Tue, 26 Mar 2013 06:40:04 +0200 |
Nomad |
Merge
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Tue, 26 Mar 2013 06:34:44 +0200 |
Nomad |
Fixed some odm terrain collision glitches.
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Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
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Mon, 25 Mar 2013 05:27:18 +0200 |
Nomad |
Indoor::GetSector and various stuff
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Sun, 24 Mar 2013 21:14:28 +0200 |
Nomad |
Taveling by foot fixed.
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Sat, 23 Mar 2013 21:16:04 +0200 |
Nomad |
Merge
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Sat, 23 Mar 2013 21:11:15 +0200 |
Nomad |
Fog fixed
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Sat, 23 Mar 2013 21:42:01 +0400 |
Gloval |
Merge
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Sat, 23 Mar 2013 21:39:21 +0400 |
Gloval |
sound cleaning
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Sat, 23 Mar 2013 19:47:18 +0200 |
Nomad |
Merge
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Sat, 23 Mar 2013 19:47:01 +0200 |
Nomad |
Misc cleaning
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Sat, 23 Mar 2013 17:02:14 +0400 |
Gloval |
some outdoor cleaning
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Sat, 23 Mar 2013 00:54:30 +0400 |
Gloval |
Merge
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Sat, 23 Mar 2013 00:50:58 +0400 |
Gloval |
map mask
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Fri, 22 Mar 2013 23:50:02 +0200 |
Nomad |
Night fixed.
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Fri, 22 Mar 2013 01:29:46 +0600 |
Ritor1 |
Слияние
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Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
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Thu, 21 Mar 2013 20:30:17 +0200 |
Nomad |
Town portal screen + misc gui const replacements
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Sun, 17 Mar 2013 18:31:54 +0400 |
Gloval |
monster table continue fixinf
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Wed, 13 Mar 2013 01:29:33 +0200 |
Nomad |
RenderBillboard member rename
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Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
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Mon, 11 Mar 2013 16:54:56 +0200 |
Nomad |
Season change affects vegetation;
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Mon, 11 Mar 2013 03:37:48 +0200 |
Nomad |
Tilesets change according to current season
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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Sun, 24 Feb 2013 01:06:10 +0200 |
Nomad |
debug comments reversed
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Sun, 24 Feb 2013 00:55:51 +0200 |
Nomad |
Merge
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Sun, 24 Feb 2013 00:54:25 +0200 |
Nomad |
Objects are drawn (items, spells sfx)
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Sun, 24 Feb 2013 00:48:41 +0400 |
Gloval |
level hints
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Wed, 20 Feb 2013 08:23:12 +0200 |
Nomad |
Very basic picking & entering houses
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Wed, 20 Feb 2013 00:26:17 +0400 |
Gloval |
Events stuff moved to its file
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