Wed, 04 Dec 2013 15:40:38 +0600 |
Ritor1 |
Слияние
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Wed, 04 Dec 2013 15:40:27 +0600 |
Ritor1 |
ODM_GetFloorLevel() check height
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Tue, 03 Dec 2013 21:30:40 +0200 |
Nomad |
Merge
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Tue, 03 Dec 2013 20:18:17 +0200 |
Nomad |
32bits almost there
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Tue, 03 Dec 2013 16:35:57 +0600 |
Ritor1 |
ODM_GetFloorLevel small fix
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Mon, 02 Dec 2013 15:13:49 +0200 |
Nomad |
GAME_SETTINGS_* defines introduced
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Mon, 02 Dec 2013 17:00:58 +0600 |
Ritor1 |
_493938_regenerate()
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Sun, 01 Dec 2013 23:43:03 +0600 |
Ritor1 |
AttackerInfo, MerchandiseTest
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Sun, 01 Dec 2013 20:13:48 +0600 |
Ritor1 |
AgressorAtackInfo
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Sat, 30 Nov 2013 21:00:37 +0200 |
Nomad |
Player.swig
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Tue, 26 Nov 2013 17:49:42 +0600 |
Ritor1 |
int max_flight_height and GetCeilingHeight function
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Fri, 08 Nov 2013 12:46:51 +0000 |
zipi |
moving sub_4C023F constructor, after pRendererD3D initialization
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Tue, 05 Nov 2013 21:55:52 +0000 |
zipi |
constructor functions
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Sun, 03 Nov 2013 14:29:45 +0000 |
zipi |
sound id fix
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Thu, 24 Oct 2013 15:31:22 +0600 |
Ritor1 |
Слияние
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Thu, 24 Oct 2013 15:24:14 +0600 |
Ritor1 |
MSVS 2010 project file
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Wed, 23 Oct 2013 23:15:08 -0700 |
Grumpy7 |
moving _4BBF61_summon_actor under Actor
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Wed, 23 Oct 2013 10:24:38 +0600 |
Ritor1 |
Tavern rest fix
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Tue, 22 Oct 2013 17:36:12 +0600 |
Ritor1 |
Arena_SelectionFightLevel
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Mon, 21 Oct 2013 17:24:10 +0600 |
Ritor1 |
Слияние
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Mon, 21 Oct 2013 17:08:14 +0600 |
Ritor1 |
ODM_NearClip and ODM_FarClip
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Sun, 20 Oct 2013 22:58:27 -0700 |
Grumpy7 |
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
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Sun, 20 Oct 2013 02:52:48 -0700 |
Grumpy7 |
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
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Sun, 20 Oct 2013 02:30:36 -0700 |
Grumpy7 |
Actor::_44FD29 cleanup 1
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Fri, 11 Oct 2013 09:19:40 +0200 |
Grumpy7 |
changing global char* vars to const char* vars
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Fri, 11 Oct 2013 07:29:14 +0200 |
Grumpy7 |
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
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Fri, 11 Oct 2013 07:04:19 +0200 |
Grumpy7 |
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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Fri, 11 Oct 2013 05:49:39 +0200 |
Grumpy7 |
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
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