log Game.cpp @ 2319:9987f93d7e1f

age author description
Sun, 16 Mar 2014 19:34:51 +0600 Ritor1 add MMT.cpp and MMT.h
Fri, 14 Mar 2014 17:59:06 +0600 Ritor1 MMT_MainMenu
Fri, 14 Mar 2014 13:58:51 +0600 Ritor1 submenu Other
Sun, 09 Mar 2014 22:39:59 +0600 Ritor1 EventProcessor cleaned and ODM_NearClip fix
Tue, 04 Mar 2014 00:02:21 +0100 Grumpy7 Adding MapInfo.cpp, moving a few functions there
Wed, 26 Feb 2014 23:35:23 +0100 Grumpy7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Mon, 24 Feb 2014 16:19:01 +0600 Ritor1 for NextTurn()
Wed, 19 Feb 2014 22:30:39 +0100 Grumpy7 Merge
Wed, 19 Feb 2014 22:26:10 +0100 Grumpy7 some more pvs warning fixes
Sat, 15 Feb 2014 22:00:13 +0600 Ritor1 expand button
Sat, 15 Feb 2014 16:00:19 +0600 Ritor1 window->GetWidth() continue
Fri, 14 Feb 2014 18:08:30 +0600 Ritor1 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Thu, 13 Feb 2014 01:02:04 +0600 Ritor1 LoadTextureFromLOD
Wed, 12 Feb 2014 20:51:31 +0600 Ritor1 m
Wed, 05 Feb 2014 17:24:38 +0600 Ritor1 _44100D_should_alter_right_panel()
Mon, 03 Feb 2014 23:07:15 +0100 Grumpy7 Merge
Mon, 03 Feb 2014 23:06:14 +0100 Grumpy7 Finishing keyboard.cpp stuff
Sun, 02 Feb 2014 00:10:40 +0600 Ritor1 draw FlyAction and WaterWalk icons
Fri, 31 Jan 2014 17:30:36 +0600 Ritor1 UIMSG_SpellBook_PressTab continue
Mon, 27 Jan 2014 17:33:34 +0600 Ritor1 CastSpell continue
Mon, 27 Jan 2014 00:13:01 +0600 Ritor1 CastSpell continue
Fri, 24 Jan 2014 18:01:51 +0600 Ritor1 SPELL_WATER_RECHARGE_ITEM
Thu, 09 Jan 2014 17:29:17 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Wed, 08 Jan 2014 22:29:11 +0200 Nomad Cleaned some variables.
Thu, 02 Jan 2014 18:25:42 +0000 zipi some code cleaning in video playing, loops play but there is a memory leak
Wed, 01 Jan 2014 13:43:09 +0000 zipi libavcodec playing movies and houses, loops not working yet
Sun, 29 Dec 2013 01:26:15 +0600 Ritor1 SavePCXScreenshot() continue