Thu, 12 Dec 2013 13:55:42 +0600 |
Ritor1 |
enums and BLV_UpdateDoors()
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Wed, 04 Dec 2013 15:40:27 +0600 |
Ritor1 |
ODM_GetFloorLevel() check height
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Mon, 02 Dec 2013 23:19:22 +0600 |
Ritor1 |
rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
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Wed, 06 Nov 2013 13:06:02 +0000 |
zipi |
signed fixes
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Tue, 05 Nov 2013 23:59:54 +0000 |
zipi |
DoGetHeightOnTerrain -1 signed fix
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Tue, 17 Sep 2013 12:37:07 +0200 |
Nomad |
Out of bounds (id 65536) texture fixed.
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Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
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Thu, 18 Jul 2013 14:42:54 +0200 |
Nomad |
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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Mon, 01 Jul 2013 22:42:09 +0200 |
Grumpy7 |
removed weather.h from indoor.h
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Sat, 15 Jun 2013 07:30:26 +0200 |
Grumpy7 |
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
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Thu, 13 Jun 2013 23:41:42 +0400 |
Gloval |
some fixes in normals
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Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
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Tue, 28 May 2013 00:19:45 +0200 |
Grumpy7 |
something to bool cast (performance warning) mostly fixed
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Thu, 23 May 2013 18:26:05 +0200 |
Nomad |
-nomarg
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Tue, 21 May 2013 12:52:38 +0200 |
Nomad |
Doors and other bmodel triggers are now clickable.
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
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Mon, 25 Mar 2013 05:27:18 +0200 |
Nomad |
Indoor::GetSector and various stuff
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Sun, 24 Mar 2013 21:14:28 +0200 |
Nomad |
Taveling by foot fixed.
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Sat, 23 Mar 2013 21:16:04 +0200 |
Nomad |
Merge
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Sat, 23 Mar 2013 21:11:15 +0200 |
Nomad |
Fog fixed
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Sat, 23 Mar 2013 21:42:01 +0400 |
Gloval |
Merge
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Sat, 23 Mar 2013 21:39:21 +0400 |
Gloval |
sound cleaning
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Sat, 23 Mar 2013 19:47:18 +0200 |
Nomad |
Merge
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Sat, 23 Mar 2013 19:47:01 +0200 |
Nomad |
Misc cleaning
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Sat, 23 Mar 2013 17:02:14 +0400 |
Gloval |
some outdoor cleaning
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Sat, 23 Mar 2013 00:50:58 +0400 |
Gloval |
map mask
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Fri, 15 Mar 2013 04:13:24 +0200 |
Nomad |
BLV: when standing right on the portal (orange wall) everything looks fine
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Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
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Mon, 11 Mar 2013 03:37:48 +0200 |
Nomad |
Tilesets change according to current season
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