log Player.cpp @ 1388:60d4885eb107

age author description
Wed, 17 Jul 2013 00:39:37 +0200 Grumpy7 sACModifier zeroed in player constructor so AC is not always 0(or -some value) ingame
Wed, 17 Jul 2013 00:29:58 +0200 Grumpy7 Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Wed, 17 Jul 2013 00:19:33 +0200 Grumpy7 Player::SelectPhrasesTransaction redone
Tue, 16 Jul 2013 23:35:40 +0200 Grumpy7 Player::AddItem and Player::AddItem2 fixed my bug
Tue, 16 Jul 2013 20:51:29 +0200 Grumpy7 changed a few member variables in Player to slightly less confusing names
Tue, 16 Jul 2013 00:40:01 +0200 Grumpy7 Player::PutItemArInventoryIndex, Player::RemoveItemAtInventoryIndex cleanup, slightly simplified
Tue, 16 Jul 2013 00:20:17 +0200 Grumpy7 Player::AddItem2, Player::CreateItemInInventory2 cleanup
Mon, 15 Jul 2013 23:59:04 +0200 Grumpy7 Player::AddItem, Player::WearItem cleanup
Mon, 15 Jul 2013 02:37:03 +0200 Grumpy7 Player::CreateItemInInventory small bugfix from previous change
Mon, 15 Jul 2013 02:34:52 +0200 Grumpy7 Player::FindFreeInventorySlot and Player::CreateItemInInventory refactoring
Mon, 15 Jul 2013 00:57:06 +0200 Grumpy7 Player::CanFitItem refactored
Mon, 15 Jul 2013 00:42:50 +0200 Grumpy7 Condition checking functions slightly renamed, some final changes in Player::SetCondition
Sun, 14 Jul 2013 23:22:43 +0200 Grumpy7 Moved condition checking to a separate class, extracted it from player::SetCondition
Sat, 13 Jul 2013 21:36:35 +0200 Grumpy7 Player::SetCondition added spaces for readability, fixed stoning and poisioning bug wit prot. from magic, using IsMale() function instead of case
Sat, 13 Jul 2013 17:13:45 +0200 Grumpy7 _449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Sat, 13 Jul 2013 16:52:00 +0200 Grumpy7 a few itemID changed to their enum values + added a few new ones
Sat, 13 Jul 2013 16:15:35 +0200 Grumpy7 Player::CanEquip_RaceAndAlignmentCheck fixed 3 missing return values, started using new race and gender functions, moved everything to a switch
Sat, 13 Jul 2013 16:05:24 +0200 Grumpy7 Player::CanEquip_RaceAndAlignmentCheck condition reorganizing, label removal, using GetSexByVoice()
Sat, 13 Jul 2013 13:14:05 +0200 Grumpy7 Player::CanAct, Player::CanSteal shortened a bit
Sat, 13 Jul 2013 13:12:21 +0200 Grumpy7 Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
Sat, 13 Jul 2013 12:35:02 +0200 Grumpy7 Player::PlayEmotion removed unused variables, deleted a useless secion of code (unused calculations)
Sat, 13 Jul 2013 11:56:57 +0200 Grumpy7 Player::PlayEmotion simplified main condition, renamed a few expression enum vals
Sat, 13 Jul 2013 04:16:30 +0200 Grumpy7 Player::PlaySound cleanup
Sat, 13 Jul 2013 01:44:53 +0200 Grumpy7 Player::GetTempleHealCostModifier simplified
Sat, 13 Jul 2013 01:30:40 +0200 Grumpy7 Player::ItemsEnchant slight simplification
Sat, 13 Jul 2013 00:25:19 +0200 Grumpy7 Player::IsPlayerHealableByTemple final version
Fri, 12 Jul 2013 23:08:35 +0200 Grumpy7 Merge
Fri, 12 Jul 2013 23:07:14 +0200 Grumpy7 Player::_43EEF3 renamed to NothingOrJustBlastersEquipped
Sat, 06 Jul 2013 00:29:29 +0400 Gloval turnengine refactoring continue
Fri, 05 Jul 2013 01:46:44 +0400 Gloval turn engine file added