Thu, 28 Mar 2013 00:37:27 +0400 |
Gloval |
Save/load work with some problems
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Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
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Mon, 25 Mar 2013 14:23:40 +0200 |
Nomad |
more stru10 & stru9
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Mon, 25 Mar 2013 11:58:38 +0200 |
Nomad |
stru10
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Mon, 25 Mar 2013 05:27:18 +0200 |
Nomad |
Indoor::GetSector and various stuff
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Thu, 21 Mar 2013 23:10:57 +0400 |
Gloval |
some cleaning
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Fri, 15 Mar 2013 04:13:24 +0200 |
Nomad |
BLV: when standing right on the portal (orange wall) everything looks fine
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Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
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Wed, 06 Mar 2013 16:51:23 +0200 |
Nomad |
Cave textures
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Mon, 04 Mar 2013 22:44:41 +0200 |
Nomad |
Cave and Temple load and even doesn't crash (for a while).
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Fri, 01 Mar 2013 23:43:21 +0400 |
Gloval |
GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
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Mon, 25 Feb 2013 17:27:27 +0600 |
Ritor1 |
CompareVariable part 1
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Sun, 24 Feb 2013 00:48:41 +0400 |
Gloval |
level hints
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Sat, 16 Feb 2013 18:32:37 +0200 |
Nomad |
Vis overhaul; sprites can be picked by mouse
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Fri, 15 Feb 2013 19:53:40 +0200 |
Nomad |
D3D constants, shore tiles, camera flags
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