Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Fri, 24 May 2013 20:57:11 +0100 |
zipi |
pointer cleaning
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Fri, 24 May 2013 19:55:34 +0100 |
zipi |
minor fixes
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Fri, 24 May 2013 00:44:51 +0100 |
zipi |
some BYTE errors fixed
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Wed, 22 May 2013 22:25:44 +0400 |
Gloval |
player recieve damage
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Thu, 28 Mar 2013 00:37:58 +0400 |
Gloval |
Merge
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Thu, 28 Mar 2013 00:37:27 +0400 |
Gloval |
Save/load work with some problems
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Wed, 27 Mar 2013 00:27:38 +0200 |
Nomad |
Massive refactors of spells + PID (packed id) macros introduced.
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Tue, 26 Mar 2013 17:56:24 +0200 |
Nomad |
Named SpriteObject spell-related fields.
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Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
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Sun, 24 Mar 2013 01:27:34 +0000 |
zipi |
tidy, code moving
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Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
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Mon, 18 Mar 2013 01:50:50 +0600 |
Ritor1 |
m
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Fri, 08 Mar 2013 17:08:08 +0200 |
Nomad |
ParticleEngine crash in temple
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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