log mm7_2.cpp @ 2243:9e1bd714d1d2

age author description
Sun, 23 Feb 2014 03:07:46 +0100 Grumpy7 adding int_get_vector_length calls where the calls were inlined
Mon, 17 Feb 2014 17:28:06 +0600 Ritor1 for mouse
Sat, 15 Feb 2014 16:00:19 +0600 Ritor1 window->GetWidth() continue
Fri, 14 Feb 2014 18:08:30 +0600 Ritor1 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Thu, 13 Feb 2014 01:02:04 +0600 Ritor1 LoadTextureFromLOD
Wed, 12 Feb 2014 16:33:12 +0600 Ritor1 for video in homes
Thu, 06 Feb 2014 17:20:12 +0600 Ritor1 fixpoint_mul
Fri, 31 Jan 2014 17:30:36 +0600 Ritor1 UIMSG_SpellBook_PressTab continue
Thu, 30 Jan 2014 23:03:04 +0100 Grumpy7 fixing a few bugs reported by PVS
Thu, 30 Jan 2014 17:41:54 +0600 Ritor1 pInventoryItemList->Reset()
Mon, 27 Jan 2014 00:13:01 +0600 Ritor1 CastSpell continue
Tue, 21 Jan 2014 00:59:21 +0600 Ritor1 savegame and loadgame continue
Mon, 20 Jan 2014 00:02:22 +0600 Ritor1 small cleaning
Fri, 17 Jan 2014 17:58:48 +0600 Ritor1 fixpoint_mul in different functions and others
Thu, 09 Jan 2014 17:29:17 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Wed, 08 Jan 2014 22:29:11 +0200 Nomad Cleaned some variables.
Wed, 01 Jan 2014 13:43:09 +0000 zipi libavcodec playing movies and houses, loops not working yet
Tue, 31 Dec 2013 23:02:08 +0600 Ritor1 Arena works
Tue, 31 Dec 2013 16:26:08 +0600 Ritor1 screenshot
Sat, 28 Dec 2013 00:32:08 +0600 Ritor1 Savegame_screenshot continue
Wed, 25 Dec 2013 17:20:02 +0600 Ritor1 Snow
Tue, 17 Dec 2013 21:34:20 +0600 Ritor1 RasterLine2D, DIALOGUE_EVT_A etc.
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Fri, 13 Dec 2013 17:46:37 +0600 Ritor1 pCurrentPosActiveItem
Fri, 13 Dec 2013 16:10:36 +0600 Ritor1 Popup window in MainMenu not shown
Fri, 06 Dec 2013 23:35:34 +0600 Ritor1 wakingsound and runingsound
Tue, 03 Dec 2013 20:18:17 +0200 Nomad 32bits almost there