Mon, 09 Jun 2014 16:26:07 +0600 |
Ritor1 |
spawn_light_elemental cleaned
|
Thu, 01 May 2014 12:59:27 +0200 |
Grumpy7 |
some more function shuffling
|
Wed, 09 Apr 2014 21:22:06 +0200 |
Grumpy7 |
Created header files for UI cpp files
|
Sat, 05 Apr 2014 20:27:09 +0200 |
Grumpy7 |
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
|
Wed, 02 Apr 2014 23:21:34 +0200 |
Grumpy7 |
header file include cleanup
|
Wed, 02 Apr 2014 21:05:19 +0600 |
Ritor1 |
unused local variables I commented
|
Wed, 02 Apr 2014 01:21:05 +0200 |
Grumpy7 |
Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
|
Mon, 17 Mar 2014 22:52:52 +0100 |
Grumpy7 |
ActorDamageFromMonster moved into Actor class
|
Sun, 16 Mar 2014 20:28:44 +0100 |
Grumpy7 |
stru319::DoesDmgTypeDoDamage moved to Actor class
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Sun, 16 Mar 2014 19:58:02 +0100 |
Grumpy7 |
stru319::GetMagicalResistance renamed to stru319::DoesDmgTypeDoDamage
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Sun, 16 Mar 2014 19:42:29 +0100 |
Grumpy7 |
stru319::CalcMagicalDamageToActor moved to Actor class
|
Sun, 16 Mar 2014 19:37:28 +0100 |
Grumpy7 |
stru319::CalcMagicalDamageToActor small cleanups
|
Sun, 16 Mar 2014 19:11:52 +0100 |
Grumpy7 |
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
|
Fri, 14 Mar 2014 23:55:50 +0600 |
Ritor1 |
AI_RandomMove cleaned
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Fri, 14 Mar 2014 10:47:22 +0600 |
Ritor1 |
ActorHasItems
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Wed, 26 Feb 2014 23:35:46 +0100 |
Grumpy7 |
Merge
|
Wed, 26 Feb 2014 23:35:23 +0100 |
Grumpy7 |
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
|
Wed, 26 Feb 2014 20:10:43 +0600 |
Ritor1 |
for StackLight_TerrainFace
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Sun, 23 Feb 2014 03:07:46 +0100 |
Grumpy7 |
adding int_get_vector_length calls where the calls were inlined
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Fri, 21 Feb 2014 18:02:20 +0600 |
Ritor1 |
add this->field_0 = 0; in OtherOverlay::Reset()
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Thu, 13 Feb 2014 01:02:04 +0600 |
Ritor1 |
LoadTextureFromLOD
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Tue, 04 Feb 2014 17:29:04 +0600 |
Ritor1 |
DoInteractionWithTopmostZObject cleaned
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Mon, 20 Jan 2014 17:25:01 +0600 |
Ritor1 |
indoor cleaning continue
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Mon, 20 Jan 2014 00:02:22 +0600 |
Ritor1 |
small cleaning
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Thu, 09 Jan 2014 14:36:48 +0200 |
Nomad |
Render decoupling.
|
Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
|
Tue, 31 Dec 2013 23:02:08 +0600 |
Ritor1 |
Arena works
|
Mon, 23 Dec 2013 17:30:22 +0600 |
Ritor1 |
_42FB5C_check_spell cleaned
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Mon, 16 Dec 2013 18:43:42 +0600 |
Ritor1 |
RasterLine2D fix and etc.
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Sun, 01 Dec 2013 23:43:03 +0600 |
Ritor1 |
AttackerInfo, MerchandiseTest
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Sun, 01 Dec 2013 20:13:48 +0600 |
Ritor1 |
AgressorAtackInfo
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Thu, 28 Nov 2013 17:12:50 +0600 |
Ritor1 |
Time.h rename
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Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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Tue, 05 Nov 2013 22:07:34 +0000 |
zipi |
mistake in previous commit
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Tue, 05 Nov 2013 21:55:52 +0000 |
zipi |
constructor functions
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Sun, 03 Nov 2013 01:25:54 -0800 |
Grumpy7 |
fixing incorrect item checked when dealing damage to monsters
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Sat, 02 Nov 2013 17:45:58 +0000 |
zipi |
Single and Two-handed ENUM
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Sat, 02 Nov 2013 17:24:31 +0000 |
zipi |
Off-Hand <> Two-Handed error fixed
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Sat, 26 Oct 2013 00:41:13 -0700 |
Grumpy7 |
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
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Sat, 26 Oct 2013 00:18:52 -0700 |
Grumpy7 |
Actor::special_ability_use_check moved to Actor and cleaned up
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Sat, 26 Oct 2013 00:09:30 -0700 |
Grumpy7 |
Actor::_427102 to Actor::_427102_IsOkToCastSpell
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Sat, 26 Oct 2013 00:06:07 -0700 |
Grumpy7 |
Actor::_427102 cleaned up
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Fri, 25 Oct 2013 23:52:16 -0700 |
Grumpy7 |
Actor::_427102 changing cases to enum values
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Fri, 25 Oct 2013 23:14:53 -0700 |
Grumpy7 |
moving stru319::_427102 to Actor::_427102
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Fri, 25 Oct 2013 23:09:04 -0700 |
Grumpy7 |
Actor::LootActor cleaned up, fixed item looting not working
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Fri, 25 Oct 2013 13:03:08 -0700 |
Grumpy7 |
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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Fri, 25 Oct 2013 11:23:34 -0700 |
Grumpy7 |
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
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Fri, 25 Oct 2013 11:22:27 -0700 |
Grumpy7 |
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
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Fri, 25 Oct 2013 11:22:01 -0700 |
Grumpy7 |
pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
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Fri, 25 Oct 2013 11:21:37 -0700 |
Grumpy7 |
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
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Fri, 25 Oct 2013 11:21:05 -0700 |
Grumpy7 |
pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
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Fri, 25 Oct 2013 11:20:24 -0700 |
Grumpy7 |
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
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Fri, 25 Oct 2013 11:19:41 -0700 |
Grumpy7 |
pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
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Fri, 25 Oct 2013 11:19:01 -0700 |
Grumpy7 |
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
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Fri, 25 Oct 2013 11:18:10 -0700 |
Grumpy7 |
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
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Fri, 25 Oct 2013 11:17:25 -0700 |
Grumpy7 |
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
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Fri, 25 Oct 2013 11:16:52 -0700 |
Grumpy7 |
pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
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Fri, 25 Oct 2013 11:13:15 -0700 |
Grumpy7 |
pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
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Fri, 25 Oct 2013 11:12:18 -0700 |
Grumpy7 |
pActorBuffs[4] to pActorBuffs[ACTOR_BUFF_AFRAID]
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Fri, 25 Oct 2013 11:11:31 -0700 |
Grumpy7 |
pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
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Fri, 25 Oct 2013 11:10:44 -0700 |
Grumpy7 |
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
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Fri, 25 Oct 2013 11:09:52 -0700 |
Grumpy7 |
pActorBuffs[1] to pActorBuffs[ACTOR_BUFF_CHARM]
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Fri, 25 Oct 2013 11:08:34 -0700 |
Grumpy7 |
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
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Fri, 25 Oct 2013 11:07:52 -0700 |
Grumpy7 |
pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
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Thu, 24 Oct 2013 15:31:22 +0600 |
Ritor1 |
Слияние
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Thu, 24 Oct 2013 15:24:14 +0600 |
Ritor1 |
MSVS 2010 project file
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Wed, 23 Oct 2013 23:15:08 -0700 |
Grumpy7 |
moving _4BBF61_summon_actor under Actor
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Wed, 23 Oct 2013 21:21:48 -0700 |
Grumpy7 |
DamageMonsterFromParty cleanup finished
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Wed, 23 Oct 2013 21:13:28 -0700 |
Grumpy7 |
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
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Wed, 23 Oct 2013 21:10:11 -0700 |
Grumpy7 |
Fixing bug in Actor::AI_RangedAttack introduced by me
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Wed, 23 Oct 2013 20:36:19 -0700 |
Grumpy7 |
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
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Wed, 23 Oct 2013 00:02:06 -0700 |
Grumpy7 |
DamageMonsterFromParty moved initial damage source logic to an if and a switch
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Tue, 22 Oct 2013 23:18:41 -0700 |
Grumpy7 |
DamageMonsterFromParty removed LABEL_67
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Tue, 22 Oct 2013 19:09:12 -0700 |
Grumpy7 |
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
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Tue, 22 Oct 2013 18:55:37 -0700 |
Grumpy7 |
fixing monsters not attacking unless attacked
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Tue, 22 Oct 2013 15:52:30 +0600 |
Ritor1 |
Слияние
|
Tue, 22 Oct 2013 15:52:01 +0600 |
Ritor1 |
which_player_to_attack rename and cleaning
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Tue, 22 Oct 2013 00:39:04 -0700 |
Grumpy7 |
Actor::GetDirectionInfo changed the signature to a less confusing one
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Tue, 22 Oct 2013 00:04:14 -0700 |
Grumpy7 |
Actor::AI_Flee fixing crash
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Mon, 21 Oct 2013 23:19:30 -0700 |
Grumpy7 |
UpdateActorAI() minor clean ups
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Sun, 20 Oct 2013 23:50:19 -0700 |
Grumpy7 |
UpdateActorAI getting rid of unnecessary memcpys
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Sun, 20 Oct 2013 22:58:27 -0700 |
Grumpy7 |
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
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Sun, 20 Oct 2013 02:52:48 -0700 |
Grumpy7 |
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
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Sun, 20 Oct 2013 02:48:35 -0700 |
Grumpy7 |
renaming Actor::_44FD29 to Actor::SummonMinion
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Sun, 20 Oct 2013 02:30:36 -0700 |
Grumpy7 |
Actor::_44FD29 cleanup 1
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Sun, 20 Oct 2013 00:38:38 -0700 |
Grumpy7 |
Actor::_SelectTarget final cleanup
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Sun, 20 Oct 2013 00:21:16 -0700 |
Grumpy7 |
Actor::GetActorsRelation finishing cleanup
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Sun, 20 Oct 2013 00:12:37 -0700 |
Grumpy7 |
Actor::GetActorsRelation cleanup 2
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Sat, 19 Oct 2013 23:08:02 -0700 |
Grumpy7 |
fixing buildability
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Sat, 19 Oct 2013 21:26:31 -0700 |
Grumpy7 |
Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
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Sat, 19 Oct 2013 08:15:08 +0200 |
Grumpy7 |
Actor::AI_Pursue3 cleaned up
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Sat, 19 Oct 2013 07:56:16 +0200 |
Grumpy7 |
Actor::AI_Pursue2 cleaned up
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Sat, 19 Oct 2013 07:26:35 +0200 |
Grumpy7 |
Actor::AI_Flee cleaned up
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Sat, 19 Oct 2013 07:02:05 +0200 |
Grumpy7 |
Actor::AI_Pursue1 cleaned up
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Sat, 19 Oct 2013 06:48:02 +0200 |
Grumpy7 |
Actor::PlaySound cleaned up
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Sat, 19 Oct 2013 06:27:07 +0200 |
Grumpy7 |
Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
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Fri, 18 Oct 2013 09:31:35 +0200 |
Grumpy7 |
Actor::AI_RandomMove minor cleanup
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Thu, 17 Oct 2013 10:23:36 +0200 |
Grumpy7 |
Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
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Thu, 17 Oct 2013 10:00:57 +0200 |
Grumpy7 |
Actor::AI_SpellAttack1 cleaned up
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Thu, 17 Oct 2013 09:50:25 +0200 |
Grumpy7 |
Actor::AI_SpellAttack2 cleaned up
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Thu, 17 Oct 2013 09:10:18 +0200 |
Grumpy7 |
Actor::StealFrom changed signature to void, minor cleanup
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Thu, 17 Oct 2013 09:00:11 +0200 |
Grumpy7 |
Actor::_43B3E0_CalcDamage changed to non-static
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Thu, 17 Oct 2013 08:55:28 +0200 |
Grumpy7 |
Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
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Thu, 17 Oct 2013 07:57:01 +0200 |
Grumpy7 |
Actor::AddBloodsplatOnDamageOverlay cleaned up
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Thu, 17 Oct 2013 07:46:11 +0200 |
Grumpy7 |
Actor::ApplyFineForKillingPeasant cleaned up
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Thu, 17 Oct 2013 03:47:21 +0200 |
Grumpy7 |
Actor::AI_MeleeAttack cleaned up
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Wed, 16 Oct 2013 05:59:21 +0200 |
Grumpy7 |
Actor::AI_SpellAttack adding accidentally removed random position for meteor shower
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Mon, 14 Oct 2013 08:22:12 +0200 |
Grumpy7 |
Actor::AI_FaceObject cleanup
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Mon, 14 Oct 2013 08:00:30 +0200 |
Grumpy7 |
Actor::GetDirectionInfo some minor changes
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Mon, 14 Oct 2013 07:40:44 +0200 |
Grumpy7 |
Actor::Explode cleaned up
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Mon, 14 Oct 2013 07:32:04 +0200 |
Grumpy7 |
Actor::AI_RangedAttack cleaned up
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Mon, 14 Oct 2013 06:32:30 +0200 |
Grumpy7 |
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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Mon, 14 Oct 2013 03:22:34 +0200 |
Grumpy7 |
fixing some warnings in actor.cpp
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Mon, 14 Oct 2013 03:17:25 +0200 |
Grumpy7 |
Actor::AI_SpellAttack finishing cleanup
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Mon, 14 Oct 2013 02:12:01 +0200 |
Grumpy7 |
Actor::AI_SpellAttack removing unnecessary temporary vars
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Mon, 14 Oct 2013 00:58:05 +0200 |
Grumpy7 |
Actor::AI_SpellAttack moved spells into a huge case
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Mon, 14 Oct 2013 00:46:09 +0200 |
Grumpy7 |
Actor::AI_SpellAttack label 159 removed
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Mon, 14 Oct 2013 00:40:25 +0200 |
Grumpy7 |
Actor::AI_SpellAttack preparing to remove label 159
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Mon, 14 Oct 2013 00:24:28 +0200 |
Grumpy7 |
Actor::AI_SpellAttack unnesting ifs, simplifying cycles
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Sun, 13 Oct 2013 11:44:15 +0200 |
Grumpy7 |
Actor::AI_SpellAttack, extracting common code from different mastery levels
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Sun, 13 Oct 2013 11:17:09 +0200 |
Grumpy7 |
Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
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Sun, 13 Oct 2013 10:45:48 +0200 |
Grumpy7 |
sub_448518_npc_set_item using body of cleaned up Actor::GiveItem
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Sun, 13 Oct 2013 08:03:14 +0200 |
Grumpy7 |
Actor::ToggleFlag, sub_448518_npc_set_item cleanup
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Fri, 11 Oct 2013 07:04:19 +0200 |
Grumpy7 |
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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Fri, 11 Oct 2013 05:49:39 +0200 |
Grumpy7 |
cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
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Mon, 07 Oct 2013 06:37:49 +0200 |
Grumpy7 |
Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
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Tue, 01 Oct 2013 10:44:02 +0600 |
Ritor1 |
Слияние
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Tue, 01 Oct 2013 10:43:46 +0600 |
Ritor1 |
m
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Tue, 01 Oct 2013 09:33:29 +0600 |
Ritor1 |
m
|
Tue, 01 Oct 2013 06:17:32 +0200 |
Grumpy7 |
fixing some itemarray zero accesses
|
Tue, 24 Sep 2013 07:29:55 +0200 |
Grumpy7 |
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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Tue, 17 Sep 2013 19:24:23 +0100 |
zipi |
fixpoint functions renaming
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Tue, 17 Sep 2013 17:40:59 +0200 |
Nomad |
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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Tue, 17 Sep 2013 15:40:09 +0200 |
Nomad |
class IndoorCamera split into BLVRenderParams and ODMRenderParams
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Thu, 12 Sep 2013 09:58:07 +0200 |
Grumpy7 |
Merge
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Tue, 10 Sep 2013 04:16:54 +0200 |
Grumpy7 |
_48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
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Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
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Sat, 07 Sep 2013 21:14:48 +0200 |
Grumpy7 |
Merge
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Sat, 07 Sep 2013 09:45:09 +0200 |
Grumpy7 |
Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
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Sat, 07 Sep 2013 21:55:02 +0200 |
Nomad |
stru141 & misc cleaning
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Sat, 07 Sep 2013 20:05:20 +0200 |
Nomad |
assert, Abortf, AbortWithError -> Assert, Error
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Fri, 06 Sep 2013 16:42:23 +0600 |
Ritor1 |
bountyHunting fix
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Wed, 04 Sep 2013 16:00:15 +0200 |
yoctozepto |
Clean CastSpellInfo. (2)
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Wed, 04 Sep 2013 14:34:59 +0200 |
yoctozepto |
Clean CastSpellInfo. (1)
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Mon, 02 Sep 2013 08:38:41 +0200 |
yoctozepto |
Fix types.
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Fri, 30 Aug 2013 22:23:54 +0100 |
zipi |
player detection partly working
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Wed, 28 Aug 2013 18:43:07 +0200 |
Nomad |
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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Wed, 21 Aug 2013 20:59:16 +0400 |
Gloval |
Merge
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Wed, 21 Aug 2013 20:58:36 +0400 |
Gloval |
renaming _guilds_member_bits to _achieved_awards_bits
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Wed, 14 Aug 2013 00:40:23 +0400 |
Gloval |
TE mostly working
|
Wed, 07 Aug 2013 08:55:34 +0400 |
Gloval |
more renaming TE
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Tue, 06 Aug 2013 00:56:33 +0400 |
Gloval |
Merge
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Tue, 06 Aug 2013 00:52:46 +0400 |
Gloval |
some turn engine renaming
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Fri, 26 Jul 2013 18:11:36 +0600 |
Ritor1 |
FindSound
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Tue, 16 Jul 2013 20:51:29 +0200 |
Grumpy7 |
changed a few member variables in Player to slightly less confusing names
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Mon, 15 Jul 2013 00:42:50 +0200 |
Grumpy7 |
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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Sat, 13 Jul 2013 17:13:45 +0200 |
Grumpy7 |
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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Sat, 06 Jul 2013 00:29:29 +0400 |
Gloval |
turnengine refactoring continue
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Thu, 04 Jul 2013 09:21:40 +0600 |
Ritor1 |
m
|
Mon, 01 Jul 2013 22:42:09 +0200 |
Grumpy7 |
removed weather.h from indoor.h
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Sun, 23 Jun 2013 14:27:57 +0600 |
Ritor1 |
Слияние
|
Sun, 23 Jun 2013 14:02:07 +0600 |
Ritor1 |
m
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Wed, 19 Jun 2013 17:06:58 +0600 |
Ritor1 |
moving files mm7_x ending
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Mon, 17 Jun 2013 17:34:01 +0600 |
Ritor1 |
moving files
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Tue, 11 Jun 2013 18:52:42 +0200 |
Grumpy7 |
included header cleanup
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Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Tue, 04 Jun 2013 03:21:21 +0200 |
Grumpy7 |
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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Wed, 29 May 2013 03:19:12 +0200 |
Grumpy7 |
wrong IsNotAlive() condition fix
|
Tue, 28 May 2013 00:49:43 +0200 |
Grumpy7 |
fixing bad bitwise operator fix
|
Mon, 27 May 2013 23:05:32 +0200 |
Grumpy7 |
bitwise operator ambiguity reduced
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Sun, 26 May 2013 00:40:43 +0100 |
zipi |
mistake in GetDirectionInfo
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Sat, 25 May 2013 18:46:48 +0100 |
zipi |
DecalBuilder, AI_SpellAttack sparkles
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Thu, 23 May 2013 20:51:27 +0100 |
zipi |
some AI cleaning
|
Thu, 23 May 2013 18:26:05 +0200 |
Nomad |
-nomarg
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Wed, 22 May 2013 22:25:44 +0400 |
Gloval |
player recieve damage
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Tue, 21 May 2013 23:44:51 +0200 |
Nomad |
* UI cleans and moves
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Tue, 21 May 2013 02:24:31 +0200 |
Grumpy7 |
Merge
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Sun, 19 May 2013 12:13:42 +0400 |
Gloval |
second msg_queue returned
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Tue, 14 May 2013 12:35:06 +0200 |
Nomad |
GameUI clean
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Wed, 08 May 2013 19:54:19 +0200 |
Nomad |
Some inqury on selecting Knight bug.
|
Fri, 03 May 2013 17:38:30 +0600 |
Ritor1 |
ExitCharacterWindow and other
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Wed, 01 May 2013 17:31:10 +0200 |
Nomad |
Code cleaning.
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Wed, 01 May 2013 14:50:52 +0600 |
Ritor1 |
CastSpellInfo
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Mon, 22 Apr 2013 17:34:36 +0600 |
Ritor1 |
Rings
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Sun, 31 Mar 2013 17:40:31 +0100 |
zipi |
* AI fixed
|
Sun, 31 Mar 2013 13:20:58 +0100 |
zipi |
* PID mistake fixed
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Sun, 31 Mar 2013 12:49:45 +0100 |
zipi |
more AI function renames
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Sun, 31 Mar 2013 12:39:29 +0100 |
zipi |
* AI function renames
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Sun, 31 Mar 2013 12:01:31 +0100 |
zipi |
mistake
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Sun, 31 Mar 2013 11:46:28 +0100 |
zipi |
* PID replaces
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Sun, 31 Mar 2013 10:44:43 +0100 |
zipi |
* AI fixed (temporary)
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Wed, 27 Mar 2013 19:50:37 +0200 |
Nomad |
Hotkeys fixed
|
Wed, 27 Mar 2013 00:27:38 +0200 |
Nomad |
Massive refactors of spells + PID (packed id) macros introduced.
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Tue, 26 Mar 2013 20:05:57 +0200 |
Nomad |
More spell renames
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Tue, 26 Mar 2013 17:56:24 +0200 |
Nomad |
Named SpriteObject spell-related fields.
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Sun, 24 Mar 2013 01:27:34 +0000 |
zipi |
tidy, code moving
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Sat, 23 Mar 2013 17:02:14 +0400 |
Gloval |
some outdoor cleaning
|
Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
|
Sun, 17 Mar 2013 12:47:19 +0400 |
Gloval |
monster table init rework started
|
Tue, 12 Mar 2013 04:45:38 +0200 |
Nomad |
* Some fixes to TravelByTransport
|
Wed, 06 Mar 2013 23:26:46 +0000 |
zipi |
Margaret working
|
Mon, 04 Mar 2013 20:29:31 +0200 |
Nomad |
Merge
|
Mon, 04 Mar 2013 20:28:08 +0200 |
Nomad |
Actor::UpdateAnimation fix
|
Sun, 03 Mar 2013 01:55:57 +0400 |
Gloval |
Chest working, but items are not laid correctly
|
Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
|
Wed, 27 Feb 2013 22:15:30 +0200 |
Nomad |
Spells
|
Wed, 27 Feb 2013 02:25:31 +0400 |
Gloval |
avard quest guild bits
|
Sun, 24 Feb 2013 20:39:03 +0600 |
Ritor1 |
m
|
Sat, 23 Feb 2013 19:31:56 +0200 |
Nomad |
Actor::SelectTarget & ai_near_actors_targets_pid
|
Sat, 23 Feb 2013 17:15:36 +0200 |
Nomad |
AI_Bored
|
Sat, 23 Feb 2013 16:39:32 +0200 |
Nomad |
AI_Stand
|
Sat, 23 Feb 2013 15:10:34 +0600 |
Ritor1 |
Слияние
|
Sat, 23 Feb 2013 09:57:34 +0600 |
Ritor1 |
m
|
Sat, 23 Feb 2013 04:01:09 +0200 |
Nomad |
AudioPlayer::PlaySound
|
Fri, 22 Feb 2013 22:27:45 +0400 |
Gloval |
GetIdentifiedName
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Fri, 22 Feb 2013 18:40:38 +0200 |
Nomad |
Interface reloading fix & party alignment enum
|
Wed, 20 Feb 2013 08:23:12 +0200 |
Nomad |
Very basic picking & entering houses
|
Wed, 20 Feb 2013 04:36:14 +0200 |
Nomad |
Killing friendly peasants subs
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Wed, 20 Feb 2013 03:35:22 +0200 |
Nomad |
quick fix to spells commit (wasnt compiling)
|
Wed, 20 Feb 2013 02:53:37 +0200 |
Nomad |
Actor::Die
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Wed, 20 Feb 2013 00:28:52 +0400 |
Gloval |
Merge
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Wed, 20 Feb 2013 00:26:17 +0400 |
Gloval |
Events stuff moved to its file
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Tue, 19 Feb 2013 21:50:33 +0200 |
Nomad |
MonsterPopup_Draw crash fix
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Tue, 19 Feb 2013 15:39:50 +0200 |
Nomad |
DamageMonsterFromParty
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Tue, 19 Feb 2013 00:34:15 +0400 |
Gloval |
NPC mostly done
|
Mon, 18 Feb 2013 07:11:43 +0200 |
Nomad |
Dialogue stuff
|
Mon, 18 Feb 2013 00:39:18 +0000 |
zipi |
goto cleaning
|
Sun, 17 Feb 2013 23:40:46 +0000 |
zipi |
cleaning
|
Fri, 15 Feb 2013 22:54:19 +0200 |
Nomad |
AddItem crash
|
Fri, 15 Feb 2013 22:38:05 +0200 |
Nomad |
On player voices
|
Tue, 12 Feb 2013 03:02:13 +0200 |
Nomad |
Constants -> enums
|
Thu, 07 Feb 2013 22:23:10 +0000 |
zipi |
rest screen, enemy status color fixed
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Sun, 03 Feb 2013 23:37:17 +0000 |
zipi |
many type, memory, boundary fixes
|
Sun, 20 Jan 2013 21:58:23 +0000 |
zipi |
stats screen fixes, and boundary fixes
|
Sun, 20 Jan 2013 18:57:23 +0600 |
Ritor1 |
20.01.13
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Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
|