log Actor.cpp @ 2334:ddb803517a48

age author description
Wed, 02 Apr 2014 21:05:19 +0600 Ritor1 unused local variables I commented
Wed, 02 Apr 2014 01:21:05 +0200 Grumpy7 Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
Mon, 17 Mar 2014 22:52:52 +0100 Grumpy7 ActorDamageFromMonster moved into Actor class
Sun, 16 Mar 2014 20:28:44 +0100 Grumpy7 stru319::DoesDmgTypeDoDamage moved to Actor class
Sun, 16 Mar 2014 19:58:02 +0100 Grumpy7 stru319::GetMagicalResistance renamed to stru319::DoesDmgTypeDoDamage
Sun, 16 Mar 2014 19:42:29 +0100 Grumpy7 stru319::CalcMagicalDamageToActor moved to Actor class
Sun, 16 Mar 2014 19:37:28 +0100 Grumpy7 stru319::CalcMagicalDamageToActor small cleanups
Sun, 16 Mar 2014 19:11:52 +0100 Grumpy7 stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Fri, 14 Mar 2014 23:55:50 +0600 Ritor1 AI_RandomMove cleaned
Fri, 14 Mar 2014 10:47:22 +0600 Ritor1 ActorHasItems
Wed, 26 Feb 2014 23:35:46 +0100 Grumpy7 Merge
Wed, 26 Feb 2014 23:35:23 +0100 Grumpy7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Wed, 26 Feb 2014 20:10:43 +0600 Ritor1 for StackLight_TerrainFace
Sun, 23 Feb 2014 03:07:46 +0100 Grumpy7 adding int_get_vector_length calls where the calls were inlined
Fri, 21 Feb 2014 18:02:20 +0600 Ritor1 add this->field_0 = 0; in OtherOverlay::Reset()
Thu, 13 Feb 2014 01:02:04 +0600 Ritor1 LoadTextureFromLOD