Tue, 24 Sep 2013 07:29:55 +0200 |
Grumpy7 |
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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Mon, 23 Sep 2013 07:07:06 +0200 |
Grumpy7 |
Moving NZIArray to a separate class, fixing a few inventory bugs
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Fri, 20 Sep 2013 10:23:54 +0200 |
Grumpy7 |
OnInventoryLeftClick cleanup
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Tue, 17 Sep 2013 07:30:41 +0200 |
Grumpy7 |
DamagePlayerFromMonster starting cleanup
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Sat, 14 Sep 2013 06:04:18 +0200 |
Grumpy7 |
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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Thu, 12 Sep 2013 09:58:07 +0200 |
Grumpy7 |
Merge
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Thu, 12 Sep 2013 09:55:20 +0200 |
Grumpy7 |
Merge
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Tue, 10 Sep 2013 08:31:04 +0200 |
Grumpy7 |
Player::GetItemsBonus removed majority of labels
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Tue, 10 Sep 2013 12:54:07 +0200 |
Nomad |
More OnInventoryItemRightClick (not finished)
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Mon, 09 Sep 2013 20:09:01 +0200 |
Nomad |
OnInventoryItemRightClick
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Sun, 08 Sep 2013 05:22:33 +0200 |
Grumpy7 |
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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Sun, 08 Sep 2013 00:35:03 +0200 |
Grumpy7 |
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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