Tue, 16 Sep 2014 17:48:58 +0600 |
Ritor1 |
for ACTOR_
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Mon, 15 Sep 2014 17:30:19 +0600 |
Ritor1 |
BelongsToSupertype() clear
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Sun, 20 Jul 2014 22:38:31 +0600 |
Ritor1 |
LOD.cpp cleaned and search memory corrupt
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Mon, 12 May 2014 01:50:32 +0200 |
Grumpy7 |
removing non-nullptr conditions before frees, chaning 0 and NULL assignmnets to pointers to nullptr assignments
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Sat, 05 Apr 2014 20:27:09 +0200 |
Grumpy7 |
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
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Wed, 02 Apr 2014 23:21:34 +0200 |
Grumpy7 |
header file include cleanup
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Wed, 02 Apr 2014 21:05:19 +0600 |
Ritor1 |
unused local variables I commented
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Wed, 26 Feb 2014 23:35:23 +0100 |
Grumpy7 |
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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Tue, 28 Jan 2014 17:25:58 +0600 |
Ritor1 |
CastSpell continue
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Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Sun, 22 Sep 2013 10:44:42 +0200 |
Grumpy7 |
Player::ReceiveSpecialAttackEffect finishing cleanup, special attack type enum created
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Sun, 22 Sep 2013 10:04:00 +0200 |
Grumpy7 |
Player::_48DCF6 renamed to Player::ReceiveSpecialAttackEffect, some case reordering, fixing getting only disease3 instead of disease1 and ignoring disease2 and 3, uSpecialAttack to uSpecialAttackType, uSpecialAttackType to uSpecialAttackLevel
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Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
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