Sun, 09 Jun 2013 01:30:36 +0200 |
Grumpy7 |
arrays to std::arrays phase 3 - finishing global arrays
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Sun, 09 Jun 2013 01:10:49 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - some more arrays converted
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Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Thu, 06 Jun 2013 08:33:43 +0400 |
Gloval |
arcomage refactoring continued
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Thu, 06 Jun 2013 00:58:07 +0400 |
Gloval |
arcomage refactoring started
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Tue, 04 Jun 2013 03:21:21 +0200 |
Grumpy7 |
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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Tue, 04 Jun 2013 01:37:23 +0400 |
Gloval |
font cleaning
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Wed, 29 May 2013 20:12:22 +0100 |
zipi |
UIMSG_SpellBook_PressTab
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Mon, 27 May 2013 23:05:32 +0200 |
Grumpy7 |
bitwise operator ambiguity reduced
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Mon, 27 May 2013 22:25:27 +0200 |
Grumpy7 |
probably erroneous semicolons removed, mace and staff stun chance work as they should
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Mon, 27 May 2013 21:37:14 +0200 |
Grumpy7 |
strcmpi to stricmp conversion
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Mon, 27 May 2013 12:45:17 +0200 |
Grumpy7 |
Award order fix, changed UIMSG_C0 to UIMSG_ClickAwardScrollBar
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Sun, 26 May 2013 14:13:22 +0400 |
Gloval |
data moving
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Thu, 23 May 2013 20:51:27 +0100 |
zipi |
some AI cleaning
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Thu, 23 May 2013 21:37:22 +0600 |
Ritor1 |
Слияние
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Wed, 22 May 2013 22:23:04 +0600 |
Ritor1 |
Слияние
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Wed, 22 May 2013 22:22:36 +0600 |
Ritor1 |
m
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Thu, 23 May 2013 18:26:05 +0200 |
Nomad |
-nomarg
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Thu, 23 May 2013 14:08:26 +0200 |
Nomad |
004C1D2B cleaned
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Thu, 23 May 2013 11:17:01 +0600 |
Ritor1 |
Слияние
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Tue, 21 May 2013 16:13:43 +0600 |
Ritor1 |
Intersect_Ray_Face clean
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Thu, 23 May 2013 03:32:36 +0200 |
Nomad |
Merge
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Thu, 23 May 2013 03:29:29 +0200 |
Nomad |
Cleanings
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Wed, 22 May 2013 22:26:31 +0400 |
Gloval |
Merge
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Wed, 22 May 2013 22:25:44 +0400 |
Gloval |
player recieve damage
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Wed, 22 May 2013 14:12:51 +0200 |
Nomad |
004C1EE5 & other stuff
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Tue, 21 May 2013 23:44:51 +0200 |
Nomad |
* UI cleans and moves
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Tue, 21 May 2013 14:34:14 +0200 |
Nomad |
UI stuff.
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Tue, 21 May 2013 12:10:08 +0200 |
Nomad |
Pointing a face with mouse fixed.
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