Mon, 02 Sep 2013 12:03:40 +0600 |
Ritor1 |
Слияние
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Mon, 02 Sep 2013 12:03:25 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue) wizard_eye
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Sun, 01 Sep 2013 17:41:00 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue)
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Sun, 01 Sep 2013 17:36:29 +0600 |
Ritor1 |
m
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Sun, 01 Sep 2013 17:14:42 +0600 |
Ritor1 |
m
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Sun, 01 Sep 2013 17:10:29 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue)
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Thu, 29 Aug 2013 22:02:00 +0600 |
Ritor1 |
Слияние
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Thu, 29 Aug 2013 22:01:47 +0600 |
Ritor1 |
m
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Wed, 28 Aug 2013 18:43:07 +0200 |
Nomad |
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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Mon, 26 Aug 2013 19:11:55 +0100 |
zipi |
footer array fix
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Wed, 21 Aug 2013 16:06:50 +0200 |
Nomad |
Function names
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Sat, 27 Jul 2013 16:32:20 +0200 |
Nomad |
ChestUI_WritePointedObjectStatusString
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Fri, 26 Jul 2013 22:19:29 +0200 |
Nomad |
deleted stru220.h and stru220 (bezier terrain stuff)
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Tue, 23 Jul 2013 16:34:00 +0600 |
Ritor1 |
PlayerSpeechID and uSpeakingCharacter
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Tue, 23 Jul 2013 15:41:45 +0600 |
Ritor1 |
Explosion Traps fix
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Thu, 18 Jul 2013 16:11:57 +0200 |
Nomad |
More hardcoded UI colors moved to varibables.
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Tue, 16 Jul 2013 20:51:29 +0200 |
Grumpy7 |
changed a few member variables in Player to slightly less confusing names
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Mon, 15 Jul 2013 00:42:50 +0200 |
Grumpy7 |
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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Sat, 06 Jul 2013 00:29:29 +0400 |
Gloval |
turnengine refactoring continue
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Thu, 20 Jun 2013 12:16:47 +0600 |
Ritor1 |
folder UI
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Wed, 19 Jun 2013 17:18:35 +0600 |
Ritor1 |
new folder UI
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