log mm7_5.cpp @ 1969:a9adc0aa49ca

age author description
Fri, 25 Oct 2013 11:19:41 -0700 Grumpy7 pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
Fri, 25 Oct 2013 11:11:31 -0700 Grumpy7 pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
Fri, 25 Oct 2013 11:08:34 -0700 Grumpy7 pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Fri, 25 Oct 2013 11:07:52 -0700 Grumpy7 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Wed, 23 Oct 2013 15:37:17 +0200 Nomad MSVS 2012 project file & some compilation warning fixes
Tue, 22 Oct 2013 23:42:46 +0600 Ritor1 LoadGame slots error fix
Tue, 22 Oct 2013 22:04:25 +0600 Ritor1 GameUI_MsgProc() movement
Tue, 22 Oct 2013 15:52:01 +0600 Ritor1 which_player_to_attack rename and cleaning
Thu, 17 Oct 2013 09:00:11 +0200 Grumpy7 Actor::_43B3E0_CalcDamage changed to non-static
Mon, 14 Oct 2013 06:32:30 +0200 Grumpy7 changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Fri, 11 Oct 2013 07:04:19 +0200 Grumpy7 party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Sun, 06 Oct 2013 09:19:12 +0200 Grumpy7 dword_5B65CC to npcIdToDismissAfterDialogue, Party::field_709 to Party::hirelingScrollPosition
Mon, 30 Sep 2013 17:29:27 +0600 Ritor1 UITransition.cpp cleaning(continue)
Wed, 25 Sep 2013 17:29:14 +0600 Ritor1 pop-up window in character(paperdill) window, alchemy
Wed, 25 Sep 2013 12:54:27 +0600 Ritor1 m