Tue, 22 Oct 2013 15:52:01 +0600 |
Ritor1 |
which_player_to_attack rename and cleaning
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Sun, 20 Oct 2013 02:52:48 -0700 |
Grumpy7 |
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
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Mon, 14 Oct 2013 06:32:30 +0200 |
Grumpy7 |
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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Sun, 13 Oct 2013 07:18:03 +0200 |
Grumpy7 |
some char* cast removal + adding const_casts where appropriate
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Fri, 11 Oct 2013 07:29:14 +0200 |
Grumpy7 |
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
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Fri, 11 Oct 2013 07:04:19 +0200 |
Grumpy7 |
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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Wed, 09 Oct 2013 09:08:15 +0200 |
Grumpy7 |
Changing arrays in class Player to std::array
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Fri, 04 Oct 2013 17:30:47 +0600 |
Ritor1 |
DrawBuildingsD3D cleared
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Thu, 03 Oct 2013 18:09:21 +0600 |
Ritor1 |
m
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Thu, 03 Oct 2013 18:07:55 +0600 |
Ritor1 |
BuildingVerticesClipping
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Wed, 02 Oct 2013 17:11:15 +0600 |
Ritor1 |
new_draw_object_dist
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Tue, 01 Oct 2013 06:17:32 +0200 |
Grumpy7 |
fixing some itemarray zero accesses
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Wed, 25 Sep 2013 17:29:14 +0600 |
Ritor1 |
pop-up window in character(paperdill) window, alchemy
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Tue, 24 Sep 2013 07:29:55 +0200 |
Grumpy7 |
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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