Wed, 22 May 2013 22:25:44 +0400 |
Gloval |
player recieve damage
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Tue, 21 May 2013 23:44:51 +0200 |
Nomad |
* UI cleans and moves
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Tue, 21 May 2013 02:24:31 +0200 |
Grumpy7 |
Merge
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Sun, 19 May 2013 12:13:42 +0400 |
Gloval |
second msg_queue returned
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Tue, 14 May 2013 12:35:06 +0200 |
Nomad |
GameUI clean
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Wed, 08 May 2013 19:54:19 +0200 |
Nomad |
Some inqury on selecting Knight bug.
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Fri, 03 May 2013 17:38:30 +0600 |
Ritor1 |
ExitCharacterWindow and other
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Wed, 01 May 2013 17:31:10 +0200 |
Nomad |
Code cleaning.
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Wed, 01 May 2013 14:50:52 +0600 |
Ritor1 |
CastSpellInfo
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Mon, 22 Apr 2013 17:34:36 +0600 |
Ritor1 |
Rings
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Sun, 31 Mar 2013 17:40:31 +0100 |
zipi |
* AI fixed
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Sun, 31 Mar 2013 13:20:58 +0100 |
zipi |
* PID mistake fixed
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Sun, 31 Mar 2013 12:49:45 +0100 |
zipi |
more AI function renames
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Sun, 31 Mar 2013 12:39:29 +0100 |
zipi |
* AI function renames
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Sun, 31 Mar 2013 12:01:31 +0100 |
zipi |
mistake
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Sun, 31 Mar 2013 11:46:28 +0100 |
zipi |
* PID replaces
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Sun, 31 Mar 2013 10:44:43 +0100 |
zipi |
* AI fixed (temporary)
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Wed, 27 Mar 2013 19:50:37 +0200 |
Nomad |
Hotkeys fixed
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Wed, 27 Mar 2013 00:27:38 +0200 |
Nomad |
Massive refactors of spells + PID (packed id) macros introduced.
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Tue, 26 Mar 2013 20:05:57 +0200 |
Nomad |
More spell renames
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Tue, 26 Mar 2013 17:56:24 +0200 |
Nomad |
Named SpriteObject spell-related fields.
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Sun, 24 Mar 2013 01:27:34 +0000 |
zipi |
tidy, code moving
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Sat, 23 Mar 2013 17:02:14 +0400 |
Gloval |
some outdoor cleaning
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Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
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Sun, 17 Mar 2013 12:47:19 +0400 |
Gloval |
monster table init rework started
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Tue, 12 Mar 2013 04:45:38 +0200 |
Nomad |
* Some fixes to TravelByTransport
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Wed, 06 Mar 2013 23:26:46 +0000 |
zipi |
Margaret working
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Mon, 04 Mar 2013 20:29:31 +0200 |
Nomad |
Merge
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Mon, 04 Mar 2013 20:28:08 +0200 |
Nomad |
Actor::UpdateAnimation fix
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Sun, 03 Mar 2013 01:55:57 +0400 |
Gloval |
Chest working, but items are not laid correctly
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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Wed, 27 Feb 2013 22:15:30 +0200 |
Nomad |
Spells
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Wed, 27 Feb 2013 02:25:31 +0400 |
Gloval |
avard quest guild bits
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Sun, 24 Feb 2013 20:39:03 +0600 |
Ritor1 |
m
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Sat, 23 Feb 2013 19:31:56 +0200 |
Nomad |
Actor::SelectTarget & ai_near_actors_targets_pid
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Sat, 23 Feb 2013 17:15:36 +0200 |
Nomad |
AI_Bored
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Sat, 23 Feb 2013 16:39:32 +0200 |
Nomad |
AI_Stand
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Sat, 23 Feb 2013 15:10:34 +0600 |
Ritor1 |
Слияние
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Sat, 23 Feb 2013 09:57:34 +0600 |
Ritor1 |
m
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Sat, 23 Feb 2013 04:01:09 +0200 |
Nomad |
AudioPlayer::PlaySound
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Fri, 22 Feb 2013 22:27:45 +0400 |
Gloval |
GetIdentifiedName
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Fri, 22 Feb 2013 18:40:38 +0200 |
Nomad |
Interface reloading fix & party alignment enum
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Wed, 20 Feb 2013 08:23:12 +0200 |
Nomad |
Very basic picking & entering houses
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Wed, 20 Feb 2013 04:36:14 +0200 |
Nomad |
Killing friendly peasants subs
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Wed, 20 Feb 2013 03:35:22 +0200 |
Nomad |
quick fix to spells commit (wasnt compiling)
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Wed, 20 Feb 2013 02:53:37 +0200 |
Nomad |
Actor::Die
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Wed, 20 Feb 2013 00:28:52 +0400 |
Gloval |
Merge
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Wed, 20 Feb 2013 00:26:17 +0400 |
Gloval |
Events stuff moved to its file
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Tue, 19 Feb 2013 21:50:33 +0200 |
Nomad |
MonsterPopup_Draw crash fix
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Tue, 19 Feb 2013 15:39:50 +0200 |
Nomad |
DamageMonsterFromParty
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Tue, 19 Feb 2013 00:34:15 +0400 |
Gloval |
NPC mostly done
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Mon, 18 Feb 2013 07:11:43 +0200 |
Nomad |
Dialogue stuff
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Mon, 18 Feb 2013 00:39:18 +0000 |
zipi |
goto cleaning
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Sun, 17 Feb 2013 23:40:46 +0000 |
zipi |
cleaning
|
Fri, 15 Feb 2013 22:54:19 +0200 |
Nomad |
AddItem crash
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Fri, 15 Feb 2013 22:38:05 +0200 |
Nomad |
On player voices
|
Tue, 12 Feb 2013 03:02:13 +0200 |
Nomad |
Constants -> enums
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Thu, 07 Feb 2013 22:23:10 +0000 |
zipi |
rest screen, enemy status color fixed
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Sun, 03 Feb 2013 23:37:17 +0000 |
zipi |
many type, memory, boundary fixes
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Sun, 20 Jan 2013 21:58:23 +0000 |
zipi |
stats screen fixes, and boundary fixes
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Sun, 20 Jan 2013 18:57:23 +0600 |
Ritor1 |
20.01.13
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Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
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