log Actor.cpp @ 1966:7840fe323f67

age author description
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Fri, 25 Oct 2013 11:23:34 -0700 Grumpy7 pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Fri, 25 Oct 2013 11:22:27 -0700 Grumpy7 pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Fri, 25 Oct 2013 11:22:01 -0700 Grumpy7 pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
Fri, 25 Oct 2013 11:21:37 -0700 Grumpy7 pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Fri, 25 Oct 2013 11:21:05 -0700 Grumpy7 pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
Fri, 25 Oct 2013 11:20:24 -0700 Grumpy7 pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Fri, 25 Oct 2013 11:19:41 -0700 Grumpy7 pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
Fri, 25 Oct 2013 11:19:01 -0700 Grumpy7 pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Fri, 25 Oct 2013 11:18:10 -0700 Grumpy7 pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Fri, 25 Oct 2013 11:17:25 -0700 Grumpy7 pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Fri, 25 Oct 2013 11:16:52 -0700 Grumpy7 pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
Fri, 25 Oct 2013 11:13:15 -0700 Grumpy7 pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
Fri, 25 Oct 2013 11:12:18 -0700 Grumpy7 pActorBuffs[4] to pActorBuffs[ACTOR_BUFF_AFRAID]
Fri, 25 Oct 2013 11:11:31 -0700 Grumpy7 pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
Fri, 25 Oct 2013 11:10:44 -0700 Grumpy7 pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Fri, 25 Oct 2013 11:09:52 -0700 Grumpy7 pActorBuffs[1] to pActorBuffs[ACTOR_BUFF_CHARM]
Fri, 25 Oct 2013 11:08:34 -0700 Grumpy7 pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Fri, 25 Oct 2013 11:07:52 -0700 Grumpy7 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Thu, 24 Oct 2013 15:31:22 +0600 Ritor1 Слияние
Thu, 24 Oct 2013 15:24:14 +0600 Ritor1 MSVS 2010 project file
Wed, 23 Oct 2013 23:15:08 -0700 Grumpy7 moving _4BBF61_summon_actor under Actor
Wed, 23 Oct 2013 21:21:48 -0700 Grumpy7 DamageMonsterFromParty cleanup finished
Wed, 23 Oct 2013 21:13:28 -0700 Grumpy7 DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Wed, 23 Oct 2013 21:10:11 -0700 Grumpy7 Fixing bug in Actor::AI_RangedAttack introduced by me
Wed, 23 Oct 2013 20:36:19 -0700 Grumpy7 DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Wed, 23 Oct 2013 00:02:06 -0700 Grumpy7 DamageMonsterFromParty moved initial damage source logic to an if and a switch
Tue, 22 Oct 2013 23:18:41 -0700 Grumpy7 DamageMonsterFromParty removed LABEL_67
Tue, 22 Oct 2013 19:09:12 -0700 Grumpy7 SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Tue, 22 Oct 2013 18:55:37 -0700 Grumpy7 fixing monsters not attacking unless attacked