Fri, 20 Sep 2013 10:34:07 +0200 |
Grumpy7 |
moving OnInventoryLeftClick to Player::
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Sun, 15 Sep 2013 02:20:06 +0200 |
Grumpy7 |
sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
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Sat, 14 Sep 2013 06:46:12 +0200 |
Grumpy7 |
Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
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Sat, 14 Sep 2013 06:04:18 +0200 |
Grumpy7 |
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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Thu, 12 Sep 2013 09:53:41 +0200 |
Grumpy7 |
started extracting enchantment effects to a helper class
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Tue, 10 Sep 2013 04:08:15 +0200 |
Grumpy7 |
Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
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Tue, 10 Sep 2013 03:25:15 +0200 |
Grumpy7 |
Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
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Sun, 08 Sep 2013 08:01:05 +0200 |
Grumpy7 |
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
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Sun, 08 Sep 2013 05:22:33 +0200 |
Grumpy7 |
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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Sun, 08 Sep 2013 02:41:10 +0200 |
Grumpy7 |
splitting Player::WearsItem into two functions
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Sat, 07 Sep 2013 21:00:02 +0200 |
Grumpy7 |
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
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Sat, 07 Sep 2013 10:49:42 +0200 |
Grumpy7 |
Player::CanFitItem, AddItem, AddItem2 changed changed the retarded 2 dimensional array traversal, changed GetActualAttribute input parameters to get rid of the attrid case
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Sat, 07 Sep 2013 10:04:37 +0200 |
Grumpy7 |
Player::CalculateRangedDamageTo, finishing cleanup accidentally commited in previous commit
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Sat, 07 Sep 2013 09:45:09 +0200 |
Grumpy7 |
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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Sat, 07 Sep 2013 05:01:12 +0200 |
Grumpy7 |
Player:GetSkillBonus cleanup, multiplier evaluation moved to a separate function, variable clanup, renaming, scope reduction
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Thu, 05 Sep 2013 13:12:30 +0600 |
Ritor1 |
interaction_distance_limit for 3DModel in DrawStatusText
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Wed, 21 Aug 2013 20:58:36 +0400 |
Gloval |
renaming _guilds_member_bits to _achieved_awards_bits
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Fri, 02 Aug 2013 13:48:57 +0600 |
Ritor1 |
LloydBeacons
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Tue, 16 Jul 2013 20:51:29 +0200 |
Grumpy7 |
changed a few member variables in Player to slightly less confusing names
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Tue, 16 Jul 2013 00:40:01 +0200 |
Grumpy7 |
Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
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Tue, 16 Jul 2013 00:20:17 +0200 |
Grumpy7 |
Player::AddItem2, Player::CreateItemInInventory2 cleanup
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Mon, 15 Jul 2013 02:34:52 +0200 |
Grumpy7 |
Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
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Mon, 15 Jul 2013 00:57:06 +0200 |
Grumpy7 |
Player::CanFitItem refactored
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Mon, 15 Jul 2013 00:42:50 +0200 |
Grumpy7 |
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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Sun, 14 Jul 2013 23:22:43 +0200 |
Grumpy7 |
Moved condition checking to a separate class, extracted it from player::SetCondition
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Sat, 13 Jul 2013 16:15:35 +0200 |
Grumpy7 |
Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
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Sat, 13 Jul 2013 13:14:05 +0200 |
Grumpy7 |
Player::CanAct, Player::CanSteal shortened a bit
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Sat, 13 Jul 2013 13:12:21 +0200 |
Grumpy7 |
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
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Sat, 13 Jul 2013 11:56:57 +0200 |
Grumpy7 |
Player::PlayEmotion simplified main condition, renamed a few expression enum vals
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Sat, 13 Jul 2013 00:25:19 +0200 |
Grumpy7 |
Player::IsPlayerHealableByTemple final version
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