log Outdoor_stuff.h @ 1773:8e16cf2c7b1b

age author description
Tue, 17 Sep 2013 21:41:39 +0200 Nomad Fixed Celestia sky a bit.
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Tue, 17 Sep 2013 15:40:09 +0200 Nomad class IndoorCamera split into BLVRenderParams and ODMRenderParams
Tue, 17 Sep 2013 14:10:41 +0200 Nomad class OutdoorCamera -> ODMRenderParams
Sat, 07 Sep 2013 15:20:57 +0200 Nomad stru149
Sat, 03 Aug 2013 00:00:31 +0600 Ritor1 Слияние
Sat, 27 Jul 2013 09:36:55 +0600 Ritor1 Слияние
Mon, 22 Jul 2013 18:00:58 +0600 Ritor1 Слияние
Sat, 06 Jul 2013 09:06:51 +0600 Ritor1 fix Sky continue
Thu, 01 Aug 2013 09:26:05 +0600 Ritor1 m
Fri, 26 Jul 2013 22:19:29 +0200 Nomad deleted stru220.h and stru220 (bezier terrain stuff)
Thu, 18 Jul 2013 14:42:54 +0200 Nomad Moved stru11, stru12 and some SW Rendering stuff to the archives.
Thu, 11 Jul 2013 17:47:12 +0600 Ritor1 Portals in indoor (continue)
Fri, 05 Jul 2013 17:37:12 +0600 Ritor1 shading terrain
Sat, 15 Jun 2013 07:50:08 +0200 Grumpy7 header stuff
Wed, 12 Jun 2013 21:07:34 +0200 Grumpy7 included header cleanup
Sun, 09 Jun 2013 01:10:49 +0200 Grumpy7 arrays to std::arrays phase 2 - some more arrays converted
Sat, 23 Mar 2013 00:16:17 +0200 Nomad stru149 decompilation errors on some blv saves.
Mon, 11 Mar 2013 21:43:26 +0200 Nomad GetActorTintColor fixed
Mon, 18 Feb 2013 10:04:47 +0200 Nomad Render overflows
Sat, 12 Jan 2013 09:45:18 +0600 Ritor1 init