Sun, 08 Sep 2013 05:22:33 +0200 |
Grumpy7 |
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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Sun, 08 Sep 2013 02:41:10 +0200 |
Grumpy7 |
splitting Player::WearsItem into two functions
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Sat, 07 Sep 2013 21:00:02 +0200 |
Grumpy7 |
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
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Sat, 07 Sep 2013 10:49:42 +0200 |
Grumpy7 |
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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Sat, 07 Sep 2013 10:04:37 +0200 |
Grumpy7 |
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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Sat, 07 Sep 2013 09:45:09 +0200 |
Grumpy7 |
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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Sat, 07 Sep 2013 05:01:12 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
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Thu, 05 Sep 2013 13:12:30 +0600 |
Ritor1 |
interaction_distance_limit for 3DModel in DrawStatusText
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Wed, 21 Aug 2013 20:58:36 +0400 |
Gloval |
renaming _guilds_member_bits to _achieved_awards_bits
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Fri, 02 Aug 2013 13:48:57 +0600 |
Ritor1 |
LloydBeacons
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Tue, 16 Jul 2013 20:51:29 +0200 |
Grumpy7 |
changed a few member variables in Player to slightly less confusing names
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Tue, 16 Jul 2013 00:40:01 +0200 |
Grumpy7 |
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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Tue, 16 Jul 2013 00:20:17 +0200 |
Grumpy7 |
Player::AddItem2, Player::CreateItemInInventory2 cleanup
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Mon, 15 Jul 2013 02:34:52 +0200 |
Grumpy7 |
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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Mon, 15 Jul 2013 00:57:06 +0200 |
Grumpy7 |
Player::CanFitItem refactored
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Mon, 15 Jul 2013 00:42:50 +0200 |
Grumpy7 |
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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Sun, 14 Jul 2013 23:22:43 +0200 |
Grumpy7 |
Moved condition checking to a separate class, extracted it from player::SetCondition
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Sat, 13 Jul 2013 16:15:35 +0200 |
Grumpy7 |
Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
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Sat, 13 Jul 2013 13:14:05 +0200 |
Grumpy7 |
Player::CanAct, Player::CanSteal shortened a bit
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Sat, 13 Jul 2013 13:12:21 +0200 |
Grumpy7 |
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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Sat, 13 Jul 2013 11:56:57 +0200 |
Grumpy7 |
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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Sat, 13 Jul 2013 00:25:19 +0200 |
Grumpy7 |
Player::IsPlayerHealableByTemple final version
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Fri, 12 Jul 2013 23:07:14 +0200 |
Grumpy7 |
Player::_43EEF3 renamed to NothingOrJustBlastersEquipped
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Tue, 02 Jul 2013 01:15:03 +0200 |
Grumpy7 |
GetActual(stat) common code extracted
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Sat, 15 Jun 2013 07:52:05 +0200 |
Grumpy7 |
changed Player::_4B6FF9 to Player::IsPlayerHealableByTemple
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Sat, 15 Jun 2013 07:30:26 +0200 |
Grumpy7 |
changed sub_467E7F_EquipBody to Player::EquipBody, some more header file stuff
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Sat, 15 Jun 2013 06:51:04 +0200 |
Grumpy7 |
renamed a few unnamed functions
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Sat, 15 Jun 2013 05:08:48 +0200 |
Grumpy7 |
Player::_4B807C changed to Player::GetTempleHealCostModifier, cleaned up
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Sat, 15 Jun 2013 03:00:36 +0200 |
Grumpy7 |
PlayerCreation_ComputeAttributeBonus cleanup
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Wed, 12 Jun 2013 04:14:33 +0200 |
Grumpy7 |
Player::SetVariable cleanup - removing unused variables and function calls with them, some case shuffling
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