log mm7_3.cpp @ 2131:651b24553ae9

age author description
Sat, 28 Dec 2013 00:32:08 +0600 Ritor1 Savegame_screenshot continue
Thu, 26 Dec 2013 22:46:49 +0000 zipi house animations working
Fri, 27 Dec 2013 01:28:48 +0600 Ritor1 GAME_STATE_CHANGE_LOCATION
Wed, 25 Dec 2013 17:20:02 +0600 Ritor1 Snow
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Wed, 11 Dec 2013 23:28:05 +0600 Ritor1 Слияние
Wed, 11 Dec 2013 23:12:54 +0600 Ritor1 Door_switch_animation
Sat, 07 Dec 2013 14:25:50 +0600 Ritor1 WalkSound
Mon, 02 Dec 2013 23:19:22 +0600 Ritor1 rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
Mon, 02 Dec 2013 15:13:49 +0200 Nomad GAME_SETTINGS_* defines introduced
Thu, 28 Nov 2013 17:12:50 +0600 Ritor1 Time.h rename
Tue, 26 Nov 2013 17:49:42 +0600 Ritor1 int max_flight_height and GetCeilingHeight function
Fri, 22 Nov 2013 10:34:22 +0200 Nomad Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
Mon, 18 Nov 2013 13:17:12 +0600 Ritor1 sudden drop in flight fix
Mon, 18 Nov 2013 10:07:17 +0600 Ritor1 bool new_speed
Thu, 14 Nov 2013 17:25:09 +0600 Ritor1 ODM_ProcessPartyActions() continued refactoring
Wed, 13 Nov 2013 17:41:12 +0600 Ritor1 SOUND_WalkingOnTo3DModel
Wed, 06 Nov 2013 13:06:02 +0000 zipi signed fixes
Tue, 05 Nov 2013 23:35:21 +0000 zipi RenderBillboardD3D initialization
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Fri, 25 Oct 2013 11:13:15 -0700 Grumpy7 pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
Tue, 22 Oct 2013 15:52:30 +0600 Ritor1 Слияние
Tue, 22 Oct 2013 15:52:01 +0600 Ritor1 which_player_to_attack rename and cleaning
Tue, 22 Oct 2013 00:39:04 -0700 Grumpy7 Actor::GetDirectionInfo changed the signature to a less confusing one
Mon, 21 Oct 2013 17:24:10 +0600 Ritor1 Слияние
Mon, 21 Oct 2013 10:07:23 +0600 Ritor1 m
Sun, 20 Oct 2013 22:58:27 -0700 Grumpy7 _46DF1A_collide_against_actor cleaned up, moved to Actor.h
Mon, 14 Oct 2013 06:32:30 +0200 Grumpy7 changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Sun, 13 Oct 2013 22:53:37 +0600 Ritor1 m
Fri, 11 Oct 2013 23:57:14 +0600 Ritor1 viewing_angle
Fri, 11 Oct 2013 07:04:19 +0200 Grumpy7 party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Mon, 07 Oct 2013 16:13:32 +0600 Ritor1 m
Mon, 07 Oct 2013 16:06:08 +0600 Ritor1 m
Mon, 07 Oct 2013 15:20:32 +0600 Ritor1 original DrawSkyD3D() fix
Sun, 06 Oct 2013 22:48:14 +0600 Ritor1 m
Sun, 06 Oct 2013 22:45:00 +0600 Ritor1 GetSpellColor, DrawSkyD3D()(continue)
Fri, 04 Oct 2013 17:30:47 +0600 Ritor1 DrawBuildingsD3D cleared
Thu, 03 Oct 2013 18:07:55 +0600 Ritor1 BuildingVerticesClipping
Fri, 27 Sep 2013 10:04:45 +0200 Grumpy7 Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Wed, 25 Sep 2013 11:12:49 +0600 Ritor1 m
Wed, 25 Sep 2013 08:59:01 +0600 Ritor1 m
Tue, 17 Sep 2013 23:10:07 +0200 Nomad Merge
Tue, 17 Sep 2013 21:41:39 +0200 Nomad Fixed Celestia sky a bit.
Tue, 17 Sep 2013 19:24:23 +0100 zipi fixpoint functions renaming
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 18:39:32 +0200 Nomad Excess wrapper (IndoorLocation_drawstru) removed.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Tue, 17 Sep 2013 15:40:09 +0200 Nomad class IndoorCamera split into BLVRenderParams and ODMRenderParams
Tue, 17 Sep 2013 14:10:41 +0200 Nomad class OutdoorCamera -> ODMRenderParams
Tue, 17 Sep 2013 12:37:07 +0200 Nomad Out of bounds (id 65536) texture fixed.
Tue, 10 Sep 2013 21:07:07 +0200 Nomad Allocator (CMemory) bye-bye
Sun, 08 Sep 2013 02:41:10 +0200 Grumpy7 splitting Player::WearsItem into two functions
Sat, 07 Sep 2013 21:55:02 +0200 Nomad stru141 & misc cleaning
Sat, 07 Sep 2013 20:05:20 +0200 Nomad assert, Abortf, AbortWithError -> Assert, Error
Sat, 07 Sep 2013 15:20:57 +0200 Nomad stru149
Sat, 07 Sep 2013 13:03:18 +0200 Nomad Merge
Sat, 07 Sep 2013 12:51:06 +0200 Nomad mm8 icons
Thu, 05 Sep 2013 13:31:15 +0600 Ritor1 Слияние
Thu, 05 Sep 2013 13:12:30 +0600 Ritor1 interaction_distance_limit for 3DModel in DrawStatusText
Tue, 03 Sep 2013 21:23:39 +0200 yoctozepto Fix assertion error when exiting Harmondale's castle. Possibly original bug.