log Indoor.cpp @ 2212:e18200fcfb50

age author description
Wed, 12 Feb 2014 16:33:12 +0600 Ritor1 for video in homes
Thu, 06 Feb 2014 00:38:03 +0600 Ritor1 DrawSpriteObjects_ODM() cleaned
Wed, 05 Feb 2014 17:24:38 +0600 Ritor1 _44100D_should_alter_right_panel()
Wed, 05 Feb 2014 00:59:33 +0600 Ritor1 sub_407A1C cleaning continue
Tue, 04 Feb 2014 17:29:04 +0600 Ritor1 DoInteractionWithTopmostZObject cleaned
Tue, 28 Jan 2014 17:25:58 +0600 Ritor1 CastSpell continue
Thu, 23 Jan 2014 17:31:12 +0600 Ritor1 _46А6АС_GetActorsInViewport
Tue, 21 Jan 2014 00:59:21 +0600 Ritor1 savegame and loadgame continue
Mon, 20 Jan 2014 17:25:01 +0600 Ritor1 indoor cleaning continue
Fri, 17 Jan 2014 17:58:48 +0600 Ritor1 fixpoint_mul in different functions and others
Thu, 16 Jan 2014 17:34:48 +0600 Ritor1 isFileOpened
Thu, 16 Jan 2014 00:08:27 +0600 Ritor1 fixpoint_mul in ProcessPartyActions
Mon, 13 Jan 2014 17:30:22 +0600 Ritor1 for 3DSoundProvider
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Wed, 08 Jan 2014 22:29:11 +0200 Nomad Cleaned some variables.
Mon, 06 Jan 2014 19:29:01 +0600 Ritor1 ODM_ProcessPartyActions continue
Thu, 02 Jan 2014 17:56:55 +0600 Ritor1 drawing items in the dragon's cave and GetFloorLevel for BModels
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Thu, 12 Dec 2013 21:44:02 +0600 Ritor1 Merge
Thu, 12 Dec 2013 21:42:18 +0600 Ritor1 m
Thu, 12 Dec 2013 18:07:08 +0600 Ritor1 RasterLine2D (continue)
Thu, 12 Dec 2013 13:55:42 +0600 Ritor1 enums and BLV_UpdateDoors()
Wed, 11 Dec 2013 23:34:15 +0600 Ritor1 m
Wed, 11 Dec 2013 23:28:05 +0600 Ritor1 Слияние
Wed, 11 Dec 2013 23:12:54 +0600 Ritor1 Door_switch_animation
Sat, 07 Dec 2013 14:25:50 +0600 Ritor1 WalkSound
Wed, 04 Dec 2013 15:40:38 +0600 Ritor1 Слияние
Wed, 04 Dec 2013 15:40:27 +0600 Ritor1 ODM_GetFloorLevel() check height
Tue, 03 Dec 2013 20:18:17 +0200 Nomad 32bits almost there
Mon, 02 Dec 2013 15:13:49 +0200 Nomad GAME_SETTINGS_* defines introduced
Thu, 28 Nov 2013 17:12:50 +0600 Ritor1 Time.h rename
Fri, 22 Nov 2013 10:34:22 +0200 Nomad Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
Sun, 17 Nov 2013 23:46:35 +0600 Ritor1 pFloor->Ethereal()
Wed, 06 Nov 2013 13:06:02 +0000 zipi signed fixes
Tue, 05 Nov 2013 12:58:19 +0600 Ritor1 DrawIndoorSky() fix
Sat, 02 Nov 2013 17:24:31 +0000 zipi Off-Hand <> Two-Handed error fixed
Fri, 01 Nov 2013 17:29:49 +0600 Ritor1 small fix
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Fri, 25 Oct 2013 11:15:57 -0700 Grumpy7 pActorBuffs[10] to pActorBuffs[ACTOR_BUFF_MASS_DISTORTION]
Fri, 25 Oct 2013 11:13:15 -0700 Grumpy7 pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
Fri, 25 Oct 2013 11:11:31 -0700 Grumpy7 pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
Fri, 25 Oct 2013 11:08:34 -0700 Grumpy7 pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Fri, 25 Oct 2013 11:07:52 -0700 Grumpy7 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Wed, 23 Oct 2013 17:30:14 +0600 Ritor1 rename DrawIndoorPolygonSky
Wed, 23 Oct 2013 17:13:23 +0600 Ritor1 DrawIndoorPolygonSky
Sun, 20 Oct 2013 22:58:27 -0700 Grumpy7 _46DF1A_collide_against_actor cleaned up, moved to Actor.h
Sun, 13 Oct 2013 22:53:37 +0600 Ritor1 m
Fri, 11 Oct 2013 23:57:14 +0600 Ritor1 viewing_angle
Fri, 11 Oct 2013 07:04:19 +0200 Grumpy7 party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Mon, 07 Oct 2013 15:20:32 +0600 Ritor1 original DrawSkyD3D() fix
Thu, 03 Oct 2013 18:07:55 +0600 Ritor1 BuildingVerticesClipping
Fri, 27 Sep 2013 10:04:45 +0200 Grumpy7 Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Mon, 23 Sep 2013 17:33:12 +0600 Ritor1 MonsterPopup
Tue, 17 Sep 2013 19:24:23 +0100 zipi fixpoint functions renaming
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 18:39:32 +0200 Nomad Excess wrapper (IndoorLocation_drawstru) removed.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D