Mon, 01 Apr 2013 13:39:19 +0200 |
Nomad |
Particle engine made working.
|
Sun, 31 Mar 2013 13:20:58 +0100 |
zipi |
* PID mistake fixed
|
Sun, 31 Mar 2013 16:52:23 +0600 |
Ritor1 |
Слияние
|
Sun, 31 Mar 2013 16:44:01 +0600 |
Ritor1 |
Слияние
|
Sun, 31 Mar 2013 16:42:11 +0600 |
Ritor1 |
for Arcomage game
|
Sun, 31 Mar 2013 11:46:28 +0100 |
zipi |
* PID replaces
|
Sun, 31 Mar 2013 10:44:43 +0100 |
zipi |
* AI fixed (temporary)
|
Thu, 28 Mar 2013 00:37:58 +0400 |
Gloval |
Merge
|
Thu, 28 Mar 2013 00:37:27 +0400 |
Gloval |
Save/load work with some problems
|
Wed, 27 Mar 2013 23:20:27 +0600 |
Ritor1 |
Слияние
|
Wed, 27 Mar 2013 21:24:24 +0600 |
Ritor1 |
Слияние
|
Wed, 27 Mar 2013 21:24:13 +0600 |
Ritor1 |
m
|
Wed, 27 Mar 2013 19:50:37 +0200 |
Nomad |
Hotkeys fixed
|
Wed, 27 Mar 2013 15:04:59 +0200 |
Nomad |
Party actions in blv
|
Wed, 27 Mar 2013 01:39:54 +0600 |
Ritor1 |
mr.Malvik
|
Tue, 26 Mar 2013 20:06:51 +0200 |
Nomad |
Merge
|
Tue, 26 Mar 2013 20:05:57 +0200 |
Nomad |
More spell renames
|
Tue, 26 Mar 2013 17:56:24 +0200 |
Nomad |
Named SpriteObject spell-related fields.
|
Tue, 26 Mar 2013 15:21:03 +0000 |
zipi |
* UpdateActorAI clean
|
Tue, 26 Mar 2013 14:55:43 +0200 |
Nomad |
.
|
Tue, 26 Mar 2013 14:14:39 +0200 |
Nomad |
More on screenshot
|
Tue, 26 Mar 2013 13:14:41 +0200 |
Nomad |
Fixed buffer overrun in MakeScreenshot.
|
Tue, 26 Mar 2013 12:41:41 +0200 |
Nomad |
Merge
|
Tue, 26 Mar 2013 12:40:27 +0200 |
Nomad |
* Player Recovery Times
|
Tue, 26 Mar 2013 08:19:58 +0400 |
Gloval |
struct correction
|
Tue, 26 Mar 2013 00:57:54 +0400 |
Gloval |
savegame refactoring
|
Mon, 25 Mar 2013 02:21:14 +0600 |
Ritor1 |
Слияние
|
Sun, 24 Mar 2013 09:19:36 +0600 |
Ritor1 |
Слияние
|
Sun, 24 Mar 2013 09:18:51 +0600 |
Ritor1 |
m
|
Sun, 24 Mar 2013 21:15:01 +0200 |
Nomad |
Merge
|
Sun, 24 Mar 2013 21:14:28 +0200 |
Nomad |
Taveling by foot fixed.
|
Sun, 24 Mar 2013 01:45:09 +0000 |
zipi |
more tidy
|
Sat, 23 Mar 2013 21:40:30 +0200 |
Nomad |
Moved some subs
|
Sat, 23 Mar 2013 21:11:15 +0200 |
Nomad |
Fog fixed
|
Sat, 23 Mar 2013 19:47:01 +0200 |
Nomad |
Misc cleaning
|
Sat, 23 Mar 2013 10:39:14 +0000 |
zipi |
if and ; errors
|
Sat, 23 Mar 2013 00:53:15 +0400 |
Gloval |
Merge
|
Sat, 23 Mar 2013 00:20:16 +0400 |
Gloval |
monster init refactored
|
Fri, 22 Mar 2013 23:26:01 +0200 |
Nomad |
Fixed bought items not disappearing from Armourer.
|
Fri, 22 Mar 2013 22:36:26 +0200 |
Nomad |
Menu completed
|
Fri, 22 Mar 2013 21:50:41 +0200 |
Nomad |
House dialogue ids appended
|
Fri, 22 Mar 2013 20:07:55 +0200 |
Nomad |
.
|
Fri, 22 Mar 2013 20:01:46 +0200 |
Nomad |
Fixed some house sounds & shop-related stuff
|
Fri, 22 Mar 2013 16:16:40 +0200 |
Nomad |
stru154
|
Fri, 22 Mar 2013 13:24:12 +0200 |
Nomad |
MonsterPopup preview doll fixed
|
Fri, 22 Mar 2013 11:18:51 +0200 |
Nomad |
Moved unused CPU detection stuff to a separate file.
|
Fri, 22 Mar 2013 00:06:50 +0200 |
Nomad |
Merge
|
Fri, 22 Mar 2013 00:02:31 +0200 |
Nomad |
Big time Travel ouverhaul
|
Fri, 22 Mar 2013 01:29:46 +0600 |
Ritor1 |
Слияние
|
Thu, 21 Mar 2013 16:09:59 +0600 |
Ritor1 |
Слияние
|
Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
|
Wed, 20 Mar 2013 17:49:15 +0600 |
Ritor1 |
Слияние
|
Wed, 20 Mar 2013 17:48:51 +0600 |
Ritor1 |
m
|
Thu, 21 Mar 2013 23:11:54 +0400 |
Gloval |
Merge
|
Thu, 21 Mar 2013 23:10:57 +0400 |
Gloval |
some cleaning
|
Thu, 21 Mar 2013 20:30:17 +0200 |
Nomad |
Town portal screen + misc gui const replacements
|
Thu, 21 Mar 2013 12:37:49 +0200 |
Nomad |
Items (blue dots) on minimap fixed
|
Tue, 19 Mar 2013 21:53:21 +0400 |
Gloval |
Rough function rearranging to new files
|
Tue, 19 Mar 2013 01:33:35 +0400 |
Gloval |
monster parser almost complete.
|
Mon, 18 Mar 2013 22:53:56 +0400 |
Gloval |
frame_table parser, new files for UI func
|
Sun, 17 Mar 2013 22:46:18 +0200 |
Nomad |
Some occasional crashes in PaletteManager and sprite loading fixed.
|
Sun, 17 Mar 2013 18:31:54 +0400 |
Gloval |
monster table continue fixinf
|
Sun, 17 Mar 2013 12:47:19 +0400 |
Gloval |
monster table init rework started
|
Sun, 17 Mar 2013 01:50:34 +0400 |
Gloval |
map render fixes
|