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mm7
log Player.cpp @ 1553:
b98812ead5d9
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Sat, 07 Sep 2013 21:00:02 +0200
Grumpy7
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Sat, 07 Sep 2013 10:49:42 +0200
Grumpy7
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
Sat, 07 Sep 2013 10:04:37 +0200
Grumpy7
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
Sat, 07 Sep 2013 09:45:09 +0200
Grumpy7
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Sat, 07 Sep 2013 09:16:55 +0200
Grumpy7
Player::CalculateMeleeDamageTo removed labels, ifdowhile patterns changed to for cycles, magic numbers to enum values, fixing gibbet being only undead slaying
Sat, 07 Sep 2013 06:51:56 +0200
Grumpy7
Player::GetRangedDamageString fix + some small chnages
Sat, 07 Sep 2013 20:05:20 +0200
Nomad
assert, Abortf, AbortWithError -> Assert, Error
Sat, 07 Sep 2013 05:18:32 +0200
Grumpy7
Player:GetSkillBonus cleanup, added back some brackets, because of var declarations, moved here CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS from GetRangedDamageMin and GetRangedDamageMax
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