log Outdoor.h @ 2200:f0477fe92362

age author description
Mon, 20 Jan 2014 00:02:22 +0600 Ritor1 small cleaning
Thu, 12 Dec 2013 13:55:42 +0600 Ritor1 enums and BLV_UpdateDoors()
Wed, 04 Dec 2013 15:40:27 +0600 Ritor1 ODM_GetFloorLevel() check height
Mon, 02 Dec 2013 23:19:22 +0600 Ritor1 rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
Wed, 06 Nov 2013 13:06:02 +0000 zipi signed fixes
Tue, 05 Nov 2013 23:59:54 +0000 zipi DoGetHeightOnTerrain -1 signed fix
Tue, 17 Sep 2013 12:37:07 +0200 Nomad Out of bounds (id 65536) texture fixed.
Tue, 10 Sep 2013 21:07:07 +0200 Nomad Allocator (CMemory) bye-bye
Thu, 18 Jul 2013 14:42:54 +0200 Nomad Moved stru11, stru12 and some SW Rendering stuff to the archives.
Mon, 01 Jul 2013 22:42:09 +0200 Grumpy7 removed weather.h from indoor.h
Sat, 15 Jun 2013 07:30:26 +0200 Grumpy7 changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
Thu, 13 Jun 2013 23:41:42 +0400 Gloval some fixes in normals
Wed, 12 Jun 2013 21:07:34 +0200 Grumpy7 included header cleanup
Tue, 28 May 2013 00:19:45 +0200 Grumpy7 something to bool cast (performance warning) mostly fixed
Thu, 23 May 2013 18:26:05 +0200 Nomad -nomarg
Tue, 21 May 2013 12:52:38 +0200 Nomad Doors and other bmodel triggers are now clickable.
Sun, 19 May 2013 17:55:19 +0200 Grumpy7 Included header files cleanup
Tue, 26 Mar 2013 00:57:54 +0400 Gloval savegame refactoring
Mon, 25 Mar 2013 05:27:18 +0200 Nomad Indoor::GetSector and various stuff
Sun, 24 Mar 2013 21:14:28 +0200 Nomad Taveling by foot fixed.
Sat, 23 Mar 2013 21:16:04 +0200 Nomad Merge
Sat, 23 Mar 2013 21:11:15 +0200 Nomad Fog fixed
Sat, 23 Mar 2013 21:42:01 +0400 Gloval Merge
Sat, 23 Mar 2013 21:39:21 +0400 Gloval sound cleaning
Sat, 23 Mar 2013 19:47:18 +0200 Nomad Merge
Sat, 23 Mar 2013 19:47:01 +0200 Nomad Misc cleaning
Sat, 23 Mar 2013 17:02:14 +0400 Gloval some outdoor cleaning
Sat, 23 Mar 2013 00:50:58 +0400 Gloval map mask
Fri, 15 Mar 2013 04:13:24 +0200 Nomad BLV: when standing right on the portal (orange wall) everything looks fine
Mon, 11 Mar 2013 21:43:26 +0200 Nomad GetActorTintColor fixed