Mon, 01 Jul 2013 22:42:09 +0200 |
Grumpy7 |
removed weather.h from indoor.h
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Sun, 23 Jun 2013 14:27:57 +0600 |
Ritor1 |
Слияние
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Sun, 23 Jun 2013 14:02:07 +0600 |
Ritor1 |
m
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Wed, 19 Jun 2013 17:06:58 +0600 |
Ritor1 |
moving files mm7_x ending
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Mon, 17 Jun 2013 17:34:01 +0600 |
Ritor1 |
moving files
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Sat, 15 Jun 2013 07:50:08 +0200 |
Grumpy7 |
header stuff
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Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
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Sun, 09 Jun 2013 01:30:36 +0200 |
Grumpy7 |
arrays to std::arrays phase 3 - finishing global arrays
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Sun, 09 Jun 2013 01:10:49 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - some more arrays converted
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Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Tue, 04 Jun 2013 03:21:21 +0200 |
Grumpy7 |
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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Sat, 01 Jun 2013 20:09:18 +0600 |
Ritor1 |
m
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Sat, 01 Jun 2013 19:40:14 +0600 |
Ritor1 |
m
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Mon, 27 May 2013 21:37:14 +0200 |
Grumpy7 |
strcmpi to stricmp conversion
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Fri, 24 May 2013 00:44:51 +0100 |
zipi |
some BYTE errors fixed
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Tue, 21 May 2013 12:52:38 +0200 |
Nomad |
Doors and other bmodel triggers are now clickable.
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Sun, 12 May 2013 09:38:20 +0600 |
Ritor1 |
BezierTerrain little clean
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Mon, 01 Apr 2013 13:39:39 +0200 |
Nomad |
Merge
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Mon, 01 Apr 2013 13:39:19 +0200 |
Nomad |
Particle engine made working.
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Sun, 31 Mar 2013 18:31:37 +0100 |
zipi |
* decompiler error float compare
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Wed, 27 Mar 2013 00:27:38 +0200 |
Nomad |
Massive refactors of spells + PID (packed id) macros introduced.
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Tue, 26 Mar 2013 06:40:04 +0200 |
Nomad |
Merge
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Tue, 26 Mar 2013 06:34:44 +0200 |
Nomad |
Fixed some odm terrain collision glitches.
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Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
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Mon, 25 Mar 2013 05:27:18 +0200 |
Nomad |
Indoor::GetSector and various stuff
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Sun, 24 Mar 2013 21:14:28 +0200 |
Nomad |
Taveling by foot fixed.
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Sat, 23 Mar 2013 21:16:04 +0200 |
Nomad |
Merge
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Sat, 23 Mar 2013 21:11:15 +0200 |
Nomad |
Fog fixed
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Sat, 23 Mar 2013 21:42:01 +0400 |
Gloval |
Merge
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Sat, 23 Mar 2013 21:39:21 +0400 |
Gloval |
sound cleaning
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Sat, 23 Mar 2013 19:47:18 +0200 |
Nomad |
Merge
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Sat, 23 Mar 2013 19:47:01 +0200 |
Nomad |
Misc cleaning
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Sat, 23 Mar 2013 17:02:14 +0400 |
Gloval |
some outdoor cleaning
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Sat, 23 Mar 2013 00:54:30 +0400 |
Gloval |
Merge
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Sat, 23 Mar 2013 00:50:58 +0400 |
Gloval |
map mask
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Fri, 22 Mar 2013 23:50:02 +0200 |
Nomad |
Night fixed.
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Fri, 22 Mar 2013 01:29:46 +0600 |
Ritor1 |
Слияние
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Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
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Thu, 21 Mar 2013 20:30:17 +0200 |
Nomad |
Town portal screen + misc gui const replacements
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Sun, 17 Mar 2013 18:31:54 +0400 |
Gloval |
monster table continue fixinf
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Wed, 13 Mar 2013 01:29:33 +0200 |
Nomad |
RenderBillboard member rename
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Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
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Mon, 11 Mar 2013 16:54:56 +0200 |
Nomad |
Season change affects vegetation;
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Mon, 11 Mar 2013 03:37:48 +0200 |
Nomad |
Tilesets change according to current season
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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Sun, 24 Feb 2013 01:06:10 +0200 |
Nomad |
debug comments reversed
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Sun, 24 Feb 2013 00:55:51 +0200 |
Nomad |
Merge
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Sun, 24 Feb 2013 00:54:25 +0200 |
Nomad |
Objects are drawn (items, spells sfx)
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Sun, 24 Feb 2013 00:48:41 +0400 |
Gloval |
level hints
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Wed, 20 Feb 2013 08:23:12 +0200 |
Nomad |
Very basic picking & entering houses
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Wed, 20 Feb 2013 00:26:17 +0400 |
Gloval |
Events stuff moved to its file
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Mon, 18 Feb 2013 10:04:47 +0200 |
Nomad |
Render overflows
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Sat, 16 Feb 2013 08:42:58 +0600 |
Ritor1 |
Слияние
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Sat, 16 Feb 2013 08:42:43 +0600 |
Ritor1 |
m
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Fri, 15 Feb 2013 22:38:05 +0200 |
Nomad |
On player voices
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Fri, 15 Feb 2013 19:53:40 +0200 |
Nomad |
D3D constants, shore tiles, camera flags
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Fri, 15 Feb 2013 19:46:25 +0600 |
Ritor1 |
wtrdrE
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Fri, 15 Feb 2013 17:14:24 +0600 |
Ritor1 |
15.02.13 Water
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