Mon, 12 May 2014 01:50:32 +0200 |
Grumpy7 |
removing non-nullptr conditions before frees, chaning 0 and NULL assignmnets to pointers to nullptr assignments
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Sun, 06 Apr 2014 21:12:24 +0200 |
Grumpy7 |
Moving functions from unsorted_subs.h pt5
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Wed, 26 Feb 2014 01:26:22 +0100 |
Grumpy7 |
moved MerchandiseTest to ItemGen::MerchandiseTest
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Wed, 11 Dec 2013 23:12:54 +0600 |
Ritor1 |
Door_switch_animation
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Sat, 02 Nov 2013 17:45:58 +0000 |
zipi |
Single and Two-handed ENUM
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Fri, 25 Oct 2013 13:03:08 -0700 |
Grumpy7 |
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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Thu, 03 Oct 2013 06:38:20 +0200 |
Grumpy7 |
Player.cpp cosmetics
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Tue, 01 Oct 2013 06:17:32 +0200 |
Grumpy7 |
fixing some itemarray zero accesses
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Tue, 24 Sep 2013 07:29:55 +0200 |
Grumpy7 |
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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Mon, 23 Sep 2013 07:07:06 +0200 |
Grumpy7 |
Moving NZIArray to a separate class, fixing a few inventory bugs
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Fri, 20 Sep 2013 10:23:54 +0200 |
Grumpy7 |
OnInventoryLeftClick cleanup
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Tue, 17 Sep 2013 07:30:41 +0200 |
Grumpy7 |
DamagePlayerFromMonster starting cleanup
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Sat, 14 Sep 2013 06:04:18 +0200 |
Grumpy7 |
Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
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Thu, 12 Sep 2013 09:58:07 +0200 |
Grumpy7 |
Merge
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Thu, 12 Sep 2013 09:55:20 +0200 |
Grumpy7 |
Merge
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Tue, 10 Sep 2013 08:31:04 +0200 |
Grumpy7 |
Player::GetItemsBonus removed majority of labels
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Tue, 10 Sep 2013 12:54:07 +0200 |
Nomad |
More OnInventoryItemRightClick (not finished)
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Mon, 09 Sep 2013 20:09:01 +0200 |
Nomad |
OnInventoryItemRightClick
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Sun, 08 Sep 2013 05:22:33 +0200 |
Grumpy7 |
Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
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Sun, 08 Sep 2013 00:35:03 +0200 |
Grumpy7 |
Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
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Sat, 07 Sep 2013 21:00:02 +0200 |
Grumpy7 |
Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
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Sat, 07 Sep 2013 08:17:49 +0200 |
Grumpy7 |
added a few artifacts to enum ITEM_TYPE
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Fri, 09 Aug 2013 17:30:33 +0600 |
Ritor1 |
DrawPaperdoll cleaning
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Wed, 17 Jul 2013 00:29:58 +0200 |
Grumpy7 |
Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
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Sat, 13 Jul 2013 16:52:00 +0200 |
Grumpy7 |
a few itemID changed to their enum values + added a few new ones
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Tue, 28 May 2013 00:19:45 +0200 |
Grumpy7 |
something to bool cast (performance warning) mostly fixed
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Sun, 26 May 2013 00:03:16 +0400 |
Gloval |
bugfix
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Sat, 25 May 2013 23:50:56 +0400 |
Gloval |
getskillbonus continue cleaning
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Wed, 22 May 2013 22:25:44 +0400 |
Gloval |
player recieve damage
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