player->field_1792 = this->field_1792;
+ player->sResMagicBonus = this->sResMagicBonus;
+ player->sResSpiritBonus = this->sResSpiritBonus;
+ player->sResMindBonus = this->sResMindBonus;
+ player->sResBodyBonus = this->sResBodyBonus;
+ player->sResLightBonus = this->sResLightBonus;
+ player->sResDarkBonus = this->sResDarkBonus;
+
+ for (unsigned int i = 0; i < 24; ++i)
+ this->pPlayerBuffs[i].Deserialize(&player->pPlayerBuffs[i]);
+
+ player->uVoiceID = this->uVoiceID;
+ player->uPrevVoiceID = this->uPrevVoiceID;
+ player->uPrevFace = this->uPrevFace;
+ player->field_192C = this->field_192C;
+ player->field_1930 = this->field_1930;
+ player->uTimeToRecovery = this->uTimeToRecovery;
+ player->field_1936 = this->field_1936;
+ player->field_1937 = this->field_1937;
+ player->uSkillPoints = this->uSkillPoints;
+ player->sHealth = this->sHealth;
+ player->sMana = this->sMana;
+ player->uBirthYear = this->uBirthYear;
+
+ for (unsigned int i = 0; i < 16; ++i)
+ player->pEquipment.pIndices[i] = this->pEquipment.pIndices[i];
+
+ for (unsigned int i = 0; i < 49; ++i)
+ player->field_1988[i] = this->field_1988[i];
+
+ player->field_1A4C = this->field_1A4C;
+ player->field_1A4D = this->field_1A4D;
+ player->lastOpenedSpellbookPage = this->lastOpenedSpellbookPage;
+ player->uQuickSpell = this->uQuickSpell;
+
+ for (unsigned int i = 0; i < 49; ++i)
+ player->playerEventBits[i] = this->playerEventBits[i];
+
+ player->_some_attack_bonus = this->_some_attack_bonus;
+ player->field_1A91 = this->field_1A91;
+ player->_melee_dmg_bonus = this->_melee_dmg_bonus;
+ player->field_1A93 = this->field_1A93;
+ player->_ranged_atk_bonus = this->_ranged_atk_bonus;
+ player->field_1A95 = this->field_1A95;
+ player->_ranged_dmg_bonus = this->_ranged_dmg_bonus;
+ player->field_1A97 = this->field_1A97;
+ player->uFullHealthBonus = this->uFullHealthBonus;
+ player->_health_related = this->_health_related;
+ player->uFullManaBonus = this->uFullManaBonus;
+ player->_mana_related = this->_mana_related;
+ player->expression = (CHARACTER_EXPRESSION_ID)this->expression;
+ player->uExpressionTimePassed = this->uExpressionTimePassed;
+ player->uExpressionTimeLength = this->uExpressionTimeLength;
+ player->field_1AA2 = this->field_1AA2;
+ player->_expression21_animtime = this->_expression21_animtime;
+ player->_expression21_frameset = this->_expression21_frameset;
+
+ for (unsigned int i = 0; i < 5; ++i)
+ {
+ player->pInstalledBeacons[i].uBeaconTime = this->pInstalledBeacons[i].uBeaconTime;
+ player->pInstalledBeacons[i].PartyPos_X = this->pInstalledBeacons[i].PartyPos_X;
+ player->pInstalledBeacons[i].PartyPos_Y = this->pInstalledBeacons[i].PartyPos_Y;
+ player->pInstalledBeacons[i].PartyPos_Z = this->pInstalledBeacons[i].PartyPos_Z;
+ player->pInstalledBeacons[i].PartyRot_X = this->pInstalledBeacons[i].PartyRot_X;
+ player->pInstalledBeacons[i].PartyRot_Y = this->pInstalledBeacons[i].PartyRot_Y;
+ player->pInstalledBeacons[i].SaveFileID = this->pInstalledBeacons[i].SaveFileID;
+ }
+
+ player->uNumDivineInterventionCastsThisDay = this->uNumDivineInterventionCastsThisDay;
+ player->uNumArmageddonCasts = this->uNumArmageddonCasts;
+ player->uNumFireSpikeCasts = this->uNumFireSpikeCasts;
+ player->field_1B3B = this->field_1B3B;
+}
\ No newline at end of file
diff -r f9bdfe26d03d -r 117c219bf913 Engine/Serialization/LegacyImages.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Serialization/LegacyImages.h Wed May 20 15:12:33 2015 +0200
@@ -0,0 +1,524 @@
+#pragma once
+/*
+ * Party, timers, NPCs and other stuff is binary dumped into resources/savegame files, which limits ability to alter
+ * these structures without breaking compatibility.
+ * This module is used to serialzie and deserialize native game structures intro their current representations without
+ * breaking compatibility with original files.
+*/
+
+
+#pragma pack(push, 1)
+struct NPCData_Image_MM7
+{
+ NPCData_Image_MM7();
+
+ void Serialize(struct NPCData *item);
+ void Deserialize(struct NPCData *item);
+
+ /* 00 */ char *pName;
+ /* 04 */ unsigned int uPortraitID;
+ /* 08 */ unsigned int uFlags; // & 0x80 no greeting on dialogue start; looks like hired
+ /* 0C */ int fame;
+ /* 10 */ int rep;
+ /* 14 */ unsigned int Location2D;
+ /* 18 */ unsigned int uProfession;
+ /* 1C */ int greet;
+ /* 20 */ int joins;
+ /* 24 */ int field_24;
+ /* 28 */ unsigned int evt_A;
+ /* 2C */ unsigned int evt_B;
+ /* 30 */ unsigned int evt_C;
+ /* 34 */ unsigned int evt_D;
+ /* 38 */ unsigned int evt_E;
+ /* 3C */ unsigned int evt_F;
+ /* 40 */ unsigned int uSex;
+ /* 44 */ int bHasUsedTheAbility;
+ /* 48 */ int news_topic;
+ /* 4C */
+};
+
+struct ItemGen_Image_MM7
+{
+ ItemGen_Image_MM7();
+
+ void Serialize(struct ItemGen *item);
+ void Deserialize(struct ItemGen *item);
+
+ /* 00 */ int uItemID;
+ /* 04 */ int uEnchantmentType;
+ /* 08 */ int m_enchantmentStrength;
+ /* 0C */ int uSpecEnchantmentType;
+ // 25 +5 levels
+ // 16 Drain Hit Points from target.
+ // 35 Increases chance of disarming.
+ // 39 Double damage vs Demons.
+ // 40 Double damage vs Dragons
+ // 45 +5 Speed and Accuracy
+ // 56 +5 Might and Endurance.
+ // 57 +5 Intellect and Personality.
+ // 58 Increased Value.
+ // 60 +3 Unarmed and Dodging skills
+ // 61 +3 Stealing and Disarm skills.
+ // 59 Increased Weapon speed.
+ // 63 Double Damage vs. Elves.
+ // 64 Double Damage vs. Undead.
+ // 67 Adds 5 points of Body damage and +2 Disarm skill.
+ // 68 Adds 6-8 points of Cold damage and +5 Armor Class.
+ // 71 Prevents drowning damage.
+ // 72 Prevents falling damage.
+ /* 10 */ int uNumCharges;
+ /* 14 */ unsigned int uAttributes;
+ /* 18 */ unsigned __int8 uBodyAnchor;
+ /* 19 */ char uMaxCharges;
+ /* 1A */ char uHolderPlayer;
+ /* 1B */ char field_1B;
+ /* 1C */ unsigned __int64 uExpireTime;
+};
+
+struct SpellBuff_Image_MM7
+{
+ SpellBuff_Image_MM7();
+
+ void Serialize(struct SpellBuff *item);
+ void Deserialize(struct SpellBuff *item);
+
+ /* 00 */ signed __int64 uExpireTime;
+ /* 08 */ unsigned __int16 uPower;
+ /* 0A */ unsigned __int16 uSkill;
+ /* 0C */ unsigned __int16 uOverlayID;
+ /* 0E */ unsigned __int8 uCaster;
+ /* 0F */ unsigned __int8 uFlags;
+ /* 10 */
+};
+
+struct PlayerSpellbookChapter_Image_MM7
+{
+ PlayerSpellbookChapter_Image_MM7();
+
+ /* 00 */ char bIsSpellAvailable[11];
+ /* 0B */
+};
+struct PlayerSpells_Image_MM7
+{
+ PlayerSpells_Image_MM7();
+
+ union
+ {
+ struct
+ {
+ /* 00 */ PlayerSpellbookChapter_Image_MM7 pFireSpellbook;
+ /* 0B */ PlayerSpellbookChapter_Image_MM7 pAirSpellbook;
+ /* 16 */ PlayerSpellbookChapter_Image_MM7 pWaterSpellbook;
+ /* 21 */ PlayerSpellbookChapter_Image_MM7 pEarthSpellbook;
+ /* 2C */ PlayerSpellbookChapter_Image_MM7 pSpiritSpellbook;
+ /* 37 */ PlayerSpellbookChapter_Image_MM7 pMindSpellbook;
+ /* 42 */ PlayerSpellbookChapter_Image_MM7 pBodySpellbook;
+ /* 4D */ PlayerSpellbookChapter_Image_MM7 pLightSpellbook;
+ /* 58 */ PlayerSpellbookChapter_Image_MM7 pDarkSpellbook;
+ /* 63 */ char _pad;
+ /* 64 */
+ };
+ struct
+ {
+ /* 00 */ PlayerSpellbookChapter_Image_MM7 pChapters[9];
+ /* 63 */ char _pad;
+ /* 64 */
+ };
+ struct
+ {
+ /* 00 */ char bHaveSpell[99];
+ /* 63 */ char _pad;
+ /* 64 */
+ };
+ };
+};
+
+union PlayerEquipment_Image_MM7
+{
+ PlayerEquipment_Image_MM7();
+
+ union
+ {
+ struct
+ {
+ /* 00 */ unsigned int uShield;
+ /* 04 */ unsigned int uMainHand;
+ /* 08 */ unsigned int uBow;
+ /* 0C */ unsigned int uArmor;
+ /* 10 */ unsigned int uHelm;
+ /* 14 */ unsigned int uBelt;
+ /* 18 */ unsigned int uCloak;
+ /* 1C */ unsigned int uGlove;
+ /* 20 */ unsigned int uBoot;
+ /* 24 */ unsigned int uAmulet;
+ /* 28 */ unsigned int uRings[6];
+ /* 40 */
+ };
+ unsigned int pIndices[16];
+ };
+};
+
+struct LloydBeacon_Image_MM7
+{
+ LloydBeacon_Image_MM7();
+
+ /* 00 */ unsigned __int64 uBeaconTime;
+ /* 08 */ int PartyPos_X;
+ /* 0C */ int PartyPos_Y;
+ /* 10 */ int PartyPos_Z;
+ /* 14 */ __int16 PartyRot_X;
+ /* 16 */ __int16 PartyRot_Y;
+ /* 18 */ int SaveFileID;
+ /* 1C */
+};
+
+struct Player_Image_MM7
+{
+ Player_Image_MM7();
+
+ void Serialize(struct Player *);
+ void Deserialize(struct Player *);
+
+ /* 0000 */ __int64 pConditions[20];
+ /* 00A0 */ unsigned __int64 uExperience;
+ /* 00A8 */ char pName[16];
+ /* 00B8 */ unsigned char uSex;
+ /* 00B9 */ unsigned char classType;
+ /* 00BA */ unsigned __int8 uCurrentFace;
+ /* 00BB */ char field_BB;
+ /* 00BC */ unsigned __int16 uMight;
+ /* 00BE */ unsigned __int16 uMightBonus;
+ /* 00C0 */ unsigned __int16 uIntelligence;
+ /* 00C2 */ unsigned __int16 uIntelligenceBonus;
+ /* 00C4 */ unsigned __int16 uWillpower;
+ /* 00C6 */ unsigned __int16 uWillpowerBonus;
+ /* 00C8 */ unsigned __int16 uEndurance;
+ /* 00CA */ unsigned __int16 uEnduranceBonus;
+ /* 00CC */ unsigned __int16 uSpeed;
+ /* 00CE */ unsigned __int16 uSpeedBonus;
+ /* 00D0 */ unsigned __int16 uAccuracy;
+ /* 00D2 */ unsigned __int16 uAccuracyBonus;
+ /* 00D4 */ unsigned __int16 uLuck;
+ /* 00D6 */ unsigned __int16 uLuckBonus;
+ /* 00D8 */ __int16 sACModifier;
+ /* 00DA */ unsigned __int16 uLevel;
+ /* 00DC */ __int16 sLevelModifier;
+ /* 00DE */ __int16 sAgeModifier;
+ /* 00E0 */ int field_E0;
+ /* 00E4 */ int field_E4;
+ /* 00E8 */ int field_E8;
+ /* 00EC */ int field_EC;
+ /* 00F0 */ int field_F0;
+ /* 00F4 */ int field_F4;
+ /* 00F8 */ int field_F8;
+ /* 00FC */ int field_FC;
+ /* 0100 */ int field_100;
+ /* 0104 */ int field_104;
+ /* 0108 */ union
+ {
+ struct
+ {
+ unsigned __int16 skillStaff;
+ unsigned __int16 skillSword;
+ unsigned __int16 skillDagger;
+ unsigned __int16 skillAxe;
+ unsigned __int16 skillSpear;
+ unsigned __int16 skillBow;
+ unsigned __int16 skillMace;
+ unsigned __int16 skillBlaster;
+ unsigned __int16 skillShield;
+ unsigned __int16 skillLeather;
+ unsigned __int16 skillChain;
+ unsigned __int16 skillPlate;
+ unsigned __int16 skillFire;
+ unsigned __int16 skillAir;
+ unsigned __int16 skillWater;
+ unsigned __int16 skillEarth;
+ unsigned __int16 skillSpirit;
+ unsigned __int16 skillMind;
+ unsigned __int16 skillBody;
+ unsigned __int16 skillLight;
+ unsigned __int16 skillDark;
+ unsigned __int16 skillItemId;
+ unsigned __int16 skillMerchant;
+ unsigned __int16 skillRepair;
+ unsigned __int16 skillBodybuilding;
+ unsigned __int16 skillMeditation;
+ unsigned __int16 skillPerception;
+ unsigned __int16 skillDiplomacy;
+ unsigned __int16 skillThievery;
+ unsigned __int16 skillDisarmTrap;
+ unsigned __int16 skillDodge;
+ unsigned __int16 skillUnarmed;
+ unsigned __int16 skillMonsterId;
+ unsigned __int16 skillArmsmaster;
+ unsigned __int16 skillStealing;
+ unsigned __int16 skillAlchemy;
+ unsigned __int16 skillLearning;
+ };
+ unsigned __int16 pActiveSkills[37];
+ };
+ /* 0152 */ unsigned char _achieved_awards_bits[64];
+ /* 0192 */ PlayerSpells_Image_MM7 spellbook;
+ /* 01F6 */ char _1F6_pad[2];
+ /* 01F8 */ int pure_luck_used;
+ /* 01FC */ int pure_speed_used;
+ /* 0200 */ int pure_intellect_used;
+ /* 0204 */ int pure_endurance_used;
+ /* 0208 */ int pure_willpower_used;
+ /* 020C */ int pure_accuracy_used;
+ /* 0210 */ int pure_might_used;
+ /* 0214 */ union
+ {
+ struct
+ {
+ ItemGen_Image_MM7 pInventoryItemList[126];
+ ItemGen_Image_MM7 pEquippedItems[12];
+ };
+ struct
+ {
+ ItemGen_Image_MM7 pOwnItems[138];
+ };
+ };
+ /* 157C */ int pInventoryMatrix[126];
+ /* 1774 */ __int16 sResFireBase;
+ /* 1776 */ __int16 sResAirBase;
+ /* 1778 */ __int16 sResWaterBase;
+ /* 177A */ __int16 sResEarthBase;
+ /* 177C */ __int16 field_177C;
+ /* 177E */ __int16 sResMagicBase;
+ /* 1780 */ __int16 sResSpiritBase;
+ /* 1782 */ __int16 sResMindBase;
+ /* 1784 */ __int16 sResBodyBase;
+ /* 1786 */ __int16 sResLightBase;
+ /* 1788 */ __int16 sResDarkBase;
+ /* 178A */ __int16 sResFireBonus;
+ /* 178C */ __int16 sResAirBonus;
+ /* 178E */ __int16 sResWaterBonus;
+ /* 1790 */ __int16 sResEarthBonus;
+ /* 1792 */ __int16 field_1792;
+ /* 1794 */ __int16 sResMagicBonus;
+ /* 1796 */ __int16 sResSpiritBonus;
+ /* 1798 */ __int16 sResMindBonus;
+ /* 179A */ __int16 sResBodyBonus;
+ /* 179C */ __int16 sResLightBonus;
+ /* 179E */ __int16 sResDarkBonus;
+ /* 17A0 */ SpellBuff_Image_MM7 pPlayerBuffs[24];
+ /* 1920 */ unsigned int uVoiceID;
+ /* 1924 */ int uPrevVoiceID;
+ /* 1928 */ int uPrevFace;
+ /* 192C */ int field_192C;
+ /* 1930 */ int field_1930;
+ /* 1934 */ unsigned __int16 uTimeToRecovery;
+ /* 1936 */ char field_1936;
+ /* 1937 */ char field_1937;
+ /* 1938 */ unsigned int uSkillPoints;
+ /* 193C */ int sHealth;
+ /* 1940 */ int sMana;
+ /* 1944 */ unsigned int uBirthYear;
+ /* 1948 */ PlayerEquipment_Image_MM7 pEquipment;
+ /* 1988 */ int field_1988[49];
+ /* 1A4C */ char field_1A4C;
+ /* 1A4D */ char field_1A4D;
+ /* 1A4E */ char lastOpenedSpellbookPage;
+ /* 1A4F */ unsigned __int8 uQuickSpell;
+ /* 1A50 */ char playerEventBits[64];
+ /* 1A90 */ char _some_attack_bonus;
+ /* 1A91 */ char field_1A91;
+ /* 1A92 */ char _melee_dmg_bonus;
+ /* 1A93 */ char field_1A93;
+ /* 1A94 */ char _ranged_atk_bonus;
+ /* 1A95 */ char field_1A95;
+ /* 1A96 */ char _ranged_dmg_bonus;
+ /* 1A97 */ char field_1A97;
+ /* 1A98 */ char uFullHealthBonus;
+ /* 1A99 */ char _health_related;
+ /* 1A9A */ char uFullManaBonus;
+ /* 1A9B */ char _mana_related;
+ /* 1A9C */ unsigned __int16 expression;
+ /* 1A9E */ unsigned __int16 uExpressionTimePassed;
+ /* 1AA0 */ unsigned __int16 uExpressionTimeLength;
+ /* 1AA2 */ __int16 field_1AA2;
+ /* 1AA4 */ int _expression21_animtime;
+ /* 1AA8 */ int _expression21_frameset;
+ /* 1AAC */ LloydBeacon_Image_MM7 pInstalledBeacons[5];
+ /* 1B38 */ char uNumDivineInterventionCastsThisDay;
+ /* 1B39 */ char uNumArmageddonCasts;
+ /* 1B3A */ char uNumFireSpikeCasts;
+ /* 1B3B */ char field_1B3B;
+ /* 1B3C */
+};
+
+
+struct PartyTimeStruct_Image_MM7
+{
+ PartyTimeStruct_Image_MM7();
+
+ /* 000 */ __int64 bountyHunting_next_generation_time[10];
+ /* 050 */ __int64 Shops_next_generation_time[85];//field_50
+ /* 2F8 */ __int64 _shop_ban_times[53];
+ /* 4A0 */ unsigned __int64 CounterEventValues[10]; // (0xACD314h in Silvo's binary)
+ /* 4F0 */ __int64 HistoryEventTimes[29]; // (0xACD364h in Silvo's binary)
+ /* 5D8 */ unsigned __int64 _s_times[20]; //5d8 440h+8*51 //(0xACD44Ch in Silvo's binary)
+ /* 678 */
+};
+
+struct Party_Image_MM7
+{
+ Party_Image_MM7();
+
+ void Serialize(struct Party *);
+ void Deserialize(struct Party *);
+
+ /* 00000 */ int field_0;
+ /* 00004 */ unsigned int uPartyHeight;
+ /* 00008 */ unsigned int uDefaultPartyHeight;
+ /* 0000C */ int sEyelevel;
+ /* 00010 */ unsigned int uDefaultEyelevel;
+ /* 00014 */ int field_14_radius;
+ /* 00018 */ int y_rotation_granularity;
+ /* 0001C */ unsigned int uWalkSpeed;
+ /* 00020 */ int y_rotation_speed; // deg/s
+ /* 00024 */ int field_24;
+ /* 00028 */ int field_28;
+ /* 0002C */ unsigned __int64 uTimePlayed;
+ /* 00034 */ __int64 uLastRegenerationTime;
+ /* 0003C */ PartyTimeStruct_Image_MM7 PartyTimes;
+ /* 006B4 */ Vec3_int_ vPosition;
+ /* 006C0 */ int sRotationY;
+ /* 006C4 */ int sRotationX;
+ /* 006C8 */ Vec3_int_ vPrevPosition;
+ /* 006D4 */ int sPrevRotationY;
+ /* 006D8 */ int sPrevRotationX;
+ /* 006DC */ int sPrevEyelevel;
+ /* 006E0 */ int field_6E0;
+ /* 006E4 */ int field_6E4;
+ /* 006E8 */ int uFallSpeed;
+ /* 006EC */ int field_6EC;
+ /* 006F0 */ int field_6F0;
+ /* 006F4 */ int floor_face_pid; // face we are standing at
+ /* 006F8 */ int walk_sound_timer;
+ /* 006FC */ int field_6FC;
+ /* 00700 */ int uFallStartY;
+ /* 00704 */ unsigned int bFlying;
+ /* 00708 */ char field_708;
+ /* 00709 */ unsigned __int8 hirelingScrollPosition;
+ /* 0070A */ char field_70A;
+ /* 0070B */ char field_70B;
+ /* 0070C */ unsigned int uCurrentYear;
+ /* 00710 */ unsigned int uCurrentMonth;
+ /* 00714 */ unsigned int uCurrentMonthWeek;
+ /* 00718 */ unsigned int uDaysPlayed;
+ /* 0071C */ unsigned int uCurrentHour;
+ /* 00720 */ unsigned int uCurrentMinute;
+ /* 00724 */ unsigned int uCurrentTimeSecond;
+ /* 00728 */ unsigned int uNumFoodRations;
+ /* 0072C */ int field_72C;
+ /* 00730 */ int field_730;
+ /* 00734 */ unsigned int uNumGold;
+ /* 00738 */ unsigned int uNumGoldInBank;
+ /* 0073C */ unsigned int uNumDeaths;
+ /* 00740 */ int field_740;
+ /* 00744 */ int uNumPrisonTerms;
+ /* 00748 */ unsigned int uNumBountiesCollected;
+ /* 0074C */ int field_74C;
+ /* 00750 */ __int16 monster_id_for_hunting[5];
+ /* 0075A */ __int16 monster_for_hunting_killed[5];
+ /* 00764 */ unsigned char days_played_without_rest;
+ /* 00765 */ unsigned __int8 _quest_bits[64];
+ /* 007A5 */ unsigned __int8 pArcomageWins[16];
+ /* 007B5 */ char field_7B5_in_arena_quest;
+ /* 007B6 */ char uNumArenaPageWins;
+ /* 007B7 */ char uNumArenaSquireWins;
+ /* 007B8 */ char uNumArenaKnightWins;
+ /* 007B9 */ char uNumArenaLordWins;
+ /* 007BA */ char pIsArtifactFound[29]; //7ba
+ /* 007D7 */ char field_7d7[39];
+ /* 007FE */ unsigned char _autonote_bits[26];
+ /* 00818 */ char field_818[60];
+ /* 00854 */ char field_854[32];
+ /* 00874 */ int uNumArcomageWins;
+ /* 00878 */ int uNumArcomageLoses;
+ /* 0087C */ unsigned int bTurnBasedModeOn;
+ /* 00880 */ int field_880;
+ /* 00884 */ int uFlags2;
+ /* 00888 */ unsigned int alignment;
+ /* 0088C */ SpellBuff_Image_MM7 pPartyBuffs[20];
+ /* 00954 */ Player_Image_MM7 pPlayers[4];
+ /* 07644 */ NPCData_Image_MM7 pHirelings[2];
+ /* 07754 */ ItemGen_Image_MM7 pPickedItem;
+ /* 07778 */ unsigned int uFlags;
+ /* 0777C */ ItemGen_Image_MM7 StandartItemsInShops[53][12];
+ /* 0D0EC */ ItemGen_Image_MM7 SpecialItemsInShops[53][12];
+ /* 12A5C */ ItemGen_Image_MM7 SpellBooksInGuilds[32][12];
+ /* 1605C */ char field_1605C[24];
+ /* 16074 */ char pHireling1Name[100];
+ /* 160D8 */ char pHireling2Name[100];
+ /* 1613C */ int armageddon_timer;
+ /* 16140 */ int armageddonDamage;
+ /* 16144 */ int pTurnBasedPlayerRecoveryTimes[4];
+ /* 16154 */ int InTheShopFlags[53];
+ /* 16228 */ int uFine;
+ /* 1622C */ float flt_TorchlightColorR;
+ /* 16230 */ float flt_TorchlightColorG;
+ /* 16234 */ float flt_TorchlightColorB;
+ /* 16238 */
+};
+
+
+
+struct Timer_Image_MM7
+{
+ Timer_Image_MM7();
+
+ void Serialize(struct Timer *);
+ void Deserialize(struct Timer *);
+
+ /* 00 */ unsigned int bReady;
+ /* 04 */ unsigned int bPaused;
+ /* 08 */ int bTackGameTime;
+ /* 0C */ unsigned int uStartTime;
+ /* 10 */ unsigned int uStopTime;
+ /* 14 */ int uGameTimeStart;
+ /* 18 */ int field_18;
+ /* 1C */ unsigned int uTimeElapsed;
+ /* 20 */ int dt_in_some_format;
+ /* 24 */ unsigned int uTotalGameTimeElapsed;
+ /* 28 */
+};
+
+
+
+
+/* 282 */
+struct OtherOverlay_Image_MM7
+{
+ OtherOverlay_Image_MM7();
+
+ /* 00 */ __int16 field_0;
+ /* 02 */ __int16 field_2;
+ /* 04 */ __int16 field_4;
+ /* 06 */ __int16 field_6;
+ /* 08 */ __int16 field_8;
+ /* 0A */ __int16 field_A;
+ /* 0C */ __int16 field_C;
+ /* 0E */ __int16 field_E;
+ /* 10 */ int field_10;
+ /* 14 */
+};
+
+/* 63 */
+struct OtherOverlayList_Image_MM7
+{
+ OtherOverlayList_Image_MM7();
+
+ void Serialize(struct OtherOverlayList *);
+ void Deserialize(struct OtherOverlayList *);
+
+ /* 000 */ OtherOverlay_Image_MM7 pOverlays[50];
+ /* 3E8 */ int field_3E8;
+ /* 3EC */ int bRedraw;
+ /* 3F0 */
+};
+
+#pragma pack(pop)
\ No newline at end of file
diff -r f9bdfe26d03d -r 117c219bf913 Game/CreateParty.cpp
--- a/Game/CreateParty.cpp Wed May 20 00:56:07 2015 +0200
+++ b/Game/CreateParty.cpp Wed May 20 15:12:33 2015 +0200
@@ -182,12 +182,18 @@
if (pAudioPlayer->hAILRedbook)
AIL_redbook_stop(pAudioPlayer->hAILRedbook);
}
+
pParty->Reset();
- pOtherOverlayList->Reset();
- strcpy(pCurrentMapName, pStartingMapName);
- pParty->CreateDefaultParty(0);
+ pParty->CreateDefaultParty();
- pGUIWindow_CurrentMenu = new GUIWindow_PartyCreation();//PlayerCreationUI_Initialize();
+ _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1);
+ _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1);
+ _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1);
+ _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1);
+ _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1);
+ _449B7E_toggle_bit(pParty->_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1);
+
+ pGUIWindow_CurrentMenu = new GUIWindow_PartyCreation();
if (PlayerCreationUI_Loop())
{
DeleteCCharFont();