log Actor.cpp @ 2332:defd2526c94c

age author description
Mon, 17 Mar 2014 22:52:52 +0100 Grumpy7 ActorDamageFromMonster moved into Actor class
Sun, 16 Mar 2014 20:28:44 +0100 Grumpy7 stru319::DoesDmgTypeDoDamage moved to Actor class
Sun, 16 Mar 2014 19:58:02 +0100 Grumpy7 stru319::GetMagicalResistance renamed to stru319::DoesDmgTypeDoDamage
Sun, 16 Mar 2014 19:42:29 +0100 Grumpy7 stru319::CalcMagicalDamageToActor moved to Actor class
Sun, 16 Mar 2014 19:37:28 +0100 Grumpy7 stru319::CalcMagicalDamageToActor small cleanups
Sun, 16 Mar 2014 19:11:52 +0100 Grumpy7 stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Fri, 14 Mar 2014 23:55:50 +0600 Ritor1 AI_RandomMove cleaned
Fri, 14 Mar 2014 10:47:22 +0600 Ritor1 ActorHasItems
Wed, 26 Feb 2014 23:35:46 +0100 Grumpy7 Merge
Wed, 26 Feb 2014 23:35:23 +0100 Grumpy7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Wed, 26 Feb 2014 20:10:43 +0600 Ritor1 for StackLight_TerrainFace
Sun, 23 Feb 2014 03:07:46 +0100 Grumpy7 adding int_get_vector_length calls where the calls were inlined
Fri, 21 Feb 2014 18:02:20 +0600 Ritor1 add this->field_0 = 0; in OtherOverlay::Reset()
Thu, 13 Feb 2014 01:02:04 +0600 Ritor1 LoadTextureFromLOD
Tue, 04 Feb 2014 17:29:04 +0600 Ritor1 DoInteractionWithTopmostZObject cleaned
Mon, 20 Jan 2014 17:25:01 +0600 Ritor1 indoor cleaning continue
Mon, 20 Jan 2014 00:02:22 +0600 Ritor1 small cleaning
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Tue, 31 Dec 2013 23:02:08 +0600 Ritor1 Arena works
Mon, 23 Dec 2013 17:30:22 +0600 Ritor1 _42FB5C_check_spell cleaned
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Sun, 01 Dec 2013 23:43:03 +0600 Ritor1 AttackerInfo, MerchandiseTest
Sun, 01 Dec 2013 20:13:48 +0600 Ritor1 AgressorAtackInfo
Thu, 28 Nov 2013 17:12:50 +0600 Ritor1 Time.h rename
Fri, 22 Nov 2013 10:34:22 +0200 Nomad Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
Tue, 05 Nov 2013 22:07:34 +0000 zipi mistake in previous commit
Tue, 05 Nov 2013 21:55:52 +0000 zipi constructor functions
Sun, 03 Nov 2013 01:25:54 -0800 Grumpy7 fixing incorrect item checked when dealing damage to monsters
Sat, 02 Nov 2013 17:45:58 +0000 zipi Single and Two-handed ENUM
Sat, 02 Nov 2013 17:24:31 +0000 zipi Off-Hand <> Two-Handed error fixed
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Sat, 26 Oct 2013 00:41:13 -0700 Grumpy7 stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Sat, 26 Oct 2013 00:18:52 -0700 Grumpy7 Actor::special_ability_use_check moved to Actor and cleaned up
Sat, 26 Oct 2013 00:09:30 -0700 Grumpy7 Actor::_427102 to Actor::_427102_IsOkToCastSpell
Sat, 26 Oct 2013 00:06:07 -0700 Grumpy7 Actor::_427102 cleaned up
Fri, 25 Oct 2013 23:52:16 -0700 Grumpy7 Actor::_427102 changing cases to enum values
Fri, 25 Oct 2013 23:14:53 -0700 Grumpy7 moving stru319::_427102 to Actor::_427102
Fri, 25 Oct 2013 23:09:04 -0700 Grumpy7 Actor::LootActor cleaned up, fixed item looting not working
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Fri, 25 Oct 2013 11:23:34 -0700 Grumpy7 pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Fri, 25 Oct 2013 11:22:27 -0700 Grumpy7 pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Fri, 25 Oct 2013 11:22:01 -0700 Grumpy7 pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
Fri, 25 Oct 2013 11:21:37 -0700 Grumpy7 pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Fri, 25 Oct 2013 11:21:05 -0700 Grumpy7 pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
Fri, 25 Oct 2013 11:20:24 -0700 Grumpy7 pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Fri, 25 Oct 2013 11:19:41 -0700 Grumpy7 pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
Fri, 25 Oct 2013 11:19:01 -0700 Grumpy7 pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Fri, 25 Oct 2013 11:18:10 -0700 Grumpy7 pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Fri, 25 Oct 2013 11:17:25 -0700 Grumpy7 pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Fri, 25 Oct 2013 11:16:52 -0700 Grumpy7 pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
Fri, 25 Oct 2013 11:13:15 -0700 Grumpy7 pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
Fri, 25 Oct 2013 11:12:18 -0700 Grumpy7 pActorBuffs[4] to pActorBuffs[ACTOR_BUFF_AFRAID]
Fri, 25 Oct 2013 11:11:31 -0700 Grumpy7 pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
Fri, 25 Oct 2013 11:10:44 -0700 Grumpy7 pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Fri, 25 Oct 2013 11:09:52 -0700 Grumpy7 pActorBuffs[1] to pActorBuffs[ACTOR_BUFF_CHARM]
Fri, 25 Oct 2013 11:08:34 -0700 Grumpy7 pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Fri, 25 Oct 2013 11:07:52 -0700 Grumpy7 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Thu, 24 Oct 2013 15:31:22 +0600 Ritor1 Слияние
Thu, 24 Oct 2013 15:24:14 +0600 Ritor1 MSVS 2010 project file